Dominus Automa news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3795810
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperMetashift Labs
- PublisherMetashift Labs
- Parent gameNot available
Genres: Action, Adventure, Indie, Massively Multiplayer, RPG
Company pages: Developer: Metashift LabsPublisher: Metashift Labs
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Dominus Automa Steam news
Dominus Automa news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The First Multiplayer Playtest Summary - let's take a look at your feats - 10 September 2026
With the Playtest behind us, it's time to wrap things upGreetings, Dominus! Over the course of the last 30 days of Playtest, you managed to accomplish a lot of truly commendable... and quite surprising feats! It was a journey filled with varied adventures - from completing quests and facing deadly bosses to collecting valuable resources and crossing paths with fellow heroes from all around the world.And you know what? We have been tracking and carefully analyzing all of your achievements, which brings us to today’s summary! In a moment you will see, that there is a lot to discover. As a development team, we see all the information below as an invaluable source of knowledge that gives us a deeper understanding of your choices, challenges, and expectations. But getting back to the point 👇How many millions of wolves have you slain? How many times have you fallen to monsters? What was the…
- The First Multiplayer Playtest will end on Sep 6th - 3 September 2026
These are the last moments to enjoy the Dominus Automa Multiplayer Playtest ⏰Greetings, Dominus! All good things must come to an end... and Dominus Automa Playtest is no exception. After four incredible weeks, the current phase will officially come to an end on September 6th, 8:00 PM CEST / 1:00 PM ET / 10:00 AM PT.And while we're a little bit sad to see this chapter come to a close, we couldn't be more grateful for everything that happened during this Playtest. You - our players - have once again proven what an amazing, passionate, and supportive community we have ❤️ giving us even more energy to continue our work on the project.Thousands of you entered the world of Dominus Automa, tested its systems, shared your thoughts, reported issues, fought monsters, explored the world, and helped us push the game forward in ways we couldn't have achieved without you. And we really mean it! Our D…
- Playtest Patch 0.0.7 - New languages support, fixes and... City Invasion Event - 27 August 2026
Dominus Automat is evolving, shaped by your feedbackGreetings, Dominus! Before we get to the Patch itself, we have some troubling news to share with you all. Our spies have no doubt: the City will be in grave danger within just a few days! An army of monsters is said to be appearing at its walls, seeking revenge on the Heroes by destroying their headquarters. We can't let that happen, can we?The City Invasion Event will take place this Saturday (August 29th) at 8:00 PM CEST / 2:00 PM EDT / 11:00 AM PDT. We are counting on you, brave defenders, to stand your ground and protect it! Meet us at the city gates.And now - Playtest Patch 0.0.7 Novelties Overview📜• New languages support - These are the first, but certainly not the last, languages that will appear in Dominus Automa. From now on, the game offers Brazilian Portuguese, Spanish and Polish translations. These were the languages most…
- Playtest Patch 0.0.6 - It's boss-slaying time... and more - 21 August 2026
We are not slowing down - and here's what's new🔥Greetings, Dominus! Bosses - whether Dragons, Werewolves, Dark Knights or other future foes - are meant to be one of the core experiences of Dominus Automa. After all, every online RPG fan knows the thrill of joining forces with their companions and taking on a deadly boss battle, where only one side can emerge victorious. The Playtest version of the game, although still in the fairly early stages, gives you a taste of what lies ahead. As you know, our dev team really enjoys jumping into the game with you to tackle quests, explore zones, and, naturally, join you in battles against the most formidable enemies.And so, seeing how eagerly you’ve been heading out on boss hunts, we wanted to make these encounters even more convenient and enjoyable - and that’s exactly what Patch 0.0.6 is all about. Your feedback and suggestions played a direct…
- Dominus Automa Playtest - Hotfix 0.0.5 Notes - 17 August 2026
