追曙 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak25
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews137
- Release dateMay 13, 2026
- Developer悄语灯
- Publisher悄语灯, Paras Games
Company pages: Developer: 悄语灯Publisher: 悄语灯, Paras Games
追曙 Steam news
追曙 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Notes - 26.05.18 - 18 May 2026
Hello everyone!Thank you so much for playing and for all your valuable feedback. In this update, we have focused on optimizing game experience content and fixing several issues that occurred during gameplay.💡 Optimizations & AdjustmentsVisual Enhancements: Polished and optimized art assets and environmental visuals in certain areas to improve overall texture and immersion.Guidance & Hint Improvements: Fixed and enhanced in-game guiding hints to ensure players receive clearer directions for puzzle-solving and core mechanics.Inventory UI Adjustment: Optimized the positioning and underlying logic of the inventory bar to prevent it from accidentally disappearing.🐛 Bug FixesCharacter Stuck Bug: Fixed a critical issue where the character could get stuck in specific scenes, preventing any further movement or interaction.UI & Subtitle Misalignment: Fixed text overlapping and misalignment issu…
- 26.5.12 小型补丁丨部分体验优化与问题修复 - 12 May 2026
各位玩家大家好!感谢大家游玩与反馈,本次更新对游戏体验内容进行了优化,同时修复了一些游玩过程中出现的问题。体验优化-调整档案界面的字体大小-加强教程提示和互动引导-优化道具栏的位置问题修复-修复佛像互动时可能出现的异常bug-修复“心灯”道具在未使用触发的场景bug-修复与杨帆对话时可能重复触发的异常bug感谢大家的支持与反馈,我会继续关注游戏中的问题与体验内容,并持续进行优化。如果在游玩过程中仍遇到BUG或异常情况,或者有任何建议,可以加Q群交流!QQ群号:619013423
- 东南亚背景X中式恐怖剧情游戏《追曙》现已发售! - 11 May 2026
大家好呀!我是《追曙》的开发者悄语灯,从零开始自学做游戏以来,已经过去了一年半的时间,《追曙》终于到了正式交卷的日子了!与其说是激动,不如说是一种“终于熬出来了”的如释重负。 一路跌跌撞撞走到今天,踩过太多坑,特别是在参加新品节后,为了优化体验和修Bug,不知熬过了多少个看见太阳升起的早晨。但幸运的是,这条路我不是一个人在走。感谢大家没有嫌弃我这个动作慢、只会埋头打磨的独立开发者。我知道它不是完美无瑕的,但它绝对是我倾尽全力的诚意之作。里面的心跳与故事,希望能让你们觉得,这漫长的等待是值得的。游戏现已正式发售。国区定价32元,首发9折28.8元。感谢大家长期的关注和支持!如果有任何建议和反馈,可以加Q群反馈,也欢迎加入Q群与我们交流。QQ群号:619013423
- 反向跳票,《追曙》发售倒计时3天!5月11日正式发售! - 8 May 2026
大家好呀!我是《追曙》的开发者悄语灯,原定于5月13日发售的《追曙》,根据目前的计划调整,决定反向跳票,提前至5月11日下午5点正式发售!感谢大家一直以来的关注与支持,也希望大家能够喜欢这个发生在东南亚背景下,融合中式民俗元素的恐怖故事。5月11日,不见不散,共同"追曙"!欢迎加入Q群与我们交流。QQ群号:619013423
- 东南亚背景中式恐怖游戏《追曙》将于5月13日正式发售!! - 24 April 2026
大家好呀!我是《追曙》的开发者悄语灯, 一位来自马来西亚独立开发者。从零开始自学着手做这款游戏,已经过去一年半了,这一路跌跌撞撞, 从第一行代码到现在的万余行,从第一个UI雏形到现在的完整视觉。当初那个兴致勃勃的少年,现在已经习惯了在凌晨三点的台灯下,去反复死磕每一个细节。虽然很累,虽然中间也有过想放弃的瞬间,但每当看到游戏里透出的那一点点“曙光”,就觉得这一切都值得。 《追曙》快要和大家见面了。感谢大家长期的关注和支持! 游戏将于5月13日在steam正式发售!欢迎加入Q群与我们交流。QQ群号:619013423也欢迎关注我们的小红书与B站账号,获得更多游戏开发动态!
- 《追曙》Demo更新日志与开发进度 - 13 April 2026
大家好,这里是《追曙》的制作人悄语灯。在游戏Demo推出后,我认真阅读了大家留下的每一条反馈,并将这些宝贵的意见在应用于游戏后续的开发和优化中。目前,游戏正式版的开发已经进入最终收尾和打磨的阶段。同时,Demo的内容也根据这些反馈进行了多项调整与优化。美术与视觉表现优化立绘优化: 更新了核心角色立绘,使视觉风格与人物设定更贴合,增强了角色的辨识度;环境光影调整: 针对玩家反馈的“画面过暗”问题进行了专项优化,重置了光晕效果,在保持氛围感的同时确保了视觉清晰度。动作模组优化:调整了角色的动作逻辑与过渡动画,使角色移动与交互更加流畅。动效强化: 提升了游戏整体动画的顺畅度,并加入了一些极具风格化的特色动效。UI/UX 美化: 重新设计了全局UI界面玩法系统与体验优化交互引导增强: 优化了道具栏位置,加强了交互指示。存档机制优化: 在关键节点增加了更多的存档点。操作反馈: 优化了底层操作逻辑,解决了此前反馈的操控困难问题。音乐迭代: 重新制作了游戏配乐,新版音乐与游戏的诡谲氛围更加贴合。Bug 修复与稳定性提升针对测试中发现的卡关、道具丢失、角色穿墙等恶性 Bug 进行了彻底修复。全面优化了系统反馈机制,解决了此前收集到的各类体验问题。正式发售日期确定后,我们将第一时间与大家同步。希望在正式版上线时,能够为大家带来更完整、更满意的体验!也欢迎关注我们的社媒账号,获得更多游戏开发动态!
