SPSTEAMPULSELIVE ANALYTICS
In The Black

In The Black Steam metadata

Impeller Studios | May 5, 2026 | game

Released

1players observed · 22 September 2026 - 04:55:50 UTC

ActionIndieSimulationEarly AccessSteam Store

  • Latest observed players1 · 22 September 2026 - 04:55:50 UTC
  • SteamPulse tracked peak30
  • Units sold (VGI)5,274
  • Revenue (VGI)$84,327
  • Review score73% positive

In The Black metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 04:55:50 UTC
  • SteamPulse tracked peak30
  • Units sold (VGI)5,274
  • Revenue (VGI)$84,327
  • Review score73% positive
  • Total reviews90
  • Release dateMay 5, 2026
  • DeveloperImpeller Studios
  • PublisherImpeller Studios, Exothermic

Genres: Action, Indie, Simulation, Early Access

Company pages: Developer: Impeller StudiosPublisher: Impeller Studios, Exothermic

Top Steam chartsTop 100 gamesGame directorySteam Store page

In The Black Steam metadata

In The Black metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/380110/metadata
Steam Storehttps://store.steampowered.com/app/380110/
Steam Communityhttps://steamcommunity.com/app/380110
PCGamingWiki search
IGDB searchSearch IGDB for In The Black

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 66 positive, 24 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Input API Support, Partial Controller Support

Achievements

Not available

Platform releases
  • Steam 5 May 2026

Latest Steam announcements

  • Station Defense Mission Fix - 15 September 2026

    Fixed an issue where the Station Defense mission did not end properly.

  • In The Black Major Content Update - 1844 - 8 September 2026

    In The Black - Heat DeathHeat is now a weapon, a warning light, and a way to die. This patch rips out the old approximated heat model and replaces it with a brand-new, ground-up thermodynamics system. Your coolant loops, armor panels, radiators, and core systems now trade energy realistically, and your cockpit finally tells you which part is cooking before the reactor does anything dramatic.Here’s everything that’s new, everything that got better, and everything we fixed.NEW: Thermodynamics & Heat DamageNew Thermal System. We built a high-performance high-fidelity thermal system from scratch. Our system perfectly mirrors real-world thermodynamics and current aerospace designs to deliver an unmatched level of realism to In The Black's thermal combat mechanics:Heat Generation: weapons, engines, and other ship modules generate heat and dissipate it with varying efficiency. As you watch you…

  • In The Black (Main) Update Patch 1724 - 29 May 2026

    Watch Patch Video on YouTubeOverviewThis patch serves as a final push before our first content update. The team has focused heavily on hardening the core systems pilots use outside of missions: the squad/co-op system, ship inventory, and the ship modification pipeline.Key HighlightsSquads System & Co-op Contracts are officially back online.Cosmetics Unlockable through rank progression.Inventory Management is now significantly more reliable.Core System OverhaulsSquad & Co-op PolishAudio Sync: Co-op music and voiceover events are now properly synchronized between pilots, eliminating silent mission states.Clean Transitions: Returning to the hangar from a co-op session no longer triggers a harmless but confusing network failure popup.Camera Polish: The post-match camera framing has been widened so your entire hero ship is visible for ultrawide players.Inventory & Ship EditorModification Rol…

  • In The Black (Main) - Minor Patch - 1696 - 15 May 2026

    Greetings, Pilots!Here's an overview of our Early Access hotfixes and stability updates:New BloodSport LocationOpen Space - 5 v 5 - Pure dogfighting. No asteroids. No stations. Just the vacuum.Gameplay & Game Mode LogicWe've overhauled the logic that governs round transitions and bot behavior. The previous systems had some...exploitable loopholes. Those have been closed.Team Deathmatch Round-End Evaluation: Addressed a lingering issue where TDM rounds could end prematurely, even with active players in their ships. The evaluation logic is now more robust and correctly assesses the state of all pilots before calling the match.BloodSport Bot & Team Refactor: The bot management system for BloodSport has been completely rewritten. Bots are now handled by a unified rebalancing model that ensures teams are filled, trimmed, and balanced more intelligently. This also addresses an issue where squ…

