- Grimslair v2.2 - HOTFIX: LINUX, STEAM DECK, TEMPEST FORGE & CARD UPGRADES - 29 July 2026
Hello Reapers,A new Grimslair hotfix is now available!Today’s update focuses on improving stability and performance for Linux and Steam Deck players, along with fixing two frustrating gameplay issues reported by the community.LINUX & STEAM DECK IMPROVEMENTSSome Linux and Steam Deck players were becoming permanently stuck on the Loading Scene immediately after selecting a save profile.On slower hardware, the loading system could reach its timeout before the large Gameplay scene finished activating. Several resource-intensive systems were also starting simultaneously while the scene was still being prepared.This update includes the following improvements:Fixed an issue that could leave Linux and Steam Deck players permanently stuck on the Loading Scene.Added additional safeguards that allow the Gameplay scene to continue activating when loading takes longer than expected.Improved Steam De…
- Grimslair - v2.1 - Added 31 Languages + New Power Feature + Performance Boost! - 20 July 2026
Hello, Reapers!We finally have Version 2.1... by far the best version of Grimslair to date!The Steam page has been updated with a brand-new trailer, new screenshots, and revised short and long descriptions that give new players a clearer idea of what Grimslair is all about!Here’s the YouTube link to the new trailer if you’d like to share it with your friends: As the title states, I have finally completed all Steam-related localization for the following languages:ArabicBulgarianCzechDanishDutchEnglishFinnishFrenchGermanGreekHungarianIndonesianItalianJapaneseKoreanMalayNorwegianPolishPortuguese (Brazil)Portuguese (Portugal)RomanianRussianSimplified ChineseSpanish (Latin America)Spanish (Spain)SwedishThaiTraditional ChineseTurkishUkrainianVietnameseThis was one of the most brutal tasks I have ever completed. Grimslair contains thousands upon thousands of lines of text, and localization was…
- Grimslair v2.0 Paintings of the Dead is live! - 9 July 2026
Grimslair v2.0 Paintings of Death UpdateHello Reapers,It’s been a while since the previous update!For the last few months, I’ve been obsessively watching people play Grimslair on streaming platforms, reading reviews, studying what works and what doesn’t in real time, and shaping the v2.0 version that should have existed from the beginning.Version 2.0 is a complete overhaul of everything in the game. So much has changed that previous save files may not function properly, so starting with a fresh profile is highly recommended.Let’s talk about the big stuff first:NEW MUSIC & SOUNDSEvery enemy now has its own song.Each track is derived from the main theme in its own way and timbre.This keeps battles sounding fresh throughout the game.The game no longer uses the metal/heavy metal music that was there previously.It was cool, but it was a bit too intense for longer sessions.Every Location Vend…
- Grimslair v1.3c HOTFIX - 15 May 2026
Hotfix 1.3cHello, Reapers!This update focuses on a few major player-reported issues that were causing some pretty annoying problems, especially with dog cards, quota rewards, Alterate, and the Graveyard’s enemy draw logic.Dog Cards Should No Longer DisappearSome players had dog cards in their deck, but those cards were not actually showing up in battle. This made cards like Bite disappear from combat, and it also made Whistle feel broken because there were no dog cards available for it to call.This seemed to happen more often after Ascension, loaded runs, or certain run reset states.This should now be fixed.The game now does a better job making sure dog cards are added into the battle deck when they are supposed to be there.I also added extra failsafes so that loaded runs, Ascension runs, and mode-switched runs should not accidentally treat the dog as unavailable.This should also fix ca…
- Grimslair - Balance Overhaul - v1.3b - 14 May 2026
Balance Patch 1.3bHello, Reapers!After watching a ton of streamers play Grimslair during Steam’s Deckbuilder Festival, I learned a lot. So many great things came out of this festival, and I am incredibly grateful that Grimslair was part of it.Having veteran deckbuilder players try the game and give critical feedback was exactly what I felt had been missing since launch. I wanted to take full advantage of that feedback to get Grimslair’s systems, cards, enemy stats, enemy specials, and overall balance closer to where they need to be.So, let’s cut to the chase:Missing Quota No Longer Kills YouYes, you heard that correctly.Missing your quota no longer kills you. Instead, Grim will get angry, steal some of your Gold and Blood Money, increase enemy Health and Attack by +1 each time, and increase the required quota for the next day.I felt this change was needed because there were too many way…
- Grimslair v1.3a - HOTFIX - 7 May 2026
