- 1.1.01 - 18 September 2026
Added a new cosmetic seasonal bird migration system, with flocks flying across the map in different directions throughout the year Improved traveler movement when changing simulation speed, reducing abrupt jumps and visual snapping Linux and Mac stability improvements
- Nova Patria now available on Mac & Linux - 3 September 2026
Ave Patricians,Nova Patria v1.1.00 is now live, bringing official support for Mac and Linux!To all of our new Mac and Linux governors: welcome to the New World. There’s a glorious colony waiting to be built.For the Empire!
- 1.0.13 - 16 July 2026
Additional rail intersection sprites. Repositioned the music track name in the options menu. Corrected the music track name "Numeri Cotidie" from its English working title. Improved tutorial text.
- 1.0.12 - 3 July 2026
Reduced pathfinding-related performance spikes in very large colonies. Added additional rail vertex sprites to improve uphill and downhill transition visuals. Added localized achievement text for supported languages. Localized autosave and quicksave filenames to match the selected language where applicable. Changed quit autosaves to use a single dedicated exit save instead of the rotating autosave slots. Improved city border growth to prevent rare corner-connected-only city tiles. Fixed text wrapping in confirmation windows for non-English languages. Fixed Time UI sorting issues that could cause some gauge elements to appear in the wrong color.
- 1.0.11 - 15 June 2026
Added a video setting for locking the cursor to the game window.Improved Escape key behavior so additional menus, settings windows, and keybind screens can now be exited more consistently.Fixed some German settings text appearing in the wrong settings rows.
- 1.0.10 - 9 June 2026
Improved rail visuals with additional elevated connection sprites. Improved minimap click-and-drag movement so the camera now follows the selected position more smoothly. Improved aqueduct construction pathfinding to better preserve buildable space near aqueduct endpoints. Fixed zoom button visuals not updating correctly when zooming while dragging the camera. Improved demo UI sizing and updated the demo call-to-action text now that the full game is available on Steam. Fixed an issue where demo autosave on exit could fail before returning to the title screen.
- 1.0.09 - 31 May 2026
Added new sprites for elevated center-tile road intersections.Improved dynamic audio sound effect balancing based on zoom level. Fixed an issue where, with the Improved Fountains perk active, cities built on tiles that received freshwater solely from fountains would not provide freshwater to surrounding tiles.
- 1.0.08 - 28 May 2026
Updated French translations. Updated the language selector so each language name is displayed in its own language. Updated the credits list. Made additional minor text updates. Adjusted the key binding menu to better match the size of the settings menu.
- 1.0.07 - 27 May 2026
Reduced the transport capacity bonus from Calibratio Carbonis from 25% to 20% to prevent upgraded transport capacities from producing decimal values. Updated terminology across all languages to better distinguish local delivery, regional trade, and overseas trade mechanics. Fixed an issue where right-clicking over certain UI windows could close windows underneath them and allow unintended map clicks. Improved sprite sorting for resources being delivered locally.
- 1.0.06 - 24 May 2026
Fixed a bug where buildings sometimes would not fully demolish. Fixed the Great Railway goal not tracking or triggering correctly. Fixed trains not being dispatched for very long but otherwise valid trades. Updated trade simulation so if the only valid trade is with a storage building that is already sending a trader of the same type, reciprocal trade is now allowed. Improved building window cycling so opening connection windows from warehouses or merchant docks no longer auto-closes the window that triggered them. Flipped import and export icons horizontally so they better match the direction of similar UI arrows. Fixed city labels sorting above UI elements when zoomed out and city label optimization is active.
- 1.0.05 - 22 May 2026
Improved city label performance when zoomed far out on maps with many cities. Adjusted traveling resource anchor positions so resources appear more naturally placed in the world. Updated several tutorial texts to explain important game rules more clearly. Improved population and house text colors for better readability. Added a colorblind mode option to make red and green UI colors more visually distinct. Removed an unnecessary decimal from the Imperial Benefice daily cost display, preventing text overflow.
- 1.0.04 - 18 May 2026
Improved airship handling when a destination is destroyed before arrival. Flipped the log pile asset horizontally to better distinguish it from lumber. Limited building information windows to 8 open at once, with the oldest windows closing automatically after that. Increased the default UI scale for new or unmodified settings. Fixed issues that could prevent warehouses from dispatching airships when valid deliveries were available. Fixed an issue where alt-tabbing or clicking out of the game window could cause the map cursor to disappear or stop registering on the map.
- 1.0.02 - 16 May 2026
Fixed an additional rare simulation freeze that could occur while previewing rail/network construction paths.
- 1.0.01 - 15 May 2026
Improved UI scaling range for larger UI and text. Fixed UI scaling not applying correctly to information popup windows and the tutorial window. Fixed incorrect resolution options appearing on certain displays. Fixed a crash/freeze related to aqueduct construction pathfinding. Fixed an incorrect road intersection sprite appearing on elevated cross-tile intersections.
