- ACT 1 FINISHED!! - 25 May 2026
Here it is -- the huge story update that completes the first act of MADHOUSE, and brings the first half of the game to its epic conclusion! There's too many changes to list, so just play the game and see for yourself! Enjoy :)
- Big Story Update Coming May 2026! - 1 May 2026
MADHOUSE Act 1 Story Update -- Coming May 2026The biggest update in MADHOUSE's Early Access history is almost here!The Act 1 Story Update brings a full narrative conclusion to Act 1, effectively doubling the amount of story content currently in the game. New dungeons, new bosses, new cutscenes, and a climactic ending that sets the stage for what's coming next.What's new in this update:The Meat Locker dungeon -- a brutal new area with its own enemies, mechanics, and atmosphereThe Jack boss fight -- the Act 1 climax you've been building towardFull cutscene sequences including Butch's backstory, the confrontation with Jack, and the emotional Act 1 conclusionThe Carnival stage featuring the Mecha Bozo boss fightNew NPC dialogue and world-building throughoutBug fixes and polish across the boardI had originally intended to scale the price with the amount of content as the game moved through E…
- MARCH MADNESS: MORE VS CONTENT! - 16 March 2026
Inferna Joins the Versus Roster! Use her CHARM ability to take control of your opponents, forcing them to attack allies, walking them into traps, or burning up their ammo! Her melee attack is a whip that drains stamina with her passive ability, WEAR OUT. She's definitely a lot of fun to play with, so I hope you'll give her a shot! Jump Into the Junkyard! In addition to Inferna, there's a new stage for VS mode as well: The Junkyard! This is the most dangerous level yet, with flaming pools of oil, explosive barrels, exposed wires, and a crusher that you can control to smash your opponents with. It pairs perfectly with Inferna, as there are many opportunities for self-destruction here. Check it out! Ongoing Development I am continuing development of the Story Campaign alongside finishing up the roster in VS Mode. Ideally, I'd like to finish the remaining 3 characters over the next couple m…
- Clyde - 1 February 2026
Hello MADHOUSE community! I'm still working on the next chapter update for the Story campaign, with a planned release in late May 2026. In the meantime, I plan to stick to this schedule of releasing content for Versus each month until that mode is complete, also coincident with late May 2026. This month's update introduces a new character, Clyde, an eye guy from another dimension and the last of his kind. His special ability, Beam, can be used to fire rapid shots or it can be charged into a powerful, one-shot-kills death beam. His passive ability, All-Seeing lets him easily see hidden hazards like traps, mines, and caltrops at all times. Also introduced is a new Versus stage: Bio Zone. This dimly-lit interior level is made of flesh, bone, and blood and features difficult terrain, eyes that track your movement, and doors that chomp down! Take a look at the video to see some local 4-playe…
- Happy Holidays! - 24 December 2025
https://i.ibb.co/Kp1z3JqV/Editor-9-1.gif This month's update is on the lighter side because I've been mainly focused on building new elements for the forthcoming story, so there's a lot of finished story content that isn't playable yet. I had considered putting out smaller story updates more frequently, but realized that the best approach would be to stick with my initial plan of doing a larger, more satisfying story updates on a bi-annual schedule that I originally intended. What this means is instead of me rushing out the next dungeon with enemies, a boss, and some more story over the next month, you'll instead get twice that much with a more satisfying story beat resolution by waiting a few more months. My goal is to have the next major story update out in May 2026, coinciding with the game's Steam page and demo launch, and about half a year out from its early access release. This up…
- MADHOUSE November Update - 30 November 2025
GENERAL - Melee attacks won't pull you forward while strafing STORY - Dining mechanic added to story mode; have a seat in the diner and order food to permanently increase your health, stamina, and spirit attributes - Added AMS banking system. You can now store and withdraw money at the ATM outside of Grayville's 24-Seven! - Area west of Grayville is accessible but limited by story-driven elements - Made ammo drops scale with ammo on hand; drops will occur more frequently when low in these ammo types but eventually caps, a slightly less generous system than previously - Fixed volume of graveyard track in opening sequences - Did a lot of development on more story elements that are forthcoming in a future update VERSUS - Player 1 can now back out of Versus Mode to title menu - Fixed "Press J" to join on VS mode when no gamepads are connected -- Currently, only gamepad input is accepted for…
- Happy Halloween! Here's the first post-launch update! - 27 October 2025
CHANGE LOG GENERAL - Game now features a Pause screen that can be accessed by pressing ESC key, bringing up the Steam overlay, or if the game loses focus (alt+tab) - Game now features an auxiliary save file that stores settings like volume and content setting as well as support for future options like resolution and key bindings -- this was done in its own save file to prevent causing any issues with players' save file for Story during Early Access - Players can now Strafe during Burnout - Charged melee attacks no longer penetrate solid walls - Revolver, Hunting Rifle, and Assault Rifle bullets now penetrate weak breakables (pots, skulls) - Toned down burning effect duration from touching burning objects like bushes STORY - Added a content warning when starting a new Story game - Added a content toggle that can switch between Uncut and Tamed content - Fixed text wrapping bug - Added spe…
- Thank You for Playing! Updates Coming Soon... - 18 October 2025
Thank You!I just wanted to take this opportunity to thank everyone that has taken an interest in MADHOUSE, whether you had a blast crushing your friends in the multiplayer Versus Mode at the Pittsburgh Gaming Expo, in our Discord channel, or with your friends at home -- or maybe you've been uncovering the mysteries of Grayville and learning the tragic lore of the characters in Story Mode -- your reception has been overwhelmingly positive and I'm elated that the game has landed on that mark for so many.Since launch, I've remained focused almost exclusively on development. In the two weeks that have passed since, I've already made some notable additions, updates, and fixes based on the great feedback I've received from many of you. Admittedly, when you're immersed in the development of a project of this size this it's often easy to lose sight of everything else, including promotion, but I…