- v1.0.6 - Bugs - 25 April 2020
Hey everyone, we're back with a small but important update. As you've most likely noticed, there are a few bugs with our game. Most of them are with multiplayer, and as such they are quite a pain to find since it depends on a lot of factors - network speed, game performance, long chains of sitatuations, etc. To help with finding and fixing this bugs we've improved the network logging of our game to let us know what exactly is going on with your game! But this requires help from you guys, too. If you experience a game-stopping bug, we would like you to alt+f4 out of the game and send us your output logs so we can see what exactly happened, and fix it for you and future players! The logs can be found by going to the Steam files for Polyball: And then going into the Polyball_Data folder, and viewing output_log.txt. Please join our Discord here and send us your output file: https://discord.…
- v1.0.5 - Level Editor, Spectator Cam, and Softlocks - 21 April 2020
Hello again, I've got a small but feature rich patch for you today! Online spectator cam has been added when you die in a hub, or finish a race. It's pretty bare-bones at the moment but will be a good base moving forward. It's pretty self-explanatory, just hit the next/previous player buttons to switch between people. Thanks to a Community Hub post, we realized the initial level editor popup that told you how to use the level editor wasn't popping up! This has been fixed, please go play around and make your dream levels! You can even import your own models. And one more softlock was fixed thanks again to our community members. This softlock happened when you finished a level, the ghost was struggling to upload, and you reset the level and finished again which caused weird overlapping ghost uploading. A new UI element was added which you can cancel the ghost upload if it's taking too lon…
- On the topic of camera issues - 20 April 2020
Hey everyone, we've been seeing a lot of reviews focused around camera issues and we wanted to spcifically address what we think is going on. There was a bug where the first time you launch the game the camera was being set to inverted by default. If you are unaware, camera inversion basically switches the up and down on your joystick/mouse. This bug flew under the radar for years it seems, and since we as devs don't usually launch the game for the first time and most of our testers werent launching the game for the first time either - we failed to notice it. This has been fixed in the latest build, and the setting is being reset to non-inverted for anyone who has already launched the game. If you left the game because of these camera issues we would like you to try it again and see how it feels! There are also a variety of camera settings you can tweak if this doesn't make it feel perf…
- v1.0.4 - Is everybody ready? - 20 April 2020
The major feature this patch is a player ready screen showing other players and if they have hit ready or not - so you know if you are waiting for someone or if something has gone wrong. This also has some tweaks to the default settings, and resets camera inversion and the game resolution which we believe is where some of people's problems are coming from. The next patch will have a new follow cam for after you finish a online race and are waiting for others to finish. Thanks again for the great response, and lets get some more reviews! Keep Rollin' Full Patch Notes: Added a player ready screen, so you can know if you are waiting on someone to click it or there is a bug Online race unfinished player time now shows as --:--:-- instead of 00:00:00 Fixed UI bug in 'Broken Universe' where a multiplayer leaderboard was always active Can use mouse when you finish a online race, instead of wai…
- v1.0.3 - Multiplayer Bugs - 19 April 2020
Hey we hear you, there are some bugs with multiplayer. This patch addresses some of the more major blocking ones and adds some quality of life things. Restart Steam to start the update. I haven't touched this project in quite awhile, and it took me like 4 hours to even get the project running and building to Steam, but I think all these new players will motivate a few patches and who knows - maybe even some new levels. We plan on adding a better finish cam in the next patch. If you are running into issues, it would be great if you could make a post on the community hub detailing what issues you are having. Be as detailed as possible - if you can reproduce the issue please let us know the steps. Also - please tweak your camera settings if things feel weird! Invert it, tweak the sensitivity, make use of the follow cam (shift key)! Thanks for the support, keep on rollin' Full patch notes:…
- Polyball Free to Own! - 17 April 2020
Hello everyone! Since a lot of us are stuck at home looking for things to do, we've made the decision to make Polyball free to own for the next 2 weeks (April 17 to May 1). It's a small gesture, but it's one thing we can do to help out those of us who are at home sick, isolating, or off work. The Polyball community is very welcoming, and we hope to see some new faces chasing high-score times! Link to the store page: https://store.steampowered.com/app/368180/Polyball/ Polyball Discord: https://discord.gg/WdFNDPG Also, we've been working on a website called Instruction Manual over the past few months. It's essentially a wiki that's graphically and functionally inspired by the manuals that used to come with games. The content is all user created, and we've been working to fill out the Polyball page. There is more work to be done, so feel free to take a look and add anything you see is miss…
- Polyball Merch Store Now Open! - 31 March 2018
We have just opened the Polyball merch store to the public, you can get some shirts and concept art posters! Our two featured products are the Polyball Logo and Poly-san shirt, these are limited edition leftovers from EGLX - only a few of them left so get one before they are gone! Poly-san Shirt https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8677420%2Fc8720e1c56a45b0262dfb2d8d24399d0c5cce9b8.jpg Polyball Logo Shirt https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8677420%2F30e75e08540263b10dd241c40587508eb22011cd.jpg
- Polyball Merch Store Now Open! - 31 March 2018
We have just opened the Polyball merch store to the public, you can get some shirts and concept art posters! Our two featured products are the Polyball Logo and Poly-san shirt, these are limited edition leftovers from EGLX - only a few of them left so get one before they are gone! Poly-san Shirt https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8677420%2Fc8720e1c56a45b0262dfb2d8d24399d0c5cce9b8.jpg Polyball Logo Shirt https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8677420%2F30e75e08540263b10dd241c40587508eb22011cd.jpg
- Studio Monolith @ EGLX - 1 March 2018
MARCH 9 - 11 - Studio Monolith will have a booth at the gaming convention EGLX. Be sure to stop by and pick up some exclusive Polyball merch and chat with us about the game! Hope to see you there!
