SPSTEAMPULSELIVE ANALYTICS
Energy Hook

Energy Hook Steam metadata

Happion Labs | Jul 5, 2016 | game

Released

0players observed · 5 October 2026 - 16:34:53 UTC

ActionIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,460
  • Revenue (VGI)$19,445
  • Review score76% positive

Energy Hook metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,460
  • Revenue (VGI)$19,445
  • Review score76% positive
  • Total reviews54
  • Release dateJul 5, 2016
  • DeveloperHappion Labs
  • PublisherHappion Labs

Genres: Action, Indie, Sports

Company pages: Developer: Happion LabsPublisher: Happion Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Energy Hook Steam metadata

Energy Hook metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/378070/metadata
Steam Storehttps://store.steampowered.com/app/378070/
Steam Communityhttps://steamcommunity.com/app/378070
PCGamingWiki search
IGDB searchSearch IGDB for Energy Hook

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 41 positive, 13 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, VR Supported, Stats, Steam Leaderboards

Achievements

37

Platform releases
  • Steam 5 July 2016
  • PlayStation 4 July 2016

Latest Steam announcements

  • Day Two Patch - Performance and Rift Fix - 6 July 2016

    Hey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your headset isn't supported" message; ignore it.) And the separation of church and state means that the Rift runs with forward rendering (which allows antialiasing) whereas it runs in deferred rendering for everyone else (which uses fxaa instead) ... Bottom line, some performance improvement when you're not using a Rift. Enjoy!

  • Day Two Patch - Performance and Rift Fix - 6 July 2016

    Hey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your headset isn't supported" message; ignore it.) And the separation of church and state means that the Rift runs with forward rendering (which allows antialiasing) whereas it runs in deferred rendering for everyone else (which uses fxaa instead) ... Bottom line, some performance improvement when you're not using a Rift. Enjoy!

  • Energy Hook 1.0 has finally launched - note for Oculus Rift owners - 6 July 2016

    Yes, it's here! It's done! I am super-proud to have finally finished this thing. But are these things ever *really* done? In particular, already had this bug report: unlike the DK2, the Rift CV1 does not have a power button. Which means when Energy Hook boots up, it detects your Rift, and plays in that mode whether you want it to or not. (Meanwhile, you might be wondering while all you're seeing is black on your display.) Right now, the only way to play *without* VR is to unplug your Rift. I'm looking into a solution and hope to have one to you soon.

  • Energy Hook 1.0 has finally launched - note for Oculus Rift owners - 6 July 2016

    Yes, it's here! It's done! I am super-proud to have finally finished this thing. But are these things ever *really* done? In particular, already had this bug report: unlike the DK2, the Rift CV1 does not have a power button. Which means when Energy Hook boots up, it detects your Rift, and plays in that mode whether you want it to or not. (Meanwhile, you might be wondering while all you're seeing is black on your display.) Right now, the only way to play *without* VR is to unplug your Rift. I'm looking into a solution and hope to have one to you soon.

  • Spider-Man Swingman Releases Energy Hook - 5 July 2016

    “From the inventor of the acclaimed web-swinging movement in ‘Spider-Man 2′” is how Happion Labs advertise Energy Hook , which seem a pretty clear statement of intent. Energy Hook wants to be a game of swinging around big open levels, running along walls, and generally getting up to nifty acrobatics. That’s the pitch. You can see for yourself how it’s turned out as, following a weird Kickstarter then ten months on Steam Early Access, Energy Hook properly launched today. …

  • It's Finally Launching - Energy Hook 1.0, coming July 5th - 29 June 2016

    For all of you who try to stay away from the Early Access titles, waiting for the game to be actually done, you can finally purchase that wishlist item you've been waiting for. Energy Hook is moving out of Early Access on July 5th. (There will be a launch sale, of course!) I am super-proud of Energy Hook; it's the best game I've worked on (and I include Spider-Man 2 and Die By The Sword in that list!) - a coherent vision that focuses on its visceral core gameplay with no extra fluff like combat or cut scenes. It is my magnum opus. I can't believe I've been working on this game since 2012. It's been a long and winding road, launching my unorthodox kickstarter, releasing early builds to my kickstarter backers, putting the game in early access, supporting four platforms, VR, and the Steam controller. And it's finally done. Just six days before you can have the final build on your machine.…

  • It's Finally Launching - Energy Hook 1.0, coming July 5th - 29 June 2016

    For all of you who try to stay away from the Early Access titles, waiting for the game to be actually done, you can finally purchase that wishlist item you've been waiting for. Energy Hook is moving out of Early Access on July 5th. (There will be a launch sale, of course!) I am super-proud of Energy Hook; it's the best game I've worked on (and I include Spider-Man 2 and Die By The Sword in that list!) - a coherent vision that focuses on its visceral core gameplay with no extra fluff like combat or cut scenes. It is my magnum opus. I can't believe I've been working on this game since 2012. It's been a long and winding road, launching my unorthodox kickstarter, releasing early builds to my kickstarter backers, putting the game in early access, supporting four platforms, VR, and the Steam controller. And it's finally done. Just six days before you can have the final build on your machine.…

