SPSTEAMPULSELIVE ANALYTICS
Fracture the Flag

Fracture the Flag Steam metadata

One Wheel Studio | Dec 7, 2016 | game

Released

0players observed · 6 October 2026 - 01:42:09 UTC

IndieStrategyMultiplayerRTSEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,977
  • Revenue (VGI)$21,025
  • Review score72% positive

Fracture the Flag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,977
  • Revenue (VGI)$21,025
  • Review score72% positive
  • Total reviews111
  • Release dateDec 7, 2016
  • DeveloperOne Wheel Studio
  • PublisherOne Wheel Studio

Genres: Indie, Strategy

Company pages: Developer: One Wheel StudioPublisher: One Wheel Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fracture the Flag Steam metadata

Fracture the Flag metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/388900/metadata
Steam Storehttps://store.steampowered.com/app/388900/
Steam Communityhttps://steamcommunity.com/app/388900
PCGamingWiki search
IGDB searchSearch IGDB for Fracture the Flag

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 80 positive, 31 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Cross-Platform Multiplayer, Steam Achievements, Steam Trading Cards

Achievements

12

Platform releases
  • Steam 7 December 2016

Latest Steam announcements

  • Spring Is Here! And So Is A Sale! - 10 March 2017

    To celebrate that spring is here and spring break (for some) Fracture the Flag will be discounted 50% through the end of the weekend. So come and get a copy! Next in the Development Pipeline As an added bonus here's an early sneak peak at what's coming next in the still unnamed "Game #2" from One Wheel Studio. These images are from an super early prototype. They reflect some of the design ideas of the game but not necessarily the final product. Who knows the game might totally change and become a space based fighting game by the time it's done... Get the latest on twitter @onewheelstudio

  • Spring Is Here! And So Is A Sale! - 10 March 2017

    To celebrate that spring is here and spring break (for some) Fracture the Flag will be discounted 50% through the end of the weekend. So come and get a copy! Next in the Development Pipeline As an added bonus here's an early sneak peak at what's coming next in the still unnamed "Game #2" from One Wheel Studio. These images are from an super early prototype. They reflect some of the design ideas of the game but not necessarily the final product. Who knows the game might totally change and become a space based fighting game by the time it's done... Get the latest on twitter @onewheelstudio

  • Build 1.4.4 - Bugs Getting Fixed - 8 December 2016

    A patch for the population cap bug has been pushed to Steam. The game should update automatically - you can check the version in the lower left of the start scene look for version 1.4.1 or greater. If the game does not update you may need to restart the Steam client. The current patch only includes this fix as it was game breaking and needed to be fixed ASAP. Other "minor" bugs have been reported and will be fixed in future patches. Thanks for all the feedback. Errors and bugs will get fixed as quickly as possible. Edit: Version 1.4.2 is now live. This includes a fix that could cause the game to crash when a player's last warehouse is destroyed. Edit: Version 1.4.3 is now live. This includes a fix that was preventing players from joining multiplayer games. Edit: Version 1.4.4 is now live. This includes a fix that was preventing watchtowers from targeting enemy balloons in multiplayer ga…

  • Build 1.4.4 - Bugs Getting Fixed - 8 December 2016

    A patch for the population cap bug has been pushed to Steam. The game should update automatically - you can check the version in the lower left of the start scene look for version 1.4.1 or greater. If the game does not update you may need to restart the Steam client. The current patch only includes this fix as it was game breaking and needed to be fixed ASAP. Other "minor" bugs have been reported and will be fixed in future patches. Thanks for all the feedback. Errors and bugs will get fixed as quickly as possible. Edit: Version 1.4.2 is now live. This includes a fix that could cause the game to crash when a player's last warehouse is destroyed. Edit: Version 1.4.3 is now live. This includes a fix that was preventing players from joining multiplayer games. Edit: Version 1.4.4 is now live. This includes a fix that was preventing watchtowers from targeting enemy balloons in multiplayer ga…

  • Leaving Early Access - 7 December 2016

    Almost exactly six months after the initial release Fracture the Flag is leaving Steam Early Access! FTF has come a long way from that first buggy release back in June! A sincere thank you to all that gave feedback and helped shape FTF into a much better game. The goal of an Early Access release was to get feedback from a wide pool of testers. No game is ever complete or perfect and FTF is no exception. There is always more that could be added and details that could be polished, but there also needs to be a time to call a project “finished.” Support for FTF will continue but will be focused on fixing bugs rather than adding content. I look forward to taking all that I learned over the last few years and applying it my next game...

