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Shrooms Steam news

Immersive Douro | May 8, 2015 | game

Released

0players observed · 5 October 2026 - 22:40:42 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Shrooms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews46
  • Release dateMay 8, 2015
  • DeveloperImmersive Douro
  • PublisherImmersive Douro

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Immersive DouroPublisher: Immersive Douro

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Shrooms Steam news

Shrooms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Chests, Interface, Animations, Hazards - Patch 18/12/2015 - 18 December 2015

    http://projectshrooms.com/wp-content/uploads/2015/12/title.gif Hey Guys, We've been working day and night in some of the core features of the game and some take a bit of time before we can show them to you. So here some of the stuff we've been working on: New Interface You can finally try out the new interface. There's drag and drop in and grid inventory. http://projectshrooms.com/wp-content/uploads/2015/12/menus.png There's more information about what is going on with the character. From the Cooldowns to the level of mutation you have in each part of the body, now you'll be better informed about whats going on. http://projectshrooms.com/wp-content/uploads/2015/12/gui.png Item storage http://projectshrooms.com/wp-content/uploads/2015/12/Bau.png We added the chest so you can store your valuables and keep a nice stash of food and tools in your house. New Animations We have been adding new…

  • Chests, Interface, Animations, Hazards - Patch 18/12/2015 - 18 December 2015

    http://projectshrooms.com/wp-content/uploads/2015/12/title.gif Hey Guys, We've been working day and night in some of the core features of the game and some take a bit of time before we can show them to you. So here some of the stuff we've been working on: New Interface You can finally try out the new interface. There's drag and drop in and grid inventory. http://projectshrooms.com/wp-content/uploads/2015/12/menus.png There's more information about what is going on with the character. From the Cooldowns to the level of mutation you have in each part of the body, now you'll be better informed about whats going on. http://projectshrooms.com/wp-content/uploads/2015/12/gui.png Item storage http://projectshrooms.com/wp-content/uploads/2015/12/Bau.png We added the chest so you can store your valuables and keep a nice stash of food and tools in your house. New Animations We have been adding new…

  • News Update, new inventory and interface - 2 November 2015

    http://projectshrooms.com/wp-content/uploads/2015/11/inventory4.gif Hey there guys! Let me give you a quick update on what we've been working on. We want to give you more information on what's going on with your character in the game, so we are starting a complete rework of the interface. Some of the updates you can see right in the next patch are: New info bars that will give you more information instant information on the stats of the character. http://projectshrooms.com/wp-content/uploads/2015/11/trip.gif New and improved equipment bar with cooldowns, now you'll know when you can use your mutations again. http://projectshrooms.com/wp-content/uploads/2015/11/cooldowns2.gif Paired with a new inventory system that will make you think twice before just picking every thing up. We are also working on new information windows like a character screen were you know more about what mutations yo…

  • News Update, new inventory and interface - 2 November 2015

    http://projectshrooms.com/wp-content/uploads/2015/11/inventory4.gif Hey there guys! Let me give you a quick update on what we've been working on. We want to give you more information on what's going on with your character in the game, so we are starting a complete rework of the interface. Some of the updates you can see right in the next patch are: New info bars that will give you more information instant information on the stats of the character. http://projectshrooms.com/wp-content/uploads/2015/11/trip.gif New and improved equipment bar with cooldowns, now you'll know when you can use your mutations again. http://projectshrooms.com/wp-content/uploads/2015/11/cooldowns2.gif Paired with a new inventory system that will make you think twice before just picking every thing up. We are also working on new information windows like a character screen were you know more about what mutations yo…

  • Building and Harvest Wood! - Patch 14/09/2015 - 14 September 2015

    http://projectshrooms.com/wp-content/uploads/2015/09/construcoesGIF.gif Hello Guys! We are proud to show you some of the stuff we've been working on: Buildings You can now build your first houses in Shrooms. You'll need to equip the Building Hammer in order to unlock the constructions. Then you need to choose a foundation type, (House or Outer-wall) and then build your house or village! Right now every piece costs 1 branch, at this phase we want you to test it without restrictions. We will soon change the cost of the building to something more substantial. Wood Cutting Now when you are trying to interact with a tree having an axe equipped you can chose to either Press and Hold to enter the mini game or just Press Once to harvest one low quality branch. If you chose to do the mini-game just need to aim at the green bar and press the left mouse button the closer you are to the center of t…

