Lords of the Void news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateDec 11, 2025
- DeveloperBoargamesStudio
- PublisherBoargamesStudio
Genres: Strategy, Early Access
Company pages: Developer: BoargamesStudioPublisher: BoargamesStudio
Lords of the Void Steam news
Lords of the Void news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Graphic filters, new neutral dragon and hotkeys - 22 February 2026
Greetings, Lords!After reading some feedback, I decided to prepare an update for the Early Access version.Changelog:Graphic filters to change the game’s moodNew neutral creature – Void DragonNew hotkeysSeveral improvements and fixesMore details below! Graphic filtersAt this point, I can’t simply redraw all the game’s assets (mostly because I’m a programmer, so I hired an artist to handle the visuals).But! I am a programmer — so I can code something instead. 😄I’ve added several graphic filters that change the overall mood of the game. Maybe one of them will make the visuals more enjoyable for you.You can switch between filters in-game using the TAB key.Below you can see the same screenshot shown with each available filter.New neutral creature (Void Dragon)One piece of feedback I received was literally this:“Will you consider adding Ice Dragon, Green Dragon, Gold Dragon, Black Dragon, Cr…
- Early Access released! - 11 December 2025
Greetings, Lords!Scope of Early Access versionFour playable, assymetric, factions (Order, Sphere, Chrama and Nest)Four single player campaigns15 custom scenariosHotseat, local multiplayerMap Editor with Triggers 35 Steam AchievementsWhat’s Next?That depends on you! 🙂If I receive feedback about the game, I will improve it and add the most requested and most interesting features.I’ve got plenty of ideas, and I believe Lords can still be improved. If you’d like to take a look, here’s the list of things I’m considering: https://steamcommunity.com/app/3431770/discussions/0/707758082551211284/ To everyone who has been following the project and added it to their Steam wishlist — thank you very much! Discord: https://discord.com/invite/WVPhFPBQYMFacebook: https://www.facebook.com/people/Boargames-Studio/61569956810941/YouTube: Take care! — Mateusz from Boargames
- UI update and Early Access release date - 21 October 2025
Greetings, Lords!Step by step, I'm improving the game and getting it ready for its Early Access release. Today, I'm excited to present the updated UI — along with the official release date! UI updatedLet’s be honest — the UI hasn’t been the strongest part of the game. The Main Menu, in particular, was in desperate need of some polish and redesign.Well… it finally happened!Up until now, the menu looked like this:Not anymore! Behold — the new, much cooler-looking Main Menu:You can check out more comparisons in the newest trailer, now available on the Steam page here:Updated screenshots have also been added!Release date for Early AccessI’ve been waiting a long time to finally write this 😄The Early Access release date for Lords of the Void is: December 11, 2025The Steam team has just confirmed that the Early Access version is good to go — so there should be no delays! Until that day, I’ll…
- Neutral, Hostile creatures and Dwellings - 12 August 2025
Greetings, Lords! We've already talked about factions, so now it's time to introduce some of the Neutral Creatures and Dwellings you'll encounter in Lords of the Void.The Calamity transformed many living beings, mutating them into fearsome monsters and beasts. Their symbol (above) is a Patatuf hand holding a club. The Patatuf is our post-Calamity ogre-like creature — the very first one we designed and fully sculpted in clay.Neutral CreaturesLords of the Void currently features 16 Neutral creatures, with more possibly coming during Early Access. I’ve worked hard to make each one unique and impactful to gameplay.Yes — even though they're Neutral, it's highly recommended to hire them for your army!In the Demo version, you can meet:Patatuf (Warrior) - a massive ogre-like brute who smashes everything in his path. Tons of hitpoints and high damage, but there's a twist: he’s a fool. He ignores…
- Nest - Faction presentation - 22 July 2025
