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Contagion Protocol

Contagion Protocol Steam news

Para Interactive | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID3634300
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperPara Interactive

Contagion Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3634300
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperPara Interactive
  • PublisherPara Interactive
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: Para InteractivePublisher: Para Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Contagion Protocol Steam news

Contagion Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev-Log #8 - Boss Hunts, Extraction Runs, and the Safehouse - 18 March 2026

    ːsteamhappyː Hey everyone — it’s been a while since the last devlog (November), but behind the scenes Contagion Protocol has had a big stretch of progress. Over the past few months, I’ve been building the core “run loop” that ties everything together:Survive → hunt a boss → unlock FINAL extraction → extract to secure rewards → return to the Safehouse to upgrade.Here’s what’s new since November.The Safehouse Has Become a Real Meta Progression HubThe Safehouse is no longer just a menu - it’s now the long-term upgrade backbone of the game.A full skill tree with connected paths, progress lines, and diamond unlock junctionsUpgrades save and load properly between runsVisual polish improvements so the tree reads cleanly and stays crisp (no blurry/odd connectors)The system is set up so upgrades apply when a run begins (so you feel the progression immediately)This is the foundation that lets run…

  • Contagion Protocol - Massive Two-Month Update - 22 November 2025

    Zombie AI & Horde StabilityWhat’s NewThe entire enemy AI system is now stable and scalable.Fixed frozen zombies, walking-in-place bugs, and idle corpses standing upright.Zombies now chase properly, die facing the correct direction, and return to the pool cleanly when reused.Pathfinding is fully synchronized, and zombies now recalculate paths correctly during pooling.Performance BoostsAdded A.I. LOD tiers depending on distance to player.Offscreen zombies disable physics to reduce CPU usage.Created a cluster (hive-mind) system - one zombie leads, and nearby zombies follow its path.Result: 400–600 zombies on screen with 70–100 FPS on mid-range hardware.The horde finally feels real - swarming, fluid, aggressive, and scalable.New Special Enemy: The ZCommanderA dangerous elite enemy that:Summons additional zombies during combatHeals nearby allies with new visual FXKeeps safe distance like a r…

  • Devlog #6 – Smarter, Scarier, Smoother Hordes - 13 September 2025

    New: Shambler AI MovementWe’ve overhauled enemy movement for our standard zombie units. They now shuffle, stumble, and truly shamble their way toward you — giving off that slow-creeping horror feel while still posing a real threat in numbers.This new "shamble-walk" blend replaces the old default navigation and adds unsettling realism to how basic infected close the gap. It’s subtle, but deeply immersive.Horde Behavior ReworkSurviving the first 60 seconds used to be easy. Not anymore. We’ve introduced tiered horde escalation — enemies don’t just increase in number, they get smarter and faster over time. You’ll feel the pressure build, wave after wave.Radioactive Zombie ReactionsThe radioactive variants now visibly react to your attacks. We’ve added a new take-damage animation, making combat more satisfying and readable when these volatile enemies get hit. Expect clearer visual feedback a…

  • Pathfinding, Fading, and Boss Brains: July Devlog - 31 July 2025

    🧠 Smarter Zombies: Pathfinding Overhaul CompleteNo more zombies dumbly faceplanting into walls.New A* Grid System: Custom-built from scratch to handle huge zombie swarms without lag.Obstacle Padding Logic: Prevents enemies from hugging colliders. Looks better, plays smoother.Zombie Collisions Disabled: Forget the awkward crowd-stuck shuffles — they pass through each other now, fluid and deadly.Script Cleanup: Obsolete systems like ZombiePathScheduler are gone. Simpler logic = better performance.Performance? We tested this thing on hordes hundreds strong — smooth like decapitated butter. 🧈🧟🌐 Dynamic World: Occlusion-Based Tilemap FadingWho turned out the lights? Oh, it was a tree.New Scene: RuralAmericana_01 — your first taste of the overgrown apocalypse.Tilemap Layers: Ground, Props, Colliders, and now FadeableProps — smart environment rendering that fades when the player walks behi…

