- Beta 0.10.0 - 5 August 2026
AdditionsAdded the first 4 levels of Act IICompletely revised and updated Act I's storyAdded new secrets, areas, and scenes to Act IAdded 2 new levels to Act IThe bartender is now unlockable as a regular character \Added Pact as a playable character \Completely overhauled how playable characters are saved and managedPerks and loadouts are now saved across runs and per-characterVarious inconsistencies caused by not changing characters correctly have been fixedThe weather in the diner will now changeReworked how equipment is generated and distributed to enemies to be more modularThis may result in manual balance tweaks made previously being undoneFoliage will now react to weather and wind speedsAdded new vfx for skidding vehicle tiresAdded new systems for having optional side conversations with npcsAdded some optional small talk scenes with other characters in the dinerAdded answering mac…
- Beta 0.9.1 - 17 March 2026
AdditionsAdded partial controller supportController inputs can also be reboundOverhauled much of the Prowler's AI in their boss fightThey can now properly make use of their clawsUpdated the Prowler's animations, sprites, and added several animations that were missingAdded new propsAdded new scenes and lore bits to:KillhouseAdded baton weaponGave rook his own signature finallyChangesAdjusted how the Prowler takes damage in their boss fightDisabled the Prowler's tail stab in their boss fightWill likely be reimplemented in the future, currently it's too disorienting to get hit byOverhauled first floor of Deep Pockets (now labelled 'Highest Score')Cultists using melee weapons no longer ready their swings on sight (and will wait to be within a certain range), they should telegraph their swings slightly better now.Updated some of rook's dialog in his house flashbackFixes Fixed a bug that caus…
- Beta 0.9.0 - 8 March 2026
This update modifies the game's save version number! Previous save files will not be compatible and will be overwritten due to added story content!AdditionsInputs can now be reboundOverhauled how contracts are handledAdded support for multiple contractsAdded a bonus contract, featuring 3 new work-in-progress levels with new musicBonus I "Motel" - Featuring CIVIC UNREST by RudolVeBonus II "Power Plant" - Featuring Pawns of Hate by Neon VoxelBonus III "Library" - Featuring KRY by WITCHAOverhauled the swat raid sequenceAdded new weather/ambience effectsUpdated several existing levelsUpdated time of day to be various stages of twilight/nightThe screen now pulses red whenever taking damage, and green whenever healing, to better illustrate the difference between enemy blood sprays and your ownAdded new propsAdded some easter eggsAdded a controls option to automatically pick up items when thro…
- Beta 0.8.0 - 17 January 2026
This update modifies the game's version number! Previous save files will not be compatible and will be overwritten due to added story content!AdditionsAdded new levels:Pit StopAdded music:First Strike by TRIPTIDONDead For Now by RudolVeAdded range/targeting indicators to the prowler's tail stabAdded outlines to enemies that you are targeting for executionReworked Prowler's special diveroll variantInstead of being able to enter an execution immediately after landing from a diveroll (if you held the button down) the prowler now instantly starts an execution on an enemy they have just tackled, even if the dodgeroll hasn't finished.This is to discourage dodgerolling repeatedly to knock down an entire room (as this led to uninteresting gameplay) but also increase the hit-and-run effectiveness of the Prowler.Prowler can now scamper after a diverolling by holding the dive buttonThe scamper res…
- Beta Hotfix 0.7.3 - 10 November 2025
FixesFixed Choreomania leading you to the Library level insteadFixed health being unable to be set to negative values due to a fix regarding max healthThis prevented executions from 'running out of blood'Overkill's are now possible againFixed the Prowler being able to move while executing by repeatedly using the tail stabFixed street ripper having the wrong cassette on the level selectDisabled the effects of Sanguinol temporarilyPreviously it was using the effects of painkillers, its final behavior has yet to be implemented
- Beta Hotfix 0.7.2 - 10 November 2025
FixesFixed several contracts being overlaid on top of eachother, causing a softlock as the required levels could not be signed for.