Greetings, Lords! The last presentation and the final faction of this game: Nest.The people of the Nest are lizards who believe that during the Calamity, they were saved from annihilation by a divine Dragon God. After delivering them from destruction, this Dragon became their ruler — their sacred Dragon Emperor.Symbol of the Nest (above) is the image of the Dragon Emperor himself, depicted as envisioned by the lizard people.Lore overviewAmong the people of the Nest, there is an unshakable belief in the power of their ruler—the Dragon Emperor. It was by his might that they were saved from destruction, and by his wisdom that they achieved the most advanced technology the world has ever seen.Massive gears, hissing steam, and roaring engines — all are inventions of their divine leader. Science and innovation flourish within the empire, where scholars and engineers compete to create ever mor…
- Chrama - Faction presentation - 15 July 2025
Greetings, Lords! It's time for a first faction from the Early Access release! It's called: Chrama.Symbol of the Chrama (above) is a wild forest deity, known to them as the Great Horned One. This mysterious beign replaced the Chrama's people beliefs, not long after the Calamity.If you like what you are hear please consider following composer of this game - Piotr Hummel. You can find his other great music tracks on his YouTube channel:Lore overviewBefore the Calamity, there were people who stood apart from the other kingdoms.Though the Allmajesty ruled over them as well, he allowed them to preserve their culture and ancient beliefs. These tribes worshipped gods such as Perun, Tryglaw, Svarozhits, and others tied to fertility, the turning of the seasons, and the eternal cycle of life.When the chaos of the Calamity erupted, most of these people lived far from the explosion’s epicenter. Yet…
- Sphere - Faction presentation - 8 July 2025
Greetings, Lords! Second playable faction in the campaigns is Sphere. Let's take a closer look!Symbol of the Sphere (above) is a visual of a world exploding, as a result of the Calamity. Although that apocalyptic process has been dramatically slowed down, the image remains on the Sphere’s banners as a constant reminder of what unchecked magic can lead to.Fun fact: This town was entirely sculpted out of air-drying clay by my fiancée, who goes by the nickname KungChan — complete with tiny embedded LEDs. Our original vision was to create the entire game with visuals inspired by The Neverhood, using handmade clay models. However, we quickly realized that this approach was far too time-consuming for a small team like ours, and without the support of a professional studio, the final result just wouldn’t meet the quality we were aiming for.Eventually, we decided to take a different route and l…
- Order - Faction presentation - 30 June 2025
Greetings, Lords! Each passing day brings us closer to the release of our game in Early Access. It’s the perfect time to begin introducing the playable factions and shedding more light on the world of Lords of the Void. Today, we focus on one of the central powers in this shattered realm: Order faction. Symbol of the Order (above) depicts a mighty tower. It's the final bastion of humanity standing against monster and magic.To fully immerse in the spirit of this faction, I recommend listening to their musical theme: Lore overviewLong ago, the Allmajesty united the entire world under a single rule. His reign was absolute, his power unmatched — but even he could not escape the grasp of mortality. As the years wore on, his desperate search for immortality grew ever more extreme, culminating in the casting of the most powerful spell the world had ever known.The unleashed force was cataclysmi…
- Demo Patch Notes - 23.06.2025 - 23 June 2025
Welcome Lords! Next few small changes and bug fixes. Updates:every faction can now use one Special Action on an ally: Order -> Medical decree improves hit point regeneration for the player’s teams and the teams of all their allies. Sphere -> Restoration spell can now be used on the player’s teams or allied teams. Chrama -> Kupala Night ritual allows the player to teleport one team to another, if both are standing in forests. It can now also be used to teleport to an ally’s team. Nest -> Field Hospital investment now heals the player's teams and any allied teams standing in the same province or in a neighboring one, with additional hit points. Yes, I'm fully aware that Chrama and Nest are not included in the Demo 😄But they're fully completed and will be playable in the Early Access version.I'm currently working on the final mission of the third campaign for release.during battles, an op…
- Demo Patch Notes - 06.06.2025 - 6 June 2025
