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Energy Hook

Energy Hook Steam news

Happion Labs | Jul 5, 2016 | game

Released

0players observed · 5 October 2026 - 20:28:47 UTC

ActionIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Energy Hook news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews54
  • Release dateJul 5, 2016
  • DeveloperHappion Labs
  • PublisherHappion Labs

Genres: Action, Indie, Sports

Company pages: Developer: Happion LabsPublisher: Happion Labs

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Energy Hook Steam news

Energy Hook news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Day Two Patch - Performance and Rift Fix - 6 July 2016

    Hey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your headset isn't supported" message; ignore it.) And the separation of church and state means that the Rift runs with forward rendering (which allows antialiasing) whereas it runs in deferred rendering for everyone else (which uses fxaa instead) ... Bottom line, some performance improvement when you're not using a Rift. Enjoy!

  • Day Two Patch - Performance and Rift Fix - 6 July 2016

    Hey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your headset isn't supported" message; ignore it.) And the separation of church and state means that the Rift runs with forward rendering (which allows antialiasing) whereas it runs in deferred rendering for everyone else (which uses fxaa instead) ... Bottom line, some performance improvement when you're not using a Rift. Enjoy!

  • Energy Hook 1.0 has finally launched - note for Oculus Rift owners - 6 July 2016

    Yes, it's here! It's done! I am super-proud to have finally finished this thing. But are these things ever *really* done? In particular, already had this bug report: unlike the DK2, the Rift CV1 does not have a power button. Which means when Energy Hook boots up, it detects your Rift, and plays in that mode whether you want it to or not. (Meanwhile, you might be wondering while all you're seeing is black on your display.) Right now, the only way to play *without* VR is to unplug your Rift. I'm looking into a solution and hope to have one to you soon.

  • Energy Hook 1.0 has finally launched - note for Oculus Rift owners - 6 July 2016

    Yes, it's here! It's done! I am super-proud to have finally finished this thing. But are these things ever *really* done? In particular, already had this bug report: unlike the DK2, the Rift CV1 does not have a power button. Which means when Energy Hook boots up, it detects your Rift, and plays in that mode whether you want it to or not. (Meanwhile, you might be wondering while all you're seeing is black on your display.) Right now, the only way to play *without* VR is to unplug your Rift. I'm looking into a solution and hope to have one to you soon.

  • Spider-Man Swingman Releases Energy Hook - 5 July 2016

    “From the inventor of the acclaimed web-swinging movement in ‘Spider-Man 2′” is how Happion Labs advertise Energy Hook , which seem a pretty clear statement of intent. Energy Hook wants to be a game of swinging around big open levels, running along walls, and generally getting up to nifty acrobatics. That’s the pitch. You can see for yourself how it’s turned out as, following a weird Kickstarter then ten months on Steam Early Access, Energy Hook properly launched today. …

  • It's Finally Launching - Energy Hook 1.0, coming July 5th - 29 June 2016

    For all of you who try to stay away from the Early Access titles, waiting for the game to be actually done, you can finally purchase that wishlist item you've been waiting for. Energy Hook is moving out of Early Access on July 5th. (There will be a launch sale, of course!) I am super-proud of Energy Hook; it's the best game I've worked on (and I include Spider-Man 2 and Die By The Sword in that list!) - a coherent vision that focuses on its visceral core gameplay with no extra fluff like combat or cut scenes. It is my magnum opus. I can't believe I've been working on this game since 2012. It's been a long and winding road, launching my unorthodox kickstarter, releasing early builds to my kickstarter backers, putting the game in early access, supporting four platforms, VR, and the Steam controller. And it's finally done. Just six days before you can have the final build on your machine.…

  • It's Finally Launching - Energy Hook 1.0, coming July 5th - 29 June 2016

    For all of you who try to stay away from the Early Access titles, waiting for the game to be actually done, you can finally purchase that wishlist item you've been waiting for. Energy Hook is moving out of Early Access on July 5th. (There will be a launch sale, of course!) I am super-proud of Energy Hook; it's the best game I've worked on (and I include Spider-Man 2 and Die By The Sword in that list!) - a coherent vision that focuses on its visceral core gameplay with no extra fluff like combat or cut scenes. It is my magnum opus. I can't believe I've been working on this game since 2012. It's been a long and winding road, launching my unorthodox kickstarter, releasing early builds to my kickstarter backers, putting the game in early access, supporting four platforms, VR, and the Steam controller. And it's finally done. Just six days before you can have the final build on your machine.…

  • Version 741 - Codename "Solstice" - is up - 24 December 2015

    Okay! After some testing and fixing a handful of bugs, I think "Solstice" is ready for prime time. It is on the default branch for everyone to enjoy. Enjoy, and happy holidays! And for those of you who care what I fixed: Game freezes when holding the swing button down when you bailed doing a trick. (And, in theory, all the other assertion related freezes.) The last trick in a trick attack wasn't cashing in. Gave the wrong message when cancelling a trick attack. Sometimes would report a negative number of seconds when winning a race. (!!) After you fell to your doom during a race you'd restart on the activation disc and have to play it again.

  • Version 741 - Codename "Solstice" - is up - 24 December 2015

    Okay! After some testing and fixing a handful of bugs, I think "Solstice" is ready for prime time. It is on the default branch for everyone to enjoy. Enjoy, and happy holidays! And for those of you who care what I fixed: Game freezes when holding the swing button down when you bailed doing a trick. (And, in theory, all the other assertion related freezes.) The last trick in a trick attack wasn't cashing in. Gave the wrong message when cancelling a trick attack. Sometimes would report a negative number of seconds when winning a race. (!!) After you fell to your doom during a race you'd restart on the activation disc and have to play it again.

