- Patch Notes: v1.2.2.0 - November 26, 2017 - 26 November 2017
UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience. Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also removed the “Alpha Notice” from the options menu. This was unintentionally left in the post-Early Access patches. I was confused as to why some people were reviewing the game as “Alpha” and so I just want to apologize for the confusion this has caused. The game as it currently stands should be considered a final product and there will be no major changes made unless I am able to find an investor or buyer. I’ll be posting a DevBlog explaining all of this in more detail next week. If you want more info…
- Patch Notes: v1.2.2.0 - November 26, 2017 - 26 November 2017
UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience. Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also removed the “Alpha Notice” from the options menu. This was unintentionally left in the post-Early Access patches. I was confused as to why some people were reviewing the game as “Alpha” and so I just want to apologize for the confusion this has caused. The game as it currently stands should be considered a final product and there will be no major changes made unless I am able to find an investor or buyer. I’ll be posting a DevBlog explaining all of this in more detail next week. If you want more info…
- Patch Notes: v1.1.9.0 - November 10, 2017 - 11 November 2017
Servers will be down for 5-10 minutes while they update and restart. First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps. This week we have a small patch with some more optimization and balancing. I’ve also gotten the invisible wall problem fixed on Conquest Slums as well as Conquest and FFA Market. This was an extremely annoying bug to fix as I had to do full game builds just to test out my fixes. Anyways, that is now fixed and I’ve gotten a good workflow for fixing this in the future. Most of the pe…
- Patch Notes: v1.1.9.0 - November 10, 2017 - 11 November 2017
Servers will be down for 5-10 minutes while they update and restart. First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps. This week we have a small patch with some more optimization and balancing. I’ve also gotten the invisible wall problem fixed on Conquest Slums as well as Conquest and FFA Market. This was an extremely annoying bug to fix as I had to do full game builds just to test out my fixes. Anyways, that is now fixed and I’ve gotten a good workflow for fixing this in the future. Most of the pe…
- Patch Notes: v1.1.5.0 - November 1, 2017 - 1 November 2017
Servers will be down for 5-10 minutes while they update and restart. This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps, unnecessary collision on many projectile spells, and the dynamic light in each player’s hand. Fixing these problems should help a lot with stabilizing and increasing framerates so this will be a major focus over the next few weeks. In this patch I’ve optimized the dynamic player lights, consolidated collision in many maps, and removed the collision on all projectiles that didn’t need it. With these changes I’ve seen 30-50% FPS increases on my lower-end test laptop as well as a stabilization of…
- Patch Notes: v1.1.5.0 - November 1, 2017 - 1 November 2017
Servers will be down for 5-10 minutes while they update and restart. This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps, unnecessary collision on many projectile spells, and the dynamic light in each player’s hand. Fixing these problems should help a lot with stabilizing and increasing framerates so this will be a major focus over the next few weeks. In this patch I’ve optimized the dynamic player lights, consolidated collision in many maps, and removed the collision on all projectiles that didn’t need it. With these changes I’ve seen 30-50% FPS increases on my lower-end test laptop as well as a stabilization of…
- Grimoire: Manastorm Launches Today! - 26 October 2017
http://omniconnection.net/grimoire/wp-content/uploads/2017/10/AnnouncementHeader_1280w.png https://youtu.be/OC2MTghby0w Today, Grimoire: Manastorm has officially transitioned from an Early Access title to Omniconnection’s first full release! Speaking for our small team, we are incredibly excited to reach this point and can’t wait to see what you all think of all the changes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Fire1.gif We love online shooters, but we also feel there’s a lack of variety from major studios. As a small indie studio, we can take risks and we saw the opportunity to create a game that may not be AAA in scope, but one that offers players a unique experience motivated by creative passion. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Primary-Secondary-Manashift.gif Grimoire originally started out as a much larger project and was eventu…
- Grimoire: Manastorm Launches Today! - 26 October 2017
http://omniconnection.net/grimoire/wp-content/uploads/2017/10/AnnouncementHeader_1280w.png https://youtu.be/OC2MTghby0w Today, Grimoire: Manastorm has officially transitioned from an Early Access title to Omniconnection’s first full release! Speaking for our small team, we are incredibly excited to reach this point and can’t wait to see what you all think of all the changes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Fire1.gif We love online shooters, but we also feel there’s a lack of variety from major studios. As a small indie studio, we can take risks and we saw the opportunity to create a game that may not be AAA in scope, but one that offers players a unique experience motivated by creative passion. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Primary-Secondary-Manashift.gif Grimoire originally started out as a much larger project and was eventu…