Hello Reapers, Here are some quick updates from the 1.3 patch - Hotfix 1.3a: Added a new tutorial explaining that you can click once to SNAP to a target OR Click/Drag to the target locationLocation Vendors now Automatically pop up the UI at 9am instead of a card that comes out that you have to click on. This makes it more consistant and is less likely to bug out. Most (if not, all) players, click on this card, so the physical card seemed redundant anyway.Players were travelling to new locations too soon so I added locks on the first areas so that they level up their cards appropriately in the Graveyard before trekking out to more dangerous locationsPerformance and FPS fixes Please let me know if you run into any bugs with the latest major patch via Community Thank you!
- Grimslair - Chains Of Fate - v1.3 Major Update - 7 May 2026
Hello Reapers,Grimslair is officially part of Steam’s Deckbuilder Festival, and I wanted to celebrate by putting together one of the biggest updates I have made for the game so far!This update brings a full game-wide visual overhaul, a major Battle Mode overhaul, 3 brand-new starter decks, new battle cards, a new Sneak Attack Dice system, new Grim Omen cards, improved Soulword presentation, new boss updates, and a big pile of bug fixes.I have gone through every single asset in the game and refreshed everything with a darker, better, and more fitting art style for Grimslair.And I mean pretty much every... single... thing.Cards, UI, icons, effects, objects, visuals, battle elements, menus, panels, and a ton of other pieces throughout the game have been updated to better match the darker fantasy style I always wanted Grimslair to have. The game should now feel much more cohesive, atmospher…
- Grimslair - Bloody Chaos Major Update - v1.2 - 13 April 2026
Hello Reapers, It's been a while since I did a major update on Grimslair! Thank you all who have played the game, given feedback regarding the mechanics/systems, and of course BUGS! I wanted to take the time to make this latest release pretty big and worth playing through another run! First and Foremost: This is a big one for me! If you have played Grimslair and have not left a review yet, please consider reviewing the game! Reviews really help indie games like this continue to grow and get seen by more players on Steam, and as a solo developer, every single one means a lot to me.Leaving reviews is surprisingly difficult to get as a solo developer, so if you can take just 1 minute to write one, I would truly appreciate it. Whether it is positive or critical, an honest review helps a ton.Thank you! Anyways... ONWARD! Here are the Major Updates to the Game: MAC + LINUX SUPPORT - I have no…
- Grimslair v1.14e - HOTFIX + New Stat + New Feature - 1 April 2026
Hello Reapers, Some cool new features and bug fixes today!NEW STAT - LUCKThere are now new Stat Upgrade buttons for Roguelite mode under the Undead section, along with new Luck stat upgrades during Night Time Rest in Roguelike mode. Luck is very simple: the higher your Luck value, the higher your chance of finding better rarities throughout the game. Luck maxes out at 5 Stat PointsNEW STAT PANELWhen you hover your cursor over the Adam & Husky portrait, it will now display every stat you currently have. This panel should update every time you unlock a new stat upgrade and/or select one from the Night Time Rest UI in Roguelike mode.BUG FIXES:Due to the new Luck stat, I went through the entire collection of stat upgrades and made sure everything is more accurate and saves/loads properly. Some of the stats were not consistent and have now been fixedFixed a bug where Grim_Death would sometim…
- Grimslair v1.14d HOTFIX - 31 March 2026
Hello Reapers,Last hotfix for today, unless we run into any other obscure bugs!Night Time Rest Stats Now Stack - While in Roguelike mode, if you find an upgrade that you have already purchased, it will now stack properly. For instance, if you find +1 Agility when entering combat and then find it again later, you should now have +2 Agility when entering combat.Boss cards were still acting weird when spawning and would sometimes fail to spawn the dice on top of them after a while. I made some adjustments so that boss cards are now more reliable and consistent.The exploration Card Container for Time Warp cards and similar items was still hiding after certain events in the game, so I went through the code again and also added a new "Un-Hide" button that will appear at the bottom of the screen in case the Card Container gets bugged and does not want to come back for any reason.I also updated…
- Grimslair v1.14c HOTFIX - 31 March 2026