Welcome Lords! Today’s update brings a few small changes and bug fixes. Updates:right-clicking during battle now cancels the selected ability (suggested by a player)the Escape key now opens and closes the in-game menu (suggested by a player)it's no longer possible to recruit a unit from a Ruin (e.g., the Imp Spire) if the party leader doesn’t have the Leadership. Previously, this was possible and caused inconsistenciesa second Dragon Egg can no longer be added to your party from the Hideout. Inconsistence againBug fixes: fixed an issue with the Diplomacy skill and the option to chase away a neutral party into another Province (reported by a player) improved how the game responds to mouse cursor input during battlesAlso, I’ve heard that it's annoying to select unit abilities from the panel during battle. Just a reminder: you can always use hotkeys — Q, W, E, R, 1, 2. Not sure if everyone…
- Demo Patch Notes - 28.05.2025 - 28 May 2025
Welcome Lords! A small update today, mostly focused on bug fixes. Updates: Towns now generate less gold again (25 gold, and 50 after the Treasury is built — this just felt better) two new sound effects; one for constructing and one for destroying Structures on the map I had to rework the logic behind Town Portals. While testing the Early Access version, I discovered that in some cases, the pathfinding system didn’t automatically choose the optimal route when there were multiple Portals and Town Portals on the map. No wonder most games don’t implement it this way! 🙂 Now, the game will only consider Portals during pathfinding. To use a Town Portal, the player must be inside a Town or Capital — then, other Towns will be highlighted, just like in the screenshot below. Bug fixes: fixed a critical bug in the new combat system that allowed units to move across the entire battlefield due to a…
- Visuals update - 23 May 2025
Greetings, Lords! Visuals of the game has been improved. Full changelog: New Fog of War New Void Units outlines and shadows One click orders and new cursors in battles Other changes Bug fixes Details below! New Fog of War The Fog now works like in classic RTS games. The first layer is complete darkness, hiding everything that has never been explored. The second layer is a subtle shadow that covers areas you've already explored but are not currently visible. New Void The Void is a key element in this game — let’s just say it plays a titled role. 😄 From a lore perspective, it surrounds all the lands that still exist in this world. Sooner or later, it will likely consume all life... and it needs to look magnificent while doing so! Units outlines and shadows It's not a game-changer, but I believe it enhances the overall feel of the game. Units now have outlines that appear in a few situati…
- Demo Patch Notes - 01.05.2025 - 1 May 2025
Welcome Lords! A new patch is here. Updates: Range has been renamed to Efficiency and I believe, the new name fits better to what that statistic means in the game unit cards now shows only these stats that are important for the unit. It means that only Magicians will have Mana and only Shooters will have Efficiency in their cards now team leaders, that are not heroes, might be ressurected (just like heroes) Bug fixes: fix for Bot player behaviour, it was using Stone Curse ability sometimes when it didn't have a chance to work fix for Paralyze and Stun, now both should not work on units with Protected status fix for auto battles, there was a tiny bug in it fix for notifications about new Level and new Heroic Quests. If Bot player attacked but was defeated, and player's hero got a new Level and finished a Heroic Quest, there was only a notification about the one thing. Now it's fixed fix…
- Demo Patch Notes - 06.04.2025 - 6 April 2025
Welcome Lords! A new patch is here. Today a new object has been added to the game – Town Portals on map. It will send your hero back to your capital or to your nearest town. It was an object requested by one of the players, so here we go :) Town Portals are added to the two maps for now: Rudrig’s quest and Dragon hunters. Bug fixes: fix for saving short tutorial progress. The game didn't store short tutorial progress in the save file because, well, I forgot about it. Lol. Now it's fixed small improvement to Bot player pathfinding there was a bug when Paralyze didn't work (when it was used against a hero with Art of survival skill) small fixes here and there That's all for now. Feel free to comment, thank you for playing Lords of the Void, take care! Mateusz from Boargames.