Hotfix 0.0.5 is hereGreetings, Dominus!Thanks to the reports you've submitted, we were able to put together a quick hotfix addressing the most pressing issues. Here's what's included:Hotfix 0.0.5 Notes• The amount of time players can leave their character in Offline Mode has been increased from 2 to 6 hours• PvP locations now grant +50% XP (instead of 30%)• PvP locations now have their own level requirements, meaning higher-level players cannot enter lower-level PvP locations• Level 18, 21, and 23 locations have been rebalanced, with monster HP and ATK ratings reduced• Monsters now scale less with smaller player groups present in a zone, allowing players to gather together more easily and form a deathball• Cooking time has been reduced from 3s to 0.5s (with further improvements to come soon)• Mage's Volcano and Thunder spells are now better balanced- Volcano deals less damage but has a…
- Playtest Patch 0.0.5 - PvP, Leaderboards, Movement changes and more - 14 August 2026
With the first week of the Playtest behind us, it's high time for the new content 🔥Greetings, Dominus! First of all - thank you! Thank you for being part of a community of thousands of players who have decided to join the Dominus Automa Multiplayer Playtest. Thanks to your presence, you didn't just enter our world - you helped fill it to the brim! Your presence has made a huge difference.Seeing so many heroes exploring the world, taking on the challenges we've prepared, socializing with other players, and simply having fun in the game has been an incredibly exciting sight for our entire team. After months of development, watching the world come alive with real players has been a truly special moment for all of us. We've also been paying close attention to how you're playing, what you're enjoying, where you're struggling, and what you're already asking to see next. And that's exactly wh…
- Dominus Automa is a new MMORPG "for busy adults who don't have endless hours to play" - 9 August 2026
If you struggle to keep up with the pace of modern MMORPGs, Dominus Automa wants to capture their essence in a more time-friendly format. Read the full story on PCGamesN: Dominus Automa is a new MMORPG "for busy adults who don't have endless hours to play"
- The Multiplayer Playtest is now LIVE đź”´ - 7 August 2026
The Playtest has officially begun 🥳Greetings, Dominus! The day we've all been waiting for has finally arrived. And we are extremely happy to celebrate it with you all!The Dominus Automa Multiplayer Playtest is now officially live! For the very first time, players from all over the world can step into the same persistent world, meet their friends online, and begin writing the next chapter of our joint journey - together. And you know what? We're incredibly grateful that so many of you answered the call...Thanks to your support, a total of 6500 players have already Signed Up for the Playtest, and that number is still growing fast!What started as a conversation between a few passionate RPGs veterans has evolved into a world that's finally ready to be explored by genre-loving, engaged and adventure-hungry players. Throughout this road, we were blessed to enjoy your company - following an e…
- Multiplayer Playtest Details - What awaits you in just 9 days? - 29 July 2026
The Biggest Adventure Yet Starts in just 9 DaysGreetings, Dominus! The countdown has officially begun! Thousands of players from around the world (over 5500 to be exact) are already knocking on the gates of Dominus Automa and will soon step into the biggest public playtest in the game's history. And you know what? We couldn't be more excited! What started as our dream: an MMORPG for busy adults who don't want to give up their love for, let's be honest, a quite time-consuming game genre - is now growing into a vivid world with a soul. All thanks to your support!To sweeten your patient wait, we'd like to share a few important details about the upcoming event. The details below will help you prepare for the journey ahead and give you a clearer picture of what this crucial milestone is all about. Soon, as you travel across the vast and diverse lands of Dominus Automa, where adventure and da…
- The Multiplayer Playtest sign-ups are now LIVE âś… - 15 July 2026
Multiplayer Playtest starts on August 7th. Sign up now!Greetings, DominusUntil now, you've seen glimpses of Dominus Automa through the Prototype version, Stress Tests, development updates, screenshots, and early multiplayer experiments. The upcoming Playtest, however, takes things much further.For the first time ever, the world of Dominus Automa will come alive with hundreds of adventurers - exploring, progressing, battling enemies (and each other) in PvE / PvP modes, having fun with core MMORPG activities, and simply sharing the realm with players from around the world.Sign Up Now »And the best part? The Playtest is coming really soon, that is on August 7th, 2026!Request your AccessBy now, you should be able to see the special section on the Dominus Automa Steam page, just below the Trailers and Screenshots. To sign up for the upcoming Playtest, simply hit the green "Request Access" bu…
