- Tumblbug Rewards Shipping Completed - 8 August 2026
Hello, this is Project Mist.We’re happy to let you know that all Tumblbug rewards have now been shipped!We contacted each backer who was scheduled to receive physical rewards to confirm their shipping address, and all packages have now been sent out with the items included according to each backer’s order.Since the shipment was delayed, we also prepared some additional goodies and included them in the packages as a small extra gift.Thank you once again for your patience and support!
- Tumblbug Rewards Arrival & Shipping Update - 30 July 2026
Hello, this is Project Mist.We're happy to let you know that the replacement Tumblbug rewards we reordered due to copyright-related issues have finally arrived!After a quick quality check, we'll be shipping everything out on August 5.Once again, we're very sorry for the long wait.As mentioned in our previous update, all backers who ordered physical rewards will also receive the special blanket we prepared along with their package.If your body size has changed since placing your order and you'd like to change your T-shirt size, please send us an email at:[email protected] sizes: S, M, L, XL, 2XL, 3XLThank you for your patience and support!
- July 12, 2026 Update – Equipment Lock Feature Added - 12 July 2026
Hello, this is Project Mist.A small update has been released for the demo, including several bug fixes and a new feature.1. Bug FixesFixed an issue where certain zombies in the Prologue Magic Academy dormitory would remain after battle.Fixed an issue that allowed items to be obtained infinitely at a specific location.2. Equipment Lock FeatureYou can now lock individual equipment slots from the Equipment menu.To lock an equipment slot, simply press SHIFT while selecting that slot.Equipment in locked slots will remain equipped regardless of Auto Equip or Remove All.In addition, the Auto Equip system has been improved so that equipment-bound skills are no longer unnecessarily removed.If Auto Equip does not replace a piece of equipment, the equipment's bound skill will now remain assigned in the Active Skills slot instead of being removed.Thank you.
- Update on the Arrival of Tumblbug Backer Rewards - 9 July 2026
Hello, this is Project Mist.Previously, I shared an update regarding the copyright issue involving the font used on the backer merchandise.As a result, the merchandise was reproduced last month.The newly produced items are now arriving!I'd also like to let you know that a few design changes were made during the reproduction process.There are no major changes to the T-shirt design.The front logo has been updated to the current version of the Mistworld logo.On the back, the original knight portrait has been replaced with a phrase written in the Elven language.As for the desk mat, the previous version did not have stitched edges.The newly produced desk mats now feature stitched edge finishing for improved durability.Not all of the rewards have arrived yet.In particular, some additional items, including the blanket, are still being produced and will require a little more time before they ar…
- June 2026 Dev Notes & Update - 9 July 2026
Hello, this is Project Mist.I would like to share the update details for June 2026.\\Character Bust Images AddedBust images have now been added for all characters who appear in the current demo content.The dialogue window has been changed from displaying face images to displaying upper-body bust images instead.From now on, all companions and NPCs who appear in the game will have their own unique portraits.(Examples of companion character portraits)Unique portraits have also been added for all enemies encountered in the field.(Examples of field enemies encountered in the Prologue)(Examples of Orenasian enemies encountered in Chapter 1)(Examples of Dolls encountered in Chapter 1)Since Mistworld features a large cast of characters, there was previously an issue where it could be difficult to remember where a character had appeared before unless you remembered their name based only on their…
- Notice Regarding Backer Reward Shipping - 30 May 2026
Hello, this is Project Mist.I would like to provide an update regarding the current status and schedule of the backer rewards.First of all, I sincerely apologize for the delay in shipping the rewards.Some backers may be wondering why the shipment has been delayed despite previous announcements stating that the merchandise had already been manufactured and delivered. I would therefore like to explain the current situation.The photos above are being reposted for backers who may have missed the previous merchandise production update.These photographs were taken when some of the remaining merchandise was displayed at an exhibition after production had been completed last year.As you can see, the merchandise itself had already been fully produced.However, an issue later arose regarding the font used in the merchandise.Fonts—the typefaces we use when creating documents or working in programs…
- Dev Notes – May 2026 & Preview of Upcoming Content - 29 May 2026
Hello, this is Project Mist!Today, I would like to introduce the development progress completed as of May 2026, as well as some of the upcoming content planned for the future.(Since the game's English localization is not yet complete, English translations have been provided beneath screenshots that contain Korean text.) 1. The Black Citadel The Black Citadel will serve as the player's primary base of operations from Chapter 2 onward.It is a centralized location where many convenience features can be found, including companion characters, shops, crafting facilities, and various other services. This is the overall layout of the interior.(빠른 이동 : Fast Travel)And this is how it appears from the in-game perspective.Fast Travel will also be unlocked when the base becomes available.For example, interacting with a Fast Travel platform like the one shown in the screenshot will allow you to quick…
