SPSTEAMPULSELIVE ANALYTICS
Metamancer

Metamancer Steam news

Colter Grant Robinson | Aug 4, 2025 | game

Released

0players observed · 25 September 2026 - 17:20:58 UTC

ActionRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Metamancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews13
  • Release dateAug 4, 2025
  • DeveloperColter Grant Robinson
  • PublisherColter Grant Robinson

Genres: Action, RPG, Early Access

Company pages: Developer: Colter Grant RobinsonPublisher: Colter Grant Robinson

Top Steam chartsTop 100 gamesGame directorySteam Store page

Metamancer Steam news

Metamancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Metamancer Update 1.10 - 3 August 2026

    Metamancer will be part of the 2026 Steam Cyberpunk Festival starting on Aug. 3! With the launch of the festival, Metamancer is rolling out a new patch that adds two new biomes (the Verdant Jungle and Cryogenic Archive), new melee weapon abilities, a location-based procedural lore system and adjusted game balance. The new biomes include 12 new procgen tile types https://i.imgur.com/tGlYsl7.png The Cryogenic Archive is a corporate cold storage for genomes, server backups and elites who bought tickets through the apocalypse. https://i.imgur.com/2BeCgBX.png The Verdant Juncgle was a luxury climate dome for tower elites. The dome cracked and the jungle kept growing. Other changes include: Lore entries can now be composed from fragment pools at delivery time, the same way quest and storyline dialogue is built. A random line is picked from each section and joined into a paragraph. Converted t…

  • Metamancer Patch 1.02 - 18 July 2026

    Gameplay The game now has methods for avoiding dead ends when entering a new map. The game will fill certain holes in the map, and will move the player to the nearest pathable location along the entry axis. Fixed a bug with melee hemorrhage not applying tick damage. Bleed now deals damage each turn and uses the same DOT damage numbers as fire. Chained enemies should now be pulled into the singularity center as the chain jumps. Previously the pull only ran on a secondary chain path that often never fired; it now applies during the full detonation phase. Inventory & UI https://i.imgur.com/kYvf3mQ.png Highlighting armor or weapons in the backpack now color-codes stats vs. what’s equipped: green if better, red if worse (quality, stats, abilities, GPU proc). When the player hovers over an equipment item in their backpack it will open the dropdown for what the player already has equipped so t…

  • Metamancer Patch 1.01 - 17 July 2026

    Thank you to everyone who purchased Metamancer for the 1.0 release. This patch addresses a few bugs and reported issues. Graphics, audio, and control settings are now saved and restored between sessions — resolution, scaling, fullscreen, font preferences, music/SFX volume and mute states and custom keybinds. Added a proper windowed mode: the game opens in a centered, draggable window with a visible title bar instead of a borderless desktop-sized frame. Fixed equipment preview showing overlapping weapons after loading a save. Swapping gear no longer stacks old and new weapon sprites on the character model. Fixed motherboard placement preview falsely showing components as placeable when they were over the wrong slots or hanging off the grid. Fixed crashes during AOE Blast and Singularity Core when chain lightning or target deaths ended targeting mid-cast. Removed blocking missing-asset ch…

  • Metamancer Official 1.0 Release! - 13 July 2026

    The wait is over!After nearly a year in development, Metamancer is leaving Steam Early Access for its 1.0 release on Monday! I want to thank everyone who purchased the game while in Early Access! We are incredibly grateful to everyone who played during Early Access and helped shape the game into what it is today. If you haven't grabbed your copy yet, there will be a 34% off promotion for the 1.0 release. Equipment & LootOne new skill and two new RAM skill augments. Singularity Core - Is cast over an area and pulls enemies into a central location. Resonance Amplifier - Scales the effect magnitude of all other equipped RAM, enabling hybrid RAM builds.Overclock Core - Grants crit chance and crit multiplier to all skills, opening up universal crit-focused builds.MenusThere is a new home main menu, and a title screen. Graphics settings are now saved on restore. Save SystemFull Save/Load Syst…

  • Melee Weapons, Caravans, Trading, Major Bug Fixes and MORE... - 24 February 2026

    Combat & GameplayMelee Combat System AddedNew procedural melee weapon and armor generation.Fully redesigned equipment system to support melee-focused builds.Shield Mechanics IntroducedShields regenerate when the player is out of combat.Melee weapons have an increased chance to regenerate shields, encouraging aggressive close-range playstyles.Armor System OverhaulFive armor tiers with 45 prefixes and suffixes.Enemies can now spawn wearing procedurally generated weapons and armor.Enemies drop the armor they were wearing upon death.Expanded Enemy BehaviorsBasic faction enemies can now spawn with ranged abilities.Ranged enemies attempt to maintain distance from the player.Certain enemies can now resist stuns and slows.Performance & StabilityFixed numerous resolution-related issues across various display setups.Massive performance optimizations resulting in significantly higher and more stab…

  • Major Bosses and Quests Update - 22 December 2025

    I am excited to announce the latest update to Metamancer. This update makes major updates to the game and fixes some of the pesky resolution issues. The game now has storylines that can be given to the player by NPCs. The storylines are comprised of four quests that are picked randomly from pools based on four categories: introduction, escalation, climax and resolution. The new quests include boss fights, defend objectives and escort missions. There are over 75 new entities including world tiles for four new biomes, enemies, bosses, quest items, quest contacts, defense objectives and more. There are also 15 new character types that have been added to the character creator screen.A Bioadaptive Commune boss attacking the player. We have also added a new piercing shot skill and three crowd control buffs: knockback, stun and slow. The skill and buffs work with all the other skills. Other ad…