- Devlog #7 - Mage Visual Upgrade and Early World Map - 30 June 2026
The Mage hero class & first glimpse of the world mapGreetings, Dominus! With the Steam Multiplayer Playtest just around the corner (sign-ups will be opening soon!), the entire Dominus Automa team is hard at work. Today, we want to show you some of the progress we've achieved and tell you more about what's coming next. And so, without further ado... let's dig in!As the Mage currently serves as the main playable character, we wanted to make sure they truly represent the visual quality we're aiming for throughout the game.The Mage gets a visual upgrade 🖌️It's a class we all know and love! Make no mistake, there are plenty more to come, but let's not get ahead of ourselves and focus on today's topic, shall we?Work in ProgressOur artists have been refining the character with more detailed textures, richer and more vibrant colors, improved anatomy, and a stronger overall silhouette. We've al…
- Dominus Automa Stress Test wrap-up. Let's see some data! - 11 June 2026
Steam Servers Stress Test SummaryOver the last few days, we gathered together for what was originally planned as a relatively minor event for our community. The goal was simple: put our servers under pressure, collect valuable data, and learn more about how Dominus Automa behaves under real-world conditions. It's worth mentioning that this was the very first multiplayer event, so the stakes were high! What happened next exceeded our expectations.Join us on Discord »Over 100 players online at once!First and foremost, we'd like to thank every single one of you who participated. Whether you spent the entire event battling other players, monsters, reporting issues, or simply helping us increase the server load, you played an important role in helping us move Dominus Automa forward. This Stress Test marked a significant milestone in the development of the game, and we couldn't have reached i…
- Dominus Automa Stress Test will launch on June 7th 🗓️ - 4 June 2026
The launch date of the Stress Test is now confirmedWe couldn't be more excited, and judging by the number of players registered for the Test, we can tell you feel the same way. And so, the wait is almost over - the first official Stress Test for Dominus Automa begins in just 3 days, on Sunday, June 7th!Join us on Discord »For the very first time, players will gather together inside a specially prepared arena to take part in a massive PvP battle designed to push both your combat skills… and our servers to their absolute limits.Dominus Automa - Steam Stress Test TeaserOk... but what is this Stress Test all about?The primary goal of this event is simple. We want to fill the game with as many players as possible and thoroughly test our server infrastructure under heavy load conditions. Large-scale multiplayer battles are one of the core pillars of Dominus Automa, and this test will help us…
- We want you to crash our serves! Sign up for Dominus Automa Stress Test - 20 May 2026
Let's test Dominus Automa - together ✊The world of Dominus Automa is preparing for something completely new...For the first time ever, dozens of players will clash together inside a specially designed PvP arena, putting their combat strategies (and our servers) to the ultimate test. Today, we are officially opening registrations for the upcoming Dominus Automa Stress Test! SIGN-UP FOR TEST VIA DISCORD »This event marks another important step in the development of the full-fledged multiplayer version of the game - something we have been working on for quite some time already. While we are not ready to reveal all the details yet, we can finally begin testing the foundations of what comes next. And honestly, we could not be more excited.Let's put the servers to the testThe goal of the Stress Test is simple: we want to gather at least 100 players online at the same time and push our servers…
- Tell us about your experience via dedicated Feedback Form - 12 May 2026
We would love to hear your thoughts 📜By now, most of you surely know that the first Dominus Automa Playtest build is live and open for testing. The support and feedback we’ve received from the community so far have been truly amazing, and we can’t thank you enough for it.And if somehow you still have not joined the Playtest yet, this is the perfect moment to jump in. All you need to do is visit our Discord server and claim your key. Simple as that! All right, with that behind us, we can focus on today's topic, which is...DOMINUS AUTOMA - FEEDBACK FORM »Dominus Automa Feedback FormOver the past weeks, we received tons of awesome feedback from the community. Some of you focused on gameplay balance, others shared ideas for new systems and mechanics. Many players pointed out quality-of-life improvements that could make the experience smoother and more enjoyable. Needless to say, all of thi…
