- 《长安:石之舞》8月新版本更新公告 - 30 August 2025
各位殿下早上好!上次产品发布后至今,我们也通过Steam、玩家群、社交平台等渠道,收到了大家很多中肯的反馈,这对开发组来说是无比珍贵的,非常感谢各位殿下对《长安:石之舞》的热爱。结合大家反馈中呼声较高的意见,开发组在多次讨论后,决定在近几个月中对版本进行一些重大更新,既有原有系统的优化调整,也有不少新增内容。时隔数月,今天终于可以呈现给大家,请喜爱肉鸽的殿下们多品鉴指正!这次更新主要包括了补充局外成长、战前自由搭配、BD随机性保护、流派终极形态爽感提升,性能优化和稳定,平衡各流派数值,减弱重复感等等。本次版本新增包括:1、 新增天赋系统:将原有等级带来的固定养成,变成可以在局外自由搭配的天赋树,使局外养成有更多主动选择权。2、 新增魄藏系统:在展示七魄图鉴的同时,允许战前自主进行ban魄操作。3、 新增遗物重铸系统:可以在局内通过重铸遗物随机搭配想要的流派属性,使局内变化更丰富自主。4、 新增全流派终极形态:更新全部流派终极形态,确保每系BD有可追求的终结形态,同时完成魄数值和词条的调整,增加流派搭配推荐等内容。5、 新增难度:新增四难度-归玄,并在四难度通关后,增加可以无限挑战的无尽关卡“苦海”,提升局内挑战的体验深度。6、 新增多结局:包含4个正传结局+4个后续结局+2个隐藏结局,给到玩家更多体验内容。同时,剧情选项按钮增加命簿提示,明确告知多结局达成路径。7、 新增游戏指南:可以随时在指南中查看游戏玩法介绍。优化内容包括:1、 魂册系统优化:调整了魂册系统开放内容,同时增加了ban魂的操作空间。2、 交互优化:魂装配界面交互、命薄系统UI优化,降低游戏上手难度和理解成本。3、 关卡优化:配合局内外养成节奏,修改关卡怪物的属性,优化关卡链路长度,使关卡体验感受更流畅。4、 手感优化:针对部分流派操作手感不好的问题,进行了深度优化,并增加了冲刺普攻、蓄力转向等细节操作。5、 性能优化:解决BD终极时的卡顿问题,同时更新流派大招音效。受限于人力和时间,我们对于游戏的优化还没有做到最好。但我们仍然会尽最大努力听取大家反馈,完善我们的游戏。希望这次更新能给各位殿下带来一个…
- Daily Update On July 4 - 4 July 2025
Experience Optimization: ※ Water element system overhaul, improved drowning and Suigen (Water Moon) school experience ※ Fengyan (Wind Eye) rework - continuous damage with pull effect on surrounding non-boss targets ※ Fengyan/Fengzhao (Wind Shield) related Po mechanics rework Bug Fixes: ※ Fixed error messages when summoning Suixiang (Water Phase) ※ Fixed Suixiang summoned by Zhuangzhou disappearing with butterflies ※ Fixed reward missing issue when breaking vials
- Daily Update On June 27 - 27 June 2025
Experience Optimization: ※ Add sound effects for the appearance of the Mentor and Nuo Slave. ※ Add sound effects for moon phase activation. ※ Modify the Fate Book description text, updating the attribute interface from historical figures to career recommendations and compatible partner pairings. ※ Optimize special effects playback. ※ Optimize monster loading. ※ Rework the core soul of the Rocket School, significantly enhancing the Rocket School. ※ Optimize performance for the An Shen and Di Hu schools to reduce stuttering. ※ Reorganize the traits of the An Shen and Di Hu schools, ensuring the An Shen school is effective. ※ Rework the core souls of the Jin Ge and Fa Bao schools, introducing new Jin factions beyond JinBiao. ※ Modify the three water accumulation souls, introducing new gameplay mechanics beyond water elements. ※ Adjust the wave shape of the Ni Shui school from wide short re…
- Daily Update On June 25 - 25 June 2025
User Experience Optimization: ※ Adjust red floor visual effects to resolve conflicts and enhance combat warning clarity. ※ Optimize relic descriptions by adding "permanent" tags for attribute upgrades. ※ Relic : Reduce damage taken permanently from +20% to +30%. In the next 5 battle rooms, dash segment count reduction (-1) is replaced with a +1 second dash cooldown increase. ※ Charge-up mechanics are now influenced by attack speed; the charge speed attribute is hidden in the stats panel. Bug Fixes: ※ Fix potential ground clipping issues with Golden Drum and Thunder Drum visual effects. ※ Remove the requirement to spend extra dash points for dash combos. ※ Disable knockback effects from ground spikes. ※ Optimize dash hitbox detection in diagonal overhead perspectives to resolve false hit判定 issues. ※ Fix Boss Bestiary collection failure problem. ※ Correct the offering issue: The shield bo…
- Daily Update On June 20 - 20 June 2025
User Experience Optimization: When the number of peaches is full, any additional peaches will be automatically used. Bug Fixes: Fixed issues where some endings had missing characters or incorrect spacing display.