  • QUESTS UPDATE - 09/25/2025 - 25 September 2025

    QUESTING UPDATE I am excited to publish the newest update for Metamancer! This update adds questing, new dialogue, new sound effects, new faction tiles and new consumable items that open portals! When playing the game you will sometimes see friendly NPCs who will have green "..."s above their head indicating they have a quest available. There are three main quest types: Elimination, Investigation and Collection quests. When the player completes the objectives for a quest a rift/portal will open that will take players back to the quest giver for a reward. NPCs that accept finished quests are marked with green "!!!"s above their heads. https://i.imgur.com/WAk6jS8.png There is a new consumable item that will open portals to nearby Stronholds, Metamancer locations or to random places that haven't been discovered yet. https://i.imgur.com/IwPAtmS.jpeg NPCs will offer the player quests that wi…

  • Map and Voices Update - 08-21-25 - 21 August 2025

    We have updated the way maps generate. Now each time the player starts a new game the maps will be ordered in a different way. No matter what order maps are in they will blend together making for smooth biome transitions. We have also added voices to each faction and expanded the dialogue pools to start fleshing out the story of Metamancer. Now the player can start a new game in any of the biomes (except for the hostile biomes). https://i.imgur.com/Z2febt3.png Updates: Updated maps so they will be in a different order each time. Biomes will blend together for smooth transitions. Each enemy faction has unique voice audio that plays as they speak. Expanded the faction dialogue pools for more conversation variety. Happy Hacking!

  • BIG Dialogue Update! - 08/12/2025 - 12 August 2025

    You can now talk to friendly enemies in Metamancer! To start the dialogue simply bump into an enemy. This system ties into our already existing reputation system. Certain responses will yield positive or negative responses. Equipping a CPU will highlight which responses enemies like. Enemies can reveal map locations and will sometimes drop loot if they like what you say! https://i.imgur.com/WYi4mK2.png Features: Dialogue system Bumping into enemies starts dialogue CPUs reveal positive or negative dialogue options Enemies can reveal locations of Metamancers and Strongholds on the map Positive responses have a chance to drop loot Faction reputation will randomly start with one alliance block neutral and the other hostile to the player The player can no longer target or hurt friendly enemies unless specifically targeted Added exclamation points that display over enemies when they are first…

  • Update - 08/08/2025 - 8 August 2025

    We have made it so System Hack controlled enemies now flip and glow purple. We've also added highlights to the inventory menu for recently picked up items. Highlights added for recently picked up items Controlled enemies flip and have a purple highlight for better visual indication Neutral and Ally enemies will no longer hurt the player and bumping into them won't hurt or agro them The enemy attack value and defense value is now displayed in the sidebar ui Fixed a bug where controlled enemies blocked the player from picking up items PSU overcharge bonuses now display in the inventory Fixed a bug that would lock the player into targeting mode if they had insufficient heat for system hack

  • Menu Dialog Update - 08/07/2025 - 7 August 2025

    We have added new dialog prompts to the inventory menu and a function to delete parts from the backpack. The player will now be prompted before swapping motherboards and will be told the # of parts that will go back into the backpack. Deleting parts will also create a dialog popup warning the player. Added Motherboard equip dialog Added delete component feature Added delete component dialog Fixed some orphaned controller bind code Cleaned up controller bind dialog Fixed a bug that caused blaze ram not to stack Nerfed AOE Ram to a max range of +4 Fixed a bug that caused the player to lose controlled enemies Improved enemy FOV caching to improve performance when lots of enemies are on screen

  • Update #2 - 08/06/2025 - 6 August 2025

    Fixed issues with keybinds for: Tab Look Wait Switch Panels Removed: Unused switch skill options for Keyboard Other changes: Made a caching fix to the resolution manager, you should see a ~20% improvement in performance. Cleaned up UI and popups for the controls section of the escape menu.

  • Update - 08/06/2025 - 6 August 2025

    Readability mode: We have added a new feature to the graphics tab of the escape menu that will let users change the default pixel font to system fonts. There have been some minor performance tweaks also.

  • Update #2 - 08/05/2025 - 6 August 2025

    Bug fixes Fixed a character creator loading screen bug. Added two missing colors to color matrix in Character Creator. Added margin to right side of system log. Modified the Mutant Brute generation to not generate inappropriately. Made a performance tweak for the new graphics settings.

  • Update - 08/05/2025 - 5 August 2025

    We have added a graphics tab to the escape menu. If you have any issue whatsoever with the way the game runs for you, please leave a message in the community section, I will try to fix them ASAP.Added resolution options for: 1440p1080p900p720pAdded scaling options for:Smart modeStretchLetterboxOther changes: Moved damage numbers option to the graphics tab.Better handling for pathfinding issues.

  • Day one patch - 4 August 2025

    This day one patch adds a new enemy that can be found in World Tiles Explored 12 and up; check the map for indicators on where to find them. Bugs fixed: WASD input issue Resolution issue for monitors with 2560x1440 resolution Fixed a Character Creator menu cursor position issue.

Patch notes and updates

S.noRelease datePatch nameGID number
13 August 2026Metamancer Update 1.101839676055894810
218 July 2026Metamancer Patch 1.021838407329262533
317 July 2026Metamancer Patch 1.011838407329260553
425 September 2025QUESTS UPDATE - 09/25/20251811772772257502
521 August 2025Map and Voices Update - 08-21-251808601382454232
612 August 2025BIG Dialogue Update! - 08/12/20251807966710797425
78 August 2025Update - 08/08/20251807332909619035
87 August 2025Menu Dialog Update - 08/07/20251807332909581292
96 August 2025Update #2 - 08/06/20251807332909550721
106 August 2025Update - 08/06/20251807332909543897
116 August 2025Update #2 - 08/05/20251807332909522625
125 August 2025Update - 08/05/20251807332909518232
134 August 2025Day one patch1806698490821701

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