- Patch 1.3.1 - 26 January 2017
Our January patch brings fixes for some of the biggest issues players have been experiencing, most notably the “slow move speed after being knocked back” issue and the “being pushed through walls by enemies” issue, as well as some further fixes against save file corruption. LOCALIZATION Escape characters parsed correctly again in lore logs. Mote counter now displays value immediately after changing language. FIXES Player can no longer have their movement speed temporarily capped after being knocked back by an enemy attack. Levels will no longer fail to load if corrupt save data is present. Potshots in the Howling Chasm can no longer fail to acquire the player as a target. Fixed one of the Two-handed Hammer Meretian attacks not playing its animation correctly. Enemies will no longer push into the player at close distances, making it less likely that the player will be pushed through wall…
- Patch 1.3.1 - 26 January 2017
Our January patch brings fixes for some of the biggest issues players have been experiencing, most notably the “slow move speed after being knocked back” issue and the “being pushed through walls by enemies” issue, as well as some further fixes against save file corruption. LOCALIZATION Escape characters parsed correctly again in lore logs. Mote counter now displays value immediately after changing language. FIXES Player can no longer have their movement speed temporarily capped after being knocked back by an enemy attack. Levels will no longer fail to load if corrupt save data is present. Potshots in the Howling Chasm can no longer fail to acquire the player as a target. Fixed one of the Two-handed Hammer Meretian attacks not playing its animation correctly. Enemies will no longer push into the player at close distances, making it less likely that the player will be pushed through wall…
- New release from Warden developers! - 21 January 2017
Hey Warden fans! Our newest game just landed on Steam, it's pretty different to Warden, but if a little puzzle game about adorable dogs sounds interesting, check it out! http://store.steampowered.com/app/578430/
- New release from Warden developers! - 21 January 2017
Hey Warden fans! Our newest game just landed on Steam, it's pretty different to Warden, but if a little puzzle game about adorable dogs sounds interesting, check it out! http://store.steampowered.com/app/578430/
- Patch 1.3 - 22 November 2016
1.3 is here, bringing a slew of fixes and our first community-translated language, German! The Warden Deluxe Edition is also out now, check out the store page for more info: http://store.steampowered.com/app/536380/ LOCALIZATION The first version of our community translation for German is now in the game. Huge thanks to our German contributors for helping this happen. If you’d like to contribute to the community translation project please check out the forum thread here: https://steamcommunity.com/app/338310/discussions/0/343786195658503263/ FIXES Options dropdowns (Language, Quality, Resolution etc) now show existing values correctly when options are opened for the first time. Wardens on main menu now blink instead of just staring into the abyss! Meretian Soldiers tweaked so their feet don’t slide as much when they walk. Fixed a situation where the Climb Calling achievement wouldn’t be…
- Patch 1.3 - 22 November 2016
1.3 is here, bringing a slew of fixes and our first community-translated language, German! The Warden Deluxe Edition is also out now, check out the store page for more info: http://store.steampowered.com/app/536380/ LOCALIZATION The first version of our community translation for German is now in the game. Huge thanks to our German contributors for helping this happen. If you’d like to contribute to the community translation project please check out the forum thread here: https://steamcommunity.com/app/338310/discussions/0/343786195658503263/ FIXES Options dropdowns (Language, Quality, Resolution etc) now show existing values correctly when options are opened for the first time. Wardens on main menu now blink instead of just staring into the abyss! Meretian Soldiers tweaked so their feet don’t slide as much when they walk. Fixed a situation where the Climb Calling achievement wouldn’t be…
- Deluxe Edition DLC available now! - 22 November 2016
Can't get enough of Warden? We've just launched a Deluxe Edition add-on which gives you access to: A full-length two-disk original soundtrack including bonus and unreleased tracks, from 3 artists. A 127-page digital PDF book filled with concepts and behind-the-scenes looks at the art and making of Warden. You can grab it right here on Steam, get in quick to secure the release discount! http://store.steampowered.com/app/536380
