Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3627590 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $6.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $6.99 |
| Current price USD | $6.99 |
| Release date | May 28, 2025 |
| Developer | polygon workshops |
| Publisher | polygon workshops |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3627590/ |
Short description
Awaken as the Nav Shard—one of five A.I. fragments aboard a mysterious fighter-jet. Battle through branching stages in a neon-infused vertical shmup. Combine elemental powers, and fight your way to the Void. No retries. No rewinds. This is Exilus Viper.
About this game
Arcade Shoot'em Up Combat Take control of the Exilus Viper , and the bizarre new powers and mysteries awaiting in Wildspace . A vertical bullet hell where memory, instinct, and precision are all that stand between survival and oblivion. Learn fast. Adapt faster. Challenge Based Stage Progression Blast your way through the 8 stages, via 8 different routes, in a challenge based “Outrun-lite” progression system. Gameplay Mechanics Player Collisions Player hit box is the smaller central diamond (A.I. cluster shard) UI Tags Avoid enemy bullets, (bullet behaviours represented through shape, animation, and color). You will not take damage from collisions with enemy hit boxes, ("Target" UI tag). You will take damage when colliding with highlighted environmental objects, ("Warning" UI tag). Player Hull Points Lose 1 HP per instance of damage taken Gain 1 HP via stage selection Gain an additional 2 HP when selecting easier stages NO CONTINUES When your HP reaches zero, your current run will end, and your score will be registered. Scoring Chain based score multiplier - Keep your chain alive for higher scoring runs! Enemy Rarity based score bonuses - Tougher enemies = More scoring! Exilus Beam (Super) Charge your Exilus Beam (super) by defeating enemies with your Primary Weapon Unleash the power of the Exilus Beam and leave your lesser enemies in ruin, or make tactical bullet cancels against tougher foes! Early Access Exilus Viper is our first game , and therefore it will take plenty of additional work and updates before we will consider it ready for full release. Obviously we will greatly benefit by receiving feedback from our players, as we do our best to balance and refine the base game. Please head to our Community Hub here on Steam - and share your thoughts on Exilus Viper, and we will do our best to continue improving the game, and incorporate your feedback! Beyond Early Access Preliminary work has already begun on a sequel to EV, and we also have plans to expand our universe into other genres, but these things take a serious back seat during EV’s early access period.
Supported languages
English * * languages with full audio support
