- Hotfix 0.3.3 - 5 October 2026
Fixed an issue where Rudolph's 5DD was unblockable
- Hotfix 0.3.2 - 5 October 2026
Fixed an issue where Rudolph could activate Install at nearly any time instead of only after 5C
- Version 0.3.1 Patch Notes - 5 October 2026
GeneralLanding a blue or yellow burst gives you back some burst gaugeBursting out of blockstun is easier to doFixed an issue with the Character Selection ScreenAdjusted Rudoph’s “Animatronic” colorRudolph2C is now Rudolph’s dedicated anti-air and has properties to match2D now breaks armor but can still be blockedThis is due to it previously interacting weird with TB5B has more stun on hit (I believe 7 more frames)Fixed a bug where Rudolph’s EXs and Supers didn’t count for the arcade bonus.Adjusted damage output of InstallCan no longer cancel 2CD into burstFixed an issue where his projectiles were sometimes unblockableConverting into install is now optionalFixed an issue with Rudolph’s meter gainEnzaAdjusted frame data of 5C and jCAmberAdjusted 2CIs air unblockableBigger hitboxFixed an oversight that results in the move being one frame faster on startupDimitriFixed the 2D hitbox not prop…
- RUDOLPH WANDERS INTO THE ARENA - 3 October 2026
BLUEBLOOD ARENA 0.3.0Thank you all for waiting, the first true additional fighter to Blueblood Arena has finally been finished! We hope you enjoy Rudolph!Patch Notes:GeneralAdded Rudolph!Adjusted some universal collision hitboxesFixed a bug that made the “Corpse Combo” achievement very easy to get accidentally.Lowered the requirements for the “Perfect KO” achievementsAdjusted damage scaling so that the first hit of a combo applies scaling after calculation.Adjusted Arcade Mode to account for more characters being addedDimitriReduced j.B damage from 300 -> 175Reduced 5C damage from 325 -> 300Increased 5C’s damage scalingReduced 2B damage 170 -> 150
- Patch 0.2.22 - 14 September 2026
Fixed an issue with the fixes to the save state system last patch Adjusted Amber hitboxes on: 5A, 5B, 5C, 2B (May affect frame data) Additionally, if you have been waiting on information on the next character, things are going well! I believe the kit is nearly complete, need to cardboard out two or three more moves and the character can be mechanically fully implemented. Still need to actually finish all the sprites, though. Stay tuned for more information about that soon!
- Patch 0.2.21 - 13 September 2026
Fixed a garbage collection bug, projectiles and particles active when saving state will no longer be garbage collected Fixed a bug preventing jumping while in preblock Adjusted Genesis hitboxes j.BB, 5C
- Patch 0.2.20 - 10 September 2026
Fixed an issue where Penny 5D was unblockable
- Patch Notes 0.2.19 - 9 September 2026
Selected alt color only resets when backing out to the main menu, so if you back out of stage select or after a match, the color should now persistFixed rectangular projectile hitboxesUniversal Reversal will do slightly less damage at max scalingOverall lowered Amber’s damage on most of their movesDimitri gets Charged state from using SuperPenny 5D hitbox adjusted Adjusted Violet backdash particle spawn positionViolet Super juggle scaling reducedViolet 5A less hit/blockstunViolet 2D more damage/juggle decayGave Genesis Super Armor BreakerGenesis 2D has hitbox adjustedFixed & Adjusted Genesis Throw
- 0.2.18 Patch Notes - 30 June 2026
Adjusted global frame dataThe last patch fixed a bug where player 1 and player 2 had different frame data, by matching player 2’s frame data. This actually caused most moves to have an additional frame of hitstun compared to what was balanced around, so universally the mechanics now match what was formerly player 1’s frame data.Adjusted backdash frame dataMore grab invuln, less full intangibilityAdded button notation to the controls screenAdjusted frame advantage trackerAdjusted global grab frame data (Grabs hit frame 6)Adjusted throw hitboxes so there’s no weird hit fx on “trades”EnzaAdjusted damage scalingAdjusted 2D & 5D blockstunAmberIncreased juggle scaling amount on majority of movesFixed a bug preventing buffering airdash back out of jumpSlightly raised the minimum height of airdashVioletAnimated the startup of 2B to be a bit more visually distinctOrb goes away on throw techAdjus…
- Fix 0.2.17 - 3 June 2026
Fixed Penny's Super sometimes whiffing Fixed some inaccuracies with the frame advantage counter Fixed the frame data being inconsistent between players
- Build 0.2.16 - 1 June 2026
Fixed a bug where meter gain on block all went to the burst meter Adjusted push on block against "sticky" opponents (opponents standing in Enza's honey puddle) Adjusted buffer on hit/block Adjusted pushback on Penny 2B Adjusted knockback properties on Reversal.