- Devlog #6 - Player Auto Attack & First Enemy - 30 April 2026
This week we focused on two important gameplay foundations - player auto attack and our very first enemy. How does the player’s attack work? We’ve implemented the first version of the player auto attack. From now on, your hero can automatically attack nearby enemies. Enemies don’t deal damage yet - but that’s coming soon for now, they serve as targets for the auto attack system. Our goal is to make combat feel smooth and responsive, while still giving you control over priorities and character behavior. Your character detects an enemy, moves into a defined range (depending on whether it’s a melee class or ranged), and attacks. In the future, we’ll expand this with more advanced logic, targeting rules, skill interactions, and animations. First Enemy - “Cube” We’ve also introduced our first test enemy. At this stage, it’s a simple prototype that allows us to test: enemy targetingtaking dam…
- Devlog #5 - More Characters, More Spells, Real Server Test - 24 April 2026
Hello there!This week was a big step toward a real multiplayer experience.We tested using spells with a larger number of characters at the same time, and also increased the number of players present on the map. Each character was still handled individually, but now everyone existed on the same server, which made the whole experience feel much more like an actual game session :DWe set up a server and connected to it with a few people to see how it works in practice. You could say this was our first “real” multiplayer test and… it worked ^^Of course, there’s still a lot of work ahead of us, but this test gave us a solid foundation to build on. Would you like us to introduce anything specific along the way for the first multiplayer version planned for May/June? 🤔If you haven’t added the game to your wishlist yet, you can do it here:That’s it for today 🫡 See you in the next devlog!~Tom
- Devlog #4 - Spells & Real-Time Animations - 17 April 2026
Hello guys! This week we focused on expanding multiplayer interactions and improving our animation workflow.You can now use abilities like Fireball and various buffs together with other players, and most importantly - you can actually see what others are casting in real time. This makes the whole experience feel much more alive and dynamic :DWe also wanted to show how we approach animations.Instead of relying on a static workflow, we built a system that allows us to tweak animations in real time. We can adjust timing, positioning, and the overall feel on the fly - and instantly see the results in-game.This gives us much more control and removes a lot of the usual guesswork. No more constant exporting and rechecking - we can dial things in exactly how we want, much faster.Are there any spells you’d like to see first?Personally, I’d love something like an “ice rain” spell - but that’s jus…
- Devlog #3 - Networked animations are in! - 10 April 2026
Hey there!This week we focused on building the foundations of our networked animation system!Instead of syncing full animations over the network, we’re sending only actions (like casting a spell or attacking), and each client plays the animation locally. This approach keeps everything synchronized while significantly reducing network load.On top of that, we’ve added the first version of spell animations visible to other players!What you do is no longer just local - now everyone can actually see your actions in the world.This is an important step toward making the game feel more alive and responsive in multiplayer.More improvements coming soon!If you haven’t added the game to your wishlist yet, you can do it here: That’s it for today 🫡 See you in the next devlog!~Tom
- New trailer is here! - 3 April 2026
Hey everyone!We’re back after a short break - PAX is behind us, we made it home safe and sound, and… we’re jumping back into action!The energy after the event is incredible and gives us an even bigger push to keep going and deliver multiplayer for you as fast as possible!But today, we’re focusing on something else.Today we’ve got something fresh for you - our latest trailer! New Trailer: Let us know if you’re feeling the vibe and what caught your attention the most!~ Dominus Automa team
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 August 2026 | Dominus Automa Playtest - Hotfix 0.0.5 Notes | 1840944183786234 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
