SPSTEAMPULSELIVE ANALYTICS
Lords of the Void

Lords of the Void Steam metadata

BoargamesStudio | Dec 11, 2025 | game

Released

0players observed · 6 October 2026 - 14:52:55 UTC

StrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Lords of the Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateDec 11, 2025
  • DeveloperBoargamesStudio
  • PublisherBoargamesStudio

Genres: Strategy, Early Access

Company pages: Developer: BoargamesStudioPublisher: BoargamesStudio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lords of the Void Steam metadata

Lords of the Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3431770/metadata
Steam Storehttps://store.steampowered.com/app/3431770/
Steam Communityhttps://steamcommunity.com/app/3431770
PCGamingWiki search
IGDB searchSearch IGDB for Lords of the Void

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$11.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

35

Platform releases
  • Steam 11 December 2025

Latest Steam announcements

  • Graphic filters, new neutral dragon and hotkeys - 22 February 2026

    Greetings, Lords!After reading some feedback, I decided to prepare an update for the Early Access version.Changelog:Graphic filters to change the game’s moodNew neutral creature – Void DragonNew hotkeysSeveral improvements and fixesMore details below! Graphic filtersAt this point, I can’t simply redraw all the game’s assets (mostly because I’m a programmer, so I hired an artist to handle the visuals).But! I am a programmer — so I can code something instead. 😄I’ve added several graphic filters that change the overall mood of the game. Maybe one of them will make the visuals more enjoyable for you.You can switch between filters in-game using the TAB key.Below you can see the same screenshot shown with each available filter.New neutral creature (Void Dragon)One piece of feedback I received was literally this:“Will you consider adding Ice Dragon, Green Dragon, Gold Dragon, Black Dragon, Cr…

  • Early Access released! - 11 December 2025

    Greetings, Lords!Scope of Early Access versionFour playable, assymetric, factions (Order, Sphere, Chrama and Nest)Four single player campaigns15 custom scenariosHotseat, local multiplayerMap Editor with Triggers 35 Steam AchievementsWhat’s Next?That depends on you! 🙂If I receive feedback about the game, I will improve it and add the most requested and most interesting features.I’ve got plenty of ideas, and I believe Lords can still be improved. If you’d like to take a look, here’s the list of things I’m considering: https://steamcommunity.com/app/3431770/discussions/0/707758082551211284/ To everyone who has been following the project and added it to their Steam wishlist — thank you very much! Discord: https://discord.com/invite/WVPhFPBQYMFacebook: https://www.facebook.com/people/Boargames-Studio/61569956810941/YouTube: Take care! — Mateusz from Boargames

  • UI update and Early Access release date - 21 October 2025

    Greetings, Lords!Step by step, I'm improving the game and getting it ready for its Early Access release. Today, I'm excited to present the updated UI — along with the official release date! UI updatedLet’s be honest — the UI hasn’t been the strongest part of the game. The Main Menu, in particular, was in desperate need of some polish and redesign.Well… it finally happened!Up until now, the menu looked like this:Not anymore! Behold — the new, much cooler-looking Main Menu:You can check out more comparisons in the newest trailer, now available on the Steam page here:Updated screenshots have also been added!Release date for Early AccessI’ve been waiting a long time to finally write this 😄The Early Access release date for Lords of the Void is: December 11, 2025The Steam team has just confirmed that the Early Access version is good to go — so there should be no delays! Until that day, I’ll…

  • Neutral, Hostile creatures and Dwellings - 12 August 2025

    Greetings, Lords! We've already talked about factions, so now it's time to introduce some of the Neutral Creatures and Dwellings you'll encounter in Lords of the Void.The Calamity transformed many living beings, mutating them into fearsome monsters and beasts. Their symbol (above) is a Patatuf hand holding a club. The Patatuf is our post-Calamity ogre-like creature — the very first one we designed and fully sculpted in clay.Neutral CreaturesLords of the Void currently features 16 Neutral creatures, with more possibly coming during Early Access. I’ve worked hard to make each one unique and impactful to gameplay.Yes — even though they're Neutral, it's highly recommended to hire them for your army!In the Demo version, you can meet:Patatuf (Warrior) - a massive ogre-like brute who smashes everything in his path. Tons of hitpoints and high damage, but there's a twist: he’s a fool. He ignores…

