- Now Available on Nintendo Switch! - 30 April 2026
Greetings, Knights!We are honored to announce:Tiny Auto Knights is Now Available on Nintendo Switch! Whether on PC or on the go with your handheld, you can now experience the perfect blend of strategy and luck—anytime, anywhere.Thank you for your continued support!If you are enjoying the game, feel free to recommend it to your friends and embark on your knightly adventure together! Tiny Auto Knights Team
- Sale Now On | Coming to Nintendo Switch on April 30! - 22 April 2026
Dear Knights,Tiny Auto Knights is now featuring a 50% limited-time discount! If you haven’t picked it up yet, now is the perfect time to jump into the battle and build your ultimate knight squad!Furthermore—Tiny Auto Knights will be launching on Nintendo Switch on April 30!Whether on PC or handheld, you can enjoy the blend of strategy and luck anytime, anywhere.Thank you for your continued support!If you enjoy the game, feel free to recommend it to your friends and start your knightly adventure together!Tiny Auto Knights Dev Team
- Update 3.9.7 - 30 March 2026
Fixed controller input in deck creation menu Fixed performance issue in leaderboards
- Verified on Steam Deck! - 24 March 2026
Great news!We fixed some issues and Tiny Auto Knights is now officially Verified on Steam Deck!That means you can play the whole game without any issues on your Steam Deck. But this also means that A) the game is running great on Linux based systems andB) it works well with only controller input! So if you don't own Tiny Auto Knights yet (or want to gift it to a friend with a Steam Deck) now is the perfect time as we also have a 50% discount for a limited time!
- Update 3.9.6 - 18 March 2026
Burn is now reduced by 50% instead of 33% per activationNerfed Zombie from spreading 50/100/150% to spreading 33/66/100% of the remaining PoisonFixed Nun to not target dead allies anymoreAdded filter to deck menu to make it easier to find heroes with similar traits and mechanicsFixed virtual keyboard for Steam DeckVarious small fixes
- New big update: Play with Friends + PvP Fest sale - 9 February 2026
Knights,Today we’re rolling out one of the most requested features for Tiny Auto Knights — a brand-new game mode:⚔️ Play with FriendsYou can now create your own lobbies and battle directly against your friends!What’s included:🏠 Create private or public lobbies👥 Friends can join by searching for the lobby name⚔️ Face off in real-time matches🔁 Whoever survives the longest, wins the gameWhether you’re looking to prove who the real tactician is, experiment with wild builds, or just mess around with friends, this mode gives you full control over who you fight and when.This update is a big step toward making Tiny Auto Knights a more social and competitive experience, and we’re excited to see what kinds of rivalries (and friendships) form because of it.As always, your feedback shapes the future of the game — let us know what you think and what you’d like to see next!Thanks to the Steam PvP…
- 🔥The Fire Update is Here! 12 New Heroes + Steam Winter Sale! - 18 December 2025
Greetings, Knights!Things are heating up in the kingdom. Our latest update for Tiny Auto Knights is officially live, and it’s our biggest one yet. Whether you’re a seasoned strategist or a new recruit, there’s never been a better time to jump into the fray.🔥 New Mechanic: BurnWatch the battlefield glow! We’ve introduced the Burn mechanic. Specialized attacks and abilities can now ignite the battlefield under your enemies, dealing damage over time and melting through even the toughest defenses.🛡️ 12 New Heroes Join the RosterTo celebrate the new fire mechanic, we are adding 12 brand-new heroes to the game! From pyromancers and flame priests to dragons and hell hounds, these heroes are ready to redefine your team compositions and set the arena on fire.❄️ Steam Winter Sale: 35% OFF!The Steam Winter Sale has begun! If you’ve had Tiny Auto Knights on your wishlist, or want to gift a copy t…
- Vote for Tiny Auto Knights as the "Best Game You Suck At" - 26 November 2025
Hey Knights!If you’ve ever watched your brave little squad charge heroically into battle… only to immediately get flattened because you maybe made a “strategic oversight,” then this category was practically invented for us.Tiny Auto Knights has been nominated for “Best Game You Suck At” in the Steam Awards! And honestly? We couldn’t be more proud. 😄If our chaotic battles, sneaky enemies, and “why-did-I-put-my-healer-in-front” moments have ever made you laugh, cry, or facepalm, we’d be incredibly grateful if you took a moment to vote for us.👉 Cast your vote on top or on the Steam Awards page and help Tiny Auto Knights claim its rightful, slightly embarrassing throne!Thank you for your support, your enthusiasm, and your relentless determination to get better (even when the Knights have other plans). ❤️Onward, Knights! – The Tiny Auto Knights Team
- Changelog 1.2.1 - 15 November 2025
Fixed a start up crash (super rare) when you had a not finished run from before 1.2.0 in which you have one of those damage items available for purchase:"Deal 1 damage for 3 times" (Rare)"Deal 1 damage for 4 times" (Epic)"Deal 1 damage for 5 times" (Legendary)Those items are not available anymore from 1.2.0 onwardsFixed Death Knight not killing ally in front if the ally has a temporary health boost
- Watch us play the game - 14 November 2025
Watch us play the game!No commentary, but you will see what the actual game looks like!
