SPSTEAMPULSELIVE ANALYTICS
Grabbus

Grabbus Steam metadata

Foxoplasm, LLC | Mar 24, 2025 | game

Released

0players observed · 4 October 2026 - 15:11:51 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Grabbus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews15
  • Release dateMar 24, 2025
  • DeveloperFoxoplasm, LLC
  • PublisherFoxoplasm, LLC

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Foxoplasm, LLCPublisher: Foxoplasm, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Grabbus Steam metadata

Grabbus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3516160/metadata
Steam Storehttps://store.steampowered.com/app/3516160/
Steam Communityhttps://steamcommunity.com/app/3516160
PCGamingWiki search
IGDB searchSearch IGDB for Grabbus

Reviews, pricing, and metadata

Review summary

Positive

80% positive, 12 positive, 3 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Full controller support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 March 2025

Latest Steam announcements

  • Grabbus v0.2.6 Released! - 27 May 2026

    Foxoplasm is proud to present the latest update to Grabbus!This update is overflowing with balance adjustments, fixes, and new features!Let us know how Grabbus feels to play with the following changes...Item Storage! This new menu, found alongside the Evolution Grid in the Status tab of the world map, is used to manage your collected items. You can sort, transfer, fuse, or trash from here!Quantagons, fusion sparks, and health orbs now all have new sprites with three tiers of value each. Loot drops will automatically divvy the larger currency rewards into these higher value denominations to make for less lag and more satisfaction!Fixed a bug in terrain collision physics that caused objects that collide with a corner at a certain angle to sort of.. "wrap" toward the corner and along the adjacent wall. This was due to momentum being improperly cancelled by the sides of an object that face…

  • New Details on Upcoming 'Grabbus' Update! - 2 April 2026

    We've been hard at work on the next update!These patch notes will be one of the larger ones seen since entering Steam Early Access...A summary of upcoming changes...-World Map 'Status' section: This will contain buttons that bring you to features like the Evolution Grid or Item Storage. In a future update, more detailed information relevant to your current play-through will also display here to the side of the buttons.-Item Storage Menu: The item storage menu is designed to be flexible, expandable, and easy-to-use. Designed with both Gamepad and KBM in mind! Simply press one button on a selected item to move or select it. Hold the same button down for a moment to trigger batch processes like recycling or fusion that allow you to select multiple items. A "tool belt" between the inventory and storage box contains the buttons for switching between transfer, fuse, and recycle modes. An addi…

  • Grabbus Update v0.2.5 - 9 January 2026

    We're proud to present the latest update to Grabbus! -The world map's visuals have been further enhanced with a lighting layer, several reworked tiles, and a complete set of foliage for each biome! -Fixed bad math in the loot power calculation, specifically related to base drop potency and first drop potency, both of which now work as intended. This should have significant effect on playability and the feeling of difficulty, so feedback on balance is appreciated! -The inventory now shows the projected potency of an item fusion, and also shows a warning symbol if one or both items are over containment! -Further optimized rotation of world map tiles using pre-calculated vectors -Further optimized data-fetching routines for world map tiles -Fixed a crash caused by an oversight in the game's database refresh script that was using the wrong type of clearing functions -Fixed a crash caused by…

  • Grabbus v0.2.4 - 27 August 2025

    Thank you for your patience!Foxoplasm is proud to present the World Map Overhaul in version 0.2.4!-New, larger tiles and decorations-16 new biomes with their own inter-blended generation rules-Animated water-Top-of-screen sky effect-New foliage-Improved performance-Rotation math somewhat de-janked-Auto-spinning attract mode activates when controls are untouched for a while-New translation-friendly tab buttons with cooler symbols and tooltips-Map can now be resized from the menu without restarting-Changes were made to gamepad detection to narrow the allowed devices (let us know if you have trouble connecting a gamepad)This one required quite a lot of artwork, which took a lot of time, so an additional artist has been tapped to help out from here!With the world map closer to its intended appearance, the next task will be to expand the building mechanics.A new internal document has been cr…

  • World Map Graphical Overhaul Progress - 27 July 2025

    Some graphics still need to be added or replaced, but the overhaul is going well! All 16 new biomes now have their terrain tiles done, and water animation is also getting tweaked.The shader previously used to recolor tiles between biomes has been removed, further increasing performance overhead, allowing the screen to be more easily filled with the new, larger tiles!Next, we'll be working on adding or updating sprites for buildings, vegetation, and other details.After all the new graphics are complete and checked-over, (and a quick playtest for balance adjustment is done), this update will be published.

  • Development Update - 26 April 2025

    To prepare for more building and exploration features, work has already begun on the overhaul of the world map screen in Grabbus! In Grabbus, the world is generated on-the-fly using procedural "cloudy" noise to determine the default appearance and height of a tile. The output of two of these layers of noise is used as a coordinate on a 2d graph of biomes that can be assigned to any given tile. These biomes relate to the terrain-generation rules and coloration of a tile. There are 9 "points" on the current biome graph that are blended between, so that transitions between biomes appear more gradual and smooth. The plan for this overhaul is: -Cut the usage of the expensive re-coloring shader, allowing for more performance headroom. -Go from 9 biomes to 16 -Give each biome its own set of ground tiles that are meant to look nice next to its neighboring biomes, making each area more distinct…