  • Leaving Early Access - 7 December 2016

    Almost exactly six months after the initial release Fracture the Flag is leaving Steam Early Access! FTF has come a long way from that first buggy release back in June! A sincere thank you to all that gave feedback and helped shape FTF into a much better game. The goal of an Early Access release was to get feedback from a wide pool of testers. No game is ever complete or perfect and FTF is no exception. There is always more that could be added and details that could be polished, but there also needs to be a time to call a project “finished.” Support for FTF will continue but will be focused on fixing bugs rather than adding content. I look forward to taking all that I learned over the last few years and applying it my next game...

  • FTF Version 1.4 - 6 December 2016

    New Maps With the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus. The level is also playable as a single player. The additional single player maps range from easy to finish in the “Skirmish” map to much longer experiences in “Desert Oasis” and “Islands in the Sky.” Leaving Early Access No game is ever finished or ever perfect and Fracture the Flag certainly falls into that category, but the time for FTF to leave the nest has come. FTF has come a long way from its first release. The number of bugs, improvements and added features is too hard to count. As a solo developer I have learned so much during the development and release of FTF - I’m more than excited to apply everything that I’ve learned to my next game. Support for the game will continue but will be mostly foc…

  • FTF Version 1.4 - 6 December 2016

    New Maps With the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus. The level is also playable as a single player. The additional single player maps range from easy to finish in the “Skirmish” map to much longer experiences in “Desert Oasis” and “Islands in the Sky.” Leaving Early Access No game is ever finished or ever perfect and Fracture the Flag certainly falls into that category, but the time for FTF to leave the nest has come. FTF has come a long way from its first release. The number of bugs, improvements and added features is too hard to count. As a solo developer I have learned so much during the development and release of FTF - I’m more than excited to apply everything that I’ve learned to my next game. Support for the game will continue but will be mostly foc…

  • Patch v 1.3.1 - 6 November 2016

    A few more changes have been made to FTF for version 1.3.1. An error in physics based explosions has caused some re-rebalancing The option to remove walls has been added Error with the building selection menu changing buildings has been fixed Small changes to remove unneeded physics components - minor performance boost Balloons have a better and more fiery death! There is a known issue with AI buildings burning down before all surrounding flags are gone. A fix to this will hopefully becoming soon.

  • Patch v 1.3.1 - 6 November 2016

    A few more changes have been made to FTF for version 1.3.1. An error in physics based explosions has caused some re-rebalancing The option to remove walls has been added Error with the building selection menu changing buildings has been fixed Small changes to remove unneeded physics components - minor performance boost Balloons have a better and more fiery death! There is a known issue with AI buildings burning down before all surrounding flags are gone. A fix to this will hopefully becoming soon.

  • FTF Version 1.3 - 6 November 2016

    New Features With the new version comes two notable new features! Both should add gameplay and make FTF feel more complete. Bomb Balloons are created at the bomb depot and drop 3 powerful bombs on a distant target. They are designed to be single use and will crash after dropping their bombs. Defensive watchtowers fire flaming arrows at enemy workers, swordsman, bombers and siege weapons. Watchtowers are also capable of shooting down bomb balloons. A short teaser of the new features. https://www.youtube.com/watch?v=D-2NoMt4B4c Other Changes A few other changes have been made to FTF. A population cap of 50 workers has been put in place Lumber production has been increased Siege weapon menu has been removed - it was pretty useless When bombers die they now drop their bomb which explodes Ammo Depots now have a max amount of ammo - reduces resource drain by over filling The tech tree has bee…

