SPSTEAMPULSELIVE ANALYTICS
Conflict of Interest

Conflict of Interest Steam metadata

Vegas Interactive | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieSimulation

  • Steam app typegame
  • Steam App ID3612950
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperVegas Interactive

Conflict of Interest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3612950
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperVegas Interactive
  • PublisherVegas Interactive
  • Parent gameNot available

Genres: Action, Indie, Simulation

Company pages: Developer: Vegas InteractivePublisher: Vegas Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Conflict of Interest Steam metadata

Conflict of Interest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3612950/metadata
Steam Communityhttps://steamcommunity.com/app/3612950
PCGamingWiki search
IGDB searchSearch IGDB for Conflict of Interest

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog 56: Showoffing - 31 August 2026

    As promised, the visuals for the game have undergone a complete makeover. Everything is brighter, more detailed, and fits the style that I’ve wanted the game to have. With hundreds(!) of new tiles and more variations for props and other objects, it feels like a completely different game than before.Along with the visual upgrade, there’s been tons of improvements in terms of guard behavior and fixing bugs. Almost everything has undergone a complete rewrite to make things easier to build on in the future.The main menu/pause screen has also been rewritten from scratch, along with several changes to saving and loading; saves can also be renamed in the main menu to help keep track of them.This has obviously been a very large undertaking and there’s still a long way to go, but progress is still being made, little by little each day.

  • Devlog 55: Remodeling - 6 July 2026

    Work on the new guard state machines is now mostly done, so now I’ve moved onto making some necessary changes in other levels to make sure everything is compatible. Since the guard redo took so long, a lot of other fixes are going to be patchwork at this point with the bare minimum done to ensure everything works fairly well together, as I’ve been working on the same levels with little new content and it’s greatly affecting my motivation to get everything done. However, once most of those fixes are in place a new update to the demo can be pushed out and work can resume on other parts of the game. Most of it has already been planned out, and with the new fixes and systems in place iterating on it should go much faster.In other news, I’ve hired an artist to completely redo most of the existing tile and sprite art. I’m not quite ready to show it yet, but it’s going to be a massive improvem…

  • Devlog 54: Returning - 30 May 2026

    I missed making a post last month and almost missed it again this month only because I've been spending all of my time rebuilding the core mechanics of the game. The good news is that it's almost done, and an update should be available within the next couple of months. Most of these changes are for light detection and guard behavior, as well as countless backend changes to make things run smoother and easier for me to build on in the future. There have also been some changes to the Trainyard level to make it somewhat easier to navigate as well as a checkpoint system.Additionally, I'm in the process of getting help from other artists to assist with a complete makeover of the game's visuals in the style I've been looking for.That's going to be the whole post since I have lots of work to get back to, but in short:The game is still being worked onProgress is being madeThere is no set releas…

  • Devlog 53: Explaining - 8 March 2026

    In this post I thought I’d do a little explaining for how I’ve been changing guard and player behavior to use state machines to be more robust, in case any other developers may be reading this and encounter similar issues. Essentially, it makes heavy usage of enums and Godot’s signal system.EnumsFirst, Guard is declared as a class at the start of the script so its enums can be accessed from any other scene/script.extends CharacterBody2D class_name GuardGuard enums are split into three types: BASE_STATE, WEAPON_STATE, and INTERACT_STATE.enum BASE_STATE { DAY_IDLE, DAY_WALK, IDLE, SITTING, SOUND_ALERTED, GO_TO_SOUND, ... }Base state is what the guard is currently doing right now. This could be walking, idle, searching, etc. Since this is a state machine, it can only be in one base state at a time. This gets rid of the problem of creating giant if/else statements with dozens of bools to de…

  • Devlog 52: Stating - 10 February 2026

    The past month and a half has been spent solely on implementing state machines for the player and guard. This is unfortunately somthing I should’ve spent more time reading up on when I first started this game, as going back to implement it everywhere has been a major pain. It also means that just about every other system in the game is going to be affected by this, so this will most likely be a gradual implementation spread out over the course of several new demo releases. However, this has also been a good learning experience for Git and understanding how different branches should be structured (separate branches for release, development, feature and hotfix).I’ve been quiet for longer than usual since this is taking up a lot of my time and I’ve really had to maintain my focus because of how many different systems this is affecting and how they’re all tied together.With that being said,…