- Deluxe Edition DLC available now! - 22 November 2016
Can't get enough of Warden? We've just launched a Deluxe Edition add-on which gives you access to: A full-length two-disk original soundtrack including bonus and unreleased tracks, from 3 artists. A 127-page digital PDF book filled with concepts and behind-the-scenes looks at the art and making of Warden. You can grab it right here on Steam, get in quick to secure the release discount! http://store.steampowered.com/app/536380
- Patch 1.2.227 - 8 October 2016
(This patch also brings the changes from 1.2.220 to Mac and Linux!) FIXES Fixed a regression from the previous patch that could cause some of the music in the game to not play. (Thanks Steam user unwaveringresolve!) Player can no longer get stuck in vines left over after the Gryvana boss fight. An invisible wall can no longer stay active after the Goliath boss fight. Fixed an issue that could allow the player to move around during cutscenes. Player can no longer get stuck while getting knocked back through the air. Several bottomless pits and transitions in the Factorum have been fixed so the player is always reset correctly after falling/walking into them. Meretian Soldiers can no longer be used to jam pressure plates down and skip puzzles. ;) Addressed stability issues with the sliding block waterfall puzzle in the Final Climb. Many other smaller fixes! IMPROVEMENTS The Load Saved Gam…
- Patch 1.2.227 - 8 October 2016
(This patch also brings the changes from 1.2.220 to Mac and Linux!) FIXES Fixed a regression from the previous patch that could cause some of the music in the game to not play. (Thanks Steam user unwaveringresolve!) Player can no longer get stuck in vines left over after the Gryvana boss fight. An invisible wall can no longer stay active after the Goliath boss fight. Fixed an issue that could allow the player to move around during cutscenes. Player can no longer get stuck while getting knocked back through the air. Several bottomless pits and transitions in the Factorum have been fixed so the player is always reset correctly after falling/walking into them. Meretian Soldiers can no longer be used to jam pressure plates down and skip puzzles. ;) Addressed stability issues with the sliding block waterfall puzzle in the Final Climb. Many other smaller fixes! IMPROVEMENTS The Load Saved Gam…
- Can you help us translate Warden into other languages? - 9 September 2016
The Warden Localization Project (WarLoc) is now live! If you’re fluent in multiple languages, you can now help us crowdsource translations for Warden: Melody of the Undergrowth! How do I participate? Easy! Step 1: Open the Google Sheet linked below in your browser of choice and read the cover page. Step 2: Email us per the instructions on that sheet, so we can add you as a collaborator. Step 3: Contribute corrections and confirmations to the translations in your fluent languages! Access the Warden Localization sheet here Which languages are being targeted? We’re starting with priority for French, Italian, German, Spanish and Japanese, but we can support translation into any languages we get enough interest in! If you’d like to register your interest in a language, follow the instructions in the Google Sheet linked above. Why are you crowd sourcing translations? We're a very small team w…
- Can you help us translate Warden into other languages? - 9 September 2016
The Warden Localization Project (WarLoc) is now live! If you’re fluent in multiple languages, you can now help us crowdsource translations for Warden: Melody of the Undergrowth! How do I participate? Easy! Step 1: Open the Google Sheet linked below in your browser of choice and read the cover page. Step 2: Email us per the instructions on that sheet, so we can add you as a collaborator. Step 3: Contribute corrections and confirmations to the translations in your fluent languages! Access the Warden Localization sheet here Which languages are being targeted? We’re starting with priority for French, Italian, German, Spanish and Japanese, but we can support translation into any languages we get enough interest in! If you’d like to register your interest in a language, follow the instructions in the Google Sheet linked above. Why are you crowd sourcing translations? We're a very small team w…
- Patch 1.2.220 - 2 September 2016