  • In The Black (Main) - Hotfix - 1645 - 7 May 2026

    Greetings, Pilots.We've deployed a hotfix to address a critical hardware failure that slipped through recently and TrackIR support has now been restored. Some of you rightly pointed out that TrackIR went dark on launch. The device's Product ID was updated prematurely on our end, breaking the link. We've rolled back that change to restore immediate functionality. This gets head tracking back online for everyone who depends on it. We're coordinating with the TrackIR team to get the official ID integrated properly in a future release, but we weren't going to leave you flying blind in the meantime. Additionally, for those of you all seeking additional support with HOTAS or HOSAS setups: we've added a new overview video on our YouTube channel:Thank you all again so much for your feedback. We read every single review and every single bug report coming through the game, our Discord, our Steam…

  • In The Black (Main) - Hotfix - 1642 - 6 May 2026

    Greetings, Pilots. Thank you to everyone flying with us during our Early Access launch. Your feedback is helping us move quickly. Our first hotfix is already live and includes:• Re-enabled onboarding after fixes for physics, collision, and progression blockers • Added fail-safes to prevent players from getting stuck during tutorial flow • Fixed unkillable Destroy objectives for better mission consistency • Temporarily disabled the Squad system while we improve multiplayer stability Another round of fixes is already in testing, including: • Hidden mouse cursor issue at the end of contracts • Additional multiplayer reliability improvements • Squad system fixes and improvements • More consistent camera behavior HOTAS and HOSAS are fully supported. If you need help with setup, keybinds, or getting your controls dialed in, jump into the Discord and our community will help get you flying. Ear…

  • In The Black (Demo) - Minor Patch - 1631 - 4 May 2026

    Greetings Pilots,Another week, another round of updates as we prepare for launch into Early Access. We've been busy under the hood, overhauling core systems for performance, stability, and gameplay correctness. Here is the breakdown.Core System and Performance OverhaulsWe have landed a significant overhaul of the ship physics, armor, and mass bookkeeping systems. Armor meshes have been removed from the rigid-body simulation, which should yield a noticeable performance improvement in heavy combat. Vehicle mass has been split into distinct 'gameplay' and 'physics' pools, giving us more granular control to tune survivability and flight feel independently. As part of this, the spalling damage model has been reworked to prevent exit impacts from double-applying damage, making penetration damage more predictable.We have also replaced the legacy ship navigation light system with a more efficie…

  • In The Black Launching May 5th - 30 April 2026

    Greetings, mercs!We are incredibly proud to announce that the Early Access release of In The Black will launch May 5th. That date also honors the 65th anniversary of the first manned spaceflight of an American astronaut: Alan Shepard's Freedom 7 suborbital flight in 1961. We partnered with our good friends at LT Gaming for this exclusive announcement on their YouTube channel:The full press release can be viewed here: Nuclear-Powered Space Combat Simulator In The Black® Launches May 5We are incredibly grateful to all of the people who have helped bring this game to life over the past decade. Thank you all and we hope to see you all soon in-game. Happy hunting!-Impeller Studios

  • In The Black (Demo) - Minor Patch - 1473 - 26 January 2026

    Another week, another batch of changes straight from the void. We're continuing our push on UI and quality-of-life, and this time our sights were set on the projectile impact points (PIP). The old lead/lag pips were functional, but let's be honest, they were dumb and static. We've overhauled them completely.Alongside that, we've continued paying down a massive amount of technical debt, ripping out old systems and replacing them with more robust engine subsystems. This work isn't glamorous, but it's essential for stability and squashing entire classes of bugs and preventing future ones before they happen.Core System OverhaulsDynamic Pip: The core of this update is the new Dynamic Pip. Instead of just appearing, the pip now has a proper acquisition animation. When you lock a target, the pip will now spawn from the center of the screen, scaling, rotating, and interpolating to the final lea…

  • In The Black (Demo) - Hotfix - 1449 - 12 January 2026

    We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.Core System OverhaulsTobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will guess where you're looking next. The result is a much tighter, 1:1 feel with significantly less jitter. We also tweaked the default acceleration values to something that feels more balanced out of the boxTurret Controller & Gimbal Logic Refactor:Performance: Gimbals are no longer wasting CPU cycles constantly telling their turrets to aim at the same spot. We've added a tolerance check, so the controller only gets new tasking when the target location has meaningfully shifted. Every cycle counts…