- Daily Update On June 18 - 18 June 2025
User Experience Optimization: Added 10 new multiple endings, including 4 main story endings, 4 follow-up endings, and 2 hidden endings Added random dialogue for Old Monk and Yuan Niang to reduce the repetitive NPC bot feeling Modified the effect of the Kan trigram to reduce dash cooldown by 10% Optimized the drop method of , making it smoother and more stable for players to obtain different items Bug Fixes: Fixed several spelling errors in the text
- Daily Update On June 16 - 16 June 2025
Experience Enhancements: ※ Added overhead dialogue content for certain elite enemies and Boss battles. ※ Adjusted the number of portals at some level exits to provide more choices. Bug Fixes: ※ Fixed a potential crash when using the Wind Formation skill. ※ Corrected an issue where Da Sha could still deal damage to the player during the Wood Formation's ultimate skill activation. ※ Fixed a problem where the sustained damage from Wind Formation button presses was significantly lower than expected. ※ Adjusted the spawn position of Fusheng Jin to prevent overlapping with the portal exit location.
- June 12 Daily Update - 12 June 2025
Experience Optimization ※ Added group execution mechanism: When executing a target, all executable enemies within 15 meters of the target will be killed simultaneously. Healing and mana restoration are calculated based on the number of executed targets. ※ Reduced the kill value requirement for shield events in difficulty 3. ※ Optimized the enemy placement in the L-shaped room of level 3, where a shielded enemy was previously positioned unreasonably. ※ Improved the damage text trembling effect to better follow target movement. ※ Adjusted the execution bar mechanic: Instead of dropping to 0 instantly when full, it now gradually decreases over time and continues increasing after attacks. ※ Added BUFF icon display for MBTI attributes, allowing players to view in-game MBTI property gains. Bug Fixes ※ Fixed the occasional UI pop-up closure issue where certain interfaces could not be closed. ※…
- Update Announcement on June 9: - 9 June 2025
※ Fixed a bug where shielded enemies on Difficulty III were unable to be executed.
- June 9 Daily Update - 9 June 2025
Experience Optimization 8 new endings are added after completing Difficulty 2 and 3. The opening animation in the first level's Master's room is now skippable. Dialogue upon entering the Master's room is now skippable with a click. Visual effects for the Leg Blade and Drum slay animations have been updated. New slay animations for the Leg Blade and Drum are added. Leg Blade Special Heaven Soul connection effects have been optimized. Probability of upgrading options when selecting a Soul 3 has been adjusted. High-quality Soul drop rates in lower difficulties have been increased. Bug Fixes Fixed an issue where breakable objects in certain maps would spawn peaches outside the map boundaries after being destroyed. Resolved a bug where negative attribute calculations caused overflow in the opposite direction. Corrected an issue where Fire, Metal, and Water element weapons' second dash combos…
- June 7th Daily Update Log: - 7 June 2025
※ Fixed an issue that rarely caused the Water Charge to be unable to change direction.
- June 6 Daily Update - 6 June 2025
Experience Optimization ※ Added long-press spacebar to skip story playback (e.g., Gao Xianzhi's boss cutscene). ※ Adjusted Memorial Room activation logic to make unencountered memories more likely to appear in subsequent encounters. ※ Enhanced offering descriptions with maximum limit clarifications for various enhancement effects (e.g., health gain caps). ※ Added photosensitive epilepsy warning on game launch screen. ※ Improved visual effects for elemental damage text display. ※ Increased Li Jing's Golden Pagoda artifact detection range by 100%. ※ Optimized Wind Blade (Qiantang Dragon Lord) to reduce spammable behavior during rapid clicks. ※ Updated ashes description to include "excess offerings automatically convert into ashes." ※ Revised Fusheng Ashes relic descriptions by removing plot-triggering effect references. ※ Removed continuous controller vibration during Water Formation. ※ O…
- V2 Update Announcement on June 4: - 5 June 2025
New Optimizations: ※ Controller sensitivity adjustments now include vibration range adjustments, allowing users to modify the amplitude of the controller vibration and the scope of related vibration feedback by adjusting the sensitivity settings. Bug Fixes: ※ For the offering "Silver Lock," fixed an issue where elemental damage bonuses would be lost after switching souls and upgrading souls following the damage increase.