- Patch Notes: v1.1.0.0 - October 24, 2017 - 25 October 2017
Servers will be down for 5-10 minutes while they update and restart. This will most likely be the last patch before the final release on Thursday Oct 26th. We still haven’t gotten all of the larger bugs finished yet (known bug list coming soon) but just because we are releasing on Thursday doesn’t mean development will completely stop. Today’s patch isn’t a big one but with it we finally have real spawn rooms for Conquest and some much needed bug fixes. We also got in a fix for the sound bug that was causing some issues with certain effects not playing when the volume slider was below 25%. Also, Earth took a nerf this week with his passive damage resistance being reduced. We have some nice trailers coming soon so stay tuned and see you all on Thursday! http://omniconnection.net/grimoire/wp-content/uploads/2017/10/ValidusSpawnRoom-1024x576.pngHouse Validus http://omniconnection.net/grimo…
- Patch Notes: v1.1.0.0 - October 24, 2017 - 25 October 2017
Servers will be down for 5-10 minutes while they update and restart. This will most likely be the last patch before the final release on Thursday Oct 26th. We still haven’t gotten all of the larger bugs finished yet (known bug list coming soon) but just because we are releasing on Thursday doesn’t mean development will completely stop. Today’s patch isn’t a big one but with it we finally have real spawn rooms for Conquest and some much needed bug fixes. We also got in a fix for the sound bug that was causing some issues with certain effects not playing when the volume slider was below 25%. Also, Earth took a nerf this week with his passive damage resistance being reduced. We have some nice trailers coming soon so stay tuned and see you all on Thursday! http://omniconnection.net/grimoire/wp-content/uploads/2017/10/ValidusSpawnRoom-1024x576.pngHouse Validus http://omniconnection.net/grimo…
- Patch Notes: v1.0.9.0 & v1.0.9.5 - October 14, 2017 - 14 October 2017
Servers will be down for 5-10 minutes while they update and restart. Update: v1.0.9.5 - There was a bug that basically broke Survival Normal mode but it should now be working as intended (Thanks to bladedbelial for the tip). Today we have big updates to survival mode including much needed bug fixes and a whole new map called Shadows. Survival Shadows is the new ‘hard’ difficulty map and is inspired by extremely difficult games like Devil Daggers and is not meant for new players. Survival mode has also gone from a 10 minute victory timer to about 5 minutes so that it’s easier to try out multiple classes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Shadows.gif We also have added in music in various places and made some changes to the on hit enemy health bar so that it gives better information. Last of the notable changes are bug fixes and nerfs to Nature’s passive spell…
- Patch Notes: v1.0.9.0 & v1.0.9.5 - October 14, 2017 - 14 October 2017
Servers will be down for 5-10 minutes while they update and restart. Update: v1.0.9.5 - There was a bug that basically broke Survival Normal mode but it should now be working as intended (Thanks to bladedbelial for the tip). Today we have big updates to survival mode including much needed bug fixes and a whole new map called Shadows. Survival Shadows is the new ‘hard’ difficulty map and is inspired by extremely difficult games like Devil Daggers and is not meant for new players. Survival mode has also gone from a 10 minute victory timer to about 5 minutes so that it’s easier to try out multiple classes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Shadows.gif We also have added in music in various places and made some changes to the on hit enemy health bar so that it gives better information. Last of the notable changes are bug fixes and nerfs to Nature’s passive spell…
- Grimoire leaves Early Access on October 26 with 25% bonus Arcane points until launch! - 10 October 2017
Starting this week players will be able to take advantage of a 25% Arcane Point boost in the weeks leading up to the final release date of October 26th. We weren’t able to add everything we wanted but the game is the best it's ever been (plus you can’t beat the price) and it's almost time to leave Early Access. http://omniconnection.net/grimoire/wp-content/uploads/2017/04/Combat-Fire-FPS-Teleport-Spellshield.gif Leading up to release we have a new playtest schedule: Tuesdays - 6pm PDT / 3am CEST (Wednesday) Wednesdays - 6pm PDT / 3am CEST (Thursday) Thursdays - 12pm PDT / 9pm CEST Saturdays - 12pm PDT / 9pm CEST The post-F2P patches have added many bug fixes, greatly improved balance, and improved performance on all maps. In addition to these basic improvements we have also added some much needed features like objective indicators, better animations, new spells, multiple class reworks,…
- Grimoire leaves Early Access on October 26 with 25% bonus Arcane points until launch! - 10 October 2017
Starting this week players will be able to take advantage of a 25% Arcane Point boost in the weeks leading up to the final release date of October 26th. We weren’t able to add everything we wanted but the game is the best it's ever been (plus you can’t beat the price) and it's almost time to leave Early Access. http://omniconnection.net/grimoire/wp-content/uploads/2017/04/Combat-Fire-FPS-Teleport-Spellshield.gif Leading up to release we have a new playtest schedule: Tuesdays - 6pm PDT / 3am CEST (Wednesday) Wednesdays - 6pm PDT / 3am CEST (Thursday) Thursdays - 12pm PDT / 9pm CEST Saturdays - 12pm PDT / 9pm CEST The post-F2P patches have added many bug fixes, greatly improved balance, and improved performance on all maps. In addition to these basic improvements we have also added some much needed features like objective indicators, better animations, new spells, multiple class reworks,…
