- Patch Notes v1.4.19 - 10 August 2026
- Fixed a bug that caused weekly challenges to get stuck
- Hotfix v1.4.17 - 6 July 2026
Small hotfix to resolve Coin Flip having the incorrect chance to succeed
- Patch Notes v1.4.16 - 5 July 2026
Balance ChangesThe last content patch made the game significantly easier through access to more economy and CC options. Before making further changes to overall balance, this patch aims to reign in some of the mechanics that are outliers in terms of late-game power.GeneralCorruption explosion damage is now divided across all enemies hit instead of a flat amountRelicsLast Stand: Max Barrier +0 -> +2000Overcharge: Static +15% -> +10%UpgradesStatic Finesse: Static Damage +15% -> +25%Static Expertise: Static Damage +30% -> +50%Zone Finesse: Zone Damage + 15% -> +10%Zone Expertise: Zone Damage +30% -> +20%, Zone Weapon Size +25% -> +20%WeaponsChain Lightning: Static 8% -> 4%Piezostone: Static 5% -> 2%Storm Wraith: Static 15% -> 8%, Damage 240 -> 250Lightning Spire: 30% -> 25%, Damage 180 -> 200Lightning Storm: 60% -> 30%, Damage 400 -> 440Ice Barrage: Frost +12% -> +10%Ice Shards: Frost +15%…
- Patch Notes - v1.4.0 - 25 June 2026
Developer's Notes:1.4 introduces new relics and items that can be unlocked through achievements. The Codex can help you find out more details. Any items locked behind achievements you've already completed will automatically be available to you. More achievements and items will be added in future patches.This new set of items introduces some new one-off mechanics. You can expect UX improvements for feedback to help with clarity on these in the next patch.New ContentWeaponsCommonFlamestream: Single Target Hel Weapon with Burn damagePiezostone: Splash Stone Weapon with StaticChilling Touch: Bouncing Soul Weapon with FrostVoidburst: Splash Arcane Weapon with Corruption damageLegendaryThese new legendaries are designed to be a bit more situational and provide some new build paths.Combustor: Single Target Hel Weapon that deals damage equal to 300% of Burn on enemy, if enemy dies the damage ex…
- Weekly Challenge Hotfix - 8 June 2026
Quick hotfix for this week's Back to Basics challenge to remove any Relics that cannot benefit a basic weapon only build.
- Patch Notes v1.3.0 - 6 June 2026
This was part of a larger content patch I'm working on, but I decided to carve these changes off so that the time between patches isn't too long. As a sneak peek for next patch (not included in this one): there are 11 new relics and 12 new upgrades to look forward to, in addition to some more new weapons as well. New WeaponsThere are now basic tier weapons of every combination of damage type + attack type in the game now. This should help with the early game of achievement hunting.Hel Scattershot (Multistrike)Hel Glaive (Bounce)Hel Blast (Splash)Hel Lance (Wave)Hel Miasma (Zone)Stone Scattershot (Multistrike)Stone Glaive (Bounce)Stone Blast (Splash)Stone Lance (Wave)Stone Miasma (Zone)Soul Scattershot (Multistrike)Soul Glaive (Bounce)Soul Blast (Splash)Soul Lance (Wave)Soul Miasma (Zone)Arcane Scattershot (Multistrike)Arcane Glaive (Bounce)Arcane Blast (Splash)Arcane Lance (Wave)Arcane…
- Patch Notes v1.2.0 - 9 May 2026
New Feature: The CodexThe Codex has been added to the game! Available from the main menu or the pause menu, the Codex allows you to look through all items in the game for easier learning and reference. In it you can also find a breakdown of mechanics in the game and various tips for newer players.In addition, the Boss Damage leaderboards have been split per Gate. This means previous scores have been reset. Now you can flex your scores on Gate 9 without competing against players on Gate 1.UX ChangesCodex added to main menu and pause menuBoss Damage leaderboard is now split per GateJapanese localization improvementsBug FixesFixed bug that caused boss damage to carry over between runsFixed bug that could cause leaderboard fetches to fail when playing offlineFixed animation bug causing enemy attack animations to not play at correct speed when fast forward is activeFixed a case where leaderb…
- Regarding Meta Progression - 1 May 2026