- June 5 Daily Update - 5 June 2025
Bug Fixes: ※ Peach Limit cap issue across multiple difficulty levels has been resolved. ※ Using Earth Drum now correctly triggers Water Phase instead of erroneously releasing Fire Drum ※ Fixed inaccurate description of Ground Spike activation in certain Soul mechanics ※ Corrected Sandstorm's base state movement and damage calculations ※ Resolved duplicate shop refresh issue when repeatedly conversing with Yuan娘 in the refresh room ※ Fixed Turtle Contestant collision issues with city walls in "Kuccha Night Flame" mode Experience Enhancements: ※ Added loading screen art for specific Soul characters ※ Revised English translations of classical Chinese terminology to improve readability for English-speaking players ※ Difficulty 3 challenge events now feature shielded enemies with increased Slash Values ※ Expanded hitbox detection for Four Refinement artifacts in Alchemy Furnace and Refinemen…
- Update Announcement on June 4 - 4 June 2025
**Experience Optimization (Story Mode Type, Controller Vibration, Combat Class Tuning, Overall Optimization):** ※ A new controller vibration feature has been added to optimize impact feedback. Currently, it is integrated with two weapons: the Mo Dao and the Leg Blade. The intensity of the vibration can be adjusted and turned off in the settings panel according to personal preference. Over the next two days, we will add vibration feedback for the War Drum and optimize the vibration experience for the Mo Dao and Leg Blade based on player feedback. ※ A new combat difficulty option has been added in the settings, allowing players to switch at any time. After switching, the "Phantom Walk" difficulty will significantly increase initial attributes to help new players become familiar with the game. ※ A new story frequency option is now available in the settings, allowing for easy switching. Aft…
- June 3 Daily Update2 - 3 June 2025
Experience Optimizations Significantly increased the trigger probability of secondary souls for Thunder, Wind, and Metal Fusion Souls after activation. Walls: Duanlong Zha, Jinguo Gu, and Shulie Bei now have a 5-second duration instead of activating only on the next damage instance. Wind Basic Attack gains an additional effect: each attack grants 1 layer of Critical Rate, lasting 1.5 seconds, with a maximum of 50 stacks. Optimized recovery time for Wind Mo Dao and Wind Tu Ren after stopping, improving responsiveness for reactivation. Improved descriptions for Fire Souls and other health-regeneration-related Souls to enhance readability. Revised narrative content for Yuan Niang, Empress, Senior Brother, Sasha, and Younger Brother in their side stories. Fixed a bug where the third-floor Sorcerer Room lacked a next-stage entrance after completion. BUG Fixes Achievement completion issues (e…
- June 3 Daily Update - 3 June 2025
Major Adjustments to Narrative Mechanics: Story-based Room Trigger Mechanism: Changed from calculating "Life Ashes" count to a weighted random selection based on level progress. Lunar Phase Gameplay Activation Timing: Postponed to later stages. Lunar Phase Transition Frequency: Reduced by 20%, making it less disruptive during combat. Life Ashes Usage: No longer trigger story rooms. Instead, they can now be manually exchanged at the Spirit Platform with Yuan Niang.
- June 2 Daily Update - 2 June 2025
BUG Fixes: Fixed an issue where certain idle dialogue lines did not activate the corresponding side story. Fixed an issue where Li Sheng's avatar was displayed as a white box.
- May 30 Daily Update - 30 May 2025
Experience Optimizations ※ Enhanced UI interactions: - Book of Fate/Judgment Interface/Button Text/Spirit Altar Sliding Area/Anomaly Log Display Position ※ Reduced Elite Twin Guardians' shield strength in Stage 2 and lowered post-shield HP ※ Increased early-stage monster attack power while reducing HP to minimize "hit-point grinding" gameplay. Continuous optimization planned. ※ Reduced enemy wave spawns in specific rooms of Initial Difficulty's Stage 1 to lower entry barrier ※ Removed majority of shield-type enemies in Initial Difficulty's Stage 1 for smoother combat initiation Bug Fixes ※ Fixed Steam Achievement upload failures during network anomalies ※ Corrected attribute recalibration errors when returning to lobby ※ Fixed incorrect descriptions and missing effects for Metal/Earth elemental Ritual Circuits ※ Resolved Rocket Launcher activation bug for Orange-tier Fire Soul mechanics…
- May 29 Daily Update - 29 May 2025
**Experience Improvements:** ※ Adjusted mana restoration mechanics: Killing enemies now grants additional mana, with increased attack-based mana regeneration for smoother talisman and array gameplay. ※ Reduced **Blood Orb Matriarch**'s HP and shield values in Chapter 2 for quicker combat resolution. ※ Streamlined Chapter 3's "Farewell Master" storyline by significantly lowering **Refined Scorpion (Yeluohe)**'s health pool. ※ Execution gauge improvements: - No longer decays after **Elder Monk**'s burrow attack - Removed gauge depletion during **Stone Guardian**'s spin/floating slam attacks _(Precision combo players rejoice!)_ ※ Added revival limits: - Enemies can only resurrect via cocoon **once** per death - Max **1 split** per enemy fatality ※ Boosted soul acquisition rates in first 5 chambers through optimized reward distribution. ※ Enhanced relevance and readability of **Fate Registe…