SPSTEAMPULSELIVE ANALYTICS
Space Station Alpha

Space Station Alpha Steam metadata

NuclearFirecracker | Feb 27, 2015 | game

Released

0players observed · 5 October 2026 - 10:46:53 UTC

IndieSimulationStrategySpaceCity BuilderSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)5,386
  • Revenue (VGI)$25,135
  • Review score46% positive

Space Station Alpha metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)5,386
  • Revenue (VGI)$25,135
  • Review score46% positive
  • Total reviews78
  • Release dateFeb 27, 2015
  • DeveloperNuclearFirecracker
  • PublisherNuclearFirecracker

Genres: Indie, Simulation, Strategy

Company pages: Developer: NuclearFirecrackerPublisher: NuclearFirecracker

Top Steam chartsTop 100 gamesGame directorySteam Store page

Space Station Alpha Steam metadata

Space Station Alpha metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/341930/metadata
Steam Storehttps://store.steampowered.com/app/341930/
Steam Communityhttps://steamcommunity.com/app/341930
PCGamingWiki search
IGDB searchSearch IGDB for Space Station Alpha

Reviews, pricing, and metadata

Review summary

Mixed

46% positive, 36 positive, 42 negative

Price and discount

$5.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

26

Platform releases
  • Steam 27 February 2015

Latest Steam announcements

  • Update 1.08 - MUCH faster load times - 16 June 2015

    Fixed the atrocious load times. Changelog 1.08 - 16th June 2015 New/Improved Features - Loading time drastically reduced, in testing even a huge base loaded in

  • Update 1.08 - MUCH faster load times - 16 June 2015

    Fixed the atrocious load times. Changelog 1.08 - 16th June 2015 New/Improved Features - Loading time drastically reduced, in testing even a huge base loaded in

  • Update 1.07 - Bug Fixathon - 18 May 2015

    Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug fixes - Security zones no longer get scrambled on load, often causing characters to find themselves stuck with nowhere to go. - Characters no longer have an existential crisis and freeze if their job changes while they are going up or down stairs. - A lot of general tinkering with the pathfinding system, the bots should get frozen much less now. (never in testing but that is too much to hope for once you guys get into it). - Clicking on worker job preferences or resident jobs no longer clicks objects behind. Expect another update within a week or two, focussing on reducing load time and efficiency and smoothness…

  • Update 1.07 - Bug Fixathon - 18 May 2015

    Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug fixes - Security zones no longer get scrambled on load, often causing characters to find themselves stuck with nowhere to go. - Characters no longer have an existential crisis and freeze if their job changes while they are going up or down stairs. - A lot of general tinkering with the pathfinding system, the bots should get frozen much less now. (never in testing but that is too much to hope for once you guys get into it). - Clicking on worker job preferences or resident jobs no longer clicks objects behind. Expect another update within a week or two, focussing on reducing load time and efficiency and smoothness…

  • Update 1.06 - Asteroid Bases! - 12 May 2015

    Mining asteroids and the ability to build your base into the very rock itself. Changelog 1.06 - 12th May2015 New/Improved Features - Asteroids: Asteroids can be mined for metal and used as walls and floors to save resources or just get that cool, evil moon-base aesthetic. - Pathfinding: Building tasks that cannot be reached will now change color to yellow, orange, then red before being cancelled if the worker cannot find a path. Bug Fixes - Prisoners now only use equipment in prisoner areas. - Turrets no longer occasionally show incorrect model.

  • Update 1.06 - Asteroid Bases! - 12 May 2015

    Mining asteroids and the ability to build your base into the very rock itself. Changelog 1.06 - 12th May2015 New/Improved Features - Asteroids: Asteroids can be mined for metal and used as walls and floors to save resources or just get that cool, evil moon-base aesthetic. - Pathfinding: Building tasks that cannot be reached will now change color to yellow, orange, then red before being cancelled if the worker cannot find a path. Bug Fixes - Prisoners now only use equipment in prisoner areas. - Turrets no longer occasionally show incorrect model.