  • Devlog 51: Refactoring - 20 December 2025

    Previous devlogs can be viewed on https://blog.vegint.com/The demo has now been out for almost two weeks, and I’d like to thank each of you that have played the demo, provided reviews and feedback, and helped me get this project into a playable state.With that being said, the state the demo was launched in was not as thoroughly tested as it should’ve been, and I unfortunately had to watch several game-breaking bugs and crashes take place while watching others play it well after release. Most of the worst bugs have now been fixed, but some of the larger ones will take time and are symptoms of very poorly written code.To put it bluntly, it’s bad. Really bad. Since this is my first project, there are a lot of things that I’ve learned about Godot over the course of development for how things should be structured, but I’ve put most of them off and just kept piling up tech debt to get the dem…

  • Conflict of Interest v0.2.6a DEMO Update - 11 December 2025

    Removed shared file in VideoManFixed issue related to loading cameras placed on small surfacesFixed player being given extra floppy disk in HotelFixed guards that quit or were killed appearing on later nights

  • Conflict of Interest DEMO v0.2.5a Update - 11 December 2025

    Fixed Jamie's desk blocking camera detectionFixed "Talk with Tiffany" task not being marked as complete in PDAFixed being unable to place multiple cameras

  • Conflict of Interest DEMO v0.2.4a Update - 11 December 2025

    Timer for day 1 now runs slower until player changes speed after completing all tasksReduced Derek PC volumeMoved camera pan to corner office during Kurt conversationFixed floppy disk icon stretchingFixed GunMan being enabled after completing night missionsFixed resolution and display mode dropdowns not showing current resolution and display modesFixed issue where cameras could be installed on top of each otherFixed issue related to talking with Ross and hired guard on day 2Fixed erratic behavior on server room door and card readerFixed being unable to copy files shared in VideoMan to floppy disks that already have filesFixed space warning in FileMan extending below windowFixed guards and NPCs getting stuck on doorsFixed game freezing when inserting/removing keycard from computer

  • Conflict of Interest DEMO v0.2.3a Release - 10 December 2025

    Fixed game freezing when inserting/removing keycard from computer

  • Conflict of Interest DEMO v0.2.2a Update - 10 December 2025

    Fixed NPCs trying to go through closet during the dayReduced TradeMan buy/sell jingle volumeReduced hire jingle volumeReduced drama hit volumeReduced guard noisesReduced heartbeat noiseFixed "Get the guard's keycard" task not being marked as complete in PDAFixed "Copy confidential info" task not being marked as complete in PDAFixed video call notification appearing after completing night missionFixed Tiffany getting stuck when investigating wiretapsFixed being unable to leave room during finaleFixed guard getting stuck by back door in OfficeFixed some lights using old spriteFixed train noise fading out too quicklyFixed some dialogue buttons not displaying correct colorFixed Jamie not being set as player dateFixed APC not having bullet impact materialFixed login trick not workingFixed guards being alerted to their own gunfire during shootoutsFixed weapons not firing if player tried to sh…

  • Conflict of Interest DEMO v0.2.1a Update - 9 December 2025

    Added door between player office and closetAdded option to talk with Commissar about getting someone fired on night 3 if player talked with KurtAdded counter on petition task to show remaining signatures neededAdded alternate scenario for firing playerAdded rate limit for email signupReduced camera detect timeRemoved option to encrypt certain files (unused feature)Removed option to view .doc files (unused feature)Fixed player not having access to programs if tasks were not completed on day 1Fixed dialogue button colors not resetting properlyFixed meeting room door not locking on day 4Fixed intro music playing on wrong audio busFixed cameras not detecting player from behind some propsFixed dragging desktop icons off-screenFixed "Copy confidential info" task not being marked as complete in PDAFixed day 2 security guard conversation being skipped if player did not hire guardFixed day 2 sec…

  • Devlog 50: Debugging - 3 November 2025

    Previous devlogs can be viewed on https://blog.vegint.com/.I’m in the final stretch towards getting the demo out and ready. The only things missing at this point are some art assets that need to be imported, more dialogue, some minor UI changes and any other stray bugs that may pop up.FixesIn total, there are about 250 bugs, fixes and changes that I am in the process of fixing. Some of them are simple like fixing typos or moving props around. Others are more complex like redoing guard AI and tracking down the root cause of other obscure bugs. Most of these were knocked out in the past week or so, but a few more remain and should be fixed in the coming weeks.ArtMore character sprites have been added, each of which can be customized with custom hair and skin colors to make characters stand out.DialogueMost of the final dialogue is in place and flows properly based on actions the player ha…

