SPSTEAMPULSELIVE ANALYTICS
Mycelium: The Silent Contract

Mycelium: The Silent Contract Steam news

Po Kolu | Apr 27, 2026 | game

Released

3players observed · 22 September 2026 - 01:12:53 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed players3 · 22 September 2026 - 01:12:53 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

Mycelium: The Silent Contract news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 22 September 2026 - 01:12:53 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews60
  • Release dateApr 27, 2026
  • DeveloperPo Kolu
  • PublisherProteus Interactive

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: Po KoluPublisher: Proteus Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mycelium: The Silent Contract Steam news

Mycelium: The Silent Contract news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v. 0.60.07 - 31 August 2026

    Changes: - Locations spawn chances are back to intended - Also made some changes to the algorithm so you should get a tiny bit more locations per mission - Fixed being unable to claim a room if your save file is broken for whatever reason - Fixed visual bug with compass icon on the safe in the lobby

  • v. 0.60.06 - 23 August 2026

    With this small update, the new location will be even more useful. Have fun! Changes: - Decreased the chances of Eggs to spawn - Fixed 'new outfit' message every time you kill a shroomster after getting the achievement - Fixed 'you already have this outfit' message every time you get praised by the Manager

  • v. 0.60.05 - 22 August 2026

    Thanks to your feedback, I made some changes to the new location, so that it would be more intuitive and visually correct. I also fixed some bugs. Other changes: - Increased Shroomster hitbox - Fixed microphone button hint Have fun!

  • v. 0.60.04 - 20 August 2026

    Since the new location isn't guaranteed to spawn, I've decided to increase its spawn chance for a limited period of time (1 week) for returning players to find it faster.Changes:Increased new location spawn chance to 99%Fixed failed missions caused by failed map generationFixed the easter egg you probably haven't found anywayThank you for your bug reports and feedback!

  • Early Access Update #3 - New Location and fixes + Ukrainian Games Festival - 19 August 2026

    Hey everyone,Lex hereI am happy to announce that part one of the big content update planned for August is now live! A new big location with its secrets is waiting for you somewhere in the forest, so be ready to use your wits to uncover its mysteries.Besides that, I’m really proud that Mycelium: The Silent Contract is a part of Ukrainian Games Festival here on Steam - the biggest event that celebrates Ukrainian games and developers. Our country is going through hard times but thanks to these events our game industry lives.Please show your support to my fellow game developers, check out the announcements, trailers and special limited-time offers available at the festival!Meanwhile, Mycelium also offers you a special discount - 20% off the price until the end of the event.Thank you everyone for your support and feedback. I hope you’ll enjoy this update. Much more to come in the next few mo…

  • v. 0.59.01 - 3 August 2026

    Changes: - Fixed cactus counting as friendly damage dealt - Fixed objective buttons working for clients - Fixed buttons appearing on mission screen for clients - Fixed invitation window bug that would appear if you played with controller

  • Early Access Update #2 - Controller Support and Reworks - 31 July 2026

    Hey everyone,Lex here I’m glad to announce that the long-awaited by many full controller support update is live now! If you’re a mouse & keyboard hater, and you have been waiting for this since the early access release, this is your chance to finally try out Mycelium with your favorite controller. Aside from that, this big update also features some player progression reworks, balance changes, 3 new achievements, lore additions, cosmetics, and of course bug fixes. The player progression changes you’ll see in this update are just the beginning of what I’ve planned. In further updates, aside from new content, you will see more reworks such as player levels, tokens, and prestige system, so stay tuned for those as well. Thanks to your immense support and feedback, Mycelium is getting better with every update. I am really grateful to have such a positive community that dares go to the dark fo…

  • v. 0.57.07 - 19 June 2026

    Changes:Added a new pinFixed the issue that caused players to not load into the lobby after long missionsFixed some localizations

  • Early Access Major Update #1 - New creature, more lore, new locations, and more! - 15 June 2026

    Contractors!Time flies and we're almost month and a half into Early Access with Mycelium: Silent Contract. We're happy to see you enjoy the game, and more players are discovering it daily. That means more and more expeditions are being launched into the forest, and some of you may think you already know what to expect when you're there. Guess again.The first content update - as per our Early Access roadmap we've shared on the game's store page - brings about new mysteries to explore, valuables to loot, freshly-hatched monsters to fight or avoid, and more lore to uncover. To celebrate the occasion Mycelium: The Silent Contract is available with 20% discount now, throughout the Steam Summer Sale. We also have some great news for Italian players! The game is now available in your language. Please let us know in our Discord server if you notice any bugs in this beta translation.The full (le…