- Changelog 1.2.0 - 13 November 2025
Buffed Death KnightBefore End of Turn --> Kill the ally ahead and absorb 50/100/150% of their attack and health.Now End of Turn --> Kill the ally ahead and absorb 100/150/200% of their attack and health.Nerfed MonkBefore Before Attack --> Gain 1 Armor for every 3/2/1 Cleanse of this hero.Now Before Attack --> Gain 1 Armor for every 6/4/2 Cleanse of this hero.Changes to damage items found in shop:Only common "Deal 1 damage to a hero" and legendary "Deal 1 damage to a hero for 2 times" available now2 times dealing damage now also correctly triggers all heroes on the second timeAdded new survival mode musicChanged the visuals of the line for selecting a hero (level up rewards)
- Changelog 1.1.0 - 11 November 2025
Nerfed Thief by giving him 3 ChargesNerfed Minotaur by changing the effectBefore "Deal the same damage to 1/2/3 additional random enemies."After "Deal 50/100/150% of the amount as damage to random enemy."Changed rarity of Jester from Epic to LegendarySelling a hero for 0 Coins doesn't trigger "Coins gained" effects anymoreChanged the visuals of the line for selecting a hero (level up rewards)Fixed gamepad controls in Customize menuFixed deck matching where it was possible to get matched against Custom decks while playing with the Default deckSlightly desaturated the background in shop + battle to highlight the interactable parts more
- Hotfix Survival Mode Music - 7 November 2025
Deactivated the special music in survival mode to prevent copyright issues for YouTubers and streamers
- ⚔️ Tiny Auto Knights — OUT NOW! ⚔️ - 7 November 2025
The knights have assembled ⚔️ Tiny Auto Knights is officially live! 🎉After months of tinkering, testing, and polishing, our little battlers are ready to charge into action. Build your team, plan your formations and watch your heroes do the fighting (and sometimes the flailing); all in glorious auto-battling chaos!💥 Launch Special — 35% OFF!To celebrate release day, Tiny Auto Knights is available now with a 35% launch discount for a limited time!And if you’d like to go the extra mile in supporting us, check out the Supporter Pack: it’s packed with exclusive cosmetic goodies and gives you a chance to help our small dev team keep making games like this. 💖🛡️ Join the CommunityWe’d love to see your wildest formations, funniest defeats, and most triumphant wins! Join us on Discord!From all of us at Mumpitz Games — thank you for your support, feedback, and enthusiasm. You’ve helped make Ti…
- Live broadcast: Watch the developer play - 20 October 2025
Watch us play the game!No commentary, but you will see what the actual game looks like!
- Grab the new demo for Tiny Auto Knights, a pretty chill and fun looking PvP auto battler - 15 October 2025
Tiny Auto Knights is an upcoming release from Mumpitz Games with a demo now available that now has Native Linux support for it. Read the full article here: https://www.gamingonlinux.com/2025/10/grab-the-new-demo-for-tiny-auto-knights-a-pretty-chill-and-fun-looking-pvp-auto-battler/
- Tiny Auto Knights launches on November 7, 2025! ⚔️ - 14 October 2025
Sharpen your blades ⚔️ Tiny Auto Knights is almost here! Your squad of pint-sized heroes will soon face epic auto-battles packed with strategy, charm, and chaos. Recruit, combine, and upgrade your knights to create unstoppable synergies and conquer the leaderboards.🗓️ Release Date: November 7, 2025 🛡️ Add it to your wishlist now and be ready for launch day! Watch the Official Release Date Announcement Trailer:
- We’re Joining Steam Next Fest! ⚔️ - 13 October 2025
Mighty Knights, we’re thrilled to announce that Tiny Auto Knights will be part of Steam Next Fest!Our updated demo is now live! With new features, balance tweaks, and plenty of fresh challenges for your tiny warriors. Jump in, build your army, and test your tactical prowess! We’d love to hear your thoughts and feedback as we keep improving the game.Play the demo and add the game to your wishlist:Thank you for standing with us, noble knights! 🛡️
- Demo changelog 0.14.14 - 13 October 2025
HeroesChanged Warden effect: "Ally gained debuff -> Give 1/2/3 cleanse to a random ally"Changed Death Knight effect: "End of turn -> Kill the ally ahead and gain 50/100/150% of their health and attack"Changed Thief effect: gained stats don't scale with gained coins anymore, you always get +1/2/3 no matter how many coins you get per eventChanged Ranger effect: deals now an additional 1 damage per 10 AttackChanged Necromancer effect: changed stats of summoned Skeletons from "1/3/5 Health and Attack" to "1 Health and 3/6/9 Attack"Changed Bloater effect trigger from "Start of battle" to "Start of turn"Changed Guardian: removed ChargesFixed Rogue to be able to target always the correct enemy with the highest HealthBuffed Toad from +1/2/3 Health to +2/4/6 Health. As you cannot sell him for the same amount anymore this should make him at bit more useful.Buffed Adventurer from +2/3/4 Health to…
- Demo Patchnotes August 29 - 29 August 2025
Fixed an issue where you're didn't get any experience points when losing a runFixed controller input on player rewards popupFixed current value display of KingFixed edge case where Mercenary could give too many Poison/Freeze stacksFixed endless loop/crash in certain cases with more than one JesterFixed unintentionally unbenching a characterFixed character tooltip when hovering a benched characterFixed a minor issue in the Italian translationFixed tooltip hovering in deck creation menu when using a controller