  • Nest - Faction presentation - 22 July 2025

    Greetings, Lords! The last presentation and the final faction of this game: Nest.The people of the Nest are lizards who believe that during the Calamity, they were saved from annihilation by a divine Dragon God. After delivering them from destruction, this Dragon became their ruler — their sacred Dragon Emperor.Symbol of the Nest (above) is the image of the Dragon Emperor himself, depicted as envisioned by the lizard people.Lore overviewAmong the people of the Nest, there is an unshakable belief in the power of their ruler—the Dragon Emperor. It was by his might that they were saved from destruction, and by his wisdom that they achieved the most advanced technology the world has ever seen.Massive gears, hissing steam, and roaring engines — all are inventions of their divine leader. Science and innovation flourish within the empire, where scholars and engineers compete to create ever mor…

  • Chrama - Faction presentation - 15 July 2025

    Greetings, Lords! It's time for a first faction from the Early Access release! It's called: Chrama.Symbol of the Chrama (above) is a wild forest deity, known to them as the Great Horned One. This mysterious beign replaced the Chrama's people beliefs, not long after the Calamity.If you like what you are hear please consider following composer of this game - Piotr Hummel. You can find his other great music tracks on his YouTube channel:Lore overviewBefore the Calamity, there were people who stood apart from the other kingdoms.Though the Allmajesty ruled over them as well, he allowed them to preserve their culture and ancient beliefs. These tribes worshipped gods such as Perun, Tryglaw, Svarozhits, and others tied to fertility, the turning of the seasons, and the eternal cycle of life.When the chaos of the Calamity erupted, most of these people lived far from the explosion’s epicenter. Yet…

  • Sphere - Faction presentation - 8 July 2025

    Greetings, Lords! Second playable faction in the campaigns is Sphere. Let's take a closer look!Symbol of the Sphere (above) is a visual of a world exploding, as a result of the Calamity. Although that apocalyptic process has been dramatically slowed down, the image remains on the Sphere’s banners as a constant reminder of what unchecked magic can lead to.Fun fact: This town was entirely sculpted out of air-drying clay by my fiancée, who goes by the nickname KungChan — complete with tiny embedded LEDs. Our original vision was to create the entire game with visuals inspired by The Neverhood, using handmade clay models. However, we quickly realized that this approach was far too time-consuming for a small team like ours, and without the support of a professional studio, the final result just wouldn’t meet the quality we were aiming for.Eventually, we decided to take a different route and l…

  • Order - Faction presentation - 30 June 2025

    Greetings, Lords! Each passing day brings us closer to the release of our game in Early Access. It’s the perfect time to begin introducing the playable factions and shedding more light on the world of Lords of the Void. Today, we focus on one of the central powers in this shattered realm: Order faction. Symbol of the Order (above) depicts a mighty tower. It's the final bastion of humanity standing against monster and magic.To fully immerse in the spirit of this faction, I recommend listening to their musical theme: Lore overviewLong ago, the Allmajesty united the entire world under a single rule. His reign was absolute, his power unmatched — but even he could not escape the grasp of mortality. As the years wore on, his desperate search for immortality grew ever more extreme, culminating in the casting of the most powerful spell the world had ever known.The unleashed force was cataclysmi…

  • Demo Patch Notes - 23.06.2025 - 23 June 2025

    Welcome Lords! Next few small changes and bug fixes. Updates:every faction can now use one Special Action on an ally: Order -> Medical decree improves hit point regeneration for the player’s teams and the teams of all their allies. Sphere -> Restoration spell can now be used on the player’s teams or allied teams. Chrama -> Kupala Night ritual allows the player to teleport one team to another, if both are standing in forests. It can now also be used to teleport to an ally’s team. Nest -> Field Hospital investment now heals the player's teams and any allied teams standing in the same province or in a neighboring one, with additional hit points. Yes, I'm fully aware that Chrama and Nest are not included in the Demo 😄But they're fully completed and will be playable in the Early Access version.I'm currently working on the final mission of the third campaign for release.during battles, an op…

  • Demo Patch Notes - 06.06.2025 - 6 June 2025

    Welcome Lords! Today’s update brings a few small changes and bug fixes. Updates:right-clicking during battle now cancels the selected ability (suggested by a player)the Escape key now opens and closes the in-game menu (suggested by a player)it's no longer possible to recruit a unit from a Ruin (e.g., the Imp Spire) if the party leader doesn’t have the Leadership. Previously, this was possible and caused inconsistenciesa second Dragon Egg can no longer be added to your party from the Hideout. Inconsistence againBug fixes: fixed an issue with the Diplomacy skill and the option to chase away a neutral party into another Province (reported by a player) improved how the game responds to mouse cursor input during battlesAlso, I’ve heard that it's annoying to select unit abilities from the panel during battle. Just a reminder: you can always use hotkeys — Q, W, E, R, 1, 2. Not sure if everyone…