  • New Creature Update (BETA branch) - v. 0.55.03 - 23 May 2026

    IMPORTANT: This update is only available on the openbeta branch of the game. If you want to play it, you need to switch the version in game properties in your Steam Library! If you play in co-op, make sure all players have the same version, or your mission won't start.UPDATE 0.55.03 (beta):NEW Added a new creatureAdded new valuable itemsTwo new pins CHANGES Removed gun from valuables listReworked stamina (you can now use knife and jump even with minimum stamina)Scanner now scans items consistently (on shelves etc)Scanner will stay on if you switch between items and then back to scanner or if you drop and pick it upRadar will stay on if you switch between items and then back to radar or if you drop and pick it upFlare guns should be more consistent in setting targets on fireBzulkers now switch targets instantly if attackedChanged entry 1 and 2 for Shroomsters in CodexYou now get the firs…

  • v. 0.54.15 - 7 May 2026

    Changelog: - Fixed that you sometimes couldn't pick up dropped equipment

  • v. 0.54.14 - 6 May 2026

    Changelog: - Clients can now also buy equipment in the Terminal - Improved Flare gun precision - Balanced bzulkers a tiny bit - Fixed players volume reset in between rounds Known issues: - Crates in the lobby are sometimes invisible for clients (shows them weird black screen when they step into it) - Some players may experience weird highlights across the map

  • More Languages & Fixes - 2 May 2026

    Hey Contractors,I just uploaded a new update, hope it'll make your life in the Forest easier, especially for those who'd love to play Mycelium in their native languages.The new localizations are still in beta which means I'd greatly appreciate your feedback on Discord.Changelog (v. 0.54.09):German localization (beta)French localization (beta)Spanish localization (beta)Flare radius of Flare Gun was slightly increased. Still working on making it even more reliable.Changed some algorithms of enemy spawnAdjusted Wendigo behaviour so that it should get stuck less frequentlyMycelium Tree now has a greater chance to appear on longer missionsVoice chat issues should be less frequent for players with bad connectionSwitch view is now disabled in the forest (it's too dark anyway)Fixed endless wendigo heartbeatsBurning shroomsters should not insta kill you anymoreFixed some annoying Terminal hints…

  • Mycelium: The Silent Contract is now available in Early Access - 27 April 2026

    Contractors!The day we've been anticipating has finally come. Your existence - as you knew it - is forfeit, and it's time to honor the contract you've signed with the mysterious Mycelium corporation, who offered you a life wealth, fame, and prosperity in exchange for... services, after it ends. You did read the fine print, now didn't you? It would be a mistake not to.Get ready to be transported into the depths of a liminal forest - alone or in a group of up to four. You will explore the procedurally-generated simulation one mission after another, you will gather the coveted mycelium, you will encounter entities and anomalies, and then - when you reach your quota, you will extract. Sound simple enough? Watch out - don't get cocky. The forest is waiting to collect its due, and there is something even more sinister waiting in the shadows. A mystery that you'll need to unfold layer by layer…

  • Mycelium: The Silent Contract goes into Early Access on Monday, April 27th 2026! - 9 April 2026

    Contractors!This is an announcement I've been dying to make. Mycelium: The Silent Contract has an Early Access release date. You'll be able to sign your contracts and head into the forest on April 27th, 2026. Following a rigorous round of playtests (thank you for the generous feedback to all of you, who have participated!) and polishing I feel the game is ready to be pushed out of the nest and soar through the stormy night sky. Early Access is an important step for Mycelium, as it will allow to get some real Steam visibility and get more people to play, which in turn will allow me to make the forest even more deadly experience even more enjoyable and start adding more content.If you haven't yet - please wishlist the game using this handy widget: That's the announcement for today, but come by often, as there will be more news coming your way soon! Keep safe, Contractors.Have fun, take ca…

  • ATTENTION, final days of the playtest! - 20 February 2026

    Hey, Contractors,Lex here.If you've been putting off venturing into the forest this is your last and final call to do so. I've been tracking the progress of the currently ongoing playtest and I have to tell you it fills my cold, black, little heart with pride to see over 600 people taking on the challenge and taking the Mycelium playtest for a spin. Not only that! I'm very grateful to over 50 of you who took their time and gave me their thoughts on the game.You've been asking how much longer the playtest will remain accessible. Seeing that the train isn't stopping and new people are joining in, I decided to do one last hurrah and keep the thing up for one more weekend. However, come Sunday, February 22nd, around 3pm PST I'm pulling the plug.Before I go. While I like to keep things a bit mysterious, there's one stat in particular I'm too proud not to share with the class. That is: over 6…