  • GRABBUS - Patch Notes v0.2.3 - 6 April 2025

    -Recipes involving containers fused with non-container items were pointing to the wrong code, resulting in the wrong potency values, these fusion recipes should now work as intended -Enemy and Treasure Orb spawn rate both slightly increased -Bonus fusion sparks awarded for completing a floor at full health has been reduced slightly, and will also trigger upon beating the final floor regardless of amount of health left, as opposed to dropping HP orbs which would be useless at that point. -The inventory can no longer be opened during a camera-move, and will automatically be closed if one is initiated -The strength of an enemy's weapon now contributes far less reward-value to their loot, and this reward value is also less effective at increasing rarity of enemy loot -When applying rarity to a newly-dropped weapon, any elixir infusions that are part of the internal rarity-granting process a…

  • GRABBUS - Patch Notes v0.2.2 - 3 April 2025

    Today's patch focuses on some of the smaller, quicker fixes that could be addressed. We are interested in seeing how this affects the feeling of balance! That sweet spot will take some adjustment to find, but hopefully, these changes can get us closer. -Screen shake can now be toggled on or off -The explosion elixir no longer affects environment tiles -The method used to generate random rolls to determine an "extra number" of times to drop items or trigger other effects has been adjusted -The potency-granting elixir gives less power to weapons fused with it, and now drains faster and less efficiently the higher its potency is -Dungeon size has been adjusted to start slightly larger, but scale a bit less with difficulty -Decay time of quantagon pickups has been extended -Items now take potency damage when striking anything after being thrown -Enemies now take more base damage when striki…

  • Roadmap! - 27 March 2025

    Immediate: -Feedback collection At this early stage, we'll be keeping a close eye on player feedback to identify and address bugs, balance issues, and other playability barriers. After we determine that enough has been done to make the baseline experience smoother, it will be time to begin adding new features and content variety. Near-Future: -World map visual overhaul At the moment, the world map is comprised of only a handful of shader-recolored tiles and some trees. Larger ground tiles with more variations will be used to fill the screen a bit more. The re-coloring shader is a bit slow, so this will be removed (using just normal pre-colored tiles) to help add performance overhead for other enhanced effects on the tiles or a larger map. New vegetation and decorations will be placed to better convey the "otherworldly" vibe. The background and edges of the map will also have a visual to…

  • First patch! - 25 March 2025

    -On gamepad, default input for SHIELD/THROW has now been correctly set to Left Trigger as intended -Enemy damage-receiving radius extended slightly, making them a bit easier to hit -In gamepad mode, the world map cursor now starts properly centered -Projectiles now have a slightly larger minimum visual scale -More reliable handling of looped noises -Tower dungeon size is now drastically reduced to start, scaling up with dungeon potency(difficulty) and floor count -Random roll for number of total floors in a tower has been reworked -Loot rolls from rainbow seeds have been given drastically reduced scaling from difficulty -Number of treasure orbs on a floor is now affected by a random roll, there will be generally fewer as a result of this and reduced dungeon size -World potency(difficulty) now reduces by only 5% (multiplicative) instead of 10% on defeat, and now increases by one percent…

Patch notes and updates

S.noRelease datePatch nameGID number
19 January 2026Grabbus Update v0.2.51821288646581694
26 April 2025GRABBUS - Patch Notes v0.2.31795917897432335
33 April 2025GRABBUS - Patch Notes v0.2.21795917897337073
425 March 2025First patch!1794830911042704

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3516160
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateMar 24, 2025
DeveloperFoxoplasm, LLC
PublisherFoxoplasm, LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent80%
Positive reviews12
Negative reviews3
Total reviews15
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3516160/

Short description

Grab, Throw, Build, Explore, Upgrade, Fuse, Shoot, and Loot in this surreal, high-energy adventure where breaking the limits and reaching further is encouraged!

About this game

[Grabbus contains NO genAI assets or code, and it is STAYING that way!!] Morris the rat, attached to a friendly parasite he names " Grabbus" , awakes in a place called "Skixx" full of other rats, creatures, and otherworldly physics... Grab, Throw, Build, Explore, Upgrade, Fuse, Shoot, and Loot in this surreal, high-energy adventure where breaking the limits and reaching further is encouraged! Here are some key features already present in Grabbus : Your Own Endless World : The turn-based world map is generated uniquely for each save file, and allows for exploring in all directions, as well as building useful structures. This is where one will find activities or locations to visit. Grab and Battle in Random Towers : Grabbus contains a tile-based area generator that can produce a surprising variety of terrain shapes, while keeping the stage traversable, with treasure and enemies evenly placed. Explore these areas as Morris and Grabbus. Morris uses his legs to move, while Grabbus takes care of the rest! Grabbus can grab onto and pull at objects and enemies, as well as activate context-sensitive actions with them! Most importantly, Grabbus can use consumable items or siphon the potency of weapons to form energy bullets of varying patterns and traits. And of course, Grabbus can form a bubble shield around Morris to not only block damage, but reflect projectiles! Upgrade Forever : The "Evolution Grid" gives players the ability to spend in-game currency on an ever-expanding matrix of 18 different upgrade nodes and tiles ! The grid can be regenerated at the cost of a percentage of node points. However, those lost points are invested into upgrades to the evolution grid itself! Fuse Loot and Weapons : Find helpful items of varying potency levels as you defeat enemies and clear tower floors! Grabbus can take two compatible items and mix them to get a more desirable result and save some inventory space. Experiment with all sorts of combinations! Increasing Challenge and Rewards : As Morris and Grabbus clear tower floors, " world potency " slowly increases at a small, fixed amount. But, if Morris perishes, not only does he drop all held items, but the world potency…

Supported languages

English * , Spanish - Spain * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Grabbus's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grabbus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grabbus at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$6.99$6.99No discountSteam Store

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