The Bagman news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3718500
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperBad Tasty
- PublisherGlowstick Entertainment
- Parent gameNot available
Company pages: Developer: Bad TastyPublisher: Glowstick Entertainment
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
The Bagman Steam news
The Bagman news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes - Demo 0.28 - 7 April 2026
-----------------------------------------Version: v.0.28-----------------------------------------The continued feedback has been excellent, thank you everyone. I am now focusing back on the full game for a while, but any fixes that affect the entire game, or benefit the demo, will still be applied to the demo.I want to focus on building the full game rather than only polishing the demo. Over time, the demo should continue to improve alongside development.Please remember, if it makes it easier to test, on the main menu, pressing on the keyboard:1 + LSHIFT starts after the home part, and just before the church2 + LSHIFT starts after the church, where the chasing and main demo section beginOn with the fixes:- Close Up / Inspection Views - When clicking an empty space, and then exiting the close-up view the player character MAY moonwalk across the map. This is now unfortunately fixed. - Fix…
- Demo Patch Notes - 0.27 - 30 March 2026
-----------------------------------------Version: v.0.27-----------------------------------------Firstly, thank you all very much for the feedback, and kind words or constructive criticism. It's all valuable and has really helped map out an action plan for things to work on, to make not just the demo better but the fuller game. The feedback has been really welcome on Discord and the Steam discussion groups.Now with the fixes:- Implemented "proper" pathing into the game. This has completely replaced the previous way the cursor and auto-walk input worked. This still needs some refinement that will come over time, but already mouse input feels much better, and we are in a nice place to build upon. I've tested it a lot and everything seems to behave the same in regard to using it and AI behaviour. I was a little worried I would need to rejig behaviour, but so far all looks good, or at least…
- Demo - 0.25 Update - 24 March 2026
Thank you for checking out the demo so far. The feedback has been very very useful. One thing is clear, I need to focus on the mouse input, it's currently janky with the characters getting stuck on things. Here are the patch notes for the demo, and some thoughts.-----------------------------------------Version: v.0.25------------------------------------------ Strange edge case where you could bring up inventory during the telephone section if you were on mouse input. This caused a number of issues by locking character, and preventing the ending. Should no longer happen. - The boxes in the puppet work room had an interaction on it, when it shouldn't have. Removed it. - Interaction point put on the door at 2D so it doesn't confuse players why they can't interact with it.- Text fixes from current feedback. I will do a text/grammer pass sometime soon through all the dialogue.- Implemented M…
- DEMO RELEASED - 23 March 2026
Hello horror and retro pals, The demo for The Bagman has just been released on Steam! I'm hard at work on the rest of the game. Most of the high-level planning is done, and I'm now moving through implementing the remaining flow. The first few months since getting a publisher have been focused on building tools and functionality to support the rest of the game, and to make creating content more “drop in and go.” I’m now at a point where I’m very happy with the state of things. It’s time to put my head down again and focus on building out the rest of the game. With the demo (Act 0), I’ve tried to capture the different elements of the systems without overwhelming the player. I’d really love to hear your feedback and thoughts on Discord or in the Steam discussions. I may bring some complexity back in regarding NPC actions in the demo, but I’m waiting on feedback before making any further ch…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 April 2026 | Update Notes - Demo 0.28 | 1828894815567762 |
| 2 | 30 March 2026 | Demo Patch Notes - 0.27 | 1828441623110715 |
| 3 | 24 March 2026 | Demo - 0.25 Update | 1827626365766095 |
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