SPSTEAMPULSELIVE ANALYTICS
Bloodlit

Bloodlit Steam metadata

ModdedMarionette | May 22, 2025 | game

Released

0players observed · 22 September 2026 - 08:55:30 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Bloodlit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews6
  • Release dateMay 22, 2025
  • DeveloperModdedMarionette
  • PublisherModdedMarionette

Genres: Action, Indie, Early Access

Company pages: Developer: ModdedMarionettePublisher: ModdedMarionette

Top Steam chartsTop 100 gamesGame directorySteam Store page

Bloodlit Steam metadata

Bloodlit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3700000/metadata
Steam Storehttps://store.steampowered.com/app/3700000/
Steam Communityhttps://steamcommunity.com/app/3700000
PCGamingWiki search
IGDB searchSearch IGDB for Bloodlit

Reviews, pricing, and metadata

Review summary

6 user reviews

100% positive, 6 positive, 0 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Family Sharing

Achievements

8

Platform releases
  • Steam 22 May 2025

Latest Steam announcements

  • Pre-release build 2.1.5 changelog - 3 July 2026

    Numerous optimization changes.Fixed non-functional item-dropping on Temple.Fixed Corpses vanishing mid-combat.Fixed knife stab being able to be rapidly performed multiple times while switching weapons.Reduced the size of the interaction collision box for weapons, as they were often large enough to obstruct nearby items.Fixed incorrect shading of certain enemy types' models.Reduced the player count's impact on weapon drop chance.

  • Pre-release build 2.1.4 changelog - 22 June 2026

    Optimization for both multiplayer netcode and overall logistics.Fixed chat input fails to function if it's the exact same key as the key binded to opening the chatbox itself.Fixed Temple's collision bug where player can be "teleported" to random locations when locating themselves at world origin.Added a failsafe that prevents multiple player instances from spawning.Added the missing SFX for parry instances of teammates.

  • Pre-release build 2.1.3 changelog - 10 June 2026

    MultiplayerFixed entity data being carried over to subsequent games, leading to accessing corrupt data.Added a failsafe for preventing entities from attempting to repeatedly loop through entities looking for a non-existent entity.

  • Pre-release build 2.1.2 changelog - 10 June 2026

    MultiplayerFixed player revive not working properly.Fixed duplicate keybind warning being spammed for every single keybind when there is more than one player present in-game.Fixed Butcher's equip weapon animation not playing.

  • Pre-release build 2.1.1 changelog - 10 June 2026

    MultiplayerFixed a rare instance where enemies are unable to locate the correct target on the client's end, which leads to a significant performance drop. This is a failed fix, which is addressed in pre-release build 2.1.3.

  • Pre-release build 2.1.0: Hot-join Support - 10 June 2026

    MultiplayerAdded hot-join support.Added support for joining lobby via friend list.If it still does nothing, try joining with your lobby list open.The server now properly shuts down when the host leaves the game.GameplaySped up the animation of deploying Pistol.Sped up the animation of holstering Pistol.Sped up the animation of holstering Shotgun.Reduced the number of Blood Orbs that can spawn on Temple.LogisticsFixed the fail state not triggering when a player leaves the game with only incapacitated players.Fixed a memory leak relating to enemies' eye sights.

  • Pre-release build 2.0.0: Co-op Update - 8 June 2026

    Game ModesAdded Multiplayer.Multiplayer co-op is currently at the experimental stage. This means you may experience bugs, performance issues, and crashes. You can always help by reporting any issues you may experience to the official Discord server. Thank you for your patience!Due to technical difficulties, hotjoining is currently not functional. This will be addressed in a future patch.GameplaySoul Lantern's travel speed is increased depending on the current round count.Soul Banner's capture rate is increased depending on the current round count.Ongoing enemy attacks now influence certain other enemies' attack attempts.Slightly reduced difficulty escalation for Normal difficulty.Delayed the spawning of Harvester for Normal difficulty: Round 4+ -> Round 5+Improved the visibility of Harvester's planted spikes.Reverted the addition of Stalker projectile friendly fire.Butcher no longer att…

  • Community Update - May 19th, 2026 - 19 May 2026

    Hi all! It has been quite a while since any activity in this game. For those of you who have been following my updates on the official Discord server, you may already be aware that I have been quite busy with my personal life stuff, which severely hindered my progression speed on this game's development; you may also be aware that progression, although much slower than I wanted, isn't completely ceased, as I have been presenting teasers on what's to come.So, what's the current status?I am happy to say that I have been making good progress, and multiplayer has currently reached what I'd call a "technically functional" stage. What this means is that: a match, with multiple players, from start to finish, is now possible and properly functional, which is also probably the hardest part of this update (since, as those of you who have been following me already know, this is my first time makin…

