SPSTEAMPULSELIVE ANALYTICS
Space Station Alpha

Space Station Alpha Steam news

NuclearFirecracker | Feb 27, 2015 | game

Released

0players observed · 5 October 2026 - 22:02:27 UTC

IndieSimulationStrategySpaceCity BuilderSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score46% positive

Space Station Alpha news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score46% positive
  • Total reviews78
  • Release dateFeb 27, 2015
  • DeveloperNuclearFirecracker
  • PublisherNuclearFirecracker

Genres: Indie, Simulation, Strategy

Company pages: Developer: NuclearFirecrackerPublisher: NuclearFirecracker

Top Steam chartsTop 100 gamesGame directorySteam Store page

Space Station Alpha Steam news

Space Station Alpha news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.08 - MUCH faster load times - 16 June 2015

    Fixed the atrocious load times. Changelog 1.08 - 16th June 2015 New/Improved Features - Loading time drastically reduced, in testing even a huge base loaded in

  • Update 1.08 - MUCH faster load times - 16 June 2015

    Fixed the atrocious load times. Changelog 1.08 - 16th June 2015 New/Improved Features - Loading time drastically reduced, in testing even a huge base loaded in

  • Update 1.07 - Bug Fixathon - 18 May 2015

    Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug fixes - Security zones no longer get scrambled on load, often causing characters to find themselves stuck with nowhere to go. - Characters no longer have an existential crisis and freeze if their job changes while they are going up or down stairs. - A lot of general tinkering with the pathfinding system, the bots should get frozen much less now. (never in testing but that is too much to hope for once you guys get into it). - Clicking on worker job preferences or resident jobs no longer clicks objects behind. Expect another update within a week or two, focussing on reducing load time and efficiency and smoothness…

  • Update 1.07 - Bug Fixathon - 18 May 2015

    Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug fixes - Security zones no longer get scrambled on load, often causing characters to find themselves stuck with nowhere to go. - Characters no longer have an existential crisis and freeze if their job changes while they are going up or down stairs. - A lot of general tinkering with the pathfinding system, the bots should get frozen much less now. (never in testing but that is too much to hope for once you guys get into it). - Clicking on worker job preferences or resident jobs no longer clicks objects behind. Expect another update within a week or two, focussing on reducing load time and efficiency and smoothness…

  • Update 1.06 - Asteroid Bases! - 12 May 2015

    Mining asteroids and the ability to build your base into the very rock itself. Changelog 1.06 - 12th May2015 New/Improved Features - Asteroids: Asteroids can be mined for metal and used as walls and floors to save resources or just get that cool, evil moon-base aesthetic. - Pathfinding: Building tasks that cannot be reached will now change color to yellow, orange, then red before being cancelled if the worker cannot find a path. Bug Fixes - Prisoners now only use equipment in prisoner areas. - Turrets no longer occasionally show incorrect model.

  • Update 1.06 - Asteroid Bases! - 12 May 2015

    Mining asteroids and the ability to build your base into the very rock itself. Changelog 1.06 - 12th May2015 New/Improved Features - Asteroids: Asteroids can be mined for metal and used as walls and floors to save resources or just get that cool, evil moon-base aesthetic. - Pathfinding: Building tasks that cannot be reached will now change color to yellow, orange, then red before being cancelled if the worker cannot find a path. Bug Fixes - Prisoners now only use equipment in prisoner areas. - Turrets no longer occasionally show incorrect model.

  • Update 1.05 - Bugfix Edition - 24 March 2015

    Just a few quick bug fixes, mostly problems that were introduced with the new pathfinding system. Changelog 1.05 - 24th March 2015 New/Improved Features - Retina resolutions now available for Mac. The game ran quite poorly at that resolution on my old MacBook so I'd love to get some feedback from Mac users. Bug Fixes - Characters will no longer stop for infinite breakdancing on stairs. - Characters who have walls or stairs placed on them will now teleport themselves out. - One bed per room now, no matter how big the room is. - Z Level correctly defaults to zero on load. - Visitors now spawn correctly from the refugee event and don't get locked in place. - Snail trails of higher Z levels are no longer visible. - Rush build lightning icon now fades away nicely rather than suddenly vanishing. - Residents now properly revert to tourists when they become homeless through their home being cle…

  • Update 1.05 - Bugfix Edition - 24 March 2015

    Just a few quick bug fixes, mostly problems that were introduced with the new pathfinding system. Changelog 1.05 - 24th March 2015 New/Improved Features - Retina resolutions now available for Mac. The game ran quite poorly at that resolution on my old MacBook so I'd love to get some feedback from Mac users. Bug Fixes - Characters will no longer stop for infinite breakdancing on stairs. - Characters who have walls or stairs placed on them will now teleport themselves out. - One bed per room now, no matter how big the room is. - Z Level correctly defaults to zero on load. - Visitors now spawn correctly from the refugee event and don't get locked in place. - Snail trails of higher Z levels are no longer visible. - Rush build lightning icon now fades away nicely rather than suddenly vanishing. - Residents now properly revert to tourists when they become homeless through their home being cle…

  • Update 1.04 - For Laptop Users - 22 March 2015

    Okay so I played on a laptop the other day and realised that aside from my lack of skill with a trackpad, a lot of the controls don't make sense without a mouse or a numpad. So now the keys all have laptop friendly alternatives, and if you don't like the keys I've chosen you can use the new custom keymapping menu to choose your own in OPTIONS from the title menu. This is just a little update but I wanted to get it out quick as I realised the game was quite uncomfortable to play on a laptop. As usual, if you find any bugs or want to suggest any features go to http://steamcommunity.com/groups/ssabeta Changelog 1.04 - 22nd March 2015 New/Improved Features - Set your controls the way you like with the new keymapping menu. Bug Fixes - Stairs can no longer be built when you are at the top level, preventing horrible pathfinding bugs when you build past the top.