  • In The Black (Demo) - Minor Patch - 1446 - 10 January 2026

    Tobii Support & Backend UpdateAlright pilots, listen up.This week was about ripping out the guts of our singleton managers and replacing them with actual Engine Subsystems, because we're tired of race conditions and "spaghetti code" being a valid architectural pattern. We paid down a massive amount of technical debt, but we didn't leave you empty-handed. We’ve finished the Tobii Eye Tracking integration, so you can finally aim where you look.New Feature: Tobii Eye TrackingWe’ve added full Tobii integration. It’s not just a wrapper; we did the math to make it feel right.Head & Gaze Tracking: Full support for both.Gaze Boost: Your look direction now subtly influences camera rotation, helping you track targets faster. It feels like telepathy, but it's just math.Smoothing: We dampened the jitter, but it still needs some work. It shouldn't feel like you're having a seizure anymore riding the…

  • In The Black (Demo) - Hotfix - 1396 - 11 December 2025

    Features & System ChangesHead Tracking Overhaul: The system for head tracking and vehicle cameras has been completely rewritten for significantly smoother and more accurate 1:1 control.Head tracking rotation is now independent of manual freelook (mouse/joystick), allowing for simultaneous input.It's recommended to reset your look multiplier back to 1.0 found in Options > Misc.Tracking input settings can be found under Options > Input > View as the last two options.Pause Tracking: Freezes the headtracking look orientation.Toggle Eye & Head Tracking: Disables head tracking and restores the player view back to center.Player Camera System Rework: The entire camera system for both cockpit and external views has been refactored to be more robust and responsive.

  • In The Black (Demo) - The Hardware Update - 1390 - 6 December 2025

    What's NewWe're excited to introduce the completely redesigned Input System 2.0 for In The Black! This major overhaul brings a modern, flexible input management system that makes configuring your controls easier and more reliable than ever before.⚠️ WARNING: All previous input settings will be reset! Legacy profiles are not compatible with the new system. Your controls will reset to defaults upon first launch.Track-IR Head-Tracking Support (NEW) Track-IR support is now integrated, giving you true head-look in the cockpit for better spatial awareness, target tracking, and immersion.Look around your cockpit naturally without taking your hands off your flight controlsKeep your nose on target while visually scanning your surroundingsHuge boost to situational awareness during close-quarters dogfights and formation flyingTrack-IR can be enabled and configured under: Settings > Misc > Head Tra…

  • Demo - In The Black - Minor Patch - 1360 - 19 November 2025

    Visual ImprovementsAugmented Vision: Added Augmented Vision on activation of Sensors to help new and seasoned players find their way in the dark of space.Ultra Wide Support: FOV now adjusts dynamically based on screen aspect ratio to ensure that all vital parts of the ship cockpit remain visible regardless of monitor aspect ratio.Vehicle HUD Update: When the HMCS widget is triggered to be visible, the HUD brackets will now hide themselves to reduce visual clutter on screen.Game Resource MenuThe new Game Resource menu is now available. You can access it through the News button in the hangar. This menu provides ongoing updates about current development progress. If you opened this message inside the game, you are already using it.You will also find quick access to the Pilot Manual, the FAQ, and the Steam Community page. These are available if you have questions or want to share something…

  • Demo - In The Black – Minor Patch 1346 - 5 November 2025

    Major AdditionsCamera Zoom OverhaulRebuilt from the ground up for smoother, more realistic control.Added Toggle Zoom and refined Auto-Zoom behavior (now only activates on initial target focus).Implemented a true optical magnification model, improving precision and feel.All zoom settings now live under a dedicated Zoom tab in the options menu.Player Feedback ImprovementsThe post-submission “Thank You” screen now displays an Issue ID to help us trace reports faster.Visual Effects UpgradeThe Hyperion-class ship now features new, improved destruction effects.BreakoutExplosionFixes & OptimizationsAPI StabilityRefactored the backend API and callback system to prevent several rare crash conditions and improve consistency across sessions.CameraFixed an issue where zoom states persisted incorrectly when switching between first-person and third-person free-look.UIFixed an issue with settings not…

  • Demo - In The Black – Minor Patch 1343 - 29 October 2025

    Several bug fixes and Quality-of-Life updates, here are some of the most notable:Gameplay & Tutorial ImprovementsWeapons Tutorial Revamp: Players can now freely rotate their ship from the start of the tutorial, removing forced aim alignment. This prevents issues with ship drift during the railgun section and improves player agency.Basic Flight Training Enhancements:Instruction text now animates to maintain player focus.Visuals adjusted to improve readability; asteroids and background clutter reduced.New logic zeroes player velocity when movement goals are achieved to reduce false detections.Freelook sections now require players to look at designated targets to progress.UI & TargetingNew LineDraw Widget: A versatile, anti-aliased line-drawing system for HUD and tactical UIs supports dashed lines, directional highlights, and screen-edge guidance to better locate off-screen or targeted ene…