- Notice Regarding Backer-Exclusive Demo Access - 29 May 2026
Hello, this is Project Mist.Previously, I mentioned plans to provide a backer-exclusive demo.The original plan was to distribute the latest development build exclusively to backers by sending a compressed file via email.However, I have decided to change this approach.Instead, I plan to continue using the existing Steam demo distribution method and implement a system where backers can enter a unique backer code at the end of the currently available story content to unlock access to the next section of the game.(In other words, regular players will reach the end of Chapter 1 and be unable to progress further, while backers will be able to continue to the next story section by entering a code provided separately.)I would like to explain the reasoning behind this decision.Currently, the Mistworld demo is distributed through both Steam and Stove.If a separate backer-exclusive demo build were…
- Development Notes – April 2026 - 28 April 2026
Hello, this is Project Mist.The Steam / Stove demo version has been updated, and I would like to share the improvements.1. Auto Food Recovery After Battle AddedYou can now enable automatic recovery of HP and MP after battle through the options menu by consuming food items.This means you no longer need to manually open the inventory after every battle to use food.Additionally, you can set separate HP and MP thresholds in the options menu. Based on the default value of 60%, if HP falls below 60% after battle, food will automatically be consumed to restore it above the threshold.You can check which items were consumed by pressing the “L” key to view the message log.Also, damage-over-time status effects such as Bleeding, Poison, Decay, Burn, and Frostbite are now automatically removed after battle.2. Skill Tooltip OverhaulDue to the wide variety of skills and the number of factors affecting…
- Development Notes – March 2026 - 23 March 2026
Hello, this is Project Mist.The Steam / Stove demo version has been updated, and I would like to share the improvements.1. Dice System OverhaulThe dice system has been completely reworked.You can now select the character who will roll the dice,and advantage / disadvantage modifiers are displayed intuitively.The dice difficulty is shown at the top center of the screen,and advantage / disadvantage values are displayed on the right depending on the check type (Strength / Intelligence / Agility / Charisma).2. Lockpicking Background ImprovementPreviously, the lock was operated against a black background, so a separate text-based tutorial was provided.Now, a dedicated lockpicking background has been added,and the controls are displayed directly within the interface in a more intuitive way.3. Momentum Gauge AddedThe Momentum Gauge builds up when attacking enemies.When allies attack enemies, th…
- Dev Note - February 2026 - 2 March 2026
Hello, this is Project Mist. Over the past month, the February development log was delayed due to several overlapping circumstances, including moving and reorganizing my office, participating in Stove’s Indie Boost Lab program, and attending the funeral of a respected mentor. The office reorganization has now been completed, and I am currently focusing on development. Although several demo updates were made throughout February without an accompanying development log, I would like to share the updates and development progress that were not previously documented. Participation in Stove Indie Boost Lab (Feb 11, 2026 ~ Feb 24, 2026) By participating in Stove’s Indie Boost Lab, I had the opportunity to gather direct feedback from players on the latest version of the game. Many users provided valuable feedback. I am currently in the process of compiling the collected reviews and survey data.…
- Notice Regarding Changes to Demo Content Availability - 12 February 2026
Hello, this is Project Mist. First of all, I would like to sincerely thank everyone who has enjoyed playing Mistworld. I am writing this post to provide clarification regarding the playable portions of the game. Originally, Mistworld’s full story structure was planned as follows: Prologue – Chapter 1 – Chapter 2 – Chapter 3 – Epilogue, for a total of five chapters. Among these, the demo version was initially intended to include only the Prologue, with an estimated playtime of approximately 1 to 2.5 hours. Recently, Mistworld participated in Stove’s Indie Boost Lab program for promotional and demo feedback purposes. However, due to an upload mistake during the Stove build submission process, content up to Chapter 1 and the early portion of Chapter 2 became accessible. From a development perspective, these later sections had reached a certain level of completion. However, given the realit…
- Tumblbug Merchandise Update - 6 February 2026
This announcement is intended for Korean Tumblbug backers. Please refer to the Korean text below for full details. 안녕하세요, 프로젝트 미스트입니다. 미스트월드 굿즈 제작 진행 상황에 대해 안내 말씀 드립니다. 현재 굿즈 배송을 위한 준비가 진행 중입니다! 굿즈들이 담길 상자입니다! 박스가 포장되는 걸 막기 위해 골판지 박스에 이중포장하여 배송할 예정입니다. 그리고 기존 굿즈 상품이었던 장패드와 티셔츠입니다. 장패드와 티셔츠는 기존에 발송해드리기로 했었던 제품입니다. 허나 배송 계획이 미루어지면서 기존 굿즈 후원자분들에게 추가 상품을 전달드리기로 했었는데요. 추가 상품은 지도를 프린팅한 담요입니다! 사실 이 외에도 다른 상품들도 준비를 했었습니다만... 이전에 일부 굿즈 제작에 사용된 폰트에 저작권 문제에 걸려서, 해당 문제를 해결하기 위해 협의 과정 중에 있습니다. 여의치 않으면 해당 폰트로 제작된 굿즈들을 전량 폐기하고 새로 주문할 계획입니다. 재제작된 제품을 다시 수령한 뒤 검수 과정을 거치게 되면서, 전체 일정에 다소 시간이 추가로 소요될 것으로 예상됩니다. 기다려주시는 분들께 불편을 드리게 되어 죄송합니다. 가능한 한 품질에 문제가 없도록 꼼꼼히 확인한 후 상반기 내에 반드시 전달드릴 수 있도록 하겠습니다. 감사합니다.