  • Demo Patch Notes - 28.05.2025 - 28 May 2025

    Welcome Lords! A small update today, mostly focused on bug fixes. Updates: Towns now generate less gold again (25 gold, and 50 after the Treasury is built — this just felt better) two new sound effects; one for constructing and one for destroying Structures on the map I had to rework the logic behind Town Portals. While testing the Early Access version, I discovered that in some cases, the pathfinding system didn’t automatically choose the optimal route when there were multiple Portals and Town Portals on the map. No wonder most games don’t implement it this way! 🙂 Now, the game will only consider Portals during pathfinding. To use a Town Portal, the player must be inside a Town or Capital — then, other Towns will be highlighted, just like in the screenshot below. Bug fixes: fixed a critical bug in the new combat system that allowed units to move across the entire battlefield due to a…

  • Visuals update - 23 May 2025

    Greetings, Lords! Visuals of the game has been improved. Full changelog: New Fog of War New Void Units outlines and shadows One click orders and new cursors in battles Other changes Bug fixes Details below! New Fog of War The Fog now works like in classic RTS games. The first layer is complete darkness, hiding everything that has never been explored. The second layer is a subtle shadow that covers areas you've already explored but are not currently visible. New Void The Void is a key element in this game — let’s just say it plays a titled role. 😄 From a lore perspective, it surrounds all the lands that still exist in this world. Sooner or later, it will likely consume all life... and it needs to look magnificent while doing so! Units outlines and shadows It's not a game-changer, but I believe it enhances the overall feel of the game. Units now have outlines that appear in a few situati…

  • Demo Patch Notes - 01.05.2025 - 1 May 2025

    Welcome Lords! A new patch is here. Updates: Range has been renamed to Efficiency and I believe, the new name fits better to what that statistic means in the game unit cards now shows only these stats that are important for the unit. It means that only Magicians will have Mana and only Shooters will have Efficiency in their cards now team leaders, that are not heroes, might be ressurected (just like heroes) Bug fixes: fix for Bot player behaviour, it was using Stone Curse ability sometimes when it didn't have a chance to work fix for Paralyze and Stun, now both should not work on units with Protected status fix for auto battles, there was a tiny bug in it fix for notifications about new Level and new Heroic Quests. If Bot player attacked but was defeated, and player's hero got a new Level and finished a Heroic Quest, there was only a notification about the one thing. Now it's fixed fix…

  • Demo Patch Notes - 06.04.2025 - 6 April 2025

    Welcome Lords! A new patch is here. Today a new object has been added to the game – Town Portals on map. It will send your hero back to your capital or to your nearest town. It was an object requested by one of the players, so here we go :) Town Portals are added to the two maps for now: Rudrig’s quest and Dragon hunters. Bug fixes: fix for saving short tutorial progress. The game didn't store short tutorial progress in the save file because, well, I forgot about it. Lol. Now it's fixed small improvement to Bot player pathfinding there was a bug when Paralyze didn't work (when it was used against a hero with Art of survival skill) small fixes here and there That's all for now. Feel free to comment, thank you for playing Lords of the Void, take care! Mateusz from Boargames.

  • Gameplay update - 30 March 2025

    Greetings, Lords! This time, we're rolling out some significant changes designed to enhance the gameplay experience. Here’s the full changelog: A new, concise tutorial No more unit limits outside the player’s faction Game speed options Tooltips for unit statistics Screen shake effect for big hits Various bug fixes Below, I’ve outlined the core details of this update. New and Shorter Tutorial The previous tutorial was long and highly detailed, perhaps a bit too much so? :) I've now created a new, shorter tutorial that focuses on the essentials. With just 10 popups, it highlights the most important aspects of the game. A well-crafted tutorial is key to ensuring players understand the mechanics, and this one should get you up to speed quickly. You can find the new tutorial here: No More Limits on Units Outside of Player’s Faction When I first implemented this restriction, I thought it woul…