  • Early Access Trailer - 24 October 2025

    Hey there Mercs! We've got a hot new trailer for you guys! Our Early Access trailer has hit the channel, come have a look! Lots of exciting additions are coming, and sooner than you think. If you'd like to know more about Early Access, then look no further than our Press Release Document. This document not only covers what we've learned from our time at Next Fest, but also our road-map for Early Access. However, if you’re looking for something more tangible, you may find a treat for the Halloween season inside. Something that will scare away the competition from some lucrative contracts. As always, stay close to our social media accounts for further updates. See you soon Mercs.

  • Demo - In The Black – Minor Patch 1334 - 19 October 2025

    Gameplay & BalanceRailgun Damage AdjustmentArmor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential.Adjustments affect the Hyperion, Pegasus, and Reus ship families.This is part of ongoing tuning to encourage more dynamic mid-range engagements.Tutorial Combat ImprovementsFixed an issue in the Basic Combat Tutorial where simulated targets were overly durable.Simulator Target ships can now be destroyed as intended.Target health and armor values have been lowered to allow quicker destruction and smoother progression.Stability & Technical FixesTimer System CleanupFixed multiple cases across gameplay and UI systems where timers were being improperly cleared, leading to potential memory leaks or delayed callbacks.Widget & UI CleanupResolved edge cases in menu popups and fading widgets that could retain active timers after destruction…

  • Ambitious, ultra-realistic space combat sim In The Black finally has a playable demo, and I love how terrible I am at it - 19 October 2025

    It's been eight years since In The Black secured Kickstarter funding, and ten since initial work on it first began. It was known as Starfighter Inc at the time, but since then developer Impeller Studios has given it a new name as it worked on crafting the most realistic interstellar combat sim possible. Star Citizen, No Man's Sky, and Elite Dangerous will want to fasten their seatbelts, because there's a new challenger to the best space games , and it's taking things very seriously. I've been test-flying its Steam Next fest demo, and I'm still terrible at it, but I'm already eager to master my craft. Read the rest of the story... RELATED LINKS: Starfighter Inc. makes a swift return for a second round on Kickstarter Impeller Studios wants to make Starfighter Inc. the heir to X-Wing

  • Impeller Studios wants to make Starfighter Inc. the heir to X-Wing - 19 October 2025

    Elite fans got Elite: Dangerous, Wing Commander fans are getting Star Citizen, but what about X-Wing fans. The series did just appear on GOG and Steam, but as great as they are, gosh they're a bit old now. This leaves the door open to Impeller Studios and Starfighter Inc. It's not a new X-Wing game, it's not related to Star Wars at all, but the team's goal is to carry on the series' lineage. It's on Kickstarter at the moment, and is half-funded with 24 days to go. Read the rest of the story... RELATED LINKS: Ambitious, ultra-realistic space combat sim In The Black finally has a playable demo, and I love how terrible I am at it Starfighter Inc. makes a swift return for a second round on Kickstarter

Patch notes and updates

S.noRelease datePatch nameGID number
129 May 2026In The Black (Main) Update Patch 17241833968530892442
215 May 2026In The Black (Main) - Minor Patch - 16961832700592793346
37 May 2026In The Black (Main) - Hotfix - 16451832065502810569
46 May 2026In The Black (Main) - Hotfix - 16421832065502809265
54 May 2026In The Black (Demo) - Minor Patch - 16311831432155577681
626 January 2026In The Black (Demo) - Minor Patch - 14731822556746167927
712 January 2026In The Black (Demo) - Hotfix - 14491821288646586641
810 January 2026In The Black (Demo) - Minor Patch - 14461821288646582307
911 December 2025In The Black (Demo) - Hotfix - 13961818752592125129
106 December 2025In The Black (Demo) - The Hardware Update - 13901824459501604079
1119 November 2025Demo - In The Black - Minor Patch - 13601816849002006158
125 November 2025Demo - In The Black – Minor Patch 13461815580768238428
1329 October 2025Demo - In The Black – Minor Patch 13431814942955085124
1419 October 2025Demo - In The Black – Minor Patch 13341813674389044200
1518 October 2025Demo - In The Black – Hotfix 13331813674388992351
1618 October 2025Demo - In The Black – Hotfix 13311813674388986704
1717 October 2025Demo - In The Black – Minor Patch 13301813674388983632
1810 October 2025Demo - In The Black – Patch Notes (v1322)1813041031245899
193 October 2025Demo - In The Black – Patch Notes (v1318)1811772772518704
201 October 2025Demo - In The Black – Patch Notes (v1313)1811772772448768

