SPSTEAMPULSELIVE ANALYTICS
Grimoire: Manastorm

Grimoire: Manastorm Steam metadata

Omniconnection | Oct 26, 2017 | game

Released

0players observed · 23 September 2026 - 10:59:06 UTC

ActionFree To PlayIndieShooterMagicSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)51,150
  • Revenue (VGI)$267,000
  • Review score68% positive

Grimoire: Manastorm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)51,150
  • Revenue (VGI)$267,000
  • Review score68% positive
  • Total reviews1,016
  • Release dateOct 26, 2017
  • DeveloperOmniconnection
  • PublisherOmniconnection

Genres: Action, Free To Play, Indie

Company pages: Developer: OmniconnectionPublisher: Omniconnection

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grimoire: Manastorm Steam metadata

Grimoire: Manastorm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/335430/metadata
Steam Storehttps://store.steampowered.com/app/335430/
Steam Communityhttps://steamcommunity.com/app/335430
PCGamingWiki search
IGDB searchSearch IGDB for Grimoire: Manastorm

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 690 positive, 326 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Steam Trading Cards, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 5 February 2015

Latest Steam announcements

  • Patch Notes: v1.2.2.0 - November 26, 2017 - 26 November 2017

    UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience. Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also removed the “Alpha Notice” from the options menu. This was unintentionally left in the post-Early Access patches. I was confused as to why some people were reviewing the game as “Alpha” and so I just want to apologize for the confusion this has caused. The game as it currently stands should be considered a final product and there will be no major changes made unless I am able to find an investor or buyer. I’ll be posting a DevBlog explaining all of this in more detail next week. If you want more info…

  • Patch Notes: v1.2.2.0 - November 26, 2017 - 26 November 2017

    UPDATE: There is a bug with the patching system that is causing blocky and/or black terrain issues. This can be fixed by re-installing the game. Sorry for the inconvenience. Today’s patch is focused on the Conquest maps and adds a new map called Forest plus some major layout changes to Quarry, Temple, and Market. There are also some minor bug fixes and other changes to other maps. I’ve also removed the “Alpha Notice” from the options menu. This was unintentionally left in the post-Early Access patches. I was confused as to why some people were reviewing the game as “Alpha” and so I just want to apologize for the confusion this has caused. The game as it currently stands should be considered a final product and there will be no major changes made unless I am able to find an investor or buyer. I’ll be posting a DevBlog explaining all of this in more detail next week. If you want more info…

  • Patch Notes: v1.1.9.0 - November 10, 2017 - 11 November 2017

    Servers will be down for 5-10 minutes while they update and restart. First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps. This week we have a small patch with some more optimization and balancing. I’ve also gotten the invisible wall problem fixed on Conquest Slums as well as Conquest and FFA Market. This was an extremely annoying bug to fix as I had to do full game builds just to test out my fixes. Anyways, that is now fixed and I’ve gotten a good workflow for fixing this in the future. Most of the pe…

  • Patch Notes: v1.1.9.0 - November 10, 2017 - 11 November 2017

    Servers will be down for 5-10 minutes while they update and restart. First off, I want to give a big welcome to all the new players. It is really great to see so many people having fun with the game and the feedback has been excellent. Also, a HUGE thank you to everyone who has purchased classes. This goes a long way towards helping us pay the bills and it is very much appreciated. I’ll have a DevBlog coming out soon with my short-term plans for the game and the upcoming changes including at least 2 new maps. This week we have a small patch with some more optimization and balancing. I’ve also gotten the invisible wall problem fixed on Conquest Slums as well as Conquest and FFA Market. This was an extremely annoying bug to fix as I had to do full game builds just to test out my fixes. Anyways, that is now fixed and I’ve gotten a good workflow for fixing this in the future. Most of the pe…

  • Patch Notes: v1.1.5.0 - November 1, 2017 - 1 November 2017

    Servers will be down for 5-10 minutes while they update and restart. This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps, unnecessary collision on many projectile spells, and the dynamic light in each player’s hand. Fixing these problems should help a lot with stabilizing and increasing framerates so this will be a major focus over the next few weeks. In this patch I’ve optimized the dynamic player lights, consolidated collision in many maps, and removed the collision on all projectiles that didn’t need it. With these changes I’ve seen 30-50% FPS increases on my lower-end test laptop as well as a stabilization of…