  • Devlog: Dating - 4 October 2025

    Previous devlogs can be viewed on blog.vegint.com.Actual dating is a lot easier than trying to recreate an entire date from scratch, because with a real date you have someone else pulling half the conversation, the rest of the restaurant is already there and doesn't need you to decide what they look like, and the staff can pull their own weight. In a dating game, these are all things you need to do on your own.DialogueThis is without a doubt where most of my time has been going. Writing good dialogue that serves a purpose and ensuring it all flows properly is becoming the hardest part of making the game.Sprite RandomizationSprites can now be randomized even further with additional hairstyles, outfits, and sizes. Each part of the sprite (hair, head, clothes, hands, feet) are separate and in grayscale with values only to allow for any combination of colors.More dialogueDid I mention there…

  • Devlog: Operating - 5 September 2025

    Previous devlogs can be viewed on blog.vegint.com.90% of the past month was spent working on one level. However, that includes level design, art, AI, game mechanics, optimization, and everything else under the game development sun.So let’s get into it.Level DesignThis palace level has a fairly straightforward design: two main corridors, a foyer, living areas, a balcony, and a lot of side rooms, all of them filled with enemies. Work with your fellow troops to get everything cleared out.ArtI figured out I’m not necessarily bad at art, I just never wanted to set aside the time to work on it. Once I did though, everything started to look way better overall. It’s now more than just a few scattered props and blank walls, it’s an actual level. Amazing.AII didn’t want to just make a bunch of mindless drones that stand there and take it while you gun them down. These are trained soldiers, so the…

  • Devlog: Continuing - 5 August 2025

    Previous devlogs can be viewed on blog.vegint.com.It’s been about a month or so since the last development update, but there’s been a lot of changes since then. Here’s a quick rundown:ShootingThis is a new level with open combat, putting you against an entire palace filled with guards that have one goal: kill you dead. You’ll have some backup though and a lot of grenades to clear the place out, so stay on your feet, keep moving, and don’t let off the trigger until the mission is complete.Day TradersYou can now hire and place individual traders to help you with trading commodities! Each trader has their own specialty that gives you a bonus when they sell their stock’s worth of it. You can also place two or more traders next to each other for an additional bonus. Take note of their asking salary and decide who you can afford to hire and where they’ll be working from.Hired NPCs can also ha…

Patch notes and updates

S.noRelease datePatch nameGID number
111 December 2025Conflict of Interest v0.2.6a DEMO Update1818752592124832
211 December 2025Conflict of Interest DEMO v0.2.5a Update1818752592124750
311 December 2025Conflict of Interest DEMO v0.2.4a Update1818752592123537
410 December 2025Conflict of Interest DEMO v0.2.3a Release1818752592121649
510 December 2025Conflict of Interest DEMO v0.2.2a Update1818752592119615
69 December 2025Conflict of Interest DEMO v0.2.1a Update1818118366186432

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3612950
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperVegas Interactive
PublisherVegas Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Manage Enspirion Corporation's business and security by day while conducting espionage against it by night in stealth and action scenarios. Befriend and date employees to learn insider information. Discover the truth behind both of your employers.

About this game

Congratulations on your new employment opportunity with Enspirion! As our newest general specialist, you'll ensure Enspirion remains the world leader in energy, communications, and defense, and the name everyone has come to love and trust! Play as Michael Maddeson, Enspirion's newest hire... and greatest threat. As Enspirion's newest fixer, help keep Enspirion running in its daily activities... and expose their secrets to take control. Keep Enspirion's offices running smoothly and help other coworkers with their problems. Boost Enspirion's profits through day trading and earn a daily commision. Use your income to purchase weapons and equipment for your night job. Work for Enspirion by day, installing, upgrading, and maintaining their security infrastructure... and leave gaps for you to exploit during the night. Install security cameras and hire employees to keep Enspirion running smoothly. Make use of light and shadow to evade detection during the night. Use noise and other distractions to trick guards and take them hostage. Talk with your coworkers to learn their interests and grievances, and help them with their problems... and turn them against Enspirion and each other. Listen to employee requests and help them with their problems. Difficult problems sometimes call for unique solutions... Act on their requests and grievances to learn crucial information. Get a bit closer with select employees and take them on dates... and see what secrets they're really hiding. Forge good relationships with female employees to take them on dates at the end of the week. Different relationships can result in learning different information... Discover the secret behind Enspirion... and the Commissars. Your choices matter in a branching storyline with multiple options and endings available. One small decision can change everything...

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Conteúdo sexual Linguagem imprópria
steam germany16Drastische Gewalt Sexuelle Andeutungen Alkohol / Tabak
igrs18Penampilan Tokoh Kekerasan Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Conflict of Interest's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Conflict of Interest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Conflict of Interest at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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