Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3809930 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $79.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $79.99 |
| Current price USD | $79.99 |
| Release date | Jan 5, 2026 |
| Developer | GRIEFS |
| Publisher | GRIEFS |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 93% |
| Positive reviews | 13 |
| Negative reviews | 1 |
| Total reviews | 14 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3809930/ |
Short description
Turn any image into production-ready PBR material in milliseconds. SURFACE features state-of-the-art image extraction, automatic perspective correction, seamless tiling, height blending, AI upscaling, 3D Preview and much more. Everything in a fully non-destructive workflow.
About this game
GRIEFS SURFACE is a high-performance standalone desktop application for creating physically based rendering (PBR) materials from images. Designed for 3D environment artists, game developers, and digital artists, it provides a GPU-accelerated workflow for generating, editing, and exporting production-ready texture maps from a single interface. Built natively in Rust with WGPU, SURFACE is designed for responsive editing, real-time previews, and high-resolution texture workflows up to 8K. Core Features Instant PBR Material Generation Generate complete PBR material sets including Albedo, Normal, Height, Ambient Occlusion, Roughness, and Metallic maps in milliseconds. Fine-tune every map with deep adjustable controls. Height-Based Material Blending Blend multiple materials using generated height information to create layered surfaces and natural transitions directly inside the application. Perspective Correction & Texture Extraction Extract seamless textures from photographs using polygon-based selection with automatic perspective, skew correction and more. GPU-Accelerated Filter Stack Apply stylized filters including Kuwahara, Pixel Art, Halftone, Crosshatch, and Cel shading with real-time feedback. Integrated AI Upscaling Increase the resolution of source textures using an integrated Real-ESRGAN runtime with no external tools or command-line setup required. Production Workflow Real-Time Material Preview Preview materials in an interactive rasterized viewport while adjusting maps and material properties. Channel Packing Pack Ambient Occlusion, Roughness, and Metallic maps into a single ORM texture for modern game engine workflows. Atlas Packing : Automatically generate efficient PBR Texture Atlases from your defined materials. Production Format Support Import and export common texture formats including PNG, TGA, DDS, HDR, and OpenEXR. Non-Destructive Editing Preserve source images while storing edits separately, with full undo and redo support throughout your project. AND MUCH MORE SURFACE is built for artists who need a fast, focused workflow for creating high-quality PBR materials without relying on multiple applications.
Supported languages
English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