  • Patch Notes: v1.1.5.0 - November 1, 2017 - 1 November 2017

    Servers will be down for 5-10 minutes while they update and restart. This week’s patch is focused on optimization and balance. While most people didn’t have a big problem there are some who have been experiencing framerate drops and especially while in combat on servers with 10+ people. I was able to narrow down the problem to three main areas: overly complex collision and mesh count in some maps, unnecessary collision on many projectile spells, and the dynamic light in each player’s hand. Fixing these problems should help a lot with stabilizing and increasing framerates so this will be a major focus over the next few weeks. In this patch I’ve optimized the dynamic player lights, consolidated collision in many maps, and removed the collision on all projectiles that didn’t need it. With these changes I’ve seen 30-50% FPS increases on my lower-end test laptop as well as a stabilization of…

  • Grimoire: Manastorm Launches Today! - 26 October 2017

    http://omniconnection.net/grimoire/wp-content/uploads/2017/10/AnnouncementHeader_1280w.png https://youtu.be/OC2MTghby0w Today, Grimoire: Manastorm has officially transitioned from an Early Access title to Omniconnection’s first full release! Speaking for our small team, we are incredibly excited to reach this point and can’t wait to see what you all think of all the changes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Fire1.gif We love online shooters, but we also feel there’s a lack of variety from major studios. As a small indie studio, we can take risks and we saw the opportunity to create a game that may not be AAA in scope, but one that offers players a unique experience motivated by creative passion. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Primary-Secondary-Manashift.gif Grimoire originally started out as a much larger project and was eventu…

  • Grimoire: Manastorm Launches Today! - 26 October 2017

    http://omniconnection.net/grimoire/wp-content/uploads/2017/10/AnnouncementHeader_1280w.png https://youtu.be/OC2MTghby0w Today, Grimoire: Manastorm has officially transitioned from an Early Access title to Omniconnection’s first full release! Speaking for our small team, we are incredibly excited to reach this point and can’t wait to see what you all think of all the changes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Fire1.gif We love online shooters, but we also feel there’s a lack of variety from major studios. As a small indie studio, we can take risks and we saw the opportunity to create a game that may not be AAA in scope, but one that offers players a unique experience motivated by creative passion. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Primary-Secondary-Manashift.gif Grimoire originally started out as a much larger project and was eventu…

  • Patch Notes: v1.1.0.0 - October 24, 2017 - 25 October 2017

    Servers will be down for 5-10 minutes while they update and restart. This will most likely be the last patch before the final release on Thursday Oct 26th. We still haven’t gotten all of the larger bugs finished yet (known bug list coming soon) but just because we are releasing on Thursday doesn’t mean development will completely stop. Today’s patch isn’t a big one but with it we finally have real spawn rooms for Conquest and some much needed bug fixes. We also got in a fix for the sound bug that was causing some issues with certain effects not playing when the volume slider was below 25%. Also, Earth took a nerf this week with his passive damage resistance being reduced. We have some nice trailers coming soon so stay tuned and see you all on Thursday! http://omniconnection.net/grimoire/wp-content/uploads/2017/10/ValidusSpawnRoom-1024x576.pngHouse Validus http://omniconnection.net/grimo…

  • Patch Notes: v1.1.0.0 - October 24, 2017 - 25 October 2017

    Servers will be down for 5-10 minutes while they update and restart. This will most likely be the last patch before the final release on Thursday Oct 26th. We still haven’t gotten all of the larger bugs finished yet (known bug list coming soon) but just because we are releasing on Thursday doesn’t mean development will completely stop. Today’s patch isn’t a big one but with it we finally have real spawn rooms for Conquest and some much needed bug fixes. We also got in a fix for the sound bug that was causing some issues with certain effects not playing when the volume slider was below 25%. Also, Earth took a nerf this week with his passive damage resistance being reduced. We have some nice trailers coming soon so stay tuned and see you all on Thursday! http://omniconnection.net/grimoire/wp-content/uploads/2017/10/ValidusSpawnRoom-1024x576.pngHouse Validus http://omniconnection.net/grimo…

  • Patch Notes: v1.0.9.0 & v1.0.9.5 - October 14, 2017 - 14 October 2017

    Servers will be down for 5-10 minutes while they update and restart. Update: v1.0.9.5 - There was a bug that basically broke Survival Normal mode but it should now be working as intended (Thanks to bladedbelial for the tip). Today we have big updates to survival mode including much needed bug fixes and a whole new map called Shadows. Survival Shadows is the new ‘hard’ difficulty map and is inspired by extremely difficult games like Devil Daggers and is not meant for new players. Survival mode has also gone from a 10 minute victory timer to about 5 minutes so that it’s easier to try out multiple classes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Shadows.gif We also have added in music in various places and made some changes to the on hit enemy health bar so that it gives better information. Last of the notable changes are bug fixes and nerfs to Nature’s passive spell…