- Beta 0.7.1 - 9 November 2025
AdditionsAdded in-world sprites for the sinkAdded cutscenes for completing high-rise and the mallChangesRevised Malone's dialogue after OverdriveFixed the highway ending abruptly in the forest flashbackReduced the intensity of the stress status effect's post processingCultists will no longer attempt to back away from being too close if they dont have line of sight to their target (i.e. it is hiding around a corner)Adjusted the per-character avoidance of cultistsFixes Cutscene cameras can no longer go to 'in-between' floors, which resulted in strange layering and blacked out areas.Fixed not being able to advance one of Malone's dialogues in their conversation with Rook after returning from Overdrive.Fixed being able to retrigger the opening credits text in the forest driveFixed some levels saying to complete the wrong previous levelFixed rook remaining knocked down after entering the din…
- Beta 0.7.0 - 5 November 2025
AdditionsFirst draft of Act I's final narrative, including new levelsFirst pass of the rework for the Prowler's bossfightAdded cultists with body armorAdded new system to consistently distribute weapons/equipment across each floor Added a button to the main menu that allows for the quitting of the gameAdded directional arrows that will point to remaining enemies once 5 remainConversation Cutscenes can now be skipped if you previously completed themSkipping cutscenes may create unintended sequence errors, and will skip any forced actions as a part of the scene (i.e. starting a level) please report these if you encounter themYou will have to replay cutscenes to have them count as completed regardless if you completed them prior to the patchConversation dialog can be sped up by clickingDialog options selected previously (whether in a prior playthrough or in the same convo) appear grayed ou…
- Beta 0.6.5 - 28 July 2025
Additions:Prowler now has a driver's license Added new items:Machete (One-Handed bladed melee weapon)Added new animations and effects to the Prowler reflective of their afflictionChanges:Enemies now have a slightly reaction delay when peaking a corner with a gunUpdated gore impact soundsA kick can no longer be started unless a valid door can be hitChanged the Prowler's blood color to the correct colorFixesFixed rook gaining nuclear punches if you held down the punch button before grabbing an enemy from the groundFixed kicking doors through wallsPotential fix for UI blurring on certain resolutionsFixed sub-pixel blurring errors in UI layerFixed states not intended to persist across saves if the load happened before it was deletedFixed character icons now appearing on their respective buttons in the dinerFixed Prowler's tail not effecting their movement correctlyFixed Prowler's movement m…
- Beta 0.6.4 - 26 July 2025
Additions:New system for executions that allows different items to have custom execution animationsFireaxe, Shovel, and Sledgehammer now use a slightly slower execution that kills in one hitWrench, Crowbar, Knife, and Cleaver now use a slightly faster execution that kills in 3 hitsExecutions now slow the combo timer by 50% for a 5sThe combo flame now changes color depending on the rate it is depletingOverhauled the audio for gore impactsRook's hostage grab now grants the target 50% damage resistance, thus allowing hostages to take an extra hit before being droppedEnemies now react to being grabbed by Rook or when seeing an ally grabbed by RookAdded placeholder animations for Rook snapping the neck of a hostageChanges:\ Overhauled how guns evaluate if they are loaded, unloaded, or emptyCharacter states are now persistent across level transitionsEntering the outskirts area remove the "Wan…
- Beta 0.6.3 - 20 July 2025
AdditionsAdded an additional floor to High-RiseAdded a unique scoretype for kills by carChangesEnemies wielding one-handed weapons now wait a short delay before swinging once they enter attack rangeThis should give them the reaction time nerf that was also applied to two-handed meleeRook can now take enemies hostage if they are recovering from being knocked downThe sledgehammer can now hit multiple targetsRebalanced the fireaxeSwings are slower, recovery and charge-up are faster, slightly increased attack rangeBlunt melee weapons now recover from a swing faster if a target was hitFixesItems can no longer be marked as reserved by enemies and enemies should no longer softlock themselves by not being able to find an item because it has been reserved by a dead enemyFixed fists/claws using the wrenches impact sound effectsMelee attacks no longer play impact sounds if the target has I-framesF…
- Beta 0.6.2 - 19 July 2025
