Infinium Strike news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Review score73% positive
- Total reviews44
- Release dateJul 14, 2016
- DeveloperCodex Worlds
- Publisher1C Entertainment
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: Codex WorldsPublisher: 1C Entertainment
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Infinium Strike Steam news
Infinium Strike news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- An Armistice with the Wrog - 30 October 2024
To our players, This post is to serve as notice that “Infinium Strike” is to be retired and de-listed from the Steam Marketplace. To those who have “Infinium Strike” in their library, don’t worry – you will retain access and be able to reinstall the title indefinitely, so long as it remains an entry in your Steam Library. This was a labor of love for everyone at Codex Worlds and served as the first credited and released title for many of us on the development team. We were beyond proud to put this out and to share it with all of you. However, all good things must come to an end, and Codex Worlds is officially closing its doors, necessitating this retirement. Gun Crews, you may stand down. The Codex Worlds Team
- Steam Achievements - 7 February 2017
Hello Commanders! We have received a number of renewed reports recently that some of your Achievements are only unlocking in-game, not on Steam. While we previously thought this was an isolated bug related to offline-mode, we have now been able to replicate this issue in our own testing. We will be re-working the way in which the game relays information from your player profile to our partner services (including Steam). We are terribly sorry about the inconvenience caused to those of you experiencing this issue. We know that Steam Achievements are an important part of the platform, and will be working diligently to restore this feature to all players as soon as possible. Please keep an eye out on this space, as we will post another announcement when Steam Achievements have been restored. We greatly appreciate your patience and understanding. Happy Wrog Hunting!
- Steam Achievements - 7 February 2017
Hello Commanders! We have received a number of renewed reports recently that some of your Achievements are only unlocking in-game, not on Steam. While we previously thought this was an isolated bug related to offline-mode, we have now been able to replicate this issue in our own testing. We will be re-working the way in which the game relays information from your player profile to our partner services (including Steam). We are terribly sorry about the inconvenience caused to those of you experiencing this issue. We know that Steam Achievements are an important part of the platform, and will be working diligently to restore this feature to all players as soon as possible. Please keep an eye out on this space, as we will post another announcement when Steam Achievements have been restored. We greatly appreciate your patience and understanding. Happy Wrog Hunting!
- Fall Update - 13 November 2016
Greetings Commanders, 2016 has been a very exciting year for Codex Worlds. This past week, Infinium Strike was featured at the #8 spot in Gameranx’s Top 10 Tower Defense Games of 2016. Be sure to check out the full video here. Following the July release of Infinium Strike on PC worldwide, the development team has been hard at work on what’s next for the game. Our first DLC, Infinium Strike: Broken Overlord is in the early development process. Until then, here is the teaser trailer for Infinium Strike: Broken Overlord. Along with the DLC, the development team has been working on the ports for Infinium Strike on Playstation 4 and Xbox One. Finally, we are deep into development of our next title, Battlecursed, an uncompromising dungeon crawler. Be sure to visit our website, and stay tuned for more announcements regarding Battlecursed coming soon!
- Fall Update - 13 November 2016
Greetings Commanders, 2016 has been a very exciting year for Codex Worlds. This past week, Infinium Strike was featured at the #8 spot in Gameranx’s Top 10 Tower Defense Games of 2016. Be sure to check out the full video here. Following the July release of Infinium Strike on PC worldwide, the development team has been hard at work on what’s next for the game. Our first DLC, Infinium Strike: Broken Overlord is in the early development process. Until then, here is the teaser trailer for Infinium Strike: Broken Overlord. Along with the DLC, the development team has been working on the ports for Infinium Strike on Playstation 4 and Xbox One. Finally, we are deep into development of our next title, Battlecursed, an uncompromising dungeon crawler. Be sure to visit our website, and stay tuned for more announcements regarding Battlecursed coming soon!