- Patch Notes: v1.0.5.0 - October 09, 2017 - 9 October 2017
Sorry for the long delay but we have a big patch this week with many balance changes, performance tweaks, a new spell, bug fixes, and more. There will be a major announcement tomorrow and over the next few weeks we will have an expanded playtest schedule as we hunt down remaining bugs and prepare for final release. If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation. Misc Updated the minimaps for all Conquest maps to be more useful. Added a global cooldown of 0.25s. Spells can no longer be spammed every 0.1s and there will now be a more noticeable delay between spells. This was done for balancing time to kill as well as to fix multiple bugs re…
- Patch Notes: v1.0.5.0 - October 09, 2017 - 9 October 2017
Sorry for the long delay but we have a big patch this week with many balance changes, performance tweaks, a new spell, bug fixes, and more. There will be a major announcement tomorrow and over the next few weeks we will have an expanded playtest schedule as we hunt down remaining bugs and prepare for final release. If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation. Misc Updated the minimaps for all Conquest maps to be more useful. Added a global cooldown of 0.25s. Spells can no longer be spammed every 0.1s and there will now be a more noticeable delay between spells. This was done for balancing time to kill as well as to fix multiple bugs re…
- Patch Notes: v1.0.4.0 - August 12, 2017 - 12 August 2017
This week we are testing out some big changes so please check out this patch and let us know what you think! First up, we have a increase in the movement speeds of all classes from 300 to 375. This may or may not be a temporary change and there are a few other speeds that we have in mind so please send feedback. Next up there is now a health bar that will pop-up above enemy players when you hit them. With this change we are also considering removing the floating damage numbers and changing each classes model from a team specific color to a color that is based on their class element. Also with this patch are some changes to this week’s focused class: Lightning. This class is overall pretty well balanced and so there weren’t many changes needed but they can be found below and include a few nerfs. Balance Reduced cooldowns of the following primary spells so that they will always more readi…
- Patch Notes: v1.0.4.0 - August 12, 2017 - 12 August 2017
This week we are testing out some big changes so please check out this patch and let us know what you think! First up, we have a increase in the movement speeds of all classes from 300 to 375. This may or may not be a temporary change and there are a few other speeds that we have in mind so please send feedback. Next up there is now a health bar that will pop-up above enemy players when you hit them. With this change we are also considering removing the floating damage numbers and changing each classes model from a team specific color to a color that is based on their class element. Also with this patch are some changes to this week’s focused class: Lightning. This class is overall pretty well balanced and so there weren’t many changes needed but they can be found below and include a few nerfs. Balance Reduced cooldowns of the following primary spells so that they will always more readi…
- Patch Notes: v1.0.3.0 - August 5, 2017 - 5 August 2017
This week’s patch should be called the Ice patch. Besides fixing the server bugs the main focus right now is finalizing the spells and classes. Right now there are some spells that are weak or don’t fit well with their class. Over the next 5 weeks there will be changes coming to all classes. Most will be minor tweaks but others will be major changes. One of the later is with Ice and was our focus for this week. Some excellent feedback from the community confirmed a lot of my own problems with the class and I have decided to make some big changes. There is even one new spell, Cold Snap which is replacing Glacial’s special spell slot. Cold Snap - Throw down a projectile of packed ice that lasts for 10 seconds and deals minor area damage on impact. This spell can be retriggered to explode the ice sending shards into nearby enemies dealing 20 damage and slowing their movement speed by 80% f…
- Patch Notes: v1.0.3.0 - August 5, 2017 - 5 August 2017
This week’s patch should be called the Ice patch. Besides fixing the server bugs the main focus right now is finalizing the spells and classes. Right now there are some spells that are weak or don’t fit well with their class. Over the next 5 weeks there will be changes coming to all classes. Most will be minor tweaks but others will be major changes. One of the later is with Ice and was our focus for this week. Some excellent feedback from the community confirmed a lot of my own problems with the class and I have decided to make some big changes. There is even one new spell, Cold Snap which is replacing Glacial’s special spell slot. Cold Snap - Throw down a projectile of packed ice that lasts for 10 seconds and deals minor area damage on impact. This spell can be retriggered to explode the ice sending shards into nearby enemies dealing 20 damage and slowing their movement speed by 80% f…