In Between news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 24 September 2026 - 12:07:42 UTC
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews475
- Release dateAug 21, 2015
- DeveloperGentlymad
- PublisherAssemble Entertainment
Genres: Indie
Company pages: Developer: GentlymadPublisher: Assemble Entertainment
In Between Steam news
In Between news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Short developer interview on In Between, 25% off this December - 11 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9829407%2Fc6c14f0e4d6dc54ff12537c5ed340f3aa45be4a3.jpg It is unusual to take on the role of a man diagnosed with terminal cancer in a videogame knowing that he will die for sure. In Between is doing so. It was the first game by German developer gentlymad that started out as part of a university assignment to deal with the taboo topics of death and dying within a video game. Find out more about In Between and the intentions and inspirations behind the game in this short developer interview: Daniel, could you please tell us a bit about yourself and gentlymad? Hello, I am Daniel Denne, Art Director, Co-founder and one of the in total six members of gentlymad. We’re a game developing studio from Germany. On your website you talk of a ‘Gently’ and a ‘Mad Vision’. Would you care to elaborate on that and how your game In Between…
- Headup launches charity collaboration with the Cancer Research Institute - 31 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F9829407%2Fa923b6da175377660482f155bcf4db11e957c4e8.png Cancer is everywhere, and can hit anyone at any time. That is why we are doing a charity collaboration with the Cancer Research Institute to do our part in the battle against cancer. The collaboration starts on 1st November 2018 and will end on 31st January 2019. During this time span 50% of revenues from purchases for our game In Between will go directly to the CRI. You can track the amount of donations here. Besides raising donations, our goal is to increase awareness for the mental and emotional burden which cancer places on patients and their families. And that's why we chose In Between: The game puts players in control of a man diagnosed with terminal cancer. Joining the protagonist on his journey to achieve peace of mind, players discover the emotional story of a…
- Gentlymad is working on a new title - 18 May 2017
Dear followers and friends, we are happy to announce that we are working on a new game. It is a successor to the Pizza Connection series: Pizza Connection 3. We are in development since the beginning of 2017. Find out more on: https://gentlymad.org/game/pizza-connection-3 But every new path we are walking on means to leave another path behind. This is why we have to inform you that we aren't able to support In Between anymore as we are only a small team of 5 people. Sadly we need our full capacity on the new game. Regarding everyone who has participated in new subtitle translations: We won't be able to integrate your subtitles into the master build of the game in the foreseeable future. That is something we really regret and we understand if you are disappointed. Just as a small consolation: We hope to be able to share beta access to Pizza Connection 3 to you guys in this community as s…
- Gentlymad is working on a new title - 18 May 2017
Dear followers and friends, we are happy to announce that we are working on a new game. It is a successor to the Pizza Connection series: Pizza Connection 3. We are in development since the beginning of 2017. Find out more on: https://gentlymad.org/game/pizza-connection-3 But every new path we are walking on means to leave another path behind. This is why we have to inform you that we aren't able to support In Between anymore as we are only a small team of 5 people. Sadly we need our full capacity on the new game. Regarding everyone who has participated in new subtitle translations: We won't be able to integrate your subtitles into the master build of the game in the foreseeable future. That is something we really regret and we understand if you are disappointed. Just as a small consolation: We hope to be able to share beta access to Pizza Connection 3 to you guys in this community as s…
- Community Translations - Testing! - 20 May 2016
Hello everybody, a while ago we created the opportunity for you to translate In Between into new languages. Since then people started translating our game into: Portuguese, Chinese, Korean, Japanese, Georgian, Dutch, Hungarian and Russian. That’s a total of 8 new languages! Your dedication and awesomeness is simply overwhelming! :inbetween_box_scared: We also had time to incorporate your valuable work into the game. We start with a total of 6 new languages that have been fully translated: Chinese, Hungarian, Japanese, Korean, Polish and Russian. However, we are NOT ready to publish this version to the public as we need your help verifying that the new translations work correctly in our game. For this purpose we created a special development version. Here is a screenshot explaining how you can get it: Everyone can participate! In this version you can also hit: 0 + Enter to unlock all lev…
- Community Translations - Testing! - 20 May 2016