- Screenshot Contest! - 24 July 2016
With the Launch of Infinium Strike, one of the features we’re most proud of is the Photograph mode. Paired with outstanding visuals of the game, it can lead to some pretty badass screenshots. To enable Photograph mode, load into any mission or the arcade and then hit the “P” key. We’re looking to see some awesome pictures, and we’re calling on the community to provide them! Starting now, at 6PM Pacific (9PM Eastern) on July 23rd, send in your screenshots to @InfiniumStrike on Twitter. Monday July 25th, the contest will end at 6PM Pacific and we will select 10 of our favorites as contest winners. Winners will receive a digital content pack containing: - (1) Digital Soundtrack - (1) Digital Artbook - (1) Unique Wallpaper All winners will be notified via Twitter DM’s starting at Noon Pacific on Tuesday July 26th.
- Screenshot Contest! - 24 July 2016
With the Launch of Infinium Strike, one of the features we’re most proud of is the Photograph mode. Paired with outstanding visuals of the game, it can lead to some pretty badass screenshots. To enable Photograph mode, load into any mission or the arcade and then hit the “P” key. We’re looking to see some awesome pictures, and we’re calling on the community to provide them! Starting now, at 6PM Pacific (9PM Eastern) on July 23rd, send in your screenshots to @InfiniumStrike on Twitter. Monday July 25th, the contest will end at 6PM Pacific and we will select 10 of our favorites as contest winners. Winners will receive a digital content pack containing: - (1) Digital Soundtrack - (1) Digital Artbook - (1) Unique Wallpaper All winners will be notified via Twitter DM’s starting at Noon Pacific on Tuesday July 26th.
- Hotfixes and difficulty changes! - 21 July 2016
To all Officers of the Terran Space Force; Command has addressed some concerns pertaining to mission objectives and completion difficulty. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels. Here is a list of your concerns that have been addressed prior to this notice: v1.0.6 (July 21) Balance Changes Lowered the difficulty of Mission 3 (Captain) by 10% Increased time allotment to complete Mission 4 (Captain) by 50 seconds Lowered the difficulty of Mission 10 (Captain) by 10% Lowered the difficulty of Mission 1 (Commander) by 30% Lowered the difficulty of Mission 2 (Commander) by 20% Lowered the difficulty of Mission 3 (Commander) by 10% General Changes Altered description of countdown timer in Mission 4 to "DESTRUCTION IN ####" Improved effects from Wrog projectiles and Wrog ship explosions Change…
- Hotfixes and difficulty changes! - 21 July 2016
To all Officers of the Terran Space Force; Command has addressed some concerns pertaining to mission objectives and completion difficulty. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels. Here is a list of your concerns that have been addressed prior to this notice: v1.0.6 (July 21) Balance Changes Lowered the difficulty of Mission 3 (Captain) by 10% Increased time allotment to complete Mission 4 (Captain) by 50 seconds Lowered the difficulty of Mission 10 (Captain) by 10% Lowered the difficulty of Mission 1 (Commander) by 30% Lowered the difficulty of Mission 2 (Commander) by 20% Lowered the difficulty of Mission 3 (Commander) by 10% General Changes Altered description of countdown timer in Mission 4 to "DESTRUCTION IN ####" Improved effects from Wrog projectiles and Wrog ship explosions Change…
- Hotfixes! - 19 July 2016
To all Officers of the Terran Space Force; Command has addressed some concerns pertaining to visual systems feedback and battle readiness of the TSF Freedom Strike. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels. Here is a list of your concerns that have been addressed prior to this notice: v1.0.5 (July 18) Fixed corrupted playlist music on the 'Maximum Ride' assignment (Mission 4). Fixed an issue where Officer assigned interface language settings would not persist through multiple deployments. Increased the number of times Freedom Strike is able to utilize Super Armor on Captain, Commander, and Admiral assignments. Fixed an issue where Officer assigned V-Sync settings were not functioning as intended. Fixed interface text corruption resulting from the use of the TAB key on keyboard control sys…
- Hotfixes! - 19 July 2016