New Content/Features:Completely overhauled 'High-Rise'First-pass at remaking this level, new screens, better layouts, has yet to have a proper art passThe SCARRED can now be purchased from the trunk loadout screenAdded floor passthrough effectsNew systems for managing reactionary dialog from enemiesEnemies now have proper custom lines to reaction to playable characters with, and be a bit more creative with their linesChanges:Blunt weapons now visually stop swinging when they hit an enemy to better emphasize their single-target hits and feel snappier to useParticles now correctly enter their rest state to reduce gpu usage even when not renderedBlood now uses a sensible shader setup and no longer demands your gpu as sacrificeRook's hostage grab now only targets enemies that are knocked downAdjusted the animation curve of the Prowler's tail stab so that it feels snappier (while the full an…
- Patch 0.6.0 - 9 July 2025
Prowler ReworkThe Prowler now automatically enters executions after tacklingRewrote the Prowler's tail stab ability from scratch with various improvementsWhen performing the attack, the character will spin to give it more reachWhen a save is loaded the ability correctly removes attached enemiesReplaced the Prowler's default unarmed weapon with ClawsSimilar to the default fists, kills instead of knocking enemies down, you'll have to get creative to set up executions now.Lowered the amount of blood spray created when executing as the prowlerToo many overkill executions caused too much of a performance hit, this should help with thatAdjusted the physics construction of the Prowler's tail to avoid collision issuesFixes acceleration issues when diving over physics propsRook UpdatesAdded Rook's active ability: Hostage GrabPressing the ability button while near a standing enemy will grab them…
- Patch 0.5.0 - 12 June 2025
This patch is focused on addressing core combat mechanics and performance. Two-handed melee weapons provide better feedback as to when they are ready to swing, and have been adjusted to feel snappier in their swings. Learn the timings, crush your opponents. Guns have had several improvements, their contents are now saved between floors (you no longer have to rechamber a gun if you previously made sure it was loaded). Guns can no longer be stuck through walls and fired, instead characters will pull their weapons back when close to a wall and cannot shoot until space is made. This also varies based on gun length, so a hunting rifle is less suited to close-quarters levels when compared to say, a pistol. Plan accordingly.In longer levels, performance would often drop as more enemies are killed. It has been discovered that the blood that would splatter characters (decals, not the particles t…
- Hotfix 0.4.2 - 10 June 2025
This update contains Hotfix 0.4.1 alongside some additional fixes and is now available for the main branch. Additions:Added randomized weapon spawns This also allows for many more weapons to be accessible in the demo, technically adding 5+ new weapons (KSG, Sawn-Off Shotgun, P90, Garand, Auto-Pistol)Added more weapon spawns across all levelsAdded various new props across all levelsAdded some new handling systems to cars, making them easier to controlThe contracts menu will now auto scroll to the newest available contract when being openedAdded a discord server button to the main menuAdded some new loading screen tipsFixes:Fixed weapons not returning to their correctly held positions after resurrecting No more telekinesis. This also fixed an issue regarding being unable to kick doors, execute enemies from far away, etc. Abilities wouldn't be attached to their 'slot' correctly after resur…
- Demo Hotfix 0.4.1 - 9 June 2025
This hotfix fixes many major issues in the current public demo. Due to some technical issues, this build is not yet available on the main branch. You can access this version of the demo by changing your beta branch to 'prerelease' Additions:Added randomized weapon spawns This also allows for many more weapons to be accessible in the demo, technically adding 5+ new weapons (KSG, Sawn-Off Shotgun, P90, Garand, Auto-Pistol)Added more weapon spawns across all levelsAdded various new props across all levelsAdded some new handling systems to cars, making them easier to controlThe contracts menu will now auto scroll to the newest available contract when being openedFixes:Fixed weapons not returning to their correctly held positions after resurrecting No more telekinesis.Fixed high-score comparison always being visible, even if it was the first time a level was beatenFixed animated recoil of ha…
- Demo for RitualRX is now available! - 8 June 2025
RitualRX is a brutally violent, blisteringly fast, adrenaline-filled shooter set within a pastel paradise ruled by cults. Control excommunicated sinners as you shoot, slash, and slaughter your way through a city where ritual is prescribed and the only treatment administered is an overdose of lead. Play the free demo and get a taste of the action! Play The Demo If you're interested in the game's development, want behind the scenes content, or just want to report some bugs:Join The Discord
- A Demo Is Arriving For RitualRX! - 27 May 2025
A free demo for RitualRX will release June 8th!