- Unknown at This Address Reveal (and a 25% Discount Celebration!) - 24 August 2026
Hey everyone,We’re excited to present our horror game Unknown at This Address today, and to celebrate that, we’re discounting Sydless by 25% for two weeks!📫 What is Unknown at This Address?A horror game set in a small 1970s Normandy village. You play a local kid delivering the morning mail by bike after all communications went dark.🚲 What can you expect?Cool bikeScary monsterEerie small-town atmosphereNeighbors that may know more about the blackoutNoise management mechanicUnique control scheme built for horrorFocused single-player experience🎥 Reveal trailer!You can watch our reveal trailer 👉 here! 👈We have some cool things lined up in the coming weeks, make sure to wishlist Unknown at This Address so you don’t miss out on anything!
- 🥎 SYDLESS IS OUT NOW 🍔 - 27 May 2026
IT’S TIME TO PUNCH IN AT RANDY’S BURGER BECAUSE SYDLESS IS OUT NOW! 🥎 To celebrate the release, here’s a quote from Opia Games’ co-founder Baptiste Lonqueu: "I think we balled.” (Yes, he really said that.)And in case you missed it, you can watch our launch trailer here:Make sure to grab a copy of the game for just US$9.89 before the discount runs out!We can’t thank everyone enough for your support throughout this journey and we hope you enjoy the game 🫶
- 📆 ONE WEEK TO RELEASE + ACHIEVEMENT LIST 🏆 - 21 May 2026
It’s only one week until Randy’s grand opening: you’ll start your shift on May 27 at 8 AM PST / 5 PM CEST, so here’s everything you need to know before you punch in!💵 PRICE: The game will cost just US$10.99.🏷️ LAUNCH DISCOUNT: We will have a -10% launch discount for the first two weeks, meaning that the game will be under US$10 until June 10th!⏱️ GAME LENGTH: You can expect around 4 hours of main gameplay, with unlimited replayability to better your score on each level!🎮 CONTROLLER SUPPORT: The game will have full controller support. And we’ll also have the following achievements at launch:AchievementHow to Earn ItMirror MirrorDeflect an enemy projectileIn ExtremisPunch the ball 0.5 seconds or less before it detonatesSniperPerform a glory kill from 10 meters or moreStyle PunchPerform a glory kill while airborneDrive-ByPerform a glory kill after a dashBacklashPerform a glory kill afte…
- 🥎 SYDLESS IS COMING MAY 27 🍔 - 24 April 2026
EVERYONE!We are super excited to say that... SYDLESS IS RELEASING ON MAY 27! And it comes with a super sick hand-animated release date trailer, watch it here:Until then, a massive THANK YOU to all those who wishlist and follow us on our socials 🫶
- We Are Coming to Games Made in France 2026! - 15 April 2026
Hello everyone!We are super excited to announce that we will be part of the upcoming Games Made in France 2026 showcase with a big announcement and a very cool surprise (!!!)The online event will last from Friday, April 24 to Sunday, April 26, so tune in to MisterMV’s Twitch channel () on the first day starting at 6pm (CEST) and look out for Sydless.But the best part comes on Saturday: two of us will be present IN REAL LIFE for an exclusive conversation with the hosts! This will take place on Saturday, April 25 at 11:15pm (CEST).Thrilled for you to see what we’ve been up to these last few months, and we hope to see you then and there!TikTokTwitter / XInstagramDiscordAnd if you made it this far, here's a small glimpse:
- Announcing our Competition’s Winners - 4 March 2026
Hi everyone! With Steam Next Fest now over and our speedrunning competition closed, we are happy to announce our 4 winners who not only crushed every expectation we had time-wise, but who also came up with different techs to do so! 🥇 Vanish🥈 Kerem🥉 Element_Foxx🥉 KirosWe also wanted to thank everyone who participated in the competition or simply played our demo during the event! We’re super grateful to all of you who took a chance in trying such a weird game 🫶 Finally, we’re thrilled to say that our demo will remain on the page indefinitely, so to all those who still haven’t tried it: now’s the time! Thanks again, and keep an eye out, because we have a few things coming up 👀 TikTokTwitter / XInstagramDiscord
- 🏆 PRESENTING “SPEED NEXT FEST” 🏆 - 20 February 2026
’supWe recently announced everything that was new in our demo, and we mentioned a competition that we will be hosting during Steam Next Fest. So here’s everything you need to know about it, starting with the cashprize breakdown!🕰️ EVENT DURATION:The competition will run during Steam Next February 2026.The run submission form (below) will open on February 23 at 10AM (PST) and close on March 2 at 10AM (PST).🔞 ELIGIBILITY:You MUST be 18+ to participate.You MUST have a valid Steam account and have added Sydless to your wishlist.You MUST perform your run using the demo build on our Steam page.🥳 HOW TO PARTICIPATE:Perform a run of at least one of the Level 1, 2, 3, or 4 in one go, on NORMAL difficulty.Make sure to RECORD your run in one continuous take, from difficulty selection to level completion – we need this footage to suss out cheaters.Record each level you run individually .Fill out…
- 🥎 OUR DEMO’S BEEN UPDATED 🍔 - 16 February 2026
heloThis is a big milestone for us… our game is coming to Steam Next Fest with an updated demo!!! Here’s everything that's new (and a little surprise at the end):🏆 LEADERBOARDWe are adding a leaderboard. (And it’s linked to the surprise)🧩 LORE ADDITIONWe added new narrative scenes and rooms! Talk to NPCs to uncover more about the strange event unfolding at Randy’s …🍔 MMMMMMH BORGOR…….We added burgers that spawn in rooms! Grabbing them boosts your combo. Now you’ll finally get to the S-Rank.⚔️ MORE ENEMIESWe added more enemies in each rooms and reduced their HP, so it gets more chaotic. 💥 LESS PUNITIVE DAMAGESTaking damage no longer wipes your combo, but now cuts it in half. 🔁 CHECKPOINTS ADJUSTMENTRespawning in the lobby now takes you back to the room where you died.~and for the final reveal…⏱️ANNONCING OUR SPEEDRUNNING COMPETITION🏆We will be hosting a speedrunning competition dur…
- Something’s Cooking at Randy’s - 5 February 2026
Welcome to this week’s post!This time, it’ll be a short one – we’re very busy in the kitchen.In the last few weeks, we have been working on something behind the counter. At this point, we’re dressing the plate that’ll be served very soon.*What is this guy on about?* I hear you think.All will be revealed next week! There is a hint in this blog post, so knock yourself out looking for it.See you soon!