- Gameplay update - 30 March 2025
Greetings, Lords! This time, we're rolling out some significant changes designed to enhance the gameplay experience. Here’s the full changelog: A new, concise tutorial No more unit limits outside the player’s faction Game speed options Tooltips for unit statistics Screen shake effect for big hits Various bug fixes Below, I’ve outlined the core details of this update. New and Shorter Tutorial The previous tutorial was long and highly detailed, perhaps a bit too much so? :) I've now created a new, shorter tutorial that focuses on the essentials. With just 10 popups, it highlights the most important aspects of the game. A well-crafted tutorial is key to ensuring players understand the mechanics, and this one should get you up to speed quickly. You can find the new tutorial here: No More Limits on Units Outside of Player’s Faction When I first implemented this restriction, I thought it woul…
- Heroes of the Void - 16 March 2025
Greetings, Lords! Last week, we discussed the unit classes in the game, and now it’s time to share some insights about the heroes. The design of heroes in Lords of the Void was guided by two main principles: Breaking the norm of having a single main hero while maintaining the sense of progress and growing strong. Ensuring that heroes are intrinsically tied to the faction they belong to, meaning there is no scenario in which a barbarian, for example, becomes a master of magic. In Lords of the Void, heroes continue to level up, enhance their stats, and unlock new talents. However, each hero can be defeated if forced to battle multiple armies in a single turn. Hire Many Heroes, Not Just One A player with only a single hero will most likely lose the game. Even if this hero is the most powerful in terms of levels, they will inevitably face attacks from multiple armies, overwhelming them in t…
- With a hammer, arrow, spell and skill - 8 March 2025
Greetings, Lords! Welcome to the very first developer's log for Lords of the Void! Through these logs, we’ll keep you updated on the latest news about the game, including completed features and what we’re currently working on. It all began with the concept of unit classes. The most common approach in games is to divide units into two categories: melee and ranged. Lords of the Void takes a different approach, offering four distinct types of units: Warriors (melee), Shooters (ranged), Magicians (spellcasters, as long as they have mana), and Barriers (units that don’t perform standard attacks but have unique and useful abilities). Warriors Warriors are typically the toughest units with the highest health points and damage output. However, they can only engage in close combat. Every unit in Lords of the Void has its own set of abilities, and mastering their use is key to victory. Shooters S…
- Demo Patch Notes - 19.02.2025 - 19 February 2025
Welcome Lords! A new patch is here. Updates: increased sounds limit to avoid audio chaos, when area ability is used unit's status effects are grouped (previously there could be only one, single effect on a unit) first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there Prologue has been renamed to Tutorial and moved outside of Campaign panel Bug fixes: fix for portal pathfinding: game automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly an…
- Demo Patch Notes - 31.01.2025 - 31 January 2025
Welcome Lords! A tiny update this time. Most of the work goes now into Early Access version. Bug fixes: another one in the Marketplace AI Biogolem was healing a summoned creature, even when the creature had full hitpoints Determined status had a case when it didn't work properly Protection effect sometimes didn't show up Have you seen "How to play?" video on our YouTube channel? If not here is the link: https://www.youtube.com/watch?v=Ioez70ag6UE Thank you for playing Lords of the Void, take care! Mateusz from Boargames.
- Demo Patch Notes - 25.01.2025 - 25 January 2025
Welcome Lords! We would like to share information about today's update. Updates: Prologue, mission 1: now finishing an optional quest with taking control over Patatuf Dwelling will add Patatuf to Adalbert's team (if his team has less than 6 units) Dwellings now have a greater variety of units with template: two creatures from Dwelling + one random, basic unit (this way battles with Dwellings creatures should be more interesting) autosave has been expanded to five autosaves visited Ruins are not marked as a special places anymore all texts about a reason why an action cannot be performed got a shadow to the font, to make them more readable tile section graphic is now above map object graphic (so it will be easier to see that Team can reach a Capital) Province will be unselected now when game has to show Team's move range Bug fixes: Prologue, mission 1: bug fixed that allow player to have…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 June 2025 | Demo Patch Notes - 23.06.2025 | 1802893906867518 |
| 2 | 6 June 2025 | Demo Patch Notes - 06.06.2025 | 1801617199431680 |
| 3 | 28 May 2025 | Demo Patch Notes - 28.05.2025 | 1800991756284713 |
| 4 | 1 May 2025 | Demo Patch Notes - 01.05.2025 | 1798454487612946 |
| 5 | 6 April 2025 | Demo Patch Notes - 06.04.2025 | 1795917897422642 |
| 6 | 19 February 2025 | Demo Patch Notes - 19.02.2025 | 1792116353173323 |
| 7 | 31 January 2025 | Demo Patch Notes - 31.01.2025 | 1790214123110676 |
| 8 | 25 January 2025 | Demo Patch Notes - 25.01.2025 | 1789580505381792 |
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