To all Officers of the Terran Space Force; Command has addressed some concerns pertaining to visual systems feedback and battle readiness of the TSF Freedom Strike. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels. Here is a list of your concerns that have been addressed prior to this notice: v1.0.5 (July 18) Fixed corrupted playlist music on the 'Maximum Ride' assignment (Mission 4). Fixed an issue where Officer assigned interface language settings would not persist through multiple deployments. Increased the number of times Freedom Strike is able to utilize Super Armor on Captain, Commander, and Admiral assignments. Fixed an issue where Officer assigned V-Sync settings were not functioning as intended. Fixed interface text corruption resulting from the use of the TAB key on keyboard control sys…
- A Call to Arms! - 14 July 2016
Sons and daughters of Earth, For two decades we have hurt. We’ve all felt great loss. But we endure. In our hubris, we ventured into the stars. In search of... what? Adventure? Wealth? Resources? Do we even remember? What we cannot forget is December 11th, 2150 — the day the Wrog began exterminating our colonies. What we will not forget are the names and faces of all those loved ones lost to the Wrog advance. Today, it is with confidence that I tell you...NO MORE! Humanity will not stand by and watch our people be systematically annihilated. Our species will no longer retreat to our home world, trembling as the Wrog close in on our birthright. That dreaded day will never come. Top Terran Space Force scientists and engineers have worked tirelessly to dissect and harness the technology of the Wrog menace, and it’s with great pride today we announce we have succeeded! Mankind has maximized…
- A Call to Arms! - 14 July 2016
Sons and daughters of Earth, For two decades we have hurt. We’ve all felt great loss. But we endure. In our hubris, we ventured into the stars. In search of... what? Adventure? Wealth? Resources? Do we even remember? What we cannot forget is December 11th, 2150 — the day the Wrog began exterminating our colonies. What we will not forget are the names and faces of all those loved ones lost to the Wrog advance. Today, it is with confidence that I tell you...NO MORE! Humanity will not stand by and watch our people be systematically annihilated. Our species will no longer retreat to our home world, trembling as the Wrog close in on our birthright. That dreaded day will never come. Top Terran Space Force scientists and engineers have worked tirelessly to dissect and harness the technology of the Wrog menace, and it’s with great pride today we announce we have succeeded! Mankind has maximized…
- Critical May Developer Update - 16 May 2016
HTML Formatted Version Here Fellow Terrans! CRITICAL ANNOUNCEMENT: All save game data will be wiped with the latest update due to improvements that have been made to the method the game client uses to save your profile data. We are terribly sorry for the inconvenience this will cause our Beta testers and Kickstarter backers. With the recent announcement of a July 14 release date for Infinium Strike, we are also pleased to announce that we will be offering the game in 7 languages at launch: English, French, Italian, German, Spanish, Russian, and Chinese. All of us at Codex Worlds and our publishing partners at 1C Company are extremely excited to launch Infinium Strike worldwide less than 2 months from today! Over the past couple of months, our testers and development team have been hard at work squashing bugs. Here is a list of recent updates and fixes: Tweaked audio cues and feedback fr…
- Critical May Developer Update - 16 May 2016
HTML Formatted Version Here Fellow Terrans! CRITICAL ANNOUNCEMENT: All save game data will be wiped with the latest update due to improvements that have been made to the method the game client uses to save your profile data. We are terribly sorry for the inconvenience this will cause our Beta testers and Kickstarter backers. With the recent announcement of a July 14 release date for Infinium Strike, we are also pleased to announce that we will be offering the game in 7 languages at launch: English, French, Italian, German, Spanish, Russian, and Chinese. All of us at Codex Worlds and our publishing partners at 1C Company are extremely excited to launch Infinium Strike worldwide less than 2 months from today! Over the past couple of months, our testers and development team have been hard at work squashing bugs. Here is a list of recent updates and fixes: Tweaked audio cues and feedback fr…
