- Patch Notes - v1.1.5 - 4 September 2026
Change log:Fixed an issue where the Sorceress's reduced hand size could bleed into the Abyss game mode.
- Patch Notes - v1.1.4 - 12 June 2026
Change log:Fixed an issue where Spells that had both the Necromancy + Pierce effects on them would could repeatedly (and sometimes infinitely) attack.
- Patch Notes - v1.1.3 - 27 April 2026
Change log:Fixed an issue where managing to defeat the tentacled "Beast" enemy present in one of the Twilight Woods boss fights didn't update the Workshop as expected. (This fix only applies going forward, so if you’ve already beaten this enemy, you’ll need to do it again for this change to happen.)
- Patch Notes - v1.1.2 - 24 April 2026
Change log:Spells that were gifted to you, such as the Summon Marionette spell obtained at the start of the game, can now be deleted from your inventory if desired.Managing to defeat the tentacled "Beast" enemy present in one of the Twilight Woods boss fights now brings a small change to the Workshop. (This only applies going forward, so if you’ve already beaten this enemy, you’ll need to do it again for this change to happen.)Slightly buffed the final boss of the Abyss mode (increased damage/duration of a few attacks, added an extra attack, and they no longer lose all buffs at a certain point in the fight). May make more balancing updates to this boss in the future, depending on feedback.
- Patch Notes - v1.1.1 - 28 March 2026
Change log:Added guardrails around saving and loading data. This should help protect against corrupted save data if something goes wrong, like the save process being interrupted.Backups of the previous save data are also created now, and will be loaded automatically if the original save data fails to load.Fixed an issue where spells with a mana cost higher than your current mana couldn’t be discarded even after gaining the “Fate” status.Fixed an issue where your supply of spell materials was ignored when duplicating a spell.
- Twilight Update - v1.1.0 - 22 March 2026
It's been a while since the last update, but this one brings a new dungeon, a new character + starting background, a couple of new Sigils, and more.New Dungeon: Twilight WoodsA dark, haunted woods beset by an ever-present twilight moon.This dungeon is available for characters that have cleared the third dungeon.New Character: The SpellswordThe Spellsword character appearance comes with a wide variety of styles, sporting different sets of armor and blades.The Spellsword background power allows you to change your stance at will, favoring offense (increased attack, but increased damage received), defense (decreased damage received, but decreased attack), or neither (no status changes). You also have a limited-use parry that activates when the damage of one of your spells exactly matches the damage of an opposing enemy attack.Both the appearance and background are available by default.Unres…
- Patch Notes - v1.0.10 - 13 December 2025
Change log:You can now load a duplicate of an existing spell into the Spellbuilding menu, allowing you to easily duplicate spells or create modifications of existing spells.This is available from the spell Inventory, via the third button that appears when hovering over a spell.In Spellbuilding, hovering over a buff or debuff Sigil will now show whether its the status effect is stackable on enemies.This also is shown for the Hex and Ignition Sigils.If there is a max # of stacks a target can hold, that is also shown in the hover.
- Patch Notes - v1.0.9 - 29 November 2025
Change log:Typo fixes for the Fairy Core drop and for dialogue in the Occult ManorCorrected the hover display for Poison when you have the Poison Stacks power (it now says 1/2 of the stacks are lost each turn, rather than 2 stacks each turn).Critical Hits or the Lucky status will no longer be triggered by self-inflicted damageThe self-damage effect of the Life Force scroll no longer increases when the scroll is enhanced at a ShopUpdated description of the following status effects:Dread (to note that damage specifically from attacks is increased)Invisibility (to note that AoE attacks can still hit)Sneak Attack (to note that it goes first, before the player’s spells)Venom (to note that up to 3 stacks get expended at once)
- Patch Notes - v1.0.8 - 15 November 2025
Change log:Fixed an issue where enemies wouldn’t die upon being brought down to 0 HP in certain situations.The halfway point of Dungeons will now always have a Midboss. (Previously, some paths may not have had a Midboss encounter.)Minor wording fix in the ending cutscene and the Sell Out ending description.Spellbuilding updates:If you remove a sigil from your spell while you already have a sigil selected, the selected sigil is now correctly cleared, preventing you from placing that sigil in an invalid slot.If you have a spell with multiple Damage sigils and the Area of Effect modifier, removing one of the Damage sigils will no longer automatically remove the Area of Effect one. (Area of Effect will still be removed if you remove all other damage sigils on the Spell.)Various sigils that have no extra effects when stacked can no longer be added to a spell multiple times.Shield Modifiers,…
- Patch Notes - v1.0.7 - 1 November 2025
An additional note: I won't have as much time to work on updates during the next few weeks, so the next patch likely won't come until the weekend of November 22nd.Change log:The Wolf can now show up in the Workshop even if you’ve chosen the Offering ending.The Ignition buff granted by the Fire Rat’s Grave Gift status now has a max of 3 stacks, matching the standard Ignition buff.For other status effects, if there’s a difference in stack limit between the status you already have vs a status of the same type being newly applied, the overall stack limit will update to match the larger of the two limits.Fixed how special effects (like Hex, Charged Spell, Poisonblight, and Barrier Bash) combine with each other. Combinations of these effects will now only deal damage once (while still combining the special effects, such as the extra damage from Hex, Charge Stacks, etc.).Fixed an issue where a…
- Patch Notes - v1.0.6 - 25 October 2025
Change log:The damage from Blood Magic will no longer put you in a strange state of being alive yet at 0 HP. (Blood Magic damage is meant to always leave you with at least 1 HP, even if you already have 1 HP when using a Blood Magic spell.)The Rat and Sister Jeanne can now show up in the Workshop even if you’ve chosen the Offering ending.Spells using Ignition no longer get stacked with similar Spells that don’t have Ignition.