- Overthinking The Simple - 29 January 2026
What’s good everyone!In “On Writing”, Stephen King wrote that “If \ is there and if you notice it, I think you should bring it out as well as you can, polishing it until it shines, and then cutting it the way a jeweler would cut a precious or semiprecious stone.” And that’s just what we set out to do.Sydless isn’t a story-heavy game in the traditional sense: there are no long cutscenes no moments where it “makes sense”. When the anomaly hits, it doesn’t feel like a big cinematic turning point. Rather, its just an “everything is still getting worse” moment – the shift already sucks, remember?As we had mentioned in another post, the lore and gameplay echo each other. Sydless is a game about being anxious, feeling stressed, and we wanted that to be reflected in different aspects of the game.First, the ball. We didn’t only choose it because it’s quirky or different from traditional movement…
- Lore, Lore, Lore - 22 January 2026
What’s up all!In the last blog post, we presented the game’s Art Direction. This time, we wanted to give more context on the world the game takes place in.Sydless, is set in Randy’s Burgers, a very ordinary 90s Californian suburban fast-food chain: checkered floors, plastic seats, lots of silly branded stuff – the kind of place that feels familiar and repetitive if you’re familiar with the dragon-shirts-and-low-jeans aesthetic. We briefly explained in a previous Steam post why we chose this as the main setting – if you’re interested in our thought process, you should check that out!Once we had laid that out, the core idea was simple: what happens when that familiar space breaks?You play as Diego; an employee stuck on a shift that is already going poorly as customers are being customers and his boss is being a boss. At some point, Diego tries to catch a break in the staff room, prompting…
- Why Does the Game Look Like … This? - 15 January 2026
Hello everyone – and welcome to this week’s Steam post!A few weeks ago, PirateSoftware played our game on stream (full video here) and, at some point, said that “this is probably \ one of the most interesting directions I’ve seen of a shooter game”. So today, we’ll be talking a little more about just that!From the very beginning, we were drawn to strange, unsettling universes where things don’t fully explain themselves – SCP, backrooms, this kind of stuff. Spaces that feel familiar at first glance, but wrong once you spend a little more time in them.Visually, we wanted that anomaly to feel invasive, not just something you observe, but something that spreads. As you progress, spaces become more labyrinthic and rooms repeat, stretch – the environment starts to push back. The goal isn’t to confuse for the sake of confusion, but to make the player feel a growing loss of control and certaint…
- How Sydless Came To Be - 8 January 2026
Hello everyone!As the year starts and the development progresses, we wanted to take a moment to talk about why Sydless exists, and what we are building beyond the surface-level chaos.Right from the start, the goal wasn’t to make another traditional shooter. We were more interested in making players feel something. That little something is pressure. This also ties in neatly with the lore of the game (but more on that another time!). Anyhow, we wanted to make sure that standing still never felt like the right answer, both in terms of what you need to do, and what you want to do.That’s why movement is at the core of everything in Sydless. Sliding, jumping, bouncing off walls – all of it feeds momentum, which the game rewards through its combo system. In short, combat and movement aren’t separate: they’re deeply interwoven with one another.When thinking about weaponry, we wanted to go beyon…
- Sydles Demo Update - 17 October 2025
Phew ! The last few days have been intense since the demo’s release! We’re really thrilled to see how much you’re enjoying the game. It’s been such a pleasure watching your playtest sessions during events, chatting with you, and reading all your feedback.Overall, things are going great!Many players were missing the PC (Menu), even though it’s essential for selecting levels or changing difficulty. We’ve made it more accessible and intuitive to use.Another important point: some checkpoints were respawning players right in front of already cleared rooms, which could be frustrating, especially early in the game. That’s now fixed.We also took the opportunity to polish several animations and make Diego even more fun to play!We did notice a few issues with the tutorial, so we’ve reworked it to make it clearer and smoother.Dash tutorial updated Third tutorial room reworked to make the buttons m…
- Your only weapon is a deadly bouncing ball in Sydless - check out the demo - 24 September 2025
A first-person baller? Sydless has a fun idea with you repeatedly punching a deadly bouncing ball around rooms to take down enemies. Read the full article here: https://www.gamingonlinux.com/2025/09/your-only-weapon-is-a-deadly-bouncing-ball-in-sydless-check-out-the-demo/