(Please note this update is currently only available for Windows) FIXES Rewrote jumping mechanic to improve consistency between different hardware platforms and frame rates. There should no longer be any issues with not being able to make jumps, if you encounter any please let us know on the forums. If you miss the first health crystal (in the Sewer Canals) the first time it spawns, you can now return to collect it later. Fixed an issue that could cause saved Look Sensitivity setting to not be loaded on game launch. IMPROVEMENTS Added initial support for new controllers: Logitech Dual Action and Sony DualShock 3. Also improved generic/unknown controller support, if you still have issues with any particular controller please let us know on the forums. You can now invert the horizontal camera movement from Gameplay Options. Look Sensitivity has had its maximum value greatly increased. Gra…
- Patch 1.2.220 - 2 September 2016
(Please note this update is currently only available for Windows) FIXES Rewrote jumping mechanic to improve consistency between different hardware platforms and frame rates. There should no longer be any issues with not being able to make jumps, if you encounter any please let us know on the forums. If you miss the first health crystal (in the Sewer Canals) the first time it spawns, you can now return to collect it later. Fixed an issue that could cause saved Look Sensitivity setting to not be loaded on game launch. IMPROVEMENTS Added initial support for new controllers: Logitech Dual Action and Sony DualShock 3. Also improved generic/unknown controller support, if you still have issues with any particular controller please let us know on the forums. You can now invert the horizontal camera movement from Gameplay Options. Look Sensitivity has had its maximum value greatly increased. Gra…
- Patch 1.2.211 - 16 June 2016
FIXES Fixed rare inventory issue that caused weapons to become unequippable and potentially corrupt save data. IMPROVEMENTS Adjusted platforms in Factorum Central Chamber so they’re easier to jump on. Tweaked timings on Meretian Soldier attack animations. Improved Beetle enemy death animation, attack damage and weapon collider.
- Patch 1.2.211 - 16 June 2016
FIXES Fixed rare inventory issue that caused weapons to become unequippable and potentially corrupt save data. IMPROVEMENTS Adjusted platforms in Factorum Central Chamber so they’re easier to jump on. Tweaked timings on Meretian Soldier attack animations. Improved Beetle enemy death animation, attack damage and weapon collider.
- Warden T-shirts Now Available! - 13 June 2016
https://shop.spreadshirt.com/cardboardkeep/ Want to wear Warden on your body? The official Cardboard Keep Merch Store has launched! After a different design or product type? Let us know what you'd like to see!
- Warden T-shirts Now Available! - 13 June 2016
https://shop.spreadshirt.com/cardboardkeep/ Want to wear Warden on your body? The official Cardboard Keep Merch Store has launched! After a different design or product type? Let us know what you'd like to see!
- Patch 1.2.209 - 13 May 2016
1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =) FIXES Shops now spawn high cost weapons with correct likelihood. Adjusted trigger zones to make several events and conversations easier to trigger. Adjusted Meretian soldier charge attack to fix unforgiving animation. Some signs in the Fire Shrine weren’t making typing noises. Reduced some camera shake intensities to prevent clipping through geometry. Adjusted mushroom puzzle to have clearer colours and better timing. Fixed summon weapons firing when switching Wardens. Adjusted final riddle answer. Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around. Improved stability of player falling long distances and “voiding out”, should no longer repeat sounds or flicker screen. The wearable Potshot hat is no longer targetable, sho…
- Patch 1.2.209 - 13 May 2016
1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =) FIXES Shops now spawn high cost weapons with correct likelihood. Adjusted trigger zones to make several events and conversations easier to trigger. Adjusted Meretian soldier charge attack to fix unforgiving animation. Some signs in the Fire Shrine weren’t making typing noises. Reduced some camera shake intensities to prevent clipping through geometry. Adjusted mushroom puzzle to have clearer colours and better timing. Fixed summon weapons firing when switching Wardens. Adjusted final riddle answer. Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around. Improved stability of player falling long distances and “voiding out”, should no longer repeat sounds or flicker screen. The wearable Potshot hat is no longer targetable, sho…