- Oikizo News - 13 August 2026
Hi everyone,After a while without any updates, I'm happy to announce that I've completed a major overhaul of Oikizo's custom engine.Over time, Oikizo had accumulated a lot of game-side code additions and workarounds to compensate for gaps in the engine. That's now been fixed — I went back down to the engine level to properly rework what needed reworking, in order to stabilize the game and make future additions to Oikizo much easier.While I was at it, I also built the V1 of the shadow system and improved support for 3D assets and animations, which let me add the beginnings of wildlife to enrich the game's visual content and make it feel a bit more alive. I'm working as fast as I can to bring you a new version of Oikizo. It will mostly consist of fixes and visual additions, as shown in the screenshot above, but it will serve as the new foundation for adding new gameplay features going for…
- Playtest fixes — translations, tutorial, Compendium, themes - 16 July 2026
Playtest fixes — translations, tutorial, Compendium, themes The first playtest sessions made one thing clear: Oikizo was hard to get into, especially if you don't read French. Players spent long minutes clicking "placement refused" without ever being told why, and parts of the UI still showed raw translation keys. Fair catch. This update is the fix pass. 🌍 Translations Oikizo ships in 17 languages, but a lot of the interface was only really finished in English and French. Untranslated text used to display its raw key (things like ui.governance.level_1). Every string now falls back to English instead. Full sweep: panels, seasons and weather, market resources, technologies, loading screens, recipe ingredients, server notifications and the journal all go through the translation layer now. The in-game date stayed French ("J4 M1 An1") no matter the language. Fixed. Quick language flags at t…
- Un playtest ouvert arrive bientôt 🌱 - 5 July 2026
Hey everyone,We're almost there: in the coming weeks, we're opening an Oikizo playtest to everyone. No selection, no waitlist — if you want to play, you'll get to play.The idea: build and grow your own corner of the world together in co-op, on a map with no edges. It's still a test build — some things will be rough, some ideas half-finished, and yes, there'll be bugs. That's exactly why we're opening the doors: fresh eyes are worth their weight in gold right now.How to join• Add Oikizo to your wishlist and follow the page to get notified the moment the playtest goes live.• On launch day, hit "Request Access" to the playtest right here on Steam.Your feedback is the whole pointWe're building Oikizo with you. Join the Discord to report bugs, share ideas and tell us what clicks — that's where it all happens, and it's what shapes what comes next.👉 DISCORDSee you in game,The Oikizo team
- Oikizo: This Version Wasn't Supposed to Be Here… But We're Leaving It Up - 30 June 2026
Hi everyone,We're going to be completely transparent with you, because you deserve the truth: the version of Oikizo currently live on the main (Default) branch wasn't supposed to be there.Due to a mistake on our end, we pushed this build to the main branch when it was actually meant for the Beta branch — the one reserved for testing. In short: a slip of the hand, and a test build ended up in everyone's hands instead of just a few.Why aren't we pulling it right away? Because — the silver lining in this blunder — it's playable. Before, the game simply wouldn't launch. Now you can actually start a game and play it for real. Rather than putting everything back in the dark, we'd rather own the mistake, let you dive in, and gather your first impressions.But let's be clear about what you've got in your hands:This is NOT the version we planned to show you. Not the "showcase" build, not the fina…
- Join the Oikizo community on Discord! - 22 June 2026
🏰 Our Discord server is now open!Builders, gather round! Oikizo now has its official Discord server — the new gathering point for the whole community.Why join?• Follow development behind the scenes and discover new features first• Join co-op playtests and play the game before anyone else• Find partners to build and thrive together in multiplayer• Make your voice heard: your bugs, ideas and suggestions reach the team directly• Show off your cities and chat with fellow lordsWhether you've been here since the first stone or you've only just arrived, a seat is waiting for you.👉 Join us: https://discord.gg/pfHZyYU8qgSee you on the other side of the walls!