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID380110
Live current players1
SteamPulse tracked peak30
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMay 5, 2026
DeveloperImpeller Studios
PublisherImpeller Studios, Exothermic
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent73%
Positive reviews66
Negative reviews24
Total reviews90
Steam recommendationsNot available
AchievementsNot available
Average playtime forever641 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/380110/

Short description

Nuclear-powered space combat in the 23rd century! In The Black ® is an intense, realistic space combat simulator with a serious respect for science. It is laser focused on the pilot experience and features single- and online multiplayer game modes, plus robust ship customization options.

About this game

Our Early Access Roadmap Nuclear-Powered Space Combat In The Black ® is an intense space combat simulator featuring singleplayer and multiplayer game modes (PvE and PvP). It is laser focused on the combat pilot experience in a future dominated by warring megacorporations. Rank up by completing contract missions and competing in BloodSport matches. Customize and upgrade your ships as you earn access to ever more advanced and lethal 23rd century space fighters. Set in our solar system 200 years in the future, players are mercenaries hired by ruthless megacorporations to fight their shadow wars for control of the system’s resources. For now the action is focused primarily in Saturn’s system, particularly around Titan, Enceladus, and the rings. There is a rich mix of combat scenarios such as Debris Sweep, The Belt, Blindspot (Pallene), Asteroid Mining Facility, Space Recon, Ship Strike, and Station Defense. There are five different flyable ship classes to suit a variety of combat styles, each with variants: the Shrike- and Kolibri-class light fighters, the Reus-class medium fighter, the Pegasus-class combat transport, and the Hyperion-class heavy fighter. Each ship has its unique characteristics, and all are multi-role capable depending on the loadout. The game’s ShipFrame Editor allows players to modify and upgrade each ship’s weapons configuration with the Hardpoint Editor and the Ship Paint Customizer offers a rich palette of options to give each ship a unique appearance. Whether you prefer a more casual control system or a full virtual pilot setup with sticks, throttles, and pedals, In The Black’s robust input system supports everything from mouse and keyboard, gamepads, Steam Deck, HOTAS and HOSAS, as well as head and eye tracking and ultrawide monitor support. The Impeller Studios team is led by industry veterans Jack Mamais ( MechWarrior 2: Mercenaries , Far Cry , and Crysis ) and David Wessman (the X-Wing / TIE Fighter series, Blood Wake , The Chronicles of Riddick: Escape from Butcher Bay , and Saints Row ). We are hardcore gamers ourselves and we believe the best games are skill-based and intrinsically rewarding. And we really like the idea of flying…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
59Steam Input API Support
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Atos criminosos
steam germany16Drastische Gewalt Derbe Sprache
igrs18Interaksi Daring Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

In The Black's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

In The Black's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records In The Black at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

Most visited Steam Store games

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1Counter-Strike 2624,03822 September 2026 - 09:40:02 UTC1,818,368
2Once Human15,24422 September 2026 - 07:06:46 UTC231,343
3Conqueror's Blade1,55422 September 2026 - 09:10:46 UTC18,921
4Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
5Dota 2484,70322 September 2026 - 09:40:34 UTC1,291,328
6崩坏33822 September 2026 - 09:37:53 UTC459
7Battle Teams 222722 September 2026 - 08:48:11 UTC7,966
8Subnautica1,27522 September 2026 - 06:40:54 UTC51,446
9月圆之夜 (Night of Full Moon)25122 September 2026 - 06:07:53 UTC1,501

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2634,02622 September 2026 - 09:43:35 UTC1,818,3689,826,471Valve
Dota 2484,70322 September 2026 - 09:43:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS307,66622 September 2026 - 09:43:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,03322 September 2026 - 07:24:39 UTC39,10324,686Jagex Ltd
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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