  • Building and Harvest Wood! - Patch 14/09/2015 - 14 September 2015

    http://projectshrooms.com/wp-content/uploads/2015/09/construcoesGIF.gif Hello Guys! We are proud to show you some of the stuff we've been working on: Buildings You can now build your first houses in Shrooms. You'll need to equip the Building Hammer in order to unlock the constructions. Then you need to choose a foundation type, (House or Outer-wall) and then build your house or village! Right now every piece costs 1 branch, at this phase we want you to test it without restrictions. We will soon change the cost of the building to something more substantial. Wood Cutting Now when you are trying to interact with a tree having an axe equipped you can chose to either Press and Hold to enter the mini game or just Press Once to harvest one low quality branch. If you chose to do the mini-game just need to aim at the green bar and press the left mouse button the closer you are to the center of t…

  • News Update, new patchs are incoming. - 7 September 2015

    http://projectshrooms.com/wp-content/uploads/2015/09/Agosto.png Hey Guys! We've been at half speed this August with all the vacations and project managing. We are happy to announce that we've made a few changes to Shrooms and some organizational work that will now keep the development at a more steady pace. As for what really matters the Game and more Game-play updates, you'll see the new building and gathering systems in play really soon and we're still in schedule to launch the new interface and controls. Thanks for your support, Keep mutating!

  • News Update, new patchs are incoming. - 7 September 2015

    http://projectshrooms.com/wp-content/uploads/2015/09/Agosto.png Hey Guys! We've been at half speed this August with all the vacations and project managing. We are happy to announce that we've made a few changes to Shrooms and some organizational work that will now keep the development at a more steady pace. As for what really matters the Game and more Game-play updates, you'll see the new building and gathering systems in play really soon and we're still in schedule to launch the new interface and controls. Thanks for your support, Keep mutating!

  • News Update 14/08/2015 - Sneak Peak behind the curtain. - 14 August 2015

    This week we will not be launching a new patch and this are actually good news. We didn't found any game breaking bugs that we needed to correct ASAP, so we are starting to have more stable, smooth builds. There are still loads of stuff that we want to change in the game but they aren't bugs, they simple systems we did not had the time to focus on. So this week were gonna show you a few glimpses of what we have been working on and what you can expect to see in game in a very short term. Hopefully some of these will be up next week! Buildings: Buildings have been in the beta branch in steam for a few weeks, we've been fixing some small stuff and adding in some more models and textures. They are almost done to be in the main version of the game! Let me just reassure you this are just the first, simple, buildings you'll be able to build. It's, the bare to the bone, simplest building you ca…

  • News Update 14/08/2015 - Sneak Peak behind the curtain. - 14 August 2015

    This week we will not be launching a new patch and this are actually good news. We didn't found any game breaking bugs that we needed to correct ASAP, so we are starting to have more stable, smooth builds. There are still loads of stuff that we want to change in the game but they aren't bugs, they simple systems we did not had the time to focus on. So this week were gonna show you a few glimpses of what we have been working on and what you can expect to see in game in a very short term. Hopefully some of these will be up next week! Buildings: Buildings have been in the beta branch in steam for a few weeks, we've been fixing some small stuff and adding in some more models and textures. They are almost done to be in the main version of the game! Let me just reassure you this are just the first, simple, buildings you'll be able to build. It's, the bare to the bone, simplest building you ca…

  • No More Rolling Items! - Patch 07/08/2015 - 7 August 2015

    Hey Guys! This week we are creating some assets for the Buildings like Ramparts, and Gates to protect your property! We're also working on some improvements to the Crafting mini-games that you'll get to experience in a very near future. This week Bugs and Fixes: Rebalanced the quality of crafted and harvested items. Changed the collision of the items you drop in the floor, so they wont roll indefinitely. Corrected a few bugs when changing mutations. The bug caused the mutations not to appear correctly if you changed mutations really fast. For now that's all, don't forget to try the Buildings Beta to test the first draft of our building system. You can expect more news about crafting and buildings in the next couple of weeks. Thank you for your continuous support and feedback. Keep it coming! Have an awesome weekend!