Hello Reapers, Some quick updates regarding the previous build:Some players were experiencing odd behavior when loading the game, where the camera would get stuck high up in the starting area of the Chamber of Time. This patch should now force the player into the correct starting position in the chamber.Stat Upgrade: Dog Trap Upgrade was not being presented correctly due to code that was filtering it out as "obsolete." This has been fixed, and you can now see and unlock this stat correctly.Some players experienced being unable to click buttons in the main menu. The culprit was the "Pause game while minimized" feature in Game Settings. I have forced this setting to FALSE so that it does not affect other users.Smonkey would sometimes ask the player whether they wanted to start in Roguelite or Roguelike mode again after loading a previous save. This has been fixed, and the game will now al…
- Grimslair v1.14b HOTFIX - 31 March 2026
Hello Reapers,Lots of bug fixes today! Here are the notes:Location Vendors were broken in the last build and were never spawning. They should now properly spawn again at 9am every day, and can also appear under Search cards.When clicking the "Revive Isabella" button and then clicking the button within that panel, the game will now properly return you to the Ascend flow and no longer softlock you with flying cards left on the table.The Card Container holding your cards was still hiding for improper reasons, so I added some failsafes in case this happens. You should now always have access to your cards.Battle cards were still disappearing after starting the game and/or ascending into New Game+. I have also created a more robust system that double-checks this code. If you start a run and your battle cards are missing, please close the game and load it again, and your battle cards should re…
- Grimslair v1.14a New Leaderboards / NewGame+ Overhaul / HOTFIX - 30 March 2026
Hello Reapers! I have a pretty cool update for today's hotfix for 1.14. NEW LEADERBOARDS - I have finally hooked up leaderboards so you can compare your high score with others, now for both Roguelite and Roguelike modes! After every death or run win, there will be a Leaderboard button you can press to see how you did. Now you have to beat my high score... hahaNew Ascension Flow State - I have scrapped the New Game+ modes altogether and created new ones that work a little differently. Due to balance concerns, the old New Game+ mode is completely gone. Now, when you win your run, you enter a permanent state of Ascension Modes. What this means is that when you win the game and proceed into at least Ascension 1, if you die, you return to the chamber and can click on whatever ascension level you have unlocked instead of resetting from the start. You can also change your deck while in the cha…
- Grimslair v 1.14 MAJOR UPDATE - 29 March 2026
Hello Reapers,Today I have some exciting new features in store for Grimslair! Let's cut to the chase:NEW FEATURES:The 10-Day Limit is no longer in the game - Due to the new location card unlocking system, you no longer need to worry about making it to the corner of the map on time, since that requirement is now redundant. There is no longer a limit on how many days your run can last, but once you reach Day 10, Grim will begin asking for more souls for the quota the longer you continue, and the game will get harder until you reach the Chamber of Time. This allows players to relax more and focus on what is fun for them. If you want to grind for better cards, card levels, and/or Soulwords before heading into New Game+, you now have the full liberty to do so!Time Travel in Battles - There is now a clock button on the left side while in battle. If you have collected 1 or more Time Warp cards…
- Grimslair v1.13 - Performance + UI change + Critcal Bug fix - 25 March 2026
Hello Reapers, Here is a more stable and reliable update following yesterday’s hotfixes! Unless some bugs persist, you’ll probably only see more hotfixes.Previous 1.12 hotfixes were still not stable, and there was a bug related to the card reward system that took some very deep diving into the code to figure out. Basically, after battles, some cards would technically be in the player’s hand but would be “deactivated” because the code was detecting them as invalid and deciding they should not be visible. This has been fixed, and error codes should no longer display on screen.Auto-saving after battles should no longer cause an FPS drop, or should have little to no impact on performance.I went through the entire soulword database, playtested every card with those soulwords (including multiple soulwords), and made sure every card worked as intended. I would include all the notes from this t…
- Grimslair v1.12c - HOTFIX - STABLE - 24 March 2026
Hello Reapers, Last one for today! Fixed a critical error bug pertaining to collecting cards after battle that would sometimes happen.Map Legend UI had a ctitical error bug when closing the map. This has been fixed.All critical bugs have been eradicatedThank you!