  • Patch Notes: v1.0.9.0 & v1.0.9.5 - October 14, 2017 - 14 October 2017

    Servers will be down for 5-10 minutes while they update and restart. Update: v1.0.9.5 - There was a bug that basically broke Survival Normal mode but it should now be working as intended (Thanks to bladedbelial for the tip). Today we have big updates to survival mode including much needed bug fixes and a whole new map called Shadows. Survival Shadows is the new ‘hard’ difficulty map and is inspired by extremely difficult games like Devil Daggers and is not meant for new players. Survival mode has also gone from a 10 minute victory timer to about 5 minutes so that it’s easier to try out multiple classes. http://omniconnection.net/grimoire/wp-content/uploads/2017/10/Shadows.gif We also have added in music in various places and made some changes to the on hit enemy health bar so that it gives better information. Last of the notable changes are bug fixes and nerfs to Nature’s passive spell…

  • Grimoire leaves Early Access on October 26 with 25% bonus Arcane points until launch! - 10 October 2017

    Starting this week players will be able to take advantage of a 25% Arcane Point boost in the weeks leading up to the final release date of October 26th. We weren’t able to add everything we wanted but the game is the best it's ever been (plus you can’t beat the price) and it's almost time to leave Early Access. http://omniconnection.net/grimoire/wp-content/uploads/2017/04/Combat-Fire-FPS-Teleport-Spellshield.gif Leading up to release we have a new playtest schedule: Tuesdays - 6pm PDT / 3am CEST (Wednesday) Wednesdays - 6pm PDT / 3am CEST (Thursday) Thursdays - 12pm PDT / 9pm CEST Saturdays - 12pm PDT / 9pm CEST The post-F2P patches have added many bug fixes, greatly improved balance, and improved performance on all maps. In addition to these basic improvements we have also added some much needed features like objective indicators, better animations, new spells, multiple class reworks,…

  • Grimoire leaves Early Access on October 26 with 25% bonus Arcane points until launch! - 10 October 2017

    Starting this week players will be able to take advantage of a 25% Arcane Point boost in the weeks leading up to the final release date of October 26th. We weren’t able to add everything we wanted but the game is the best it's ever been (plus you can’t beat the price) and it's almost time to leave Early Access. http://omniconnection.net/grimoire/wp-content/uploads/2017/04/Combat-Fire-FPS-Teleport-Spellshield.gif Leading up to release we have a new playtest schedule: Tuesdays - 6pm PDT / 3am CEST (Wednesday) Wednesdays - 6pm PDT / 3am CEST (Thursday) Thursdays - 12pm PDT / 9pm CEST Saturdays - 12pm PDT / 9pm CEST The post-F2P patches have added many bug fixes, greatly improved balance, and improved performance on all maps. In addition to these basic improvements we have also added some much needed features like objective indicators, better animations, new spells, multiple class reworks,…

  • Patch Notes: v1.0.5.0 - October 09, 2017 - 9 October 2017

    Sorry for the long delay but we have a big patch this week with many balance changes, performance tweaks, a new spell, bug fixes, and more. There will be a major announcement tomorrow and over the next few weeks we will have an expanded playtest schedule as we hunt down remaining bugs and prepare for final release. If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation. Misc Updated the minimaps for all Conquest maps to be more useful. Added a global cooldown of 0.25s. Spells can no longer be spammed every 0.1s and there will now be a more noticeable delay between spells. This was done for balancing time to kill as well as to fix multiple bugs re…

  • Patch Notes: v1.0.5.0 - October 09, 2017 - 9 October 2017

    Sorry for the long delay but we have a big patch this week with many balance changes, performance tweaks, a new spell, bug fixes, and more. There will be a major announcement tomorrow and over the next few weeks we will have an expanded playtest schedule as we hunt down remaining bugs and prepare for final release. If you want more information on the game’s spells you can view the complete list here or join our small but friendly community on Discord. Big thanks to everyone for all the feedback and help! You can support us directly by visiting our website to buy concept art prints, classes, or make a donation. Misc Updated the minimaps for all Conquest maps to be more useful. Added a global cooldown of 0.25s. Spells can no longer be spammed every 0.1s and there will now be a more noticeable delay between spells. This was done for balancing time to kill as well as to fix multiple bugs re…