First off, I want to thank everyone for your support with purchasing the game. It's been awesome seeing people already climbing the leaderboards and hearing about the fun builds you put together!I wanted to let you all know that I've been paying close attention to all of the reviews and feedback that has been shared. The common thread is the lack of meta progression, and understandably so. I apologize that this didn't meet expectations at launch.Now that the bugs that were reported during launch weekend have been fixed, my top priority is going to be adding more content and adding more meta progression functionality this month. Thank you for your patience. I'm excited to see Lichgate grow and get better with each update!-Daniel
- Patch Notes v1.1.0 - 1 May 2026
UX ChangesRun in Background option added to Gameplay Settings menuEnergy Transmutation relic is now mutually exclusive with Unstable Barrier, Rapid Barrier, and Last StandEnergy Transmutation and Blood Barrier descriptions expanded for clarityEnemy tooltip now shows damage and HPLeaderboard now shows what relics were used for a score (only works for entries from v1.0.11 or later)Leaderboard now supports viewing more than 100 entriesChanged icon for upgrade items to reduce confusion with stat gemsImproved legibility of item counts on inventory HUDSimplified Chrono Slam descriptionAdded support for Steam rich presenceScrolling game over screen and leaderboard menu when using controller now uses right thumbstickImproved localization passBalance ChangesGeneralGate 3: Starting gold 1200 -> 1500HelHel Curse: Damage 100 -> 140Imprisonment: Damage 100 -> 130Lightning Spire: Damage 160 -> 180Sto…
- Patch Notes v1.0.5 - 25 April 2026
UX ChangesReplaced icons for the following items:NecronomiconShatterSplash ExpertiseZone ExpertiseBurning TouchAdded missing localization for achievementsLeaderboard menu now refreshes more oftenBalance ChangesSplash Precision: Splash Size +0% -> +25%Bug FixesFixed tooltip scale setting to work on all tooltipsDeveloper note about the icon changesThrough the help of a player it was brought to my attention that some of the icons that I had licensed from a 3rd party were likely plagiarized. This was extremely disappointing to discover, and I've done an audit to identify any other icons that might also be problematic and have replaced them. In addition, I have reached out to the company responsible to try to remedy the situation. The icons are the only art assets that weren't custom made for the game due to budget constraints. If anyone identifies any other possible issues like this please…
- v1.0 is now live! - 24 April 2026
The game is now live!Try out the weekly challenge to see how far you get with only a single weapon, chase some achievements, and climb those leaderboards.Join us on Discord to get tips or share your craziest run.Thank you to everyone playing the game, your support is much appreciated!
- Patch Notes v0.0.913 - 22 April 2026
UX ChangesAdded link to Discord server on main menuBug FixesFixed missing instructions for unlocking starter relics
- Patch Notes v0.0.910 - 20 April 2026
Gameplay ChangesRemoved weapon limit in Standard modeDefault controller binding for fast forward moved to right bumperAll existing achievements now have a Gate 9 versionAdded achievements for clearing each GateBug FixesFixed controller compatibility on game mode menu for Weekly Challenge mode
- Patch Notes v0.0.904 - 17 April 2026
Gameplay ChangesStandard mode now has a limit of 8 unique weapons each runUX ImprovementsPacts can now be selected using shopping hotkeys (Q, W, E for selection and V for reroll)Moved attack type descriptions into SHIFT tooltips to make main item descriptions more conciseAdded shadow to revive icon to make it easier to seeIncreased final boss size and disabled boss health barImproved some tooltips for better comprehensionBalance ChangesGeneralEnemy damage per difficulty Gate 0% -> +1%XP bonus per difficulty Gate +25% -> +15%All stat gem bonuses per rank +5% -> +4%WeaponsFire Starter: Range Medium -> LongWither: Range Medium -> ShortChain Lightning: Static +5% -> +8%UpgradesBasic Armor: Flat damage reduction 3 -> 2Advanced Armor: Flat damage reduction 9 -> 6Perfected Fortifications: Damage per 1k HP +0.2% -> 0.1%Static Finesse: Static Damage +25% -> +15%Static Expertise: Static Damage +5…