- Dev Note - Week 4 of January 2026 - 30 January 2026
Hello, this is Project Mist. A new trailer has been released! The demo that was announced last week has also been successfully updated. The new feature, Modifiers, is included in this demo as well, but it is currently closer to a testing phase. It may be revised or changed further during Early Access and the full release. Thank you. https://youtu.be/RWOOXuyqHdk?si=N_HceU9li6IeE7Vt YouTube
- Dev Note - Week 3 of January 2026 - 26 January 2026
Development Notes – Week 3 of January 2026: Demo Update Hello, this is Project Mist. At the moment, there is an issue with uploading builds to the Steam page. As a result, no new Steam demo build has been uploaded since January 17. The demo file will be updated immediately once this issue is resolved. In the meantime, the update details are posted below. ---------- Demo Update and Changes 1. Added Bulk Sale for Lowest-Tier Equipment It is now possible to sell lowest-tier equipment in bulk at shops. During the prologue, players frequently explore cities and residential areas, and as a result, they often acquire a large number of equipment items—such as clothing—from wardrobes and drawers inside houses. This was intentional, as these objects were meant to emphasize interaction rather than serving purely as background decoration. However, the issue was that these clothing items accumulated…
- Demo Minor Update – Name Corrections and Other Changes - 17 January 2026
Hello, this is Project Mist. I’d like to inform you of several changes made to the demo version, including corrections to character names. 1. The name of Robert’s son has been changed from Carles to Charles. 2. Dialogue lines for some characters have been revised. 3. A minor bug related to movement collision has been fixed. Thank you.
- Demo Update – Prologue Map Expansion - 4 January 2026
Hello, this is Project Mist. Wishing you a happy New Year. I’d like to inform you of some changes made to the demo file and the prologue section. In the previous version of the prologue, the connectivity between the city maps felt somewhat lacking. To strengthen the sense that each map is part of a continuous city, and to enhance player immersion, I have added several new maps to better connect the existing ones. As a result, the overall connectivity between maps has been improved, and the experience of walking through medieval-to-early-modern city streets has been further reinforced. Please refer to the images in the Steam announcement to see the newly added maps. Thank you.
- Dev Note - Week 4 of December 2025 - 29 December 2025
Hello, this is Project Mist. I’m posting the development notes for the fourth week of December 2025. 1. Demo Update During the prologue, I identified several sections where frame drops occurred and carried out optimization work. Aside from this, there are no major changes to the demo. 2. Completion of Portrait Overhaul up to the Start of Chapter 2 All character portraits have been fully remade. This includes the currently playable demo content (the prologue), the entirety of Chapter 1, and the beginning portion of Chapter 2. Portraits have also been added for characters who previously did not have any. Going forward, my tentative goal is to provide a unique portrait for every individual NPC. That’s all for this update. Thank you.
- Portrait Remake Update and AI Usage Information - 20 December 2025
Hello, this is Project Mist. We are currently working on remaking the existing character portraits, and we would like to provide information regarding the use of AI during this process. The character artwork used in Mistworld is based on works created directly by the developer, as well as original assets commissioned or licensed from human artists. The portraits included in the previous demo were created by using both 3D-based facial assets and hand-drawn 2D facial assets as source materials, then applying algorithmic and filter-based retouching to match the game’s overall atmosphere. However, during this process, certain issues became apparent: in some cases, hair details appeared overly blurred and clumped together, and inconsistencies in visual style emerged between 3D-based and 2D-based assets. To address these issues, AI-assisted tools were used in a limited manner during the post-…
- Dev Note - Week 3 of December 2025: Portrait Overhaul and Demo Update - 18 December 2025
Hello, this is Project Mist. The overhaul of the portraits included in the current demo version has been completed, and the demo has been updated accordingly. Only minor text changes were made to the content itself; the primary update is the replacement of character portraits throughout the demo. In addition, portraits have been added for characters who previously did not have any. Examples of the portrait changes for each character are shown below. (The left image shows the previous portrait, and the right image shows the updated portrait.) {STEAM_CLAN...