- Grimslair v1.12a HOTFIX - 24 March 2026
Hello Reapers,Some bug fixes and UI changes today:TimeWarp and Soul cards no longer show the "Click/Drag Me" hint unless you are actually hovering over the card, which reduces screen clutter.There were cases where the player would arrive at 7am without meeting quota and Grim would throw an enemy onto the table, but if the player had been at 6am and clicked a Search card to reveal an enemy, it could cause multiple issues, including a softlock. Grim should no longer throw enemy cards on top of other enemy cards, and this should no longer softlock the player or prevent them from clicking on things.Multiple enemies spawning on the table were still softlocking players in general. This should now be fixed.The card container, which holds all non-battle cards in hand, was sometimes not revealing itself properly when loading the game and/or returning from battle. This has been fixed.Related to t…
- Grimslair v1.12 - Balancing / New Features / Bug Fixes - 24 March 2026
Hello Reapers! Today I have a new patch that includes the following:New Re-Roll System - Added and updated previous reroll featuresNow after battle, when the 3 battle cards appear, there is a ReRoll button to reroll a new set of cards in case you don't like the ones that popped up. When you give yourself a soul and the 3 soulwords pop up, now you can reroll for these as wellLocation Vendor Reroll has been updated and also has better performance (no FPS drops anymore)All reroll systems are now designed in a way that will increase odds of better cards the more you reroll in one session. Once you close the UI for any reroll system, everything resets back to its baseline RNG values. Chain Breaker Overhaul - The chain breaker system has now been reduced by 1 for all Starter Decks. Which means that if you use the Slayer starter deck, you only need to play 2 cards to power up the chain breaker…
- Grimslair v1.1c HOTFIX - 23 March 2026
Hello Reapers, I have one last hotfix for today (unless others show up... ha) Perks, including Starter Perks, have now been properly serialized so when you save the game and load the game they now properly load and also includes any counters associated with these types of perks. So if you are in the middle of a run and a specific perk has been activated 5/10 times, when you load it will showcase "5/10" properly Thank you, everybody!
- Grimslair v1.1b HOTFIX + New Feature - 22 March 2026
Hello Reapers, We missed a few things with the last hotfix earlier today and have now fixed everything that we are aware of + we have a new feature to the game: Save/Load systems have been overhauled & fixed for every aspect of the gameAuto Saves the game after battlesAuto Saves the game at 9am everyday2a. When loading the game at 9am, the location vendor will now properly show upAuto Saves the game when you die and properly returns you to the chamber if you load the game after death (unless you start a new run, then it saves in the gameplay scene automatically)Map & Soulwords button no longer disappear on loading and properly get activated while loading in the chamber and you start a new runThe previous Hotfix stated that we fixed the issue where enemies are attacking the player at different values (I thought this was fixed but it was not) and I made sure this was actually fixed proper…