- Patch Notes v0.0.850 - 21 March 2026
UX ImprovementsDemo now ends at end of round 40 after all enemies have been defeatedDemo main menu now shows what players can expect from the full versionImproved item synergy highlight to be more noticeableImproved fast forward visual indicationItem synergy highlight now shows when moving the cursor over Power pact itemsOn-screen button added for accessing Esc menuRound counter changed to show total number of roundsRelevant leaderboards now always show on game over screen regardless of new highscoreDifficulty level now shown in gameImproved button for continuing run in Hell Mode and added tooltip to provide contextEnvironment now visually changes in Hell ModeReplaced text with icons for health and barrier UI to prevent overlap with large numbersAdded camera transitions before and after runsDamage type "None" renamed to "Special"Balance ChangesGeneralReroll base cost reduced from 50 ->…
- Patch Notes v0.0.793 - 3 March 2026
Gameplay ChangesCan now purchase items and rerolls while the game is pausedBurn damage no longer removes frost stacksFrostfire Relic now does increased damage vs enemies with FrostShop reroll now has a very small cooldown (100ms) to prevent accidental double purchase with sensitive input devicesBug FixesFixed Ward relics to apply damage bonus to Thorns damageSettings menus should always start with the scrollbar at the top nowFixed incorrect Xbox controller glyph for B buttonBalance ChangesGeneralBasic Strike weapon attack cooldown 1.3s -> 1.2sRegen modifier after round 50 adjusted from (50% - 1% per round) to (100% - 2% per round)Stat Gem Bonus Thorns: +5% per rank -> +10% per rankDifficulty Six enemy CC resistance +25% -> +50%Difficulty levels now add an additional +2% enemy HP and damage per level in addition to existing effectsHel WeaponsPentagram: Damage 15 -> 8Fire Starter: Damage…
- Next Fest Developer Stream - 23 February 2026
Lichgate: Tower Survivor is participating in Next Fest from Feb 23 - Mar 2! Join us for a developer stream where I will do a few runs and give some pointers on best strategies for surviving the Lichgate!
- Patch Notes v0.0.773 - 16 February 2026
FeaturesUser settings are now synced via Steam CloudGame will now automatically pause if active controller is disconnected or Steam overlay is openedAdded controller input hints on Audio & Credits submenusBug FixesFixed calculation of unused gems, fixing an exploit that allowed duplicated stat gemsFixed controller support for Credits submenuFixed cursor not being hidden when launching game with a controller active
- Patch Notes v0.0.768 - 10 February 2026
FeaturesLast set Fast Forward state now persists across runs and play sessionsGame can now be played while offlineNew art for tutorial mentorBalanceThorns damage power-up reduced from 10% -> 5% per rankBug FixesFixed number abbreviations for 1.01m-1.09mFixed the shop to refocus upon continuing a run when playing with a controllerFixed the revive badge from incorrectly showing after forfeiting a run with Necronomicon and then selecting another starter relicRemoved irrelevant difficulty indicator on Boss Damage leaderboard on the game over screenLocalizationAdded missing translations for the tutorial across all languages
- Patch Notes v0.0.750 - 26 January 2026
FeaturesInspecting weapons now shows a preview of attack rangeAdded purchase protection to rerolls when round is about to end or just started to prevent accidentally wasting goldImproved tutorial to cover more topics and improved brevityNOTE: Returning players that have already completed the previous tutorials will see the new tutorials appear on the first run after patching.NOTE: Currently English only; translations for updated tutorial will be added in a later patch.Bug FixesFixed Chrono Slam visuals to align with the enemy being knocked backFixed bug that caused XP to be awarded twice when continuing past round 50LocalizationAdded missing translations for Simplified ChineseAchievements and Steam store page translated for French, Italian, German, Spanish, Chinese (Simplified), Japanese, Korean, Russian, and Portuguese (Brazilian)