Hello everybody, a while ago we created the opportunity for you to translate In Between into new languages. Since then people started translating our game into: Portuguese, Chinese, Korean, Japanese, Georgian, Dutch, Hungarian and Russian. That’s a total of 8 new languages! Your dedication and awesomeness is simply overwhelming! ːinbetween_box_scaredː We also had time to incorporate your valuable work into the game. We start with a total of 6 new languages that have been fully translated: Chinese, Hungarian, Japanese, Korean, Polish and Russian. However, we are NOT ready to publish this version to the public as we need your help verifying that the new translations work correctly in our game. For this purpose we created a special development version. Here is a screenshot explaining how you can get it: Everyone can participate! In this version you can also hit: 0 + Enter to unlock all lev…
- New In Between Translations - 7 March 2016
Hello everybody, due to many offers of translating In Between into different languages we decided to put up a google sheet containing the story script. Everyone who is willing to translate can just add his prefered language to the sheet. Please stick to the guidelines that are provided in the document. Our first thanks goes out to "dollppin" who did the korean translation. The links to the google sheets are... Story (Speaker): https://docs.google.com/spreadsheets/d/1jAr-uY-n8YXM_GFiPN2lzg0wbbnrXOV4zVweupcfwDI/edit#gid=1388850499 Achievements: https://docs.google.com/spreadsheets/d/1h2cMN31-JD9xwJk8bUeGw-juL8B4exD90Oqz0ALyKpw/edit#gid=493643042 We also did a few updates within the last week as a reaction to the bug reports we received, and we will continue to improve the game! All the best, Trymops
- New In Between Translations - 7 March 2016
Hello everybody, due to many offers of translating In Between into different languages we decided to put up a google sheet containing the story script. Everyone who is willing to translate can just add his prefered language to the sheet. Please stick to the guidelines that are provided in the document. Our first thanks goes out to "dollppin" who did the korean translation. The links to the google sheets are... Story (Speaker): https://docs.google.com/spreadsheets/d/1jAr-uY-n8YXM_GFiPN2lzg0wbbnrXOV4zVweupcfwDI/edit#gid=1388850499 Achievements: https://docs.google.com/spreadsheets/d/1h2cMN31-JD9xwJk8bUeGw-juL8B4exD90Oqz0ALyKpw/edit#gid=493643042 We also did a few updates within the last week as a reaction to the bug reports we received, and we will continue to improve the game! All the best, Trymops
- New Forum: Bug Reports - 3 March 2016
Hello everybody, since there were several bugs detected in the last days I opened a new forum for discussions called "Bug Reports". If you stumble upon any strange things while playing In Between feel free to report them there. This will give us a better overview if bugs were solved or are still open. At this point I want to thank everyone reporting bugs so far. I think we have a pretty stable version now. GG WP, Trymops
- New Forum: Bug Reports - 3 March 2016
Hello everybody, since there were several bugs detected in the last days I opened a new forum for discussions called "Bug Reports". If you stumble upon any strange things while playing In Between feel free to report them there. This will give us a better overview if bugs were solved or are still open. At this point I want to thank everyone reporting bugs so far. I think we have a pretty stable version now. GG WP, Trymops
- Small Update - 1 March 2016
Hello fellow players, while analyzing some Let's Plays (thanks to Fumblkrusch) we encountered some bugs we didn't notice before. Therefore we just updated the client. Here's what we've changed: Fixed a bug that won't let you exit a gravity zone when trying to walk out of it with a different gravity direction set. Moving lights that are controlled by buttons will now remember their position when dying after a checkpoint or going into the menu. Removed spikes in an anger and a depression level that seemed to be unnecessarily unfair. If you stumble upon any other strange things please let us know by posting into our community group. Cheerio, Trymops EDIT: There seems to be a problem with the OSX version. We are doing our best to provide a fix! We are sorry for any inconvinience caused. EDIT2: There's a new update available now that should run on alle operating systems with all the fixes li…
- Small Update - 1 March 2016
Hello fellow players, while analyzing some Let's Plays (thanks to Fumblkrusch) we encountered some bugs we didn't notice before. Therefore we just updated the client. Here's what we've changed: Fixed a bug that won't let you exit a gravity zone when trying to walk out of it with a different gravity direction set. Moving lights that are controlled by buttons will now remember their position when dying after a checkpoint or going into the menu. Removed spikes in an anger and a depression level that seemed to be unnecessarily unfair. If you stumble upon any other strange things please let us know by posting into our community group. Cheerio, Trymops EDIT: There seems to be a problem with the OSX version. We are doing our best to provide a fix! We are sorry for any inconvinience caused. EDIT2: There's a new update available now that should run on alle operating systems with all the fixes li…
- Soundtrack Update - 9 January 2016
Good news to everyone who is already enjoying the In Between soundtrack or plans to enjoy it in the future! We added an extra song, as it was requested by our community. The soundtrack now features the music from our 2014 trailer.