  • Version 741 - Codename "Solstice" - is up - 24 December 2015

    Okay! After some testing and fixing a handful of bugs, I think "Solstice" is ready for prime time. It is on the default branch for everyone to enjoy. Enjoy, and happy holidays! And for those of you who care what I fixed: Game freezes when holding the swing button down when you bailed doing a trick. (And, in theory, all the other assertion related freezes.) The last trick in a trick attack wasn't cashing in. Gave the wrong message when cancelling a trick attack. Sometimes would report a negative number of seconds when winning a race. (!!) After you fell to your doom during a race you'd restart on the activation disc and have to play it again.

  • Version 741 - Codename "Solstice" - is up - 24 December 2015

    Okay! After some testing and fixing a handful of bugs, I think "Solstice" is ready for prime time. It is on the default branch for everyone to enjoy. Enjoy, and happy holidays! And for those of you who care what I fixed: Game freezes when holding the swing button down when you bailed doing a trick. (And, in theory, all the other assertion related freezes.) The last trick in a trick attack wasn't cashing in. Gave the wrong message when cancelling a trick attack. Sometimes would report a negative number of seconds when winning a race. (!!) After you fell to your doom during a race you'd restart on the activation disc and have to play it again.

  • Version 740, Codename "Solstice": CONTENT COMPLETE - 23 December 2015

    Happy winter solstice everybody! And how better to enjoy your pagan holiday, and suffer through the long dark, than to play the Content Complete build of Energy Hook!? Now on the 'comingsoon' branch. That's right! Content compete! That means all the levels, challenges, and big systems are in there. The style system overhaul is done. Misty City is fixed and available. You can easily replay your last challenge. It's subtle, but I got some IK going on her arms instead of the canned animations. Now when she jumps up and swings her arms don't look wrong. (And she holds on to that hook on the energy hook with her left hand. So that's what it's for.) What I really want to hear about now are exploits! Can you get lots of points for doing something lame? Let me know. Now, it's not quite feature complete, but the only big thing left to do is finish up the leaderboards in the front end, and get fr…

  • Version 740, Codename "Solstice": CONTENT COMPLETE - 23 December 2015

    Happy winter solstice everybody! And how better to enjoy your pagan holiday, and suffer through the long dark, than to play the Content Complete build of Energy Hook!? Now on the 'comingsoon' branch. That's right! Content compete! That means all the levels, challenges, and big systems are in there. The style system overhaul is done. Misty City is fixed and available. You can easily replay your last challenge. It's subtle, but I got some IK going on her arms instead of the canned animations. Now when she jumps up and swings her arms don't look wrong. (And she holds on to that hook on the energy hook with her left hand. So that's what it's for.) What I really want to hear about now are exploits! Can you get lots of points for doing something lame? Let me know. Now, it's not quite feature complete, but the only big thing left to do is finish up the leaderboards in the front end, and get fr…

  • Hotfix 720: 720 degrees of separation - 25 November 2015

    It's a funny coincidence that revision 720 is also the revision where I got in some better names for doing tricks. So do a "720 leg grab double backflip" to celebrate! There are some changes in how score is calculated that go along with that. But the main reason I'm putting this up is to fix some of the glaring bugs that @PurkisM reported - I fixed the borked wallrun challenge on Future Island, and made it so you couldn't skate along the ground and walls in your swan pose. I also changed the in-game leaderboards to show your position instead of the top. Because that's what you care about the most, yeah?

  • Hotfix 720: 720 degrees of separation - 25 November 2015

    It's a funny coincidence that revision 720 is also the revision where I got in some better names for doing tricks. So do a "720 leg grab double backflip" to celebrate! There are some changes in how score is calculated that go along with that. But the main reason I'm putting this up is to fix some of the glaring bugs that @PurkisM reported - I fixed the borked wallrun challenge on Future Island, and made it so you couldn't skate along the ground and walls in your swan pose. I also changed the in-game leaderboards to show your position instead of the top. Because that's what you care about the most, yeah?