  • DARE to enter Mycelium: The Silent Contract beta playtest! - 3 February 2026

    Hey, Contractors,Lex here.I’ve been hunkered down in the dev-den for what feels like an eternity, but the spores are finally spreading. I'm beyond stoked to announce that Mycelium: The Silent Contract is officially opening its doors—well, its root systems—for our first major Beta Playtest.The Playtest is now LIVE! Everyone asking to join will be granted instant access and up to 3 friend invites. Just press the "Join the Playtest" button right under the trailer on the game's Steam page. (If you haven't yet - make sure you wishlist the game while you're there - the buttons are right next to each other. Convenient!) A beta what, now?Wait, what’s actually in this Beta? How is it different from the demo? I'm tossing you into a chunky slice of the early game. Expect some heavy lifting on the atmosphere, a few "did I just see that?" moments, and the core mechanics of the contract itself. It’s…

  • Major DEMO Update - 23 December 2025

    Hey, Contractors, Lex here.It’s been a hot minute since the last proper update, but I’ve finally finished gutting and rebuilding huge parts of the demo. Being a solo dev means some days I’m a coder, other days I’m a lighting artist, and most days I’m just confused by my own math.Anyway, v 0.47.01 is live. Here is the breakdown of what's actually changed.The "New" Demo ExperienceI already gave you some details on the reasoning behind why I want to change the demo. I realized the old tutorial was—to put it mildly—a bit of a drag. So, I scrapped it. It’s gone. In its place, I’ve added Mission 0. It’s a dedicated training mission that feels like part of the world rather than a pop-up checklist.While I was at it, I also:Nuked the Intro: You can jump straight into multiplayer now. No more waiting around.Simplified Saves: I removed the multiple save slots. You get one slot now, and if you want…

  • State of Things - 18 November 2025

    Hey, contractors,Lex here.It's been a while since I made a meaningful post, so I guess it's time to keep y'all updated on Mycelium's current state.Based on your feedback and impressions on the demo, I'm postponing new stuff and instead am fixing the problems and improving/reworking the existing features to make them better and clearer by the time of Early Access release.Here is a small sneak peek on what I'm doing:Tutorial removed. Erased. Annihilated. Non-existent. Instead, I'm making a Mission 0 for new players to learn things. Hilarious, isn't it?Terminal reworked. No more confusing arrows that were the reason you couldn't find the map. The new interface will confuse you even more!Lighting reworked in the lobby. Still working on that but I swear - if you keep setting your brightness to 3.2, I'm going to remove that setting from game. Unless it's a joke. However, this rework should fi…

  • What goes next? - 23 October 2025

    Hey, contractors,Lex hereSteam Next Fest is over, I had a couple days to catch my breath, but now it's time to share my plans for Mycelium.First of all, thank you all for trying out the demo! Your feedback, streams, videos, emails, and bug reports have been extremely helpful. I made numerous mistakes, and with your help I saw them.The demo, despite the fact I don't really like it as a demo, will stay on Steam until further notice and until I make a new one just before the release of the game to Early Access.The game is still scheduled to be released for early access in January. However, there might be delays, that's why I'm not ready to give you a specific date just now. I guess, it'll become clearer in December. Anyway, I'll keep you updated.Meanwhile, I'll concentrate on work. And if you have any comments and feedback, don't hesitate to click that Discord button somewhere below this t…

Patch notes and updates

S.noRelease datePatch nameGID number
131 August 2026v. 0.60.071842212951309924
223 August 2026v. 0.60.061841579228673723
322 August 2026v. 0.60.051841579228671667
420 August 2026v. 0.60.041841579228665841
53 August 2026v. 0.59.011839676055894874
619 June 2026v. 0.57.071835871199308372
723 May 2026New Creature Update (BETA branch) - v. 0.55.031833334318574036
87 May 2026v. 0.54.151832065502811666
96 May 2026v. 0.54.141832065502808736
1019 October 2025Demo Patch 0.43.07.2d1813674389032431
1116 October 2025Demo Patch 0.43.07.1d1813674388948765
1215 October 2025Demo Patch 0.43.06.1d1813674388910128
136 October 2025Demo Patch 0.43.05.11d1811772772612973
143 October 2025Demo Patch 0.43.05.8d1811772772519632
152 October 2025Demo Patch 0.43.05.7d1811772772488707
162 October 2025Demo Hotfix 0.43.05.6d1811772772477825

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.