- Soundtrack Update - 9 January 2016
Good news to everyone who is already enjoying the In Between soundtrack or plans to enjoy it in the future! We added an extra song, as it was requested by our community. The soundtrack now features the music from our 2014 trailer.
- Major Update - 13 October 2015
We are happy to announce that the major update is now live. We did some heavy improvements which mostly cover the following: Checkpoints We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death. Level Tweaking Together with the checkpoints we reworked some of the levels to hint at the intended solution. Examining Let's Plays, screenshots and reviews by players we found some strange solutions to levels which were really hard to execute. This led to even more frustrating moments. To improve the experience we pointed out important elements and removed some parts that sim…
- Major Update - 13 October 2015
We are happy to announce that the major update is now live. We did some heavy improvements which mostly cover the following: Checkpoints We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death. Level Tweaking Together with the checkpoints we reworked some of the levels to hint at the intended solution. Examining Let's Plays, screenshots and reviews by players we found some strange solutions to levels which were really hard to execute. This led to even more frustrating moments. To improve the experience we pointed out important elements and removed some parts that sim…
- From frustration to salvation - 6 October 2015
Good news for everyone having trouble completing the game. As we are working on the mobile release of In Between we are of course continuously improving the gameplay. After a lot of reviews and complaints about the game being to frustrating we decided to add checkpoints to most of the levels. There won't be more than one checkpoint in a level but we placed them near the center or right after difficult obstacles to make it as fair as possible. We also improved some level design to make solutions more obvious. We don't want the game to be too easy but we hope this will reduce the frustration. This will hopefully give players a chance to enjoy more of the story and to make the game what it is supposed to be: A space to reflect. There also will be some minor bug fixes and other improvements coming with the patch. Expect the major update next week!
- From frustration to salvation - 6 October 2015
Good news for everyone having trouble completing the game. As we are working on the mobile release of In Between we are of course continuously improving the gameplay. After a lot of reviews and complaints about the game being to frustrating we decided to add checkpoints to most of the levels. There won't be more than one checkpoint in a level but we placed them near the center or right after difficult obstacles to make it as fair as possible. We also improved some level design to make solutions more obvious. We don't want the game to be too easy but we hope this will reduce the frustration. This will hopefully give players a chance to enjoy more of the story and to make the game what it is supposed to be: A space to reflect. There also will be some minor bug fixes and other improvements coming with the patch. Expect the major update next week!
- First days - 23 August 2015
Here's a little update regarding our first days with In Between being available on Steam. First of all thanks for all the nice reviews. This means a lot to us and we want to encourage everyone else to share their experience too. We already have a bunch of Let's Plays on Youtube. Of course that's a nice thing and we hope that there will be much more in the future. But we also found some small bugs while watching them. In most cases this might not affect gameplay but of course we will bring an update in the next hours. We also found a nice review on the web. You can find it following this link: https://pressplaynews.wordpress.com/2015/08/21/in-between-review-pc/ We think it catches the quintessence of the game perfectly. Also it gives the game a nice rating of 8/10. That's all for the moment. Enjoy playing! :)
- First days - 23 August 2015
Here's a little update regarding our first days with In Between being available on Steam. First of all thanks for all the nice reviews. This means a lot to us and we want to encourage everyone else to share their experience too. We already have a bunch of Let's Plays on Youtube. Of course that's a nice thing and we hope that there will be much more in the future. But we also found some small bugs while watching them. In most cases this might not affect gameplay but of course we will bring an update in the next hours. We also found a nice review on the web. You can find it following this link: https://pressplaynews.wordpress.com/2015/08/21/in-between-review-pc/ We think it catches the quintessence of the game perfectly. Also it gives the game a nice rating of 8/10. That's all for the moment. Enjoy playing! :)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 March 2016 | Small Update | 4249665521683158007 |
| 2 | 13 October 2015 | Major Update | 4249665521683158230 |
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