  • Heroes of the Void - 16 March 2025

    Greetings, Lords! Last week, we discussed the unit classes in the game, and now it’s time to share some insights about the heroes. The design of heroes in Lords of the Void was guided by two main principles: Breaking the norm of having a single main hero while maintaining the sense of progress and growing strong. Ensuring that heroes are intrinsically tied to the faction they belong to, meaning there is no scenario in which a barbarian, for example, becomes a master of magic. In Lords of the Void, heroes continue to level up, enhance their stats, and unlock new talents. However, each hero can be defeated if forced to battle multiple armies in a single turn. Hire Many Heroes, Not Just One A player with only a single hero will most likely lose the game. Even if this hero is the most powerful in terms of levels, they will inevitably face attacks from multiple armies, overwhelming them in t…

  • With a hammer, arrow, spell and skill - 8 March 2025

    Greetings, Lords! Welcome to the very first developer's log for Lords of the Void! Through these logs, we’ll keep you updated on the latest news about the game, including completed features and what we’re currently working on. It all began with the concept of unit classes. The most common approach in games is to divide units into two categories: melee and ranged. Lords of the Void takes a different approach, offering four distinct types of units: Warriors (melee), Shooters (ranged), Magicians (spellcasters, as long as they have mana), and Barriers (units that don’t perform standard attacks but have unique and useful abilities). Warriors Warriors are typically the toughest units with the highest health points and damage output. However, they can only engage in close combat. Every unit in Lords of the Void has its own set of abilities, and mastering their use is key to victory. Shooters S…

  • Demo Patch Notes - 19.02.2025 - 19 February 2025

    Welcome Lords! A new patch is here. Updates: increased sounds limit to avoid audio chaos, when area ability is used unit's status effects are grouped (previously there could be only one, single effect on a unit) first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there Prologue has been renamed to Tutorial and moved outside of Campaign panel Bug fixes: fix for portal pathfinding: game automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly an…

  • Demo Patch Notes - 31.01.2025 - 31 January 2025

    Welcome Lords! A tiny update this time. Most of the work goes now into Early Access version. Bug fixes: another one in the Marketplace AI Biogolem was healing a summoned creature, even when the creature had full hitpoints Determined status had a case when it didn't work properly Protection effect sometimes didn't show up Have you seen "How to play?" video on our YouTube channel? If not here is the link: https://www.youtube.com/watch?v=Ioez70ag6UE Thank you for playing Lords of the Void, take care! Mateusz from Boargames.

  • Demo Patch Notes - 25.01.2025 - 25 January 2025

    Welcome Lords! We would like to share information about today's update. Updates: Prologue, mission 1: now finishing an optional quest with taking control over Patatuf Dwelling will add Patatuf to Adalbert's team (if his team has less than 6 units) Dwellings now have a greater variety of units with template: two creatures from Dwelling + one random, basic unit (this way battles with Dwellings creatures should be more interesting) autosave has been expanded to five autosaves visited Ruins are not marked as a special places anymore all texts about a reason why an action cannot be performed got a shadow to the font, to make them more readable tile section graphic is now above map object graphic (so it will be easier to see that Team can reach a Capital) Province will be unselected now when game has to show Team's move range Bug fixes: Prologue, mission 1: bug fixed that allow player to have…

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 2025Demo Patch Notes - 23.06.20251802893906867518
26 June 2025Demo Patch Notes - 06.06.20251801617199431680
328 May 2025Demo Patch Notes - 28.05.20251800991756284713
41 May 2025Demo Patch Notes - 01.05.20251798454487612946
56 April 2025Demo Patch Notes - 06.04.20251795917897422642
619 February 2025Demo Patch Notes - 19.02.20251792116353173323
731 January 2025Demo Patch Notes - 31.01.20251790214123110676
825 January 2025Demo Patch Notes - 25.01.20251789580505381792

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3431770
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateDec 11, 2025
DeveloperBoargamesStudio
PublisherBoargamesStudio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
Achievements35
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3431770/

Short description

Lords of the Void is a turn-based strategy game set in a fantasy world on the brink of extinction, shattered by a devastating magical Calamity. Lead your people to victory through tough battles, uncovering unique stories behind each faction.

