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Contagion Protocol

Contagion Protocol Steam metadata

Para Interactive | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID3634300
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperPara Interactive

Contagion Protocol metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3634300
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperPara Interactive
  • PublisherPara Interactive
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: Para InteractivePublisher: Para Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Contagion Protocol Steam metadata

Contagion Protocol metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3634300/metadata
Steam Communityhttps://steamcommunity.com/app/3634300
PCGamingWiki search
IGDB searchSearch IGDB for Contagion Protocol

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev-Log #8 - Boss Hunts, Extraction Runs, and the Safehouse - 18 March 2026

    ːsteamhappyː Hey everyone — it’s been a while since the last devlog (November), but behind the scenes Contagion Protocol has had a big stretch of progress. Over the past few months, I’ve been building the core “run loop” that ties everything together:Survive → hunt a boss → unlock FINAL extraction → extract to secure rewards → return to the Safehouse to upgrade.Here’s what’s new since November.The Safehouse Has Become a Real Meta Progression HubThe Safehouse is no longer just a menu - it’s now the long-term upgrade backbone of the game.A full skill tree with connected paths, progress lines, and diamond unlock junctionsUpgrades save and load properly between runsVisual polish improvements so the tree reads cleanly and stays crisp (no blurry/odd connectors)The system is set up so upgrades apply when a run begins (so you feel the progression immediately)This is the foundation that lets run…

  • Contagion Protocol - Massive Two-Month Update - 22 November 2025

    Zombie AI & Horde StabilityWhat’s NewThe entire enemy AI system is now stable and scalable.Fixed frozen zombies, walking-in-place bugs, and idle corpses standing upright.Zombies now chase properly, die facing the correct direction, and return to the pool cleanly when reused.Pathfinding is fully synchronized, and zombies now recalculate paths correctly during pooling.Performance BoostsAdded A.I. LOD tiers depending on distance to player.Offscreen zombies disable physics to reduce CPU usage.Created a cluster (hive-mind) system - one zombie leads, and nearby zombies follow its path.Result: 400–600 zombies on screen with 70–100 FPS on mid-range hardware.The horde finally feels real - swarming, fluid, aggressive, and scalable.New Special Enemy: The ZCommanderA dangerous elite enemy that:Summons additional zombies during combatHeals nearby allies with new visual FXKeeps safe distance like a r…

  • Devlog #6 – Smarter, Scarier, Smoother Hordes - 13 September 2025

    New: Shambler AI MovementWe’ve overhauled enemy movement for our standard zombie units. They now shuffle, stumble, and truly shamble their way toward you — giving off that slow-creeping horror feel while still posing a real threat in numbers.This new "shamble-walk" blend replaces the old default navigation and adds unsettling realism to how basic infected close the gap. It’s subtle, but deeply immersive.Horde Behavior ReworkSurviving the first 60 seconds used to be easy. Not anymore. We’ve introduced tiered horde escalation — enemies don’t just increase in number, they get smarter and faster over time. You’ll feel the pressure build, wave after wave.Radioactive Zombie ReactionsThe radioactive variants now visibly react to your attacks. We’ve added a new take-damage animation, making combat more satisfying and readable when these volatile enemies get hit. Expect clearer visual feedback a…

  • Pathfinding, Fading, and Boss Brains: July Devlog - 31 July 2025

    🧠 Smarter Zombies: Pathfinding Overhaul CompleteNo more zombies dumbly faceplanting into walls.New A* Grid System: Custom-built from scratch to handle huge zombie swarms without lag.Obstacle Padding Logic: Prevents enemies from hugging colliders. Looks better, plays smoother.Zombie Collisions Disabled: Forget the awkward crowd-stuck shuffles — they pass through each other now, fluid and deadly.Script Cleanup: Obsolete systems like ZombiePathScheduler are gone. Simpler logic = better performance.Performance? We tested this thing on hordes hundreds strong — smooth like decapitated butter. 🧈🧟🌐 Dynamic World: Occlusion-Based Tilemap FadingWho turned out the lights? Oh, it was a tree.New Scene: RuralAmericana_01 — your first taste of the overgrown apocalypse.Tilemap Layers: Ground, Props, Colliders, and now FadeableProps — smart environment rendering that fades when the player walks behi…

  • ☢️ Devlog #4 — Radioactive Horrors Unleashed - 3 June 2025

    Hey survivors! 💀 Welcome to another scorching update from the pixelated apocalypse that is Contagion Protocol — our zombie-infested bullet-hell roguelite built with pure grit, heavy metal, and caffeine. This month, the horde mutated. Let’s break it down. 🧟‍♂️ New Enemy Type: Radioactive Zombie They don’t just bite — they spit. - Ranged Acid Attacks: These green-glowing freaks stay at a distance and fire toxic projectiles toward the player. - Projectile Logic: Acid orbs deal damage, glow with animated FX, and destroy themselves after a short lifespan. - Directional AI: Enemies now rotate and face the player correctly, with idle animations updated to avoid twitching. - Fully Integrated: These spitters are bombable, freezable, knockback-able, and death-animatable, thanks to full IDamageable support. - Visuals: AcidFX on death. Glowing toxic puke when they go down. ☠️ 🧪 Boss Encounter: T…