- Halloween Update - v1.0.5 - 11 October 2025
A small update in the spirit of Halloween, with a New Game Plus mode, a new unlockable character (the Pumpkin Knight), two new Sigils (Dread and Parasites), and some patch notes.New Game PlusAfter beating the main game mode (clearing the third dungeon and choosing an ending), you’ll be able to use New Game Plus.This allows you to carry forward the Spells, Sigils, items, and such from a base save file that has beaten the game into a new save file, making it easier to try out new characters and builds without having to collect Sigils and items all over again.Things that carry over with New Game Plus:SpellsDecksMaterials (Parchment, Grimoires, and Jewels)SigilsGoldItemsThings that do not carry over:Mana (you start over at the standard 3 mana)HP (you start over with the standard HP for your chosen background)Dungeon progressCurrently, New Game Plus is mainly meant for convenience, and doesn…
- Patch Notes - v1.0.3 - 4 October 2025
Change log:Fixed a bug where buying the Grimoire or Jewel materials in the Shop wouldn’t respect the discountBuff removal now only removes 1 stack of Undying at a time, rather than all stacks at onceFixed the wording of the Vampire power to state that it heals half the enemy’s Bleed damageFixed a typo in the Dark Slime summon’s Life Drain attack
- Patch Notes - v1.0.2 - 27 September 2025
Change log:Added the ability to view Inventory and Decks from the Spellbuilding menuFixed an issue with certain Spells causing the player’s turn to restart while the Spell was executing
- Patch Notes - v1.0.1 - 20 September 2025
A couple of balance updates and bug fixes. I'll still be keeping an eye out for additional feedback and suggestions.Change log:Balance updates for the first area of the Abyss:Immortal Knight midboss: Reduced his number of revives by 1, and slightly lowered the base damage of his attacks.Vampire Lord boss: Lowered the damage of some attacks. In Phase 2, the “Elusive” and “Mobile” status effects will only last a few turns, and Evasion won’t be used as much.Fixed a bug where removing the Undying status from the enemy in the Occult Manor's Vampire Maid event could result in an unwinnable battle.Made a fix that should hopefully prevent spells from getting stuck in a semi-transparent, unusable state.Fixed the way the Multi-Attack sigil would combine with certain other sigils, like Barrier Bash.Some sigils, like Hex or Poisonblight, will gain +5 damage from being combined in this way, because…
- Magecraft: Spellbuilding is Now Available - 12 September 2025
The full release is out now, with 3 main dungeons, several unlockable characters, more than 64 spell sigils, and the rogue-lite Abyss mode.In addition, version 1.0.0 brings with it a handful of updates:When you're defeated during a dungeon run, roughly 1/3rd of your gold and items will now be saved.This does not apply to Hard mode, where defeat will still lose you the gold and items you obtained during that run.Updates to Anomaly battles:Reworked the buffs that can be applied to Anomaly enemies at the start of battle to better balance them.Added an additional award for clearing Anomalies: Enchanted Gold, which is an amount of gold coins that are not lost on defeat, even in Hard Mode. The amount of gold obtained scales with the difficulty of the battle.Replaced the Healer starting class’s power:The new power grants temporary bonuses to damage dealt and damage reduction when you heal an a…
- Demo Patch Notes - v0.9.2 - 31 August 2025
A small update to the demo. Some additional updates will be coming later, with the full game release on September 12th.Change log:Fixed a bug where the second dungeon, the Occult Manor, was sometimes available despite not being a selectable dungeonFixed a bug with Shop Favors where selecting a card for enhancement then canceling would still enhance the selected card
- Release Date Set for September 12th - 26 August 2025
Magecraft: Spellbuilding will be released on Friday, September 12th, 2025, around 5am PDT.This full release will include:A total of 3 dungeons (2 new ones in addition to the demo's Fae Forest dungeon)More than 64 Sigils to collect and use in SpellbuildingThe Abyss - a separate mode that takes advantage of more rogue-lite elements, such as randomized starting characters and decksThe save data from the demo is compatible with the full release, and should be picked up automatically when the game is started.
- Demo Patch Notes - v0.7.7 - 12 August 2025
Change log:The Player’s shield spells now last into the next turn, instead of disappearing at the end of the turn that the shield was appliedAllies can now be dismissed from battle when desired, allowing you to free up space to summon a different allyThis can be done by clicking the X that appears next to the HP bar of allies that can be dismissed.This works for all summons and for some other allies. However, certain allies are not allowed to be dismissed.Updated the Sneak Attack effect:The description is now more clear (“Bypasses enemy attacks” instead of “Sneak Attack damage”).Buffed with an additional effect: A chance to land a critical hit (which multiplies damage by 2).Receiving the Sneak Attack Sigil now only gives you the Sneak Attack modifier (which can be applied to damaging spells in Spellbuilding), not the status effect (which is being removed in favor of the buffed modifier)…
- Demo Patch Notes - v0.7.6 - 28 June 2025
Change log:Removed the limit for how many buffs / debuffs can be applied to a fighterThe UI will now expand to show up to 20 status effects. Additional statuses after 20 won't be shown, but will still take effect.The Spellbuilding menu now prevents you from adding more than one element to a spell (which has no additional effects)Increased drop rate of the Shadow Mote materialPartially fixed a bug where spells that damage the user did not follow through with damaging the user if the spell’s target was slainNote: If this happens to the last remaining enemy, the player victory will take precedence and still prevent the self-damage from happening. This may be fixed in a future update, but will remain for now as a side effect of landing the winning blow.Increased mana cost of Life Force scroll to 2 mana