  • Patch Notes: v1.0.4.0 - August 12, 2017 - 12 August 2017

    This week we are testing out some big changes so please check out this patch and let us know what you think! First up, we have a increase in the movement speeds of all classes from 300 to 375. This may or may not be a temporary change and there are a few other speeds that we have in mind so please send feedback. Next up there is now a health bar that will pop-up above enemy players when you hit them. With this change we are also considering removing the floating damage numbers and changing each classes model from a team specific color to a color that is based on their class element. Also with this patch are some changes to this week’s focused class: Lightning. This class is overall pretty well balanced and so there weren’t many changes needed but they can be found below and include a few nerfs. Balance Reduced cooldowns of the following primary spells so that they will always more readi…

  • Patch Notes: v1.0.4.0 - August 12, 2017 - 12 August 2017

    This week we are testing out some big changes so please check out this patch and let us know what you think! First up, we have a increase in the movement speeds of all classes from 300 to 375. This may or may not be a temporary change and there are a few other speeds that we have in mind so please send feedback. Next up there is now a health bar that will pop-up above enemy players when you hit them. With this change we are also considering removing the floating damage numbers and changing each classes model from a team specific color to a color that is based on their class element. Also with this patch are some changes to this week’s focused class: Lightning. This class is overall pretty well balanced and so there weren’t many changes needed but they can be found below and include a few nerfs. Balance Reduced cooldowns of the following primary spells so that they will always more readi…

  • Patch Notes: v1.0.3.0 - August 5, 2017 - 5 August 2017

    This week’s patch should be called the Ice patch. Besides fixing the server bugs the main focus right now is finalizing the spells and classes. Right now there are some spells that are weak or don’t fit well with their class. Over the next 5 weeks there will be changes coming to all classes. Most will be minor tweaks but others will be major changes. One of the later is with Ice and was our focus for this week. Some excellent feedback from the community confirmed a lot of my own problems with the class and I have decided to make some big changes. There is even one new spell, Cold Snap which is replacing Glacial’s special spell slot. Cold Snap - Throw down a projectile of packed ice that lasts for 10 seconds and deals minor area damage on impact. This spell can be retriggered to explode the ice sending shards into nearby enemies dealing 20 damage and slowing their movement speed by 80% f…

  • Patch Notes: v1.0.3.0 - August 5, 2017 - 5 August 2017

    This week’s patch should be called the Ice patch. Besides fixing the server bugs the main focus right now is finalizing the spells and classes. Right now there are some spells that are weak or don’t fit well with their class. Over the next 5 weeks there will be changes coming to all classes. Most will be minor tweaks but others will be major changes. One of the later is with Ice and was our focus for this week. Some excellent feedback from the community confirmed a lot of my own problems with the class and I have decided to make some big changes. There is even one new spell, Cold Snap which is replacing Glacial’s special spell slot. Cold Snap - Throw down a projectile of packed ice that lasts for 10 seconds and deals minor area damage on impact. This spell can be retriggered to explode the ice sending shards into nearby enemies dealing 20 damage and slowing their movement speed by 80% f…

Patch notes and updates

S.noRelease datePatch nameGID number
126 November 2017Patch Notes: v1.2.2.0 - November 26, 20174249665521681292939
226 November 2017Patch Notes: v1.2.2.0 - November 26, 20172149769425926513125
311 November 2017Patch Notes: v1.1.9.0 - November 10, 20174249665521681293048
411 November 2017Patch Notes: v1.1.9.0 - November 10, 20172143012757616122885
51 November 2017Patch Notes: v1.1.5.0 - November 1, 20174249665521681293161
61 November 2017Patch Notes: v1.1.5.0 - November 1, 20172140760316587264216
725 October 2017Patch Notes: v1.1.0.0 - October 24, 20174249665521681293375
825 October 2017Patch Notes: v1.1.0.0 - October 24, 20172140759684337072081
914 October 2017Patch Notes: v1.0.9.0 & v1.0.9.5 - October 14, 20174249665521681293471
1014 October 2017Patch Notes: v1.0.9.0 & v1.0.9.5 - October 14, 20172139632606725521401
119 October 2017Patch Notes: v1.0.5.0 - October 09, 20174249665521681293685
129 October 2017Patch Notes: v1.0.5.0 - October 09, 20172145261379800317230
1312 August 2017Patch Notes: v1.0.4.0 - August 12, 20174249665521681293793
1412 August 2017Patch Notes: v1.0.4.0 - August 12, 20172093464278189872447
155 August 2017Patch Notes: v1.0.3.0 - August 5, 20174249665521681293904
165 August 2017Patch Notes: v1.0.3.0 - August 5, 20172093464278165247900
171 August 2017Patch Notes: v1.0.2.0 - August 1, 20174249665521681294012
181 August 2017Patch Notes: v1.0.2.0 - August 1, 20172093463643468804403
1926 July 2017Patch Notes: v1.0.1.7 - July 26, 20174249665521681294229
2026 July 2017Patch Notes: v1.0.1.7 - July 26, 20172093463643449134789