- BIG news! - 9 May 2016
Friends, backers, supporters: Lend us your ears! March and April were a flurry of activity for the Codex Worlds team. We have officially set a release date for Infinium Strike on PC/Mac/Linux, partnered with 1C Company to launch it worldwide, and announced that it will also be coming to PS4! You can watch the new story trailer on our updated Steam store page. Our development team is making the final rounds of balance and bug testing, as well as localizing in multiple languages for a worldwide release. Thank you for your patience and your continued support as we work to deliver the greatest gaming experience possible! Read more details on our blog: http://www.codexworlds.com/blog-archives/2016/5/9/infinium-strike-coming-to-playstation-4-launching-for-pc-july-14
- BIG news! - 9 May 2016
Friends, backers, supporters: Lend us your ears! March and April were a flurry of activity for the Codex Worlds team. We have officially set a release date for Infinium Strike on PC/Mac/Linux, partnered with 1C Company to launch it worldwide, and announced that it will also be coming to PS4! You can watch the new story trailer on our updated Steam store page. Our development team is making the final rounds of balance and bug testing, as well as localizing in multiple languages for a worldwide release. Thank you for your patience and your continued support as we work to deliver the greatest gaming experience possible! Read more details on our blog: http://www.codexworlds.com/blog-archives/2016/5/9/infinium-strike-coming-to-playstation-4-launching-for-pc-july-14
- After PAX South - 9 February 2016
Read the HTML formatted version HERE. Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say “THANK YOU!” to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend. Our visionary Creative Director, Dexter Chow, and brilliant Concept Artist, Chris Rogers, did a phenomenal job manning the Infinium Strike booth throughout the weekend. We would also like to extend a special thanks to our friends and partners at Stride PR for their outstanding ability to get Infinium Strike seen and heard in a sea of competition. Who am I? My name is Steven. You will be hearing a lot from me in the coming months. I am your connection to the rest of the Codex Worlds team. I love to hear from all of our followers, players, and fans, so please engage with us on our social media pages, community forums, or Stea…
- After PAX South - 9 February 2016
Read the HTML formatted version HERE. Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say “THANK YOU!” to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend. Our visionary Creative Director, Dexter Chow, and brilliant Concept Artist, Chris Rogers, did a phenomenal job manning the Infinium Strike booth throughout the weekend. We would also like to extend a special thanks to our friends and partners at Stride PR for their outstanding ability to get Infinium Strike seen and heard in a sea of competition. Who am I? My name is Steven. You will be hearing a lot from me in the coming months. I am your connection to the rest of the Codex Worlds team. I love to hear from all of our followers, players, and fans, so please engage with us on our social media pages, community forums, or Stea…
- We're Going to PAX South - 24 January 2016
2015 was a great year for Codex Worlds. We got our first product approved to Steam, XBox One and supported through Kickstarter. Now we are ready to show more gamers the results from our 3 year journey. If you are going to PAX South, we are located at booth 17088. We'll be showing some new levels and answering any questions you may have on our debut strategy/action game. If you can't make it to Texas, we'll be in California at GDC in March. We hope to see you at either of these shows! Codex Team
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 July 2016 | Hotfixes and difficulty changes! | 4249665521682946695 |
| 2 | 19 July 2016 | Hotfixes! | 4249665521682946816 |
| 3 | 16 May 2016 | Critical May Developer Update | 4249665521682947060 |
| 4 | 9 February 2016 | After PAX South | 4249665521682947297 |
| 5 | 4 November 2015 | [11-4-2015] Developer Update | 4249665521682947525 |
| 6 | 2 October 2015 | [10-2-2015] Developer Update | 4249665521682947770 |
| 7 | 30 July 2015 | Infinium Strike Demo™ receives a major update with Kickstarter underway | 4249665521682948006 |
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