- Patch 1.0.20 - Rerolls and Monster Passives - 27 March 2025
Hi Delvers, We've got the 2 main features hitting the game from our roadmap today - Rerolls and Monster passives, as well as a new mechanic for class actions! These features are focusing on giving you more control, and making the game more nuanced and difficult, and balancing some of the classes. Lets dive into the details and let you know what's been changed. -------------------------------------------------------------------------------------------------------------- Rerolls: Rerolls are used inside of the the Relic and Level up screens, and are used to generate a new reward. These rerolls are a limited resource in the run, so you'll have to choose carefully when you want to use them. You'll start off with 5 rerolls by default, but can find a reroll on each of the Delver Trees that you can unlock to add to your pool - so you'll end up with 20 rerolls if you unlock all of them. While u…
- Corruption and Bug Fixing - Patch 1.0.12 - 6 March 2025
Hi Delvers, We've changed the way corruption works, and have handled a couple more bugs and have done some tweaks and changes to some further UX improvements. Corruption and Difficulty: We've changed the way corruption works, now treating it more as a difficulty setting that you can choose, rather than something that you have to grind for - there's more than enough of that on the Celestial Tablet. Here's the key changes to the system: All corruption levels are now unlocked from the start, and show the difficulty rating you have selected on the meter itself. We've made the Corruption meter clearer by framing it as a difficulty bar which is always visible, but hovering over it brings up the details of what each level brings. Your score multiplier still works in the same way, so playing at higher difficulties increases the score that you post on the leaderboard. You'll also still be increa…
- Dungeonfell Roadmap - 28 February 2025
Hi Delvers, We'd like to give a quick thank you to everyone that's given us feedback over the last week, it's been great to hear from you all and implement your feedback! Roadmap Onto the Roadmap... we'll be giving you these in the order we'll be hitting them, and will keep you updated to progress as we get closer to releasing them to you. Rerolls Rerolls are a way for you to have more control on what Relics and Delver Upgrades you decide to take in a run. You’ll start off with a small number of rerolls, but will be able to unlock more through the Delver trees on the Celestial Tablet. Monster Passives Monsters are getting some more mechanics through a passive system. These passives aim to add more weight Monster pairings and how they synergise together – working off of Monster types, Status Effects, and Delver Actions. Monthly Leaderboards Leaderboards have been taking off during the fi…
- Dungeonfell Patch 1.0.8 - On-Hover Events and Damage Clarifications - 26 February 2025
Hi Delvers, This week we're been focusing refining the initial experience based on the feedback you all have been leaving. This Friday we'll be posting a roadmap on the future of Dungeonfell, so stay tuned for more info. Today, however, we've got 2 tweaks to the game that have come from suggestions from the community in this patch. On-Hover Information: We've added in some context hovers to the game, so that you can more easily get information on what something means or how it works. We've focused on the parts of the game that were unclear or did not have a "click and hold" functionality to get more information. Hover Locations: Health stat - clarifying what health it. We probably don't need this one, but it would feel strange if the other stats had this Defence / stat - clarifying how Defence works and how a % chance to hit is calculated Accuracy / stat - clarifying how Accuracy works…
- Dungeonfell Patch 1.0.7 - Understanding Stats, Cooldowns, and Tactics - 25 February 2025
Hi Delvers, We've fixed a couple of bugs and added in some UX clarification to help better convey the stats of Monsters and Delvers, helping to make sense of the Delver level ups that effect your stats. We'll just dive into the stats and what they do quickly here before going over the main changes in this patch: Stats: Health - The amount of damage a Delver or Monster can take before they die Accuracy - Compared to the defence of the defender to determine a % change to hit Defence - Compared to the Accuracy of an attacker to determine a % change to hit Initiative - The base number used to order Delvers and Monsters into the queue at the start of combat. A number is randomly generated per character, where the range is based off of the corruption level, and added at the start of combat to give slight variance, Key Changes: Cooldown is now shown on the Ability info page. Cooldown and Level…
- Dungeonfell Patch 1.0.7 - Understanding Stats, Cooldowns, and Tactics - 25 February 2025