  • Update 1.04 - For Laptop Users - 22 March 2015

    Okay so I played on a laptop the other day and realised that aside from my lack of skill with a trackpad, a lot of the controls don't make sense without a mouse or a numpad. So now the keys all have laptop friendly alternatives, and if you don't like the keys I've chosen you can use the new custom keymapping menu to choose your own in OPTIONS from the title menu. This is just a little update but I wanted to get it out quick as I realised the game was quite uncomfortable to play on a laptop. As usual, if you find any bugs or want to suggest any features go to http://steamcommunity.com/groups/ssabeta Changelog 1.04 - 22nd March 2015 New/Improved Features - Set your controls the way you like with the new keymapping menu. Bug Fixes - Stairs can no longer be built when you are at the top level, preventing horrible pathfinding bugs when you build past the top.

  • Update 1.03 - Under the Hood - 20 March 2015

    The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it means that characters no longer wander into space and correctly obey the security areas you lay down! They'll even avoid areas with low oxygen and forbidden zones Also you can now drag to destroy equipment! I've also upgraded to Unity 5 so you might notice the new splash screen enforced by the Indie version now. These are some big changes so despite a bunch of testing I've probably introduced a new bug or two, as always please mention any bugs or desired features at http://steamcommunity.com/groups/ssabeta Changelog 1.03 - 20th March 2015 New/Improved Features - Destroy equipment by dragging. Equipment can now…

  • Update 1.03 - Under the Hood - 20 March 2015

    The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it means that characters no longer wander into space and correctly obey the security areas you lay down! They'll even avoid areas with low oxygen and forbidden zones Also you can now drag to destroy equipment! I've also upgraded to Unity 5 so you might notice the new splash screen enforced by the Indie version now. These are some big changes so despite a bunch of testing I've probably introduced a new bug or two, as always please mention any bugs or desired features at http://steamcommunity.com/groups/ssabeta Changelog 1.03 - 20th March 2015 New/Improved Features - Destroy equipment by dragging. Equipment can now…

  • Update 1.02 - Building Bigger! - 6 March 2015

    This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.02 - 6th March 2015 New/Improved Features - Code is much more efficient, larger stations should now be possible without dramatic slowdown. In testing I could build out a whole single level with 90 workers/visitors running around before I had to drop the speed from >>> to >>. New walls/floors still cause a short stutter when placed if your station is quite big, I'm working on that one for 1.03. - You can now click on bots to get their names and even tell them to explode, I'm going to add more to this later. - Placing indicator now changes colour, if you hover over something that is u…

  • Update 1.02 - Building Bigger! - 6 March 2015

    This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.02 - 6th March 2015 New/Improved Features - Code is much more efficient, larger stations should now be possible without dramatic slowdown. In testing I could build out a whole single level with 90 workers/visitors running around before I had to drop the speed from >>> to >>. New walls/floors still cause a short stutter when placed if your station is quite big, I'm working on that one for 1.03. - You can now click on bots to get their names and even tell them to explode, I'm going to add more to this later. - Placing indicator now changes colour, if you hover over something that is u…

  • Update 1.01 - The Embiggened Tutorial - 3 March 2015

    This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.01 - 3rd March 2015 New/Improved Features - Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now. - The game now automatically saves every few days to a file called "autosave". - Prisoners can now be every race and the Wolfman species will now appear among the regular visitor…

  • Update 1.01 - The Embiggened Tutorial - 3 March 2015

    This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If you find something I missed or should definitely add as a new feature let me know on the development forum http://steamcommunity.com/groups/ssabeta Changelog 1.01 - 3rd March 2015 New/Improved Features - Embiggened Tutorial: Additional tutorials have been scattered through the game at choice times to let you know about features you may not have discovered yet. The help menu has also been elaborated upon, with a full keymap included now. - The game now automatically saves every few days to a file called "autosave". - Prisoners can now be every race and the Wolfman species will now appear among the regular visitor…

  • How do I.....? - 1 March 2015

    Thank you for all the feedback, a recurring theme in reviews and emails so far has been that Space Station Alpha lacks good instructions. It was by design, I personally dislike when games hold my hand too much but I have to admit that I've left the tutorial and help page a bit bare. I'm working on improving that in the next update to the game but that will take days to weeks to add and test so in the short term I've been updating the wiki with answers to a few of the more common questions. How to access Command and Control How to get permanent residents How to build an airlock Equipment Maintenance / Why is my stuff exploding? For those that don't know, I am just one guy working on this. Space Station Alpha has been my pet project and development will continue for as long as you guys can find bugs for me to fix and I can think of new things to add. The best way to report bugs is on the…

  • How do I.....? - 1 March 2015

    Thank you for all the feedback, a recurring theme in reviews and emails so far has been that Space Station Alpha lacks good instructions. It was by design, I personally dislike when games hold my hand too much but I have to admit that I've left the tutorial and help page a bit bare. I'm working on improving that in the next update to the game but that will take days to weeks to add and test so in the short term I've been updating the wiki with answers to a few of the more common questions. How to access Command and Control How to get permanent residents How to build an airlock Equipment Maintenance / Why is my stuff exploding? For those that don't know, I am just one guy working on this. Space Station Alpha has been my pet project and development will continue for as long as you guys can find bugs for me to fix and I can think of new things to add. The best way to report bugs is on the…

Patch notes and updates

S.noRelease datePatch nameGID number
124 March 2015Update 1.05 - Bugfix Edition4249665521681343225

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.