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID335430
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateOct 26, 2017
DeveloperOmniconnection
PublisherOmniconnection
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeMixed
Positive review percent68%
Positive reviews690
Negative reviews326
Total reviews1,016
Steam recommendationsNot available
AchievementsNot available
Average playtime forever856 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/335430/

Short description

A free multiplayer wizard FPS which features six classes to master with thousands of possible spell loadouts. Choose your class of magic, customize your spell book with dozens of abilities, and battle against others for supremacy in FFA or Conquest, or go solo to survive against waves of the undead.

About this game

As ruin rises from the south, two great houses become locked in a bitter struggle for the Grimoire; a powerful artifact that ushered in the Dawn of Magic, brought destruction to an empire, and which now heralds civil war. Grimoire: Manastorm is a free, multiplayer FPS in which powerful wizards battle for territory and prestige. Choose from six classes of magic, customize your spellbook with dozens of abilities, and prove yourself worthy of the Grimoire's power in battles as cunning as they are fierce. Intelligent Combat With six classes of magic and thousands of possible spell loadouts, winning requires more than just fast reactions and good aim. A truly skilled wizard must understand the strengths and limitations of their own abilities, as well as how to counter and exploit those of their opponents. Master Your Class Grimoire: Manastorm features six classes - Fire, Lighting, Earth, Ice, Nature, and Nether - each with their own selections of spells from which to choose. From fast and devious to slow and powerful, Grimoire has the flexibility to suit your style of play. Multiple Game Modes Battle for supremacy in two multiplayer modes across 12 medieval-inspired settings, or go solo to protect the people of Orinfell. - Conquest -Control territory and even bring the environment down on your enemies. - Free-for-All - Chaos reigns supreme in this classic, all-out fight to the death. - Survival - Hold off waves of increasingly powerful enemies in this single-player challenge. Always Free-to-Play Grimoire: Manastorm is always free-to-play with two rotating classes available to use at any given time. Classes and additional spells can be unlocked forever by purchasing them or spending Arcane Points accrued through gameplay.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
29Steam Trading Cards
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Grimoire: Manastorm's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grimoire: Manastorm's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grimoire: Manastorm at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

Related Steam games by tag and genre

Action

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Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
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Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
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TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
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Project Zomboid46,13723 September 2026 - 21:52:40 UTC122,811467,999The Indie Stone
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Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Wallpaper Engine41,53023 September 2026 - 21:37:19 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2753,35923 September 2026 - 22:11:15 UTC1,818,3689,826,471Valve
Dota 2501,00623 September 2026 - 22:11:15 UTC1,291,3282,758,031Valve
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS120,93923 September 2026 - 22:11:15 UTC3,236,0272,744,193PUBG Corporation
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe94,57323 September 2026 - 20:17:42 UTC181,509676,031Digital Extremes
Marvel Rivals70,57823 September 2026 - 22:13:15 UTC642,333409,518NetEase Games
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Team Fortress 266,47623 September 2026 - 17:16:16 UTC253,2251,230,475Valve
Overwatch®64,37623 September 2026 - 19:51:53 UTC164,636420,984Blizzard Entertainment, Inc.
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS120,93923 September 2026 - 22:11:15 UTC3,236,0272,744,193PUBG Corporation
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
War Thunder35,86623 September 2026 - 21:44:17 UTC125,317781,076Gaijin Entertainment
VRChat35,72323 September 2026 - 22:04:32 UTC74,217261,953VRChat Inc.
DayZ33,44023 September 2026 - 21:29:27 UTC78,739460,377Bohemia Interactive
Arena Breakout: Infinite28,79923 September 2026 - 21:21:36 UTC65,94478,112Morefun Studios
NARAKA: BLADEPOINT23,17023 September 2026 - 08:59:42 UTC385,770302,33024 Entertainment

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