  • ☢️ Devlog #4 — Radioactive Horrors Unleashed - 3 June 2025

    Hey survivors! 💀 Welcome to another scorching update from the pixelated apocalypse that is Contagion Protocol — our zombie-infested bullet-hell roguelite built with pure grit, heavy metal, and caffeine. This month, the horde mutated. Let’s break it down. 🧟‍♂️ New Enemy Type: Radioactive Zombie They don’t just bite — they spit. - Ranged Acid Attacks: These green-glowing freaks stay at a distance and fire toxic projectiles toward the player. - Projectile Logic: Acid orbs deal damage, glow with animated FX, and destroy themselves after a short lifespan. - Directional AI: Enemies now rotate and face the player correctly, with idle animations updated to avoid twitching. - Fully Integrated: These spitters are bombable, freezable, knockback-able, and death-animatable, thanks to full IDamageable support. - Visuals: AcidFX on death. Glowing toxic puke when they go down. ☠️ 🧪 Boss Encounter: T…

  • Devlog #3 — Bombs, Freeze, and Tactical Mayhem - 5 May 2025

    🧟 Devlog #3 — Bombs, Freeze, and Tactical Mayhem Hey survivors! 🤘 Welcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and early-morning hustle. Let’s dive into the latest chaos we’ve been building: 🎮 Major Progress & Gameplay Updates ⚡ New Tactical Pickups: Bombs & Freeze Potions - Bomb Pickup: Instantly annihilates all zombies on screen. Massive screen flash + slow-motion effect for that satisfying “oh sht”* moment. - Freeze Potion: Freezes all zombies solid for 5 seconds — giving you critical breathing room to reposition and punish. Details: - 1 in 20 zombies drop a Bomb or Freeze Potion (random chance). - Only one pickup can exist at a time. - 30-second cooldowns after pickups to keep balance. - These pickups add huge tactical depth without overcomplicating your core gameplay. 🎬 Screen…

  • DEVLOG #2 — Unleashing Chaos - 21 April 2025

    🧟 Devlog #2 — Weapons, Bugs, and Heavy Metal Hey survivors! 🤘 Welcome back to the second devlog for Contagion Protocol, the heavy-metal zombie-crushing roguelike. Development is still rolling full steam ahead (early mornings and late nights!), and here's what I've been hammering out since our last update: 🎮 Major Progress & Updates: ⚔️ Weapon Systems & Gameplay Improvements: - Orbiting Cleaver has been polished! It now cleanly spawns additional blades as you level up (capped at 5 blades). Each blade evenly spaces out around your character, ensuring smooth rotation and satisfying zombie carnage. - Refined weapon behaviors for Reverse Shotgun and Radial Burst—both now correctly scale their fire rates with your passive AttackSpeed stat. - Bullet lifespans and damage outputs are now consistent and easily adjustable per weapon, ensuring a balanced experience. 🔧 Core Game Management Impro…

  • Devlog #1 — From Duty to Development - 9 April 2025

    🧟 Devlog #1 — From Duty to Development Hey everyone 👋 Welcome to the very first devlog for Contagion Protocol — a solo-developed, heavy-metal, zombie-crushing roguelike built in the cracks of real life. My name is Jakob or Para82 and I’m currently active-duty military — an airborne infantryman by day, solo game developer by night (and very early morning). This game is a passion project I work on before sunrise and after my kids go to bed. It’s a grind — but it’s the dream. 🎮 What is Contagion Protocol? Contagion Protocol is a brutal, stylish pixel roguelike built for that feeling we all chase after a long day — log in, turn your brain off, and just obliterate waves of zombies to a nasty metal soundtrack. Inspired by games like Vampire Survivors, Death Must Die, and my love for post-apocalyptic zombie novels (The Extinction Cycle, etc.), this game is meant to be: - Easy to pick up - R…

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