- Studio Monolith @ EGLX - 1 March 2018
MARCH 9 - 11 - Studio Monolith will have a booth at the gaming convention EGLX. Be sure to stop by and pick up some exclusive Polyball merch and chat with us about the game! Hope to see you there!
- Polyball is 65% off in the Chinese New Year sale! - 15 February 2018
As a treat for our Chinese friends we have applied a large discount, hope you enjoy and happy new year!
- Polyball is 65% off in the Chinese New Year sale! - 15 February 2018
As a treat for our Chinese friends we have applied a large discount, hope you enjoy and happy new year!
- Polyball wins Toronto Game Devs Game of the Year! - 15 February 2018
We are super happy to have won this award, and wish to extend a congratulations to all the runners up as well. You can check out the other winners here: http://www.torontogamedevs.com/blog/torontogamedevs-game-of-the-year-winners
- Polyball wins Toronto Game Devs Game of the Year! - 15 February 2018
We are super happy to have won this award, and wish to extend a congratulations to all the runners up as well. You can check out the other winners here: http://www.torontogamedevs.com/blog/torontogamedevs-game-of-the-year-winners
- Vote Polyball for Toronto Game Developers Game of the Year! - 6 January 2018
Please go to this link and give Polyball, and any other games you like, a vote! And then share it with your friends! http://www.torontogamedevs.com/blog/game-of-the-year-2017-voting-best-pc-only-game
- Vote Polyball for Toronto Game Developers Game of the Year! - 6 January 2018
Please go to this link and give Polyball, and any other games you like, a vote! And then share it with your friends! http://www.torontogamedevs.com/blog/game-of-the-year-2017-voting-best-pc-only-game
- v1.0.2 - Pars and Shards - 20 December 2017
A small update going into the holidays - We've re-balanced score pars across the board as well as added shards to levels that didn't have any. We also updated the Polyball site to work with the new leaderboards. This patch is Windows only right now, working on some other Mac/Linux specific things that will be included in the next patch! Full Patch Notes Added shards to all the levels that didn’t have any Re-balanced score pars of all levels Some time par re-balancing, we will continue to tweak these Updated Polyball website, new screenshots and leaderboard app working Made first time popup larger, because some people seem not to use the scrollbar Fixed level name on pre-game screen not translating correctly Removed circuit levels because they don’t function Fixed personal best text color being slightly off Added more buttons to the main menu, since it seemed like no one noticed them Fix…
- v1.0.2 - Pars and Shards - 20 December 2017
A small update going into the holidays - We've re-balanced score pars across the board as well as added shards to levels that didn't have any. We also updated the Polyball site to work with the new leaderboards. This patch is Windows only right now, working on some other Mac/Linux specific things that will be included in the next patch! Full Patch Notes Added shards to all the levels that didn’t have any Re-balanced score pars of all levels Some time par re-balancing, we will continue to tweak these Updated Polyball website, new screenshots and leaderboard app working Made first time popup larger, because some people seem not to use the scrollbar Fixed level name on pre-game screen not translating correctly Removed circuit levels because they don’t function Fixed personal best text color being slightly off Added more buttons to the main menu, since it seemed like no one noticed them Fix…
- Unknown Pleasures: the best new Steam games you haven t heard of - 8 December 2017
Welcome back to Unknown Pleasures , our weekly* search for five splendid but under-reported new games released on Steam over the past seven days. This week: firelight survival, bootleg Podracing, Mario vs Super Crate Box, monkey-free Monkey Ball and lava lamp simulation. (more…)
- v1.0.1 - Return of score leaderboards - 6 December 2017
Lot's of little fixes in this patch - we've addressed all of the bug reports you guys have submitted as well as a few other bits of polish. Full patch notes: Score leaderboards are back! You need to at least make bronze time for your score to count Cleared score leaderboards Updated Unity to fix Linux build fullscreen bug Removed DX9 support, if for some reason this breaks your game please contact us Fixed some inaccuracies in medal calculations Removed requirement of beating the last level in a sector to unlock the next one - as long as you have enough medals the next sector will unlock Added line to first-time popup and help page saying you don’t need to collect all the shards per level Added line to first-time popup and help page saying you need at least a bronze medal time to qualify for the additional score medal Solidified first-time popup so you can’t navigate around without clos…