- Nova Patria Launches May 14 - 3 May 2026
Ave Patricians, Anthony Sorise here, from Sower Interactive - and I’m extremely excited to announce that Nova Patria is approaching 1.0 and will be available to purchase on May 14! It has been a long and incredible journey to reach this point, and I cannot wait to finally get Nova Patria into players’ hands. From the beginning, the goal was to create a game that captures the spirit of classic city builders and simulation games - a world of cause and effect, where small decisions can ripple outward, systems interact in surprising ways, and creative strategic planning is rewarded. Nova Patria is also built around a setting I have wanted to explore for a long time: an alternate history where the Roman Empire never fell, but instead endured, industrialized, and brought steam-powered ambition to the New World. It is a hopeful Roman Steampunk world - one that celebrates the best parts of our…
- Nova Patria Weekly Update - 2 May 2026
Ave Patricians!Another week of steady progress across the Empire. This week’s updates focus on tech balancing, world animation, and performance improvements, alongside continued polish to UI clarity and localization.Here’s what the team has been working on:⚖ Tech & BalanceWe’ve made several adjustments to better align tech progression with gameplay impact:Increased production bonuses across multiple techsRebalanced tech effects to better reflect:Research costRequirementsAdditional bonusesAffected buildingsThese changes aim to make tech progression feel more meaningful and better paced across all stages of the game. Simulation ImprovementsProducers will now refrain from sending resources if a closer storage building already has that resource availableFixed incorrect tech bonus application:Navis Automata export bonus was being applied to the wrong tech 🎨 Living WorldThe world of Nova Pat…
- Nova Patria Weekly Update - 25 April 2026
Ave Patricians!Another week of progress across the Empire. This week’s work focused on resource range clarity, construction flow, UI polish, world animation, and economic balance - making Nova Patria easier to read, smoother to control, and more responsive as colonies grow.Here’s what the team has been working on:🎨 Art & VisualsThe world continues to gain motion and polish:Added remaining animated coast sprites, beach coast sprites, and river mouth spritesImproved steam particle positioning for:Tier II Houses“Leo Vaporis” upgraded trainWe also fixed several visual issues:Fixed animated world sprite sets not updating properly when freshwater changed dynamically in some instancesFixed animated building visual bugs caused by compressionImproved how aqueduct sprites are used during aqueduct construction 🧠 UI / UX ImprovementsGlobal Resources & WealthWealth UI now includes the denarii symb…
- Nova Patria Weekly Update - 18 April 2026
Ave Patricians!Another week of progress across the Empire. This week’s updates focus on visual expansion, economy balancing, and foundational platform features, alongside continued improvements to UI clarity and performance.Here’s what the team has been working on:🎨 Art & VisualsThe world of Nova Patria continues to feel more alive with expanded environmental animation:Added additional animated coast tile and beach tile sprites⚖ Gameplay & BalanceSeveral adjustments were made to better tune progression and economic pacing:Monastery upkeep / Benefice cost doubledSlight reduction to House Tax RevenueTotal Wealth goal increased from 500,000 → 1,000,000These changes help better balance long-term progression and make budgeting and spending decisions more challenging and fun. 🏆 Steam AchievementsWe’ve implemented the groundwork for Steam Achievements:Backend systems for tracking and unlocki…
- Nova Patria Weekly Update - 11 April 2026
Ave Patricians!Another week of steady progress across the Empire. This week’s updates focus on world animation, smarter logistics, and continued improvements to UI clarity and stability - refining how Nova Patria looks, feels, and flows as your cities grow.Here’s what the team has been working on:🎨 Art & VisualsThe world continues to come alive with more animation and visual polish:Spring Tiles - All remaining variations are now animatedWater and Coast Tiles - Animated across the map (more to come)Adjusted world animation speed for a more natural feelImproved dock and bridge highlight colors to better match seasonal changesIncreased transparency of city borders to reduce visual clutterAdditional visual polish:Scaled down Tier II house sprites to better fit within tilesFixed City Label sorting issues so they are no longer obscured by building details or alertsEnsured rails render above…
- Nova Patria Weekly Update - 4 April 2026
Ave Patricians!Another week of steady progress across the Empire. This week’s work focused on world immersion, UI clarity, and continued polish across systems and visuals - with improvements that make Nova Patria feel more cohesive, readable, and responsive moment to moment.Here’s what the team has been working on:🎨 Art & VisualsContinued visual improvements across the game world:Animated Spring Tiles:Majority of variations now animated (with only a few remaining and coming soon)Improved heatmap visuals:Clean masking between network and intersection sprites for better clarity in heatmap mode when they are semitransparent UI:Sharpened wealth UI assets🌍 World & ImmersionWe’ve made several improvements to how the world is generated and presented - bringing more cohesion and flavor to your colony:Smarter City Naming:City names now better reflect their surroundings (forests, rivers, coasts…