- ZHUISHU x Southeast Asia Games Onward 2025 - 14 December 2025
各位玩家朋友们好!我们的中式恐怖游戏《追曙》正在参加由 SEAGO 主办的 Southeast Asia Games Onward 2025!这是一场庆祝由东南亚本土或驻于东南亚的开发者/发行商所创作的游戏的活动!目前游戏免费Demo开放试玩中,欢迎体验!如果喜欢我的游戏,可以将游戏加入愿望单表达对我的支持!
- ZHUISHU Demo Update Notes (Fixes & Improvements) - 25 October 2025
Hello everyone, this is the developer of ZHUISHU Thank you so much for playing the demo during the Next Fest and leaving such detailed feedback! Over the past weeks, I’ve been focusing on addressing issues related to control feel, display logic, and several story progression bugs.Here are the main updates in this patch 👇🎮 Controls & InteractionClick detection: Adjusted certain clickable areas — interactions below the center line should now respond properly.Movement & footstep sync: Footstep timing is now synced with movement speed, making the character’s motion feel more grounded.Running feel: Tweaked running animation and speed to reduce the previous “sticky / heavy” feeling. Movement should feel smoother now.Chapter menu scrolling: Fixed an issue where sliding through the chapter list could accidentally trigger clicks. The scroll area transparency has been adjusted for smoother oper…
- 《追曙》参与新品节!Demo试玩剧情现已更新! - 13 October 2025
各位玩家大家好,我是悄语灯,一位来自马来西亚独立开发者,一个成天埋头苦干的游戏制作者。一年前,我从零开始着手做这款游戏,这一路跌跌撞撞,但它慢慢在我手里长大了。它的名字叫 《追曙》,虽然还在制作中。Demo的推出与这一切,还只是开始。离真正完成,还有一段路要走。希望你们能和我一起,见证《追曙》的成长。制作游戏的时间真的好快。每天都在不断打磨、修改剧情,连自己有时都恍惚,不知道今天是星期几,因为每天看起来都一样。游戏将带着更新剧情参与十月的新品节活动,为此,Demo做了以下调整,诚邀大家前来体验:优化对白优化画面表现游戏界面更新Demo新版本追加第二章部分剧情欢迎大家关注我的小红书账号和B站账号,我会在上面和大家分享我的开发进展。如果有任何建议和反馈,可以加Q群反馈。B站:追曙-独立游戏小红书:悄语灯QQ群:619013423
- Dev Update: Character & System Overhaul - 26 May 2025
🎮 Dev Log Update | Major Improvements to Characters & Core Systems Hi everyone, I’m the solo developer behind this game, and I’d love to share some progress I’ve made recently. This update focuses on refining character depth, upgrading gameplay systems, and improving overall immersion. Let’s dive in: ✨ Character Development & Worldbuilding Enhancements I’ve spent time polishing each character’s backstory and personality, making them feel more vivid and emotionally grounded. You’ll also notice more nuanced interactions and expressions, aimed at strengthening your emotional connection with them. 🏃 Movement System Overhaul A new running mechanic has been added, allowing for more dynamic and responsive movement, especially in tense sequences. Animations have been smoothed out to make movement feel more fluid and natural. 🧩 Puzzle Design Upgrades I’ve introduced new puzzles that are more…
- DEMO UPDATES - 14 February 2025
Patch Notes v1.0.1 Thank you to all players for your support and feedback! Based on your suggestions, I've made several improvements and fixes to enhance your gaming experience. Here’s what’s new in this update: New Features & Improvements Improved Interaction System Changed the default interaction key from Spacebar to a mouse-click button for smoother gameplay. Radio Operation Guide Added an in-game guide for the radio mechanics to help players understand and use it more easily. Loading Screen Update Introduced a new Loading screen to improve visual flow and reduce wait-time monotony. Inventory UI Enhancements Optimized the inventory display to make it more visible and user-friendly, ensuring players can easily manage their items. Dialogue System Adjustments Tweaked dialogue speed and improved line delivery for a more natural and immersive narrative experience. Bug Fixes Fixed an issue…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 May 2026 | Patch Notes - 26.05.18 | 1832700592797291 |
| 2 | 12 May 2026 | 26.5.12 小型补丁丨部分体验优化与问题修复 | 1832065502823001 |
| 3 | 13 April 2026 | 《追曙》Demo更新日志与开发进度 | 1829528821314710 |
| 4 | 25 October 2025 | ZHUISHU Demo Update Notes (Fixes & Improvements) | 1814309641505568 |
| 5 | 14 February 2025 | DEMO UPDATES | 1791580425991682 |
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