Exilus Viper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateMay 28, 2025
- Developerpolygon workshops
- Publisherpolygon workshops
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: polygon workshopsPublisher: polygon workshops
Exilus Viper Steam news
Exilus Viper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Relay from beyond the Void - 17 July 2026
It has been awhile Nav Shard... I will attempt to avoid a public crash out!But, it has been a trying year.So here is the mopey part:Due to various circumstances, the original vision for Exilus Viper has been adapted to the strengths and interests of those that remain. I will be attempting to add polish and lean on the narrative elements a little more, as we develop related works. Exilus Vipers development platform, although we are very grateful for its existence, is somewhat limited in terms of adding new features to the game. This may change in the future, or we may attempt to eventually migrate EV onto another development platform.And, here is the less mopey part:Although much of this news may be disappointing, I wanted to at least "check-in", to say that I still intend to update Exilus Viper, in the lead up to the second game, which I also still intend to offer as part of a discount…
- Patch Notes - Exilus Viper Ver 0.01.20250606a - 6 June 2025
Greetings Nav Shard, In this patch we have: Stage 1 - UI layering fixes. Stage 5b - VO overlap fix. Stage 8 - Delaying intro skip input no longer creates galactic warzone...for now. Elemental Weapon and Elemental Combo Weapon pickup sounds now reflect the chosen elements. Some Weapons have received minor tweaks (PFX locator corrections and more shot locators). Other minor background tweaks - with plenty more on the horizon! We are likely to drop another "small fixes" patch this week, before looking at bring the standard difficulty back to the originally intended challenge (currently far too easy), before looking towards initial implementation of Pro Mode - but we do not have a specific time frame for this yet. Thanks for checking out Exilus Viper, and being patient and understanding during early access!
- Hotfix/Patch Notes - Exilus Viper Ver 0.01.20250601b - 1 June 2025
Greetings Nav Shard. This small patch fixes issues with UI layering and VO logic structure during Stage 2 intro sequence. We also made some small changes to the Stage 2 and 3b boss HP totals - but this is by no means a serious "balance" patch. (That'll be on the way soon enough!) Good hunting Exilus
- Patch Notes for Exilus Viper Ver 0.01.20250601a - 1 June 2025
Greetings Nav Shard This one fixes some of the issues from yesterdays patch, (Including the stage summary selection menu for Stage 2). Also some UI layering improvements and minor weapon changes. Much more on the way, this ones more of a stabiliser! We will be testing throughout the day, so there may well be a 01b hotfix/patch later Thank you for your patience and understanding during early access!
- Patch Notes - Exilus Viper Ver 0.01.20250531a - 31 May 2025
Hey there Nav Shards! This update contains some fixes to weapon behaviours (specifically while in focus mode), some UI updates, and some SFX changes here and there! Also, you "shouldn't" take damage if you reach the stage summary on 7b but didn't destroy the boss in time... we'll keep an eye on it though. There's many other small changes scattered throughout, as will be the case over the coming weeks. We hope you are enjoying Exilus Viper! Thank you for joining us on its journey. More soon!
- Patch Notes for Exilus Viper Ver 0.01.20250529a - 29 May 2025
Added a bunch of new visual and sound assets, and tweaked some of the weapon loadouts. Fixed some of the more obvious issues (VO overlaps and Trigger Logic). Not the most expansive patch notes, but we are running on fumes here! Thanks to those of you who have tried our game, we hoped you enjoyed what's there so far. Back soon with more updates. PW
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 June 2025 | Patch Notes - Exilus Viper Ver 0.01.20250606a | 1801617199435826 |
| 2 | 1 June 2025 | Hotfix/Patch Notes - Exilus Viper Ver 0.01.20250601b | 1800991756414713 |
| 3 | 1 June 2025 | Patch Notes for Exilus Viper Ver 0.01.20250601a | 1800991756409631 |
| 4 | 31 May 2025 | Patch Notes - Exilus Viper Ver 0.01.20250531a | 1800991756378010 |
| 5 | 29 May 2025 | Patch Notes for Exilus Viper Ver 0.01.20250529a | 1800991756319424 |
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