  • Interim Update 666: Accessibility, Style System, and UI improvements - 21 November 2015

    Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. I'm still collecting…

  • Interim Update 666: Accessibility, Style System, and UI improvements - 21 November 2015

    Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. I'm still collecting…

  • Mini update: Steam Controller Support - 11 November 2015

    Just got my hands on my Steam Controller a few days ago and after a little head banging managed to get it working to my satisfaction in game. It takes some getting used to, but I think it's the best way to play Energy Hook now - expressive analog movement on the left stick and rapid looking around on the right track pad. I've added left shoulder wall-running and track-pad-clicking jump jets so your thumb only has to leave the track-pad for tricks. It's important to remember that you should use Big Picture Mode when using your Steam Controller - otherwise it will go into mouse-and-keyboard emulation mode when playing and be rubbish. Also, you can adjust the responsiveness of the track pad with the Camera Sensitivity slider in the pause menu. Speaking of sliders, I added a field-of-view slider. On the one hand, this is important, because some people sit right next to their monitors and so…

  • Mini update: Steam Controller Support - 11 November 2015

    Just got my hands on my Steam Controller a few days ago and after a little head banging managed to get it working to my satisfaction in game. It takes some getting used to, but I think it's the best way to play Energy Hook now - expressive analog movement on the left stick and rapid looking around on the right track pad. I've added left shoulder wall-running and track-pad-clicking jump jets so your thumb only has to leave the track-pad for tricks. It's important to remember that you should use Big Picture Mode when using your Steam Controller - otherwise it will go into mouse-and-keyboard emulation mode when playing and be rubbish. Also, you can adjust the responsiveness of the track pad with the Camera Sensitivity slider in the pause menu. Speaking of sliders, I added a field-of-view slider. On the one hand, this is important, because some people sit right next to their monitors and so…

  • Survey On The Current State of Movement - 30 October 2015

    Hey everyone - I am probably going to keep tweaking Energy Hook's movement parameters until the day before the game is officially released. Please help me make sure I'm not doing that in a vacuum by taking this survey. Thanks!

  • Survey On The Current State of Movement - 30 October 2015

    Hey everyone - I am probably going to keep tweaking Energy Hook's movement parameters until the day before the game is officially released. Please help me make sure I'm not doing that in a vacuum by taking this survey. Thanks!

  • Run! Update Linux and OSX versions are up - 29 October 2015

    The Run! Update is now available to everyone. Check it out!

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2016Day Two Patch - Performance and Rift Fix4249665521682989984
224 December 2015Version 741 - Codename "Solstice" - is up4249665521682990324
323 December 2015Version 740, Codename "Solstice": CONTENT COMPLETE4249665521682990415
425 November 2015Hotfix 720: 720 degrees of separation4249665521682990524
525 November 2015Hotfix 720: 720 degrees of separation377537016002555433
611 November 2015Mini update: Steam Controller Support4249665521682990764
721 October 2015Major Update Is Here: Run!4249665521682991096

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID378070
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 5, 2016
DeveloperHappion Labs
PublisherHappion Labs
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent76%
Positive reviews41
Negative reviews13
Total reviews54
Steam recommendationsNot available
Achievements37
Average playtime forever243 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/378070/

Short description

From the inventor of the acclaimed web-swinging movement in *Spider-Man 2* comes the extreme sport of the future! Swing on a line of pure energy to perform death-defying stunts and insane parkour moves!

About this game

From the inventor of the acclaimed web-swinging movement in *Spider-Man 2* comes the extreme sport of the future: Energy Hook! Energy Hook athletes use their jury-rigged gravity beams to perform death-defying stunts. Fall great distances and use your momentum to launch yourself to dizzying heights! Run on walls, and perform loops, spins, and aerial tricks! You play Delilah, Energy Hook athlete who is making a name for herself in a future transformed by gravity tech, teleportation, and climate problems. By proving yourself on the obstacle courses set up by the Energy Hook underground you'll gain street cred, giving you access to better gear and new levels. Energy Hook challenges you to chain together sequences of tricks, wall-runs, and stylish moves for massive scores; hurtle through time challenges by using tricks to gain speed; and seek out collectibles hidden throughout the levels. Much like a graphic novel might have different chapters by different artists, Energy Hook showcases the work of several different artists: the organic floating islands of Keegan O'Rourke; the dystopian future city of Killst4r; the soft, pastel colored buildings of Paul Whitehead; and the virtual realities of Antonio Revard. Energy Hook has: * 6 sandbox levels with multiple challenges each (5 in early access) * 10 bonus challenge "VR" levels (6 in early access) * Dozens of challenges, from doing trick combos to getting best times and more * Compete on the leaderboards or just swing around, explore, and be Zen * Tune your energy line and jetpack in the equipment options screen * Rift support Energy Hook is a challenging game that requires a great deal of finesse and practice to master! Do you have what it takes?

Supported languages

English, French, German, Russian, Swedish, Spanish - Spain, Polish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
53VR Supported
15Stats
25Steam Leaderboards
43Remote Play on TV
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Energy Hook's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Energy Hook's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Energy Hook at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$9.99$9.99No discountSteam Store

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WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Valheim146,2185 October 2026 - 17:21:48 UTC498,478533,888Iron Gate AB
Rust131,3995 October 2026 - 17:39:46 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
Team Fortress 276,3255 October 2026 - 17:30:39 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels

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