SPSTEAMPULSELIVE ANALYTICS
Martial Law

Martial Law Steam news

DropDGames | May 26, 2015 | game

Released

0players observed · 24 September 2026 - 17:48:16 UTC

ActionAdventureIndieSimulationStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score29% positive

Martial Law news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score29% positive
  • Total reviews21
  • Release dateMay 26, 2015
  • DeveloperDropDGames
  • PublisherDropDGames

Genres: Action, Adventure, Indie, Simulation, Strategy

Company pages: Developer: DropDGamesPublisher: DropDGames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Martial Law Steam news

Martial Law news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Martial Law patch notes for 12/28/15 version 0.2 - 28 December 2015

    Update Notes Coming Soon.

  • Martial Law patch notes for 12/28/15 version 0.2 - 28 December 2015

    Update Notes Coming Soon.

  • Martial Law patch notes for 6/11/15 version 0.11 - 11 June 2015

    Version 0.11 Graphical changes Increased foliage density for greater realism in some areas Various graphical improvements and optimizations World and AI changes Wolves have been reintroduced into their natural habitat They are not on speaking terms with the AI soldiers Fixed some geometry preventing entrance to some structures Removed some invisible walls Began forming actual terrain and city mapping in SP map Levelled out some terrain in preparation for mapping in some roads and various structures throughout the single player map Mechanics changes Added full body awareness to the player Vehicle has been put back in game Vehicle now has camera control Backend changes Initial stages of crafting system now being prototyped Initial stages of building system now being prototyped Lots ’o’ optimizing happened Known Issues Some invisible walls escaped the purge AI still needs some major tweaks…

  • Martial Law patch notes for 6/11/15 version 0.11 - 11 June 2015

    Version 0.11 Graphical changes Increased foliage density for greater realism in some areas Various graphical improvements and optimizations World and AI changes Wolves have been reintroduced into their natural habitat They are not on speaking terms with the AI soldiers Fixed some geometry preventing entrance to some structures Removed some invisible walls Began forming actual terrain and city mapping in SP map Levelled out some terrain in preparation for mapping in some roads and various structures throughout the single player map Mechanics changes Added full body awareness to the player Vehicle has been put back in game Vehicle now has camera control Backend changes Initial stages of crafting system now being prototyped Initial stages of building system now being prototyped Lots ’o’ optimizing happened Known Issues Some invisible walls escaped the purge AI still needs some major tweaks…

  • Martial Law 5/30 Patch Release notes (v0.1a) - 30 May 2015

    Fully implemented changes: Fixed player health not displaying properly in multiplayer modes. Disabled fall damage on Arena multiplayer maps. Fixed animation glitch on Real Map players. Players in multiplayer matches should now start with their weapons loaded instead of having to immediately reload upon spawning. Fixed footstep sounds in arena map Fixed map icons to correctly depict map selected Disabled sway and bob in multiplayer Testing less aggressive bob in single player Players should now be able to drop items from inventory as intended. Tree meshes have been properly house trained and should now be exclusively outdoors. Streamlined animation on AI entities. Added dead body to AI entities. Changed hunger/thirst to digital readouts for the sake of clarity. Hunger and thirst rates have been slowed down drastically. You should now have enough time to actually discern why you are dying…

  • Martial Law 5/30 Patch Release notes (v0.1a) - 30 May 2015

    Fully implemented changes: Fixed player health not displaying properly in multiplayer modes. Disabled fall damage on Arena multiplayer maps. Fixed animation glitch on Real Map players. Players in multiplayer matches should now start with their weapons loaded instead of having to immediately reload upon spawning. Fixed footstep sounds in arena map Fixed map icons to correctly depict map selected Disabled sway and bob in multiplayer Testing less aggressive bob in single player Players should now be able to drop items from inventory as intended. Tree meshes have been properly house trained and should now be exclusively outdoors. Streamlined animation on AI entities. Added dead body to AI entities. Changed hunger/thirst to digital readouts for the sake of clarity. Hunger and thirst rates have been slowed down drastically. You should now have enough time to actually discern why you are dying…

Patch notes and updates

S.noRelease datePatch nameGID number
128 December 2015Martial Law patch notes for 12/28/15 version 0.24249665521681387521
228 December 2015Martial Law patch notes for 12/28/15 version 0.2341510664130966068
311 June 2015Martial Law patch notes for 6/11/15 version 0.11499118981896479489
411 June 2015Martial Law patch notes for 6/11/15 version 0.114249665521681387622
530 May 2015Martial Law 5/30 Patch Release notes (v0.1a)519383914581428391
630 May 2015Martial Law 5/30 Patch Release notes (v0.1a)4249665521681387727

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