  • FTF Version 1.3 - 6 November 2016

    New Features With the new version comes two notable new features! Both should add gameplay and make FTF feel more complete. Bomb Balloons are created at the bomb depot and drop 3 powerful bombs on a distant target. They are designed to be single use and will crash after dropping their bombs. Defensive watchtowers fire flaming arrows at enemy workers, swordsman, bombers and siege weapons. Watchtowers are also capable of shooting down bomb balloons. A short teaser of the new features. https://www.youtube.com/watch?v=D-2NoMt4B4c Other Changes A few other changes have been made to FTF. A population cap of 50 workers has been put in place Lumber production has been increased Siege weapon menu has been removed - it was pretty useless When bombers die they now drop their bomb which explodes Ammo Depots now have a max amount of ammo - reduces resource drain by over filling The tech tree has bee…

  • New Beta Build - Higher FPS - 17 October 2016

    Better Frame Rate TL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply by upgrading the engine! Furthermore, the precomputed lightmaps have been removed from each level. This cuts the build size of FTF nearly in half. This also seems to have the added benefit of of further reducing the CPU time per frame. You may notice a change in some of the lighting/coloring. The two changes combined showed almost a 60% reduction in CPU time from the previous build. This build needs some more testing especially on a wide range of hardware. Please leave feedback in the comments belo…

  • New Beta Build - Higher FPS - 17 October 2016

    Better Frame Rate TL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply by upgrading the engine! Furthermore, the precomputed lightmaps have been removed from each level. This cuts the build size of FTF nearly in half. This also seems to have the added benefit of of further reducing the CPU time per frame. You may notice a change in some of the lighting/coloring. The two changes combined showed almost a 60% reduction in CPU time from the previous build. This build needs some more testing especially on a wide range of hardware. Please leave feedback in the comments belo…

  • October Update - 16 October 2016

    Single Player Combat The latest build on the main branch now includes basic single player combat. At the moment this is limited to one level, but will likely expand with feedback from players. Feedback on difficulty, fun factor and bugs are always helpful for the further development of FTF. Network Disconnects This build also includes the ability to self report on multiplayer disconnects. The game will be gathering data on the number of npcs, number of bricks (walls), and the ip address for location purposes. These three factors are the key suspects in causing the disconnects. Development will now shift to solving or reducing the disconnects. This will be done by attempting to reduce the number of messages sent from player to player. Another option is to allow players to connect to more local servers - getting player locations will help to determine if this is a good solution. Please re…

  • October Update - 16 October 2016

    Single Player Combat The latest build on the main branch now includes basic single player combat. At the moment this is limited to one level, but will likely expand with feedback from players. Feedback on difficulty, fun factor and bugs are always helpful for the further development of FTF. Network Disconnects This build also includes the ability to self report on multiplayer disconnects. The game will be gathering data on the number of npcs, number of bricks (walls), and the ip address for location purposes. These three factors are the key suspects in causing the disconnects. Development will now shift to solving or reducing the disconnects. This will be done by attempting to reduce the number of messages sent from player to player. Another option is to allow players to connect to more local servers - getting player locations will help to determine if this is a good solution. Please re…

  • Single Player Combat - 2 October 2016

    Work on the single player combat has been moving along at a slow but steady pace. The basic pieces are in place and are now working well enough that they need more eyes to further refine and balance the game. New Beta Tester Build The latest build of FTF has been pushed up to the “Beta Testers” branch. No password is needed and can be tested by everyone! The build includes one single player combat based challenge. More combat levels will follow once the bugs have been fixed. The new build will also self report statistics for a multiplayer disconnect. Resolving or reducing the disconnects will be the next goal after the combat bits are dialed, but getting more data on the disconnects is crucial to solving the problem How to Switch Branches Switching branches is easy! Right click “Fracture the Flag” in your steam library Click properties Go to the BETAS tab Select "beta_testers” Hit ok an…