  • Update 1.05 - Bugfix Edition - 24 March 2015

    Just a few quick bug fixes, mostly problems that were introduced with the new pathfinding system. Changelog 1.05 - 24th March 2015 New/Improved Features - Retina resolutions now available for Mac. The game ran quite poorly at that resolution on my old MacBook so I'd love to get some feedback from Mac users. Bug Fixes - Characters will no longer stop for infinite breakdancing on stairs. - Characters who have walls or stairs placed on them will now teleport themselves out. - One bed per room now, no matter how big the room is. - Z Level correctly defaults to zero on load. - Visitors now spawn correctly from the refugee event and don't get locked in place. - Snail trails of higher Z levels are no longer visible. - Rush build lightning icon now fades away nicely rather than suddenly vanishing. - Residents now properly revert to tourists when they become homeless through their home being cle…

  • Update 1.05 - Bugfix Edition - 24 March 2015

    Just a few quick bug fixes, mostly problems that were introduced with the new pathfinding system. Changelog 1.05 - 24th March 2015 New/Improved Features - Retina resolutions now available for Mac. The game ran quite poorly at that resolution on my old MacBook so I'd love to get some feedback from Mac users. Bug Fixes - Characters will no longer stop for infinite breakdancing on stairs. - Characters who have walls or stairs placed on them will now teleport themselves out. - One bed per room now, no matter how big the room is. - Z Level correctly defaults to zero on load. - Visitors now spawn correctly from the refugee event and don't get locked in place. - Snail trails of higher Z levels are no longer visible. - Rush build lightning icon now fades away nicely rather than suddenly vanishing. - Residents now properly revert to tourists when they become homeless through their home being cle…

  • Update 1.04 - For Laptop Users - 22 March 2015

    Okay so I played on a laptop the other day and realised that aside from my lack of skill with a trackpad, a lot of the controls don't make sense without a mouse or a numpad. So now the keys all have laptop friendly alternatives, and if you don't like the keys I've chosen you can use the new custom keymapping menu to choose your own in OPTIONS from the title menu. This is just a little update but I wanted to get it out quick as I realised the game was quite uncomfortable to play on a laptop. As usual, if you find any bugs or want to suggest any features go to http://steamcommunity.com/groups/ssabeta Changelog 1.04 - 22nd March 2015 New/Improved Features - Set your controls the way you like with the new keymapping menu. Bug Fixes - Stairs can no longer be built when you are at the top level, preventing horrible pathfinding bugs when you build past the top.

  • Update 1.04 - For Laptop Users - 22 March 2015

    Okay so I played on a laptop the other day and realised that aside from my lack of skill with a trackpad, a lot of the controls don't make sense without a mouse or a numpad. So now the keys all have laptop friendly alternatives, and if you don't like the keys I've chosen you can use the new custom keymapping menu to choose your own in OPTIONS from the title menu. This is just a little update but I wanted to get it out quick as I realised the game was quite uncomfortable to play on a laptop. As usual, if you find any bugs or want to suggest any features go to http://steamcommunity.com/groups/ssabeta Changelog 1.04 - 22nd March 2015 New/Improved Features - Set your controls the way you like with the new keymapping menu. Bug Fixes - Stairs can no longer be built when you are at the top level, preventing horrible pathfinding bugs when you build past the top.

  • Update 1.03 - Under the Hood - 20 March 2015

    The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it means that characters no longer wander into space and correctly obey the security areas you lay down! They'll even avoid areas with low oxygen and forbidden zones Also you can now drag to destroy equipment! I've also upgraded to Unity 5 so you might notice the new splash screen enforced by the Indie version now. These are some big changes so despite a bunch of testing I've probably introduced a new bug or two, as always please mention any bugs or desired features at http://steamcommunity.com/groups/ssabeta Changelog 1.03 - 20th March 2015 New/Improved Features - Destroy equipment by dragging. Equipment can now…

  • Update 1.03 - Under the Hood - 20 March 2015

    The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it means that characters no longer wander into space and correctly obey the security areas you lay down! They'll even avoid areas with low oxygen and forbidden zones Also you can now drag to destroy equipment! I've also upgraded to Unity 5 so you might notice the new splash screen enforced by the Indie version now. These are some big changes so despite a bunch of testing I've probably introduced a new bug or two, as always please mention any bugs or desired features at http://steamcommunity.com/groups/ssabeta Changelog 1.03 - 20th March 2015 New/Improved Features - Destroy equipment by dragging. Equipment can now…

  • Update 1.02 - Building Bigger! - 6 March 2015

    This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.02 - 6th March 2015 New/Improved Features - Code is much more efficient, larger stations should now be possible without dramatic slowdown. In testing I could build out a whole single level with 90 workers/visitors running around before I had to drop the speed from >>> to >>. New walls/floors still cause a short stutter when placed if your station is quite big, I'm working on that one for 1.03. - You can now click on bots to get their names and even tell them to explode, I'm going to add more to this later. - Placing indicator now changes colour, if you hover over something that is u…