  • No More Rolling Items! - Patch 07/08/2015 - 7 August 2015

    Hey Guys! This week we are creating some assets for the Buildings like Ramparts, and Gates to protect your property! We're also working on some improvements to the Crafting mini-games that you'll get to experience in a very near future. This week Bugs and Fixes: Rebalanced the quality of crafted and harvested items. Changed the collision of the items you drop in the floor, so they wont roll indefinitely. Corrected a few bugs when changing mutations. The bug caused the mutations not to appear correctly if you changed mutations really fast. For now that's all, don't forget to try the Buildings Beta to test the first draft of our building system. You can expect more news about crafting and buildings in the next couple of weeks. Thank you for your continuous support and feedback. Keep it coming! Have an awesome weekend!

  • Buildings, Devlogs and a very important rant! - Patch 31/07/2015 - 31 July 2015

    Hey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING. Last week it was announced that today the first build with the buildings would go live on the Main branch and in all honesty, we've made the deadline and it's all ready and done BUT we're not going to put it live on the main branch for a couple reasons, and we've been clean with our community since the beginning and that ain't gonna change now so here are the reasons: Firstly, we feel that even though it already possible to make a lot of cool stuff with the system in it's current state, we feel that the user experience is still not there, not because of the bugs (although there's still a couple that survived), but because some of the steps that make up the "journey" to make a home in Shrooms are still missing and we feel that you guys deserve to start with at least a se…

  • Buildings, Devlogs and a very important rant! - Patch 31/07/2015 - 31 July 2015

    Hey everyone! We've got good news and bad news for you guys, so let's start with the bad news. WARNING: TLDR INCOMING. Last week it was announced that today the first build with the buildings would go live on the Main branch and in all honesty, we've made the deadline and it's all ready and done BUT we're not going to put it live on the main branch for a couple reasons, and we've been clean with our community since the beginning and that ain't gonna change now so here are the reasons: Firstly, we feel that even though it already possible to make a lot of cool stuff with the system in it's current state, we feel that the user experience is still not there, not because of the bugs (although there's still a couple that survived), but because some of the steps that make up the "journey" to make a home in Shrooms are still missing and we feel that you guys deserve to start with at least a se…

  • Bug squashing before the Buildings! - Patch 24/07/2015 - 24 July 2015

    This week we had to focus most of our efforts on getting things ready for the Buildings so instead of implementing new stuff, we decided to correct existing bugs and use the rest of the time on content for next week! So without further ado, check the list below for the full notes and news: Bugs and Fixes: The Torch can now be picked up after it's dropped. The cavern hidden in the desert should now correctly shield you from the searing heat. Dying should now longer break the server momentarily The chat should now autofocus on the last message If someone died or disconnected while being targeted by a Pantu or a Panther, the server would start breaking A LOT. This has been corrected. A Client exiting the game trough the Exit to Menu button should no longer disconnect other Clients. Oh and we got a new InfoBox in the main menu that shows you the latest patch notes! Hope these bug fixes make…

  • Bug squashing before the Buildings! - Patch 24/07/2015 - 24 July 2015

    This week we had to focus most of our efforts on getting things ready for the Buildings so instead of implementing new stuff, we decided to correct existing bugs and use the rest of the time on content for next week! So without further ado, check the list below for the full notes and news: Bugs and Fixes: The Torch can now be picked up after it's dropped. The cavern hidden in the desert should now correctly shield you from the searing heat. Dying should now longer break the server momentarily The chat should now autofocus on the last message If someone died or disconnected while being targeted by a Pantu or a Panther, the server would start breaking A LOT. This has been corrected. A Client exiting the game trough the Exit to Menu button should no longer disconnect other Clients. Oh and we got a new InfoBox in the main menu that shows you the latest patch notes! Hope these bug fixes make…

  • Huge update on the BETA branch! And fixes on the main...those too. - Patch 17/07/2015 - 17 July 2015

    Hello everyone! We're starting to get things ready for the introduction of building in the game so we've added a good chunk of new stuff to the BETA branch for the brave souls that dare enter it, try out. Don't like playing on the BETA branch? No fear! The Bugquisition continues and this week we managed to slay some pretty ugly monsters! Check the list below for the full patch notes: New Stuff: Building BETA Branch - The building system is starting to get into place! Has we get close to its addition to the Main branch we added a couple more things: You can now build battlements on defensive walls The ghost that appears when you place a building, should now correctly show you the space that building is going to cover. A new type of staircase that can be built on walls. All building parts can now be rotated. You can now destroy buildings! NOTE: Buildings have a Soak stat that makes them o…