  • Devlog #3 — Bombs, Freeze, and Tactical Mayhem - 5 May 2025

    🧟 Devlog #3 — Bombs, Freeze, and Tactical Mayhem Hey survivors! 🤘 Welcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and early-morning hustle. Let’s dive into the latest chaos we’ve been building: 🎮 Major Progress & Gameplay Updates ⚡ New Tactical Pickups: Bombs & Freeze Potions - Bomb Pickup: Instantly annihilates all zombies on screen. Massive screen flash + slow-motion effect for that satisfying “oh sht”* moment. - Freeze Potion: Freezes all zombies solid for 5 seconds — giving you critical breathing room to reposition and punish. Details: - 1 in 20 zombies drop a Bomb or Freeze Potion (random chance). - Only one pickup can exist at a time. - 30-second cooldowns after pickups to keep balance. - These pickups add huge tactical depth without overcomplicating your core gameplay. 🎬 Screen…

  • DEVLOG #2 — Unleashing Chaos - 21 April 2025

    🧟 Devlog #2 — Weapons, Bugs, and Heavy Metal Hey survivors! 🤘 Welcome back to the second devlog for Contagion Protocol, the heavy-metal zombie-crushing roguelike. Development is still rolling full steam ahead (early mornings and late nights!), and here's what I've been hammering out since our last update: 🎮 Major Progress & Updates: ⚔️ Weapon Systems & Gameplay Improvements: - Orbiting Cleaver has been polished! It now cleanly spawns additional blades as you level up (capped at 5 blades). Each blade evenly spaces out around your character, ensuring smooth rotation and satisfying zombie carnage. - Refined weapon behaviors for Reverse Shotgun and Radial Burst—both now correctly scale their fire rates with your passive AttackSpeed stat. - Bullet lifespans and damage outputs are now consistent and easily adjustable per weapon, ensuring a balanced experience. 🔧 Core Game Management Impro…

  • Devlog #1 — From Duty to Development - 9 April 2025

    🧟 Devlog #1 — From Duty to Development Hey everyone 👋 Welcome to the very first devlog for Contagion Protocol — a solo-developed, heavy-metal, zombie-crushing roguelike built in the cracks of real life. My name is Jakob or Para82 and I’m currently active-duty military — an airborne infantryman by day, solo game developer by night (and very early morning). This game is a passion project I work on before sunrise and after my kids go to bed. It’s a grind — but it’s the dream. 🎮 What is Contagion Protocol? Contagion Protocol is a brutal, stylish pixel roguelike built for that feeling we all chase after a long day — log in, turn your brain off, and just obliterate waves of zombies to a nasty metal soundtrack. Inspired by games like Vampire Survivors, Death Must Die, and my love for post-apocalyptic zombie novels (The Extinction Cycle, etc.), this game is meant to be: - Easy to pick up - R…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3634300
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperPara Interactive
PublisherPara Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Survive an endless undead horde in this brutal auto-battling roguelike. Slash, upgrade, and evolve your arsenal as chaos unfolds to the pulse of an industrial metal soundtrack. Contagion Protocol is fast, bloody, and built for replayability.

About this game

Contagion Protocol is a brutal, stylish bullet-hell roguelike where survival is never guaranteed and the infected never stop coming. The world has fallen to the contagion. Civilization is gone. You’re what’s left - a lone survivor cutting through endless undead swarms in a fight that never truly ends. A Bullet Hell in the End Times Mow down waves of the infected with an arsenal that grows as fast as the horde. Start with a single survivor and basic gear. Fight, evolve, and adapt - then extract or lose everything. Every run is a desperate sprint between carnage, upgrades, and the looming chance of failure. Extraction Survival Survive long enough to face the final boss. Defeat it, and one of several extraction points activates. Reach it before time runs out and hold your ground for two relentless minutes to escape alive. Only a successful extraction earns you Contagion Credits , used to unlock powerful permanent upgrades back at the Safehouse. The Safehouse Your base between runs - the only place untouched by the plague. Spend earned credits to unlock passive and active upgrades: ricochet bullets, explosive ammo, extra companions, or new character abilities. Every survivor can be rebuilt and specialized - but if a character dies in the field before extraction, they’re gone until rediscovered, stripped of their progress. Weapons and Chaos Experiment with dozens of evolving weapons and brutal passives: Cleavers, rotating blades, boomerang axes, reverse shotguns, radial bursts, and more. Stack upgrades for speed, damage, armor, regeneration, and bleed effects. Watch chaos unfold as blades orbit, bullets explode, and the screen fills with blood and motion trails. The Infected Horde Every run pits you against an ever-growing swarm: Over fifteen zombie types: runners, tanks, soldiers, acid spitters, healers, and summoners. Enemies evolve and grow stronger the longer you survive. No waves, no downtime - just constant escalation until extraction or death. Maps and Settings Explore vast, open environments ranging from rural Americana wastelands to crumbling cities. Each map offers unique pacing, hazards, and spawn patterns that demand new strategies. Develope…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Contagion Protocol's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Contagion Protocol's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Contagion Protocol at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.