  • Single Player Combat - 2 October 2016

    Work on the single player combat has been moving along at a slow but steady pace. The basic pieces are in place and are now working well enough that they need more eyes to further refine and balance the game. New Beta Tester Build The latest build of FTF has been pushed up to the “Beta Testers” branch. No password is needed and can be tested by everyone! The build includes one single player combat based challenge. More combat levels will follow once the bugs have been fixed. The new build will also self report statistics for a multiplayer disconnect. Resolving or reducing the disconnects will be the next goal after the combat bits are dialed, but getting more data on the disconnects is crucial to solving the problem How to Switch Branches Switching branches is easy! Right click “Fracture the Flag” in your steam library Click properties Go to the BETAS tab Select "beta_testers” Hit ok an…

  • September Update - AI is Coming - 7 September 2016

    Development on Fracture the Flag has slowed as real life gets hectic, but development does continue! The current project is adding to the single player challenges with the addition of some basic combat oriented levels. The new levels will continue to be time based - how fast can you take out the AI base. It will not be a full blown single player campaign - as a solo dev it’s just not possible to pull that off so I won’t promise what I can’t deliver. AI bases will have a functional economy to support their attacks on the player’s base. If there’s no ammo then the siege weapons will fall silent. If build points run dry the AI can’t recruit more workers or swordsman… The AI will not be capable of adding new building or siege weapons. The AI base is largely static, once a player destroys a building, siege weapon, or flag it’s gone. However, workers and swordsman will be replaced. The AI is…

  • September Update - AI is Coming - 7 September 2016

    Development on Fracture the Flag has slowed as real life gets hectic, but development does continue! The current project is adding to the single player challenges with the addition of some basic combat oriented levels. The new levels will continue to be time based - how fast can you take out the AI base. It will not be a full blown single player campaign - as a solo dev it’s just not possible to pull that off so I won’t promise what I can’t deliver. AI bases will have a functional economy to support their attacks on the player’s base. If there’s no ammo then the siege weapons will fall silent. If build points run dry the AI can’t recruit more workers or swordsman… The AI will not be capable of adding new building or siege weapons. The AI base is largely static, once a player destroys a building, siege weapon, or flag it’s gone. However, workers and swordsman will be replaced. The AI is…

Patch notes and updates

S.noRelease datePatch nameGID number
18 December 2016Build 1.4.4 - Bugs Getting Fixed4249665521683160781
26 November 2016Patch v 1.3.14249665521683161125
310 April 2016April Update: Alpha V 0.6 Build Notes4249665521683162880

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID388900
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateDec 7, 2016
DeveloperOne Wheel Studio
PublisherOne Wheel Studio
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent72%
Positive reviews80
Negative reviews31
Total reviews111
Steam recommendationsNot available
Achievements12
Average playtime forever545 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/388900/

Short description

Fracture the Flag is not the usual hyper click fest of an RTS... Take some time, gather your resources, plan your strategy and then knock the crud out your opponents!

About this game

Latest Game from One Wheel Studio! Deep Space Directive combines tower defense and real-time strategy mechanics in a base-building game about expanding, exploring, building, upgrading, and of course, defending. Add it to your wishlist! About the Game Fracture the Flag is not the usual hyper-click-fest of an RTS... Its a slower take on the genre. Lightening fast reflexes won't win the game but well placed buildings and well chosen upgrades just might do the trick! Build your economy, spread your control and then... smash the crud out of you opponent! Fracture the Flag is a PvP oriented RTS, but has a growing single player set of features. The primary goal is to expand your territory and conquer your opponent's. Do this by planting flags to add to your area of control or taking out an opponents flag and erasing their influence, not to mention their buildings. Some territory is rich in resources other has tactical and strategic value. Or you could just peacefully use the nearby trees for target practice... Can't promise that's a winning strategy, but all to their own! Use siege weapons and hand delivered bombs to destroy opponents walls, flags, and maybe most importantly their economy. Stop a player's economy and you've got them by the tender bits. A Few More Details Each battle starts with a clean slate. All units, structures and weapons can be upgraded from a base level giving no in game advantage to more experienced players - other than of course their personal experience. The early part of each game will be based around resource collection in order to build more weapons, add more workers and plant flags to expand. Resources are also used to upgrade effectiveness of all in game units. Siege weapons will become more accurate and more powerful with upgrades allowing longer range bombardments. Workers will move faster allowing quicker bomb delivery and faster resource collection. Upgrade also also access to more buildings and military units. As players' territory expands the conflict will begin... Flags? What's the Deal? Flags are the mechanism by which a player controls land. A player may only build and place units within territory that they currently control.…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
27Cross-Platform Multiplayer
22Steam Achievements
29Steam Trading Cards
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Fracture the Flag's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fracture the Flag's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fracture the Flag at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$4.99No discountSteam Store