  • Pre-release build 1.6.0: New Enemy Type + New Map - 9 November 2025

    GameplayAdded enemy type: Drone.Added map: Temple.Added a new damage indicator for damage that is taken while blocking and while in the middle of the countering animation.The purpose is to make it clearer that damage taken under said circumstances is insignificant while still warning about its presence nonetheless.Overhauled the algorithm for calculating the velocity of dashes while on a slope, now producing a way more accurate result.Walking or aiming now also prevents you from falling off a high ledge.Fall damage has been halved.Fall damage now always applies a short temporary slowness.Fall damage now no longer applies if it does not exceed a certain amount.Fall damage now always reduces stamina slightly.Stamina can no longer regenerate while in mid-air.Further increased a Butcher's aggressiveness upon taking damage, reducing their unresponsiveness when retaliation would've been expec…

  • Pre-release build 1.5.0: Visual Overhaul + New Enemy Type - 29 October 2025

    Introducing an overhaul to the overall visuals of this game. Besides a whole new font across the whole game, Bloodlit will also be getting a new post-processing effect to reinforce that "retro" feel of the game.Here are some previews:The reason why I believe this is a needed permanent change to the game is because the modern lighting feels very out of place for a game like this, and such a post-processing effect is one of the quickest ways for me to "devolve" the graphics without sacrificing too much of the existing visuals.Anyways, enough about the visuals. Introducing the new enemy type: Harvester...Since I do not intend to spoil the surprise for whoever's yet to encounter this creature, I will be leaving the players to discover the specifics of its behavior.What I will say, is that this will be the first ever "neutral" enemy type: It will not attack unless provoked.There are multiple…

  • Pre-release build 1.4.7 changelog - 3 September 2025

    - Stalker's projectile exploding in their hand should now be fixed. This was caused by the previous patch that enabled friendly fire for their projectiles, where the attackers themselves were not exceptions from the projectile's hit detection. - Fixed the knife counter and finisher still being able to deal damage after the player's death.

  • Pre-release build 1.4.6: Video Settings Update - 31 August 2025

    - Added Exclusive Fullscreen option in Video settings. Previously, the only "fullscreen" option was borderless fullscreen. Adjust as needed. - Added pixelation slider in Video settings. - Renamed "Controls" settings tab to "Gameplay." This also resets your saved settings within this category. Please re-adjust as needed. - Added FOV slider in Gameplay settings. - Stalker's melee attack can no longer be interrupted by a parry. Reminder that the two-hit combo of the melee attack consists of a blockable attack followed up by an unblockable blast. - Stalker's projectile now deals friendly fire. - Lowered the number of Butchers that can exist at once. - Slightly increased Butcher's spawn cost. - Fixed Blood Box not always being removed upon round completion. - Drops from the Blood Box now scatter slightly more. - For piercing rounds, bullet tracers now track where your first hit happens inste…

  • Pre-release build 1.4.5 changelog - 29 August 2025

    - Fixed bullet tracers being able to be created from the knife, as well as the crash it causes without an equipped weapon.

  • Pre-release build 1.4.4 changelog - 29 August 2025

    - Added spawn restrictions depending on the current round count for certain enemies. - Shortened idling time between spawns when no enemies are present. - Added tracers to bullets. - Fixed a ledge drop in Prison entities can get stuck at.

  • Pre-release build 1.4.3 changelog - 29 August 2025

    - Fixed Stalker getting stuck in walls, which the previous patch failed to completely fix. - Fixed the explosion that comes from interrupting a Stalker's attack not dealing knockback force against affected enemies. - Corpses now might try to show up from an alternative direction when left alone for too long. - Fixed a crash that occurs when a Butcher dies while having no weapon at hand. - Fixed round 2 being able to start without objectives. - Disabled Blood Box's area visualizer's ability to cast shadows. - Allowed a longer period of idling time between enemy spawn attempts.

  • Pre-release build 1.4.2 changelog - 26 August 2025

    - Fixed Stalker getting stuck facing a wall.

  • Pre-release build 1.4.0 changelog - 26 August 2025

    - Added Butcher. - Added Soul Fragment: Adrenaline Rush. - Increased parry window from 6 frames to ~10 frames. - Reduced Stalker's spawn limit from 2 to 1 for Normal difficulty and below. - Added vignette effect for having low health and taking damage. - The visual effect indicating a stunned enemy now disappears 1 second, or half of the total stun duration should it be less than 1 second, before the stun wears off. - Added visual indicator for the range of a Blood Box. - Reduced knife counter dynamic damage. - Increased knife counter flat damage. - Knife finisher and knife counter no longer receive any damage bonus from weakpoints. - Reduced special spawn aggressiveness during "Capture the Soul Banner" and "Escort the Soul Lantern" objectives. - Fixed enemies not dropping off the ledge. - Enemy attacks that are supposed to hit but are nullified by a dodge should no longer play hit soun…

  • Pre-release build 1.3.2 changelog - 13 August 2025

    - Adjusted several graphical settings to optimize the game. - Added death noise to Stalker. - Added noise for spotting the target to Stalker. - Slight adjustment to how Stalker's line of sight is checked to improve the consistency of their sight detection.