- Patch 0.2.15 - 31 May 2026
Penny 2A is blockable Penny 5A, 2A, jA hitbox size reduced, positions altered Penny frame data improved on 5D, jDD, 2D, 2DD Penny frame data made worse on 5A, 5B, 2A, jA Penny 2B now land cancels without the specific landing animation on block/hit Penny 2B frame data altered so the move is still -15 on block, just faster recovery. Enza damage scaling altered on majority of her moves to increase her overall damage output Enza 2D knocks down on hit Enza 5A frame data and chaining adjusted Enza Honey 5C damage increased Enza 2D Honey lasts for an additional 2 seconds Fixed an issue with Genesis' move list Adjusted the actionable frame of backdash
- Patch 0.2.14 - 31 May 2026
Penny 5D comes out 5 frames later and has 5 frames more recovery Hitbox adjustments on Penny 5A, 5D, 2D, 2DD, jD, jDD Whiffing or hitting Penny jDD on block will result in a 10 frame landing animation Chaining adjustments on Penny 2D, 2DD Hitbox adjustments on Amber jD
- Hotfix 0.2.13 - 30 May 2026
Fixed an issue where lows cancelled out of dash would hit mid Fixed an issue where moves buffered out of wakeup could be cancelled into block on their first frame, additionally causing some strange issues.
- Hotfix 0.2.12 - 30 May 2026
increased hitstun of Amber j.A
- Hotfix/Patch 0.2.11 - 29 May 2026
Adjusted Penny 2DD so it can be buffered out of 2D on hit properly Fixed a bug where in Training Mode, random stage select does not properly get turned off properly. Adjusted collision and knockback on Honey Enza 2C Renamed Penny color 16 (I don’t think the old name made any sense, I think I was trying to make an ant pun or something?????) Fixed a bug with buffer that allowed standing moves like dash and grab to be done out of double jump Fixed a bug that caused burst to be full cost during blockstun (instead of costing half) Adjusted the ground IPS Added text “Demo” to the version number on the main menu if in the demo
- Hotfix 0.2.10 - 29 May 2026
Fixed an issue where moves buffered out of wakeup would be used twice Adjusted the activation window on Amber 2C Fixed a bug that restricted certain moves from being activated out of hitstun (throw tech, Amber Red Burst) Buffering backdash works properly Adjusted when Penny is able to use 2DD Forces a "non blocking state" during moves that aren't dash Adjusted Amber's throw hitboxes, makes them much larger to prevent whiffing.
- Blueblood Arena Version 0.2.9 - 28 May 2026
GENERAL CHANGES AND ADDITIONSAdjusted size of crouch and crouch block hurtbox to make them shorterAdjusted corner stealing mechanicsP2 can leave the CSS when they couldn’t previouslyAdded a buffer out of grounded hitstunThis notably makes it a lot easier to punish Penny’s 5D when Penny hits the sourspot.Tension Blow changesMore Hitstop on armoring a moveNo longer hits air unblockable5 more startup and recovery framesShortened projectile invulnerable windows on approaching movesRemoved projectile invulnerability from air approaching movesThrows universally have massively more scaling when continuing a combo afterwardsAdjusted the timerTimeouts are less jank as they use the same logic as regular KOs nowTimer is paused during super movesReimplemented instant air overhead protection from scratch!Air overheads after jump will always hit mid until after the 18th frame of being airborne.Patche…
- Patch 0.2.8 - 21 May 2026
Adjusted Violet's Reversal so it's more consistent with the rest of the cast. Fixed a bug where players could attack out of hitstun
- Patch 0.2.7 - 20 May 2026
OVERALLFixed some issues with the Link Buffer (some moves were able to be buffered out of jump cancel, allowing for ground moves to easily be used in the air)AMBERAdjusted startup time of j.C and j.D“Blue HP/Recoverable HP” capped at 500Special move HP drain increased (200 -> 250)Blue HP recovers at a 1 to 1 rate, no longer losing HP when recovering.DIMITRIAdjusted startup of j.B and j.CGENESISAdjusted startup of j.BAdjusted meter gain (Meter gain on hit is faster)Adjusted damage scaling (Damage scaling increases faster)