About this game

Lords of the Void is a turn-based strategy game set in a fantasy world on the brink of extinction, shattered by a devastating magical Calamity. Lead your people to victory through tough battles, uncovering unique stories behind each faction. New take on a turn-based strategy Made by a true enthusiast of turn-based strategy games, Lords of the Void, brings a twist to the genre. The goal was to create something different, with fresh ideas, easy to learn but hard to master. Four asymmetric factions Take command of the last remnants of humanity, mistical magicians, wild demons inspired by Slavic mythology, or steam-powered lizards. Each faction offers a different gameplay experience, with diverse units, heroes, and unique abilities that defines tactical aspects of the game. Campaings and story Dive into the immersive story of the world's end. Lead the heroes of the four captivating campaigns, each dedicated for each faction. Every mission, from the campaigns, is crafted to deliver a different gameplay experience, with distinct challenges. Hotseat (local multiplayer) Just like in the classic games of this genre, you play together with friends using local multiplayer. Up to 8 players can face off in free for all matches, team-based skirmishes, or against AI opponents. In the near future, online multiplayer will be added as a free update. Early access The game will be released in Early Access. Why is that a good thing? Because it gives you, dear Player, the opportunity to shape the game itself. Join our Discord, share your thoughts, and maybe your ideas might just become a part of the final version! Our roadmap: 2025 early access release, with all planned game mechanics and features map editor with dedicated triggers system 2026 final version release new game mode online multiplayer (if there is sufficient player interest) ?

Supported languages

English * , Polish * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
67Camera Comfort
74Playable without Timed Input
79Save Anytime
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Lords of the Void's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lords of the Void's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lords of the Void at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$11.99$11.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,105,3626 October 2026 - 16:03:01 UTC1,818,368
2Wallpaper Engine101,5176 October 2026 - 15:47:58 UTC150,271
3Dota 2836,1886 October 2026 - 16:03:02 UTC1,291,328
4Once Human18,9176 October 2026 - 14:03:04 UTC231,343
5Conqueror's Blade4,3896 October 2026 - 15:01:47 UTC18,921
6Brotato7,5726 October 2026 - 06:08:05 UTC23,754
7Total Football Online2226 October 2026 - 14:58:03 UTC932
8Battle Teams 23496 October 2026 - 15:52:46 UTC7,966
9Party Animals10,3646 October 2026 - 15:38:10 UTC57,806

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2836,1886 October 2026 - 16:03:02 UTC1,291,3282,758,031Valve
Slay the Spire 277,6496 October 2026 - 15:46:57 UTC574,638199,438Mega Crit
Total War: WARHAMMER III56,8376 October 2026 - 14:24:03 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV47,8956 October 2026 - 15:46:44 UTC93,196377,014Paradox Development Studio
Baldur's Gate 345,4396 October 2026 - 15:12:18 UTC875,343836,282Larian Studios
Don't Starve Together44,8026 October 2026 - 15:14:24 UTC122,662531,182Klei Entertainment
Yu-Gi-Oh! Master Duel36,5996 October 2026 - 10:59:30 UTC262,33398,126KONAMI
Sid Meier’s Civilization® VI36,0796 October 2026 - 15:43:44 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite36,0796 October 2026 - 15:52:16 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord34,1426 October 2026 - 15:37:35 UTC248,034297,199TaleWorlds Entertainment
RimWorld32,1176 October 2026 - 14:47:30 UTC95,851239,107Ludeon Studios
7 Days to Die30,4856 October 2026 - 14:05:11 UTC124,449401,451The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS144,6586 October 2026 - 15:21:03 UTC399,748Not availableBULKHEAD
Valheim121,0886 October 2026 - 16:03:32 UTC498,478533,888Iron Gate AB
Slay the Spire 277,6496 October 2026 - 15:46:57 UTC574,638199,438Mega Crit
Project Zomboid61,7166 October 2026 - 15:08:52 UTC122,811467,999The Indie Stone
Palworld58,9226 October 2026 - 15:19:59 UTC2,101,535451,088Pocketpair
VRChat53,0706 October 2026 - 15:24:04 UTC74,217269,026VRChat Inc.
ARK: Survival Ascended24,2516 October 2026 - 15:45:22 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Path of Exile 223,5486 October 2026 - 13:55:41 UTC578,562209,717Grinding Gear Games
R.E.P.O.20,5616 October 2026 - 15:39:01 UTC266,908420,693semiwork
The Isle20,1406 October 2026 - 13:45:20 UTC27,916121,501Afterthought LLC
BeamNG.drive19,6676 October 2026 - 14:14:58 UTC44,232392,944BeamNG
RuneScape: Dragonwilds13,7766 October 2026 - 15:47:52 UTC39,10324,686Jagex Ltd

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