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Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Hearts of Iron IV22,9985 October 2026 - 22:37:44 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI22,9896 October 2026 - 02:47:09 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,3276 October 2026 - 01:37:28 UTC95,851239,107Ludeon Studios
Don't Starve Together19,1546 October 2026 - 02:49:49 UTC122,662531,182Klei Entertainment
Satisfactory18,6585 October 2026 - 21:13:13 UTC185,957278,958Coffee Stain Studios
Black Desert18,5145 October 2026 - 12:59:53 UTC59,91792,632Pearl Abyss

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS150,3696 October 2026 - 03:00:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Delta Force53,1046 October 2026 - 02:50:29 UTC246,418192,933Team Jade
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
VRChat41,4486 October 2026 - 02:25:33 UTC74,217269,026VRChat Inc.
Arena Breakout: Infinite25,6625 October 2026 - 21:54:50 UTC65,94478,112Morefun Studios
Diablo® IV24,7495 October 2026 - 16:27:04 UTC64,51869,242Blizzard Entertainment, Inc.
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
DayZ21,5586 October 2026 - 02:51:33 UTC78,739460,377Bohemia Interactive
FINAL FANTASY XIV Online19,1856 October 2026 - 02:25:32 UTC95,10284,685Square Enix

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat41,4486 October 2026 - 02:25:33 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2736,9786 October 2026 - 00:29:44 UTC90,706842EA CANADA, EA Romania
EA SPORTS FC™ 2623,6276 October 2026 - 00:55:10 UTC159,35063,186EA Canada, EA Romania
Rocket League®20,3196 October 2026 - 02:54:48 UTC146,902580,272Psyonix LLC
eFootball™14,0166 October 2026 - 01:53:18 UTC33,925108,764KONAMI
Football Manager 2612,6086 October 2026 - 01:45:27 UTC82,75036,155Sports Interactive
NBA 2K2710,8205 October 2026 - 18:02:21 UTC31,139Not availableVisual Concepts
Forza Horizon 69,4796 October 2026 - 00:31:08 UTC302,645100,307Playground Games
Russian Fishing 47,6686 October 2026 - 02:51:45 UTC27,90689,773FishSoft LLC
Football Manager 20247,6386 October 2026 - 02:47:13 UTC88,89428,373Sports Interactive
REMATCH6,9196 October 2026 - 02:49:26 UTC57,36351,620Sloclap
Assetto Corsa6,6216 October 2026 - 02:46:29 UTC20,019169,192Kunos Simulazioni

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Valheim112,9016 October 2026 - 01:27:45 UTC498,478533,888Iron Gate AB
Slay the Spire 251,1916 October 2026 - 01:37:55 UTC574,638199,438Mega Crit
Project Zomboid49,3906 October 2026 - 02:49:00 UTC122,811467,999The Indie Stone
VRChat41,4486 October 2026 - 02:25:33 UTC74,217269,026VRChat Inc.
Palworld39,6316 October 2026 - 02:21:46 UTC2,101,535451,088Pocketpair
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.22,3935 October 2026 - 18:23:49 UTC266,908420,693semiwork
RuneScape: Dragonwilds22,2595 October 2026 - 23:45:03 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended17,2136 October 2026 - 02:52:22 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
Path of Exile 213,5096 October 2026 - 01:04:44 UTC578,562209,717Grinding Gear Games

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