Hi Delvers, We've fixed a couple of bugs and added in some UX clarification to help better convey the stats of Monsters and Delvers, helping to make sense of the Delver level ups that effect your stats. We'll just dive into the stats and what they do quickly here before going over the main changes in this patch: Stats: Health - The amount of damage a Delver or Monster can take before they die Accuracy - Compared to the defence of the defender to determine a % change to hit Defence - Compared to the Accuracy of an attacker to determine a % change to hit Initiative - The base number used to order Delvers and Monsters into the queue at the start of combat. A number is randomly generated per character, where the range is based off of the corruption level, and added at the start of combat to give slight variance, Key Changes: Cooldown is now shown on the Ability info page. Cooldown and Level…
- Dungeonfell Patch 1.0.6 - Tweaks to breaking, blocking, and unlocking corruption - 24 February 2025
Hi Delvers, We'd just like to give a quick shout out to all of the streams, videos, and discord messages that have gone up over the weekend! Your feedback is heard and we are excited to move forward with you all! Sharing your honest thoughts is amazingly helpful, it's triggered some ideas that we've been wanting to do and we'll be shouting those out as we get closer to releasing them to you all. We've heard that everyone has been stomping through the Tombs and taking out Sepheris without much trouble, so we've been tinkering with some changes that will shift the balance across the game. -------------------------------------------------------------------------------------------------------------- System Changes: - Corruption levels are now unlocked by progressing through the game and each dungeon starts at an increasing baseline - Armour is now only removed at the end of a fight, rather…
- Dungeonfell Patch 1.0.6 - Tweaks to Breaking, Blocking & Unlocking Corruption - 24 February 2025
Hi Delvers, We'd just like to give a quick shout out to all of the streams, videos, and discord messages that have gone up over the weekend! Your feedback is heard and we are excited to move forward with you all! Sharing your honest thoughts is amazingly helpful, it's triggered some ideas that we've been wanting to do and we'll be shouting those out as we get closer to releasing them to you all. We've heard that everyone has been stomping through the Tombs and taking out Sepheris without much trouble, so we've been tinkering with some changes that will shift the balance across the game. System Changes: Corruption levels are now unlocked by progressing through the game and each dungeon starts at an increasing baseline Armour is now only removed at the end of a fight, rather than the start of your turn. This goes for Monsters and Delvers, so you'll have to find some new strats on how to d…
- Dungeonfell is Live! - 21 February 2025
Greetings Delvers! We’re excited to announce that Dungeonfell has just launched on Steam! Before we get into the details of the game, and what’s coming up in the future, we’d just like to say a massive thank you to everyone who helped test the game and gave us feedback up until now. You all helped us shape the game into what it is today and we wouldn’t be here without you! Launch Content: Today’s launch contains loads of story and gameplay for you all to enjoy: - 12 Dungeons, spread across 3 biomes, for you to battle through - 12 corruption levels to master - 15 Playable Delvers, each with their own Unlock Trees - A mountain of Delver Upgrades, Relics, and Spells to grind for - Compete against other players to get the top score on each of the Dungeon’s leaderboards Future of Dungeonfell We have a whole lot more planned for the world of Dungeonfell in the coming months, and a roadmap wil…
- Dungeonfell runs on Steam Deck! - 7 February 2025
Hi all, We wanted to post this video to give you a heads up that on launch you can explore the lands of Dungeonfell on Steam Deck. This is one of our community testers playing an early build, and we've got lots more coming in the build up to launch. Come and join our Discord if you want to say hi, have a chat, and get involved in our build up to launch.
- Dungeonfell Coming Soon... - 31 January 2025
Welcome to Dungeonfell, A tactical turn-based Roguelite. Take on the terrors of the Dungeon with a team of Delvers – adventurers that attempt to discover the Dungeon’s mysteries, hold back the spreading corruption, and collect chapter resources to unlock their own special abilities. EXPLORE Explore the lands of Dungeonfell hopping through Balthazar’s mysterious portal. Your team of Delvers aim to make their way through to the Dungeon’s core. BATTLE Each Dungeon comes with its own set of Monsters, Elites, and Bosses for you to overcome. You’ll have to learn their move sets, tactically pick them apart, and use your Delvers to the fullest if you want to come out on top. UNLOCK If you return victorious, use your hard-earned loot to unlock new Relics, that can be found in the Dungeon, as well as upgrade your Delvers and Spells. These powers will be necessary for your teams of Delvers to make…