  • Update 1.02 - Building Bigger! - 6 March 2015

    This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.02 - 6th March 2015 New/Improved Features - Code is much more efficient, larger stations should now be possible without dramatic slowdown. In testing I could build out a whole single level with 90 workers/visitors running around before I had to drop the speed from >>> to >>. New walls/floors still cause a short stutter when placed if your station is quite big, I'm working on that one for 1.03. - You can now click on bots to get their names and even tell them to explode, I'm going to add more to this later. - Placing indicator now changes colour, if you hover over something that is u…

  • Update 1.01 - The Embiggened Tutorial - 3 March 2015

    This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.01 - 3rd March 2015 New/Improved Features - Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now. - The game now automatically saves every few days to a file called "autosave". - Prisoners can now be every race and the Wolfman species will now appear among the regular visitor…

  • Update 1.01 - The Embiggened Tutorial - 3 March 2015

    This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.01 - 3rd March 2015 New/Improved Features - Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now. - The game now automatically saves every few days to a file called "autosave". - Prisoners can now be every race and the Wolfman species will now appear among the regular visitor…

  • How do I.....? - 1 March 2015

    Thank you for all the feedback, a recurring theme in reviews and emails so far has been that Space Station Alpha lacks good instructions. It was by design, I personally dislike when games hold my hand too much but I have to admit that I've left the tutorial and help page a bit bare. I'm working on improving that in the next update to the game but that will take days to weeks to add and test so in the short term I've been updating the wiki with answers to a few of the more common questions. How to access Command and Control How to get permanent residents How to build an airlock Equipment Maintenance / Why is my stuff exploding? For those that don't know, I am just one guy working on this. Space Station Alpha has been my pet project and development will continue for as long as you guys can find bugs for me to fix and I can think of new things to add. The best way to report bugs is on the…

  • How do I.....? - 1 March 2015

    Thank you for all the feedback, a recurring theme in reviews and emails so far has been that Space Station Alpha lacks good instructions. It was by design, I personally dislike when games hold my hand too much but I have to admit that I've left the tutorial and help page a bit bare. I'm working on improving that in the next update to the game but that will take days to weeks to add and test so in the short term I've been updating the wiki with answers to a few of the more common questions. How to access Command and Control How to get permanent residents How to build an airlock Equipment Maintenance / Why is my stuff exploding? For those that don't know, I am just one guy working on this. Space Station Alpha has been my pet project and development will continue for as long as you guys can find bugs for me to fix and I can think of new things to add. The best way to report bugs is on the…

Patch notes and updates

S.noRelease datePatch nameGID number
124 March 2015Update 1.05 - Bugfix Edition4249665521681343225

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID341930
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateFeb 27, 2015
DeveloperNuclearFirecracker
PublisherNuclearFirecracker
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent46%
Positive reviews36
Negative reviews42
Total reviews78
Steam recommendationsNot available
Achievements26
Average playtime forever32 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/341930/

Short description

Build and manage a space station in the outer reaches of space. The challenges will be many, oxygen will escape through every tiny hole in the hull, you'll contend with asteroid showers and nebulous alien blobs.

About this game

Space Station Alpha is a game where you build and manage a space station in the outer reaches of the Milky Way. You have been given a small bit of space of your own, a handful of credits and a beat up old WorkerBot(tm). Your task is to take this undeveloped piece of vacuum and turn it into a tourist center/economic hub/mega-prison/diplomatic epicenter or any combination you can manage. The challenges will be many, oxygen will escape through every tiny hole in the hull, you'll contend with asteroid showers and nebulous alien blobs. In the end though the hardest hing will be managing the various needs and wants of your various squishy alien customers.

Supported languages

English * , Spanish - Spain * , Traditional Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Space Station Alpha's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space Station Alpha's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space Station Alpha at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$5.99$5.99No discountSteam Store

Most visited Steam Store games

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6Human Fall Flat3,4625 October 2026 - 09:16:26 UTC127,516
7Escape From Duckov3,1965 October 2026 - 04:50:52 UTC301,322
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9火炬之光:无限2714 October 2026 - 04:20:53 UTC7,911

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Indie

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Slay the Spire 263,8735 October 2026 - 11:51:14 UTC574,638199,438Mega Crit
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