- Oikizo : tests actifs sur la branche Dev, stabilité et corrections en cours - 9 June 2026
Oikizo – Polishing the core gameplay! 🛠️Dear builders and pioneers of Oikizo,A quick progress update on the rework! Thank you for your patience and unwavering support — you're the reason we keep pushing forward.🧪 Active testing on the Dev branchThe game is now in active testing on our development branch. We play, break and fix the game every day to track down every little issue and prepare a solid version for your hands.🎯 Priority: core gameplay stabilityOur number one goal right now is a reliable, enjoyable game core. Building, cooperation, management: we're making sure the foundations run flawlessly before adding the rest.🐛 Intensive bug huntingWe're hunting down and fixing as many bugs as possible to give you the smoothest experience. Every piece of feedback counts and helps us move faster.🚀 The non-Unreal version is coming soonAs announced, Oikizo now runs on our own in-house e…
- A word to our early players – What to expect right now - 29 May 2026
Hello everyone,First of all, thank you so much for purchasing Oikizo. Your support at this stage of development truly means a lot to us.That said, we want to be fully transparent with you: the version currently available is not the one we intended to offer you at the time of your purchase. The game is still in active development and will be undergoing major changes in the very near future — both in terms of content and overall gameplay experience.Because of this ongoing development, the save file format is subject to regular changes. Incompatibilities between different versions of the game may occur, which could result in the loss of your current save files after an update. We want to make sure you are aware of this so you can take it into account.Despite all of this, we would love to hear about your experience. Every piece of feedback helps us steer the development in the right directi…
- Oikizo – A Major Rework is Coming! 🚀 - 1 April 2026
Oikizo is evolving:New custom engine for full control & moddabilityCute, cozy visualsHexagonal procedural mapExpanded multiplayer & co-opThe core remains: cooperation, building, strategy – now more fun and surprising than ever! ---- More Detais ---- Oikizo – A Major Rework is Coming! 🚀Dear builders and adventurers of Oikizo,We have big news: Oikizo is entering a major development phase! Your support and feedback have inspired us to rethink the game to make it even more ambitious and moddable.🎮 Custom Engine for Full ControlWe’re moving from Unreal Engine to our own engine, giving us total control over performance, stability, and the freedom to introduce new features and make the game more moddable.✨ Redesigned Visual StyleThe graphics are now cuter and more welcoming, designed so the community can easily create and share mods.🌍 Goodbye voxels, hello hexagonal map!The core of the game…
- Project Migration to Full C++ - 9 December 2025
Hello We are sorry to share the following news. After two weeks of testing on our development branch, we identified excessive complexity and numerous data-related issues within the current workflow of the game.To be fully transparent: the project originally started using Unreal Engine Blueprints before we transitioned to a hybrid Blueprint/C++ model. Unfortunately, although this hybrid approach works in its current state, it no longer meets our expectations. We are facing too many inconsistencies and leftover Blueprint elements that sometimes interfere with C++ behavior. Because of this, we have decided not to release the current dev version.While the game remains mostly functional, continuing in this direction would quickly lead to situations that are difficult to manage. Therefore, we have chosen not to deploy an update for now and to delay the release of the next patch.This decision…
- News 27/10/25 - 27 October 2025
We want to thank you for your patience. The time between OIKIZO updates has been longer than expected because we embarked on larger changes than we originally anticipated. These improvements require careful work to enhance quality, stability, and the overall gameplay experience.Rest assured we’re actively working on OIKIZO, and the next update is in the works. Thank you for your continued trust and support.
- New features in dev - 14 August 2025
Hello everyone!Even though it’s vacation season, you can be sure we’re not slacking off — the team is still working hard on the project!And because we want to keep you in the loop, here’s a little sneak peek at what’s coming in the next update:Villager needs: each villager will have their own needs, adding more depth and life to your villages.Trading system to exchange resources.Random events to spice up the experience with unexpected surprises (good ones… or questionable ones?).Clear player notifications so you never miss a detail and always stay in control of your adventure.Improvements to existing features to make the game smoother, more enjoyable, more… everything!UI adjustments so everything is clearer, simpler, and more polished.We’re super excited to share these new features with you.Thank you for your patience — we’ll be back very soon with more details on all this. In the meant…
- Release Note 19/07/2025 - 19 July 2025
Additions and Improvements Added customizable keyboard shortcuts to some user interfaces. Added string translation for key mapping in settings. Began reworking building storage. Improved the town UI, adding visual components to replace raw text lines. Enhanced the list of buildings in the town window with visual components instead of text lines. Added icons for buildings. Added info hint. Renamed ST files to be more explicit. Added images to DAbuilding. Added Unreal to the boot screen. Created DataAsset for window types. Converted existing DataAssets. Implemented schedules & Work in progress on Schedule UIs for an upcoming update. Reworked Call & Definition UIs. Reworked TitleUI Button. Fixes Fixed an issue with the +/- buttons for workers in the building and town windows. Fixed UI Building Hint Error. Fixed UI Building Icon Error. Fixed UI Building Tile in the Town UI, the hint was on…
- Release note 09/07/2025 - 9 July 2025
Release Notes Fixes and Improvements Balancing: Adjusted food production. UI Updates: Created a Villager_Tile widget for the rework of the Villagers UI in the Town UI. Reworked the Villager UI on Town. Added Hint over Stat option. Added a function to open the nearest town on the Town UI. Save and Load: Added AutoSave on the On New Week event. Added support for saving time in the game. Fixed Load TimeOfDay: value at 0 on the start year that was blocking synchronization with UDS. Fixed the save name when empty for a manual_(now). Filtered TimeOfDay save files. Calendar and Time: Changed the order of days in Week, so that the new week starts on Monday morning instead of Sunday. UI and Components: Fixed the Save UI which was still on Add ViewPort. Unified Storage so that all UIs use the same component. Changed UI GameMenu to unify the types to be transmitted between UserWidget and CanvasSlo…
- Early Access Release - 4 July 2025
🎮 Exciting News! 🎮We are thrilled to announce that Oikizo is now available in Early Access! 🌟Dive into a unique world where your decisions shape the future of a thriving village. Build and lead your villagers to prosperity. This is your chance to be among the first to explore the rich landscapes and engaging mechanics of Oikizo.🛠️ Your feedback is invaluable to us! Play the game, share your thoughts, and help us make Oikizo the best it can be. Together, we can create an unforgettable gaming experience.🔜 What's next? We are hard at work adding exciting new features, including the management of villagers' needs. Stay tuned for more updates and enhancements!Join us on this incredible journey. Play Oikizo now and be part of the adventure!Thank you for being a part of our community. Let's make Oikizo amazing together! 🚀