  • Version 740, Codename "Solstice": CONTENT COMPLETE - 23 December 2015

    Happy winter solstice everybody! And how better to enjoy your pagan holiday, and suffer through the long dark, than to play the Content Complete build of Energy Hook!? Now on the 'comingsoon' branch. That's right! Content compete! That means all the levels, challenges, and big systems are in there. The style system overhaul is done. Misty City is fixed and available. You can easily replay your last challenge. It's subtle, but I got some IK going on her arms instead of the canned animations. Now when she jumps up and swings her arms don't look wrong. (And she holds on to that hook on the energy hook with her left hand. So that's what it's for.) What I really want to hear about now are exploits! Can you get lots of points for doing something lame? Let me know. Now, it's not quite feature complete, but the only big thing left to do is finish up the leaderboards in the front end, and get fr…

  • Version 740, Codename "Solstice": CONTENT COMPLETE - 23 December 2015

    Happy winter solstice everybody! And how better to enjoy your pagan holiday, and suffer through the long dark, than to play the Content Complete build of Energy Hook!? Now on the 'comingsoon' branch. That's right! Content compete! That means all the levels, challenges, and big systems are in there. The style system overhaul is done. Misty City is fixed and available. You can easily replay your last challenge. It's subtle, but I got some IK going on her arms instead of the canned animations. Now when she jumps up and swings her arms don't look wrong. (And she holds on to that hook on the energy hook with her left hand. So that's what it's for.) What I really want to hear about now are exploits! Can you get lots of points for doing something lame? Let me know. Now, it's not quite feature complete, but the only big thing left to do is finish up the leaderboards in the front end, and get fr…

  • Hotfix 720: 720 degrees of separation - 25 November 2015

    It's a funny coincidence that revision 720 is also the revision where I got in some better names for doing tricks. So do a "720 leg grab double backflip" to celebrate! There are some changes in how score is calculated that go along with that. But the main reason I'm putting this up is to fix some of the glaring bugs that @PurkisM reported - I fixed the borked wallrun challenge on Future Island, and made it so you couldn't skate along the ground and walls in your swan pose. I also changed the in-game leaderboards to show your position instead of the top. Because that's what you care about the most, yeah?

  • Hotfix 720: 720 degrees of separation - 25 November 2015

    It's a funny coincidence that revision 720 is also the revision where I got in some better names for doing tricks. So do a "720 leg grab double backflip" to celebrate! There are some changes in how score is calculated that go along with that. But the main reason I'm putting this up is to fix some of the glaring bugs that @PurkisM reported - I fixed the borked wallrun challenge on Future Island, and made it so you couldn't skate along the ground and walls in your swan pose. I also changed the in-game leaderboards to show your position instead of the top. Because that's what you care about the most, yeah?

  • Interim Update 666: Accessibility, Style System, and UI improvements - 21 November 2015

    Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. I'm still collecting…

  • Interim Update 666: Accessibility, Style System, and UI improvements - 21 November 2015

    Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses. Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu. I'm still collecting…

  • Mini update: Steam Controller Support - 11 November 2015

    Just got my hands on my Steam Controller a few days ago and after a little head banging managed to get it working to my satisfaction in game. It takes some getting used to, but I think it's the best way to play Energy Hook now - expressive analog movement on the left stick and rapid looking around on the right track pad. I've added left shoulder wall-running and track-pad-clicking jump jets so your thumb only has to leave the track-pad for tricks. It's important to remember that you should use Big Picture Mode when using your Steam Controller - otherwise it will go into mouse-and-keyboard emulation mode when playing and be rubbish. Also, you can adjust the responsiveness of the track pad with the Camera Sensitivity slider in the pause menu. Speaking of sliders, I added a field-of-view slider. On the one hand, this is important, because some people sit right next to their monitors and so…

  • Mini update: Steam Controller Support - 11 November 2015

    Just got my hands on my Steam Controller a few days ago and after a little head banging managed to get it working to my satisfaction in game. It takes some getting used to, but I think it's the best way to play Energy Hook now - expressive analog movement on the left stick and rapid looking around on the right track pad. I've added left shoulder wall-running and track-pad-clicking jump jets so your thumb only has to leave the track-pad for tricks. It's important to remember that you should use Big Picture Mode when using your Steam Controller - otherwise it will go into mouse-and-keyboard emulation mode when playing and be rubbish. Also, you can adjust the responsiveness of the track pad with the Camera Sensitivity slider in the pause menu. Speaking of sliders, I added a field-of-view slider. On the one hand, this is important, because some people sit right next to their monitors and so…

  • Survey On The Current State of Movement - 30 October 2015

    Hey everyone - I am probably going to keep tweaking Energy Hook's movement parameters until the day before the game is officially released. Please help me make sure I'm not doing that in a vacuum by taking this survey. Thanks!

  • Survey On The Current State of Movement - 30 October 2015

    Hey everyone - I am probably going to keep tweaking Energy Hook's movement parameters until the day before the game is officially released. Please help me make sure I'm not doing that in a vacuum by taking this survey. Thanks!

  • Run! Update Linux and OSX versions are up - 29 October 2015

    The Run! Update is now available to everyone. Check it out!

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2016Day Two Patch - Performance and Rift Fix4249665521682989984
224 December 2015Version 741 - Codename "Solstice" - is up4249665521682990324
323 December 2015Version 740, Codename "Solstice": CONTENT COMPLETE4249665521682990415
425 November 2015Hotfix 720: 720 degrees of separation4249665521682990524
525 November 2015Hotfix 720: 720 degrees of separation377537016002555433
611 November 2015Mini update: Steam Controller Support4249665521682990764
721 October 2015Major Update Is Here: Run!4249665521682991096

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