  • Huge update on the BETA branch! And fixes on the main...those too. - Patch 17/07/2015 - 17 July 2015

    Hello everyone! We're starting to get things ready for the introduction of building in the game so we've added a good chunk of new stuff to the BETA branch for the brave souls that dare enter it, try out. Don't like playing on the BETA branch? No fear! The Bugquisition continues and this week we managed to slay some pretty ugly monsters! Check the list below for the full patch notes: New Stuff: Building BETA Branch - The building system is starting to get into place! Has we get close to its addition to the Main branch we added a couple more things: You can now build battlements on defensive walls The ghost that appears when you place a building, should now correctly show you the space that building is going to cover. A new type of staircase that can be built on walls. All building parts can now be rotated. You can now destroy buildings! NOTE: Buildings have a Soak stat that makes them o…

  • Fear the Berserker! And the stones...the stones too. - Patch 10/07/2015 - 10 July 2015

    Ever wondered what does the Berserker head does? No? Well we're going to tell you anyway! Since launch the berserker head mutation did little more than looking awesome, but from now on it will allow you to fear surrounding players and animals, Also we adjusted the weights of some objects to better fit their...appearance. But that is not all so check the list below for the complete patch notes: New stuff: Berserker Head Mutation - The Berserker Head Mutation now allows you to instill fear in the heart of surrounding players and enemies. However please note that it's still a prototype but we decided to release it in the main branch already because it can do some REALLY funny things. To get an idea of what we're talking about check the video below that we recorded during tests this week. https://youtu.be/hPEebZyHFas Please feel free to send us your crazy experiments with this new mutation!…

  • Fear the Berserker! And the stones...the stones too. - Patch 10/07/2015 - 10 July 2015

    Ever wondered what does the Berserker head does? No? Well we're going to tell you anyway! Since launch the berserker head mutation did little more than looking awesome, but from now on it will allow you to fear surrounding players and animals, Also we adjusted the weights of some objects to better fit their...appearance. But that is not all so check the list below for the complete patch notes: New stuff: Berserker Head Mutation - The Berserker Head Mutation now allows you to instill fear in the heart of surrounding players and enemies. However please note that it's still a prototype but we decided to release it in the main branch already because it can do some REALLY funny things. To get an idea of what we're talking about check the video below that we recorded during tests this week. https://youtu.be/hPEebZyHFas Please feel free to send us your crazy experiments with this new mutation!…

Patch notes and updates

S.noRelease datePatch nameGID number
118 December 2015Chests, Interface, Animations, Hazards - Patch 18/12/20154249665521682826828
214 September 2015Building and Harvest Wood! - Patch 14/09/20154249665521682827077
37 August 2015No More Rolling Items! - Patch 07/08/20154249665521682827405
431 July 2015Buildings, Devlogs and a very important rant! - Patch 31/07/20154249665521682827516
524 July 2015Bug squashing before the Buildings! - Patch 24/07/20154249665521682827621
617 July 2015Huge update on the BETA branch! And fixes on the main...those too. - Patch 17/07/20154249665521682827738
710 July 2015Fear the Berserker! And the stones...the stones too. - Patch 10/07/20154249665521682827859
84 July 2015CALAMITY UPDATE: Most recent version back online4249665521682827969
93 July 2015Bow, Arrow and Mutation Adjustments! - Patch 03/07/20154249665521682828190
1026 June 2015More performance improvements! - Patch notes 26/06/20154249665521682828298
1126 June 2015More performance improvements! - Patch notes 26/06/2015424810855070982268
1219 June 2015Temp-changing shrooms, BETA Walls and framerate improvements! - Patch 19/06/20154249665521682828411
1312 June 2015More stuff to build and daytime affecting temperatures! - Patch 12/06/20154249665521682828526
146 June 2015Building System on the BETA branch and Depth of Field - Patch 05/06/20154249665521682828638
1529 May 2015Save System in now Live! - Patch 29/05/20154249665521682828750
1618 May 2015Hotfix - 18/05/2015518256742342019905
1718 May 2015Hotfix - 18/05/20154249665521682828977
1813 May 2015Multiplayer is back up! - HOTFIX 13/05/2015518256742325170267
1913 May 2015Multiplayer is back up! - HOTFIX 13/05/20154249665521682829078
208 May 2015Early Access launch Patch - 08/05/20154249665521682829424

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