  • Pre-release build 1.3.1 changelog - 29 July 2025

    - Crashes that can occur when interrupting a Stalker's attack should be fixed now. Please report reoccurrences should there be any. - Corpses will now ignore player collision when falling.

  • Pre-release build 1.3.0: Round Objective Update - 29 July 2025

    Introducing round objectives: Completing a round no longer only means reaching body counts. Objective: Capture the Banner of Souls Banner of Souls requires the player to stay within the indicated area in order to progress. The objective is considered complete once progression reaches 100%. Be aware of the increasingly aggressive spawns coming your way as you make more progress. Objective: Escort the Lantern of Souls Lantern of Souls requires the player to be within its proximity in order to make its way toward its destination. The objective is considered complete as soon as the destination is reached. Be aware of the more aggressive spawns whenever the lantern is on its move. Objective: Shatter all Blood Orbs The objective requires the player to shatter a number of Blood Orbs in order to be considered complete. These orbs will make their appearance one at a time. Upon shattering the fir…

Patch notes and updates

S.noRelease datePatch nameGID number
13 July 2026Pre-release build 2.1.5 changelog1836506165569550
222 June 2026Pre-release build 2.1.4 changelog1835871199312007
310 June 2026Pre-release build 2.1.3 changelog1835236783558861
410 June 2026Pre-release build 2.1.2 changelog1835236783558835
510 June 2026Pre-release build 2.1.1 changelog1835236783558664
63 September 2025Pre-release build 1.4.7 changelog1809869179986576
731 August 2025Pre-release build 1.4.6: Video Settings Update1809235871694814
829 August 2025Pre-release build 1.4.5 changelog1809235871626208
929 August 2025Pre-release build 1.4.4 changelog1809235871625770
1029 August 2025Pre-release build 1.4.3 changelog1809235871608960
1126 August 2025Pre-release build 1.4.2 changelog1808601382601164
1226 August 2025Pre-release build 1.4.0 changelog1808601382600263
1313 August 2025Pre-release build 1.3.2 changelog1808061939322270
1429 July 2025Pre-release build 1.3.1 changelog1806064758783389
1529 July 2025Pre-release build 1.3.0: Round Objective Update1806064758758691
165 July 2025Pre-release build 1.2.0 changelog1803527891812712
171 June 2025Pre-release build 1.1.15 changelog1800991756415154
1825 May 2025Pre-release build 1.1.14 changelog1800357164510483
1925 May 2025Pre-release build 1.1.13 changelog1800357164507833
2024 May 2025Pre-release build 1.1.12 changelog1800357164461299

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3700000
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateMay 22, 2025
DeveloperModdedMarionette
PublisherModdedMarionette
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent100%
Positive reviews6
Negative reviews0
Total reviews6
Steam recommendationsNot available
Achievements8
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3700000/

Short description

Bloodlit is a first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat. Carve your path through the blood and ruin. Regret is for the dead.

About this game

Be sure to join our official Discord for the latest updates! Feel free to engage with the development by providing your feedback and following plans for the future of the game! ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ Bloodlit is a hardcore first-person shooter designed to unite slow-paced oppressive survival horror tension with fast-paced reflex-driven close-quarters combat , with a strong emphasis on skill expression. Survival in this game hinges on players' quick thinking and execution. You will be overwhelmed. Deny the disadvantage. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ Combat in Bloodlit is up close and technical, with limited resources to work with. It takes more than just "shooting anything that moves" to even have a chance. Attacks can be countered with precise timing and enemies have weaknesses that can be exploited. Following up your defenses with offenses can often mean the difference between life and death. Being outnumbered and surrounded is well expected . Players must rely on sharp reflexes and quick judgment to turn the tide, especially when enemies get closer than comfortable. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ Every enemy type in this game is carefully designed to fulfill a specific purpose and present a unique threat. Players will be kept on their toes as they adapt to multiple types of enemy behaviors in the middle of the fray. Whether it's to keep a mental note of a stalking figure in the distance while being outnumbered up close, or to counter every attack of the towering terror in front of you while dodging flanking threats, your ability to handle pressure from multiple angles will be the key to your survival. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ Every weapon in Bloodlit is crafted with a clear purpose. Whether it’s raw close-range firepower, precise long-range control, or tools designed to break enemy defenses and set up for melee finishers, each one offers a unique tactical edge. Choose the tools that suit your instincts, learn their strengths, and push them to their limits. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ This nightmare doesn't have to be faced alone. Squad up with your friends and shed blood as a team. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ Yet…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Interaksi Daring Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Bloodlit's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Bloodlit's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Bloodlit at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

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Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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