- Steam App
- Metamancer (3886130)
- Event type
- patch note
- Published
- 18 July 2026 - 18:05:26 UTC
- Source
- steam_community_announcements
Gameplay The game now has methods for avoiding dead ends when entering a new map. The game will fill certain holes in the map, and will move the player to the nearest pathable location along the entry axis. Fixed a bug with melee hemorrhage not applying tick damage. Bleed now deals damage each turn and uses the same DOT damage numbers as fire. Chained enemies should now be pulled into the singularity center as the chain jumps. Previously the pull only ran on a secondary chain path that often never fired; it now applies during the full detonation phase. Inventory & UI https://i.imgur.com/kYvf3mQ.png Highlighting armor or weapons in the backpack now color-codes stats vs. what’s equipped: green if better, red if worse (quality, stats, abilities, GPU proc). When the player hovers over an equipment item in their backpack it will open the dropdown for what the player already has equipped so th...