Fracture the Flag news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score72% positive
- Total reviews111
- Release dateDec 7, 2016
- DeveloperOne Wheel Studio
- PublisherOne Wheel Studio
Company pages: Developer: One Wheel StudioPublisher: One Wheel Studio
Fracture the Flag Steam news
Fracture the Flag news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Spring Is Here! And So Is A Sale! - 10 March 2017
To celebrate that spring is here and spring break (for some) Fracture the Flag will be discounted 50% through the end of the weekend. So come and get a copy! Next in the Development Pipeline As an added bonus here's an early sneak peak at what's coming next in the still unnamed "Game #2" from One Wheel Studio. These images are from an super early prototype. They reflect some of the design ideas of the game but not necessarily the final product. Who knows the game might totally change and become a space based fighting game by the time it's done... Get the latest on twitter @onewheelstudio
- Spring Is Here! And So Is A Sale! - 10 March 2017
To celebrate that spring is here and spring break (for some) Fracture the Flag will be discounted 50% through the end of the weekend. So come and get a copy! Next in the Development Pipeline As an added bonus here's an early sneak peak at what's coming next in the still unnamed "Game #2" from One Wheel Studio. These images are from an super early prototype. They reflect some of the design ideas of the game but not necessarily the final product. Who knows the game might totally change and become a space based fighting game by the time it's done... Get the latest on twitter @onewheelstudio
- Build 1.4.4 - Bugs Getting Fixed - 8 December 2016
A patch for the population cap bug has been pushed to Steam. The game should update automatically - you can check the version in the lower left of the start scene look for version 1.4.1 or greater. If the game does not update you may need to restart the Steam client. The current patch only includes this fix as it was game breaking and needed to be fixed ASAP. Other "minor" bugs have been reported and will be fixed in future patches. Thanks for all the feedback. Errors and bugs will get fixed as quickly as possible. Edit: Version 1.4.2 is now live. This includes a fix that could cause the game to crash when a player's last warehouse is destroyed. Edit: Version 1.4.3 is now live. This includes a fix that was preventing players from joining multiplayer games. Edit: Version 1.4.4 is now live. This includes a fix that was preventing watchtowers from targeting enemy balloons in multiplayer ga…
- Build 1.4.4 - Bugs Getting Fixed - 8 December 2016
A patch for the population cap bug has been pushed to Steam. The game should update automatically - you can check the version in the lower left of the start scene look for version 1.4.1 or greater. If the game does not update you may need to restart the Steam client. The current patch only includes this fix as it was game breaking and needed to be fixed ASAP. Other "minor" bugs have been reported and will be fixed in future patches. Thanks for all the feedback. Errors and bugs will get fixed as quickly as possible. Edit: Version 1.4.2 is now live. This includes a fix that could cause the game to crash when a player's last warehouse is destroyed. Edit: Version 1.4.3 is now live. This includes a fix that was preventing players from joining multiplayer games. Edit: Version 1.4.4 is now live. This includes a fix that was preventing watchtowers from targeting enemy balloons in multiplayer ga…
- Leaving Early Access - 7 December 2016
Almost exactly six months after the initial release Fracture the Flag is leaving Steam Early Access! FTF has come a long way from that first buggy release back in June! A sincere thank you to all that gave feedback and helped shape FTF into a much better game. The goal of an Early Access release was to get feedback from a wide pool of testers. No game is ever complete or perfect and FTF is no exception. There is always more that could be added and details that could be polished, but there also needs to be a time to call a project “finished.” Support for FTF will continue but will be focused on fixing bugs rather than adding content. I look forward to taking all that I learned over the last few years and applying it my next game...
- Leaving Early Access - 7 December 2016
Almost exactly six months after the initial release Fracture the Flag is leaving Steam Early Access! FTF has come a long way from that first buggy release back in June! A sincere thank you to all that gave feedback and helped shape FTF into a much better game. The goal of an Early Access release was to get feedback from a wide pool of testers. No game is ever complete or perfect and FTF is no exception. There is always more that could be added and details that could be polished, but there also needs to be a time to call a project “finished.” Support for FTF will continue but will be focused on fixing bugs rather than adding content. I look forward to taking all that I learned over the last few years and applying it my next game...
- FTF Version 1.4 - 6 December 2016
New Maps With the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus. The level is also playable as a single player. The additional single player maps range from easy to finish in the “Skirmish” map to much longer experiences in “Desert Oasis” and “Islands in the Sky.” Leaving Early Access No game is ever finished or ever perfect and Fracture the Flag certainly falls into that category, but the time for FTF to leave the nest has come. FTF has come a long way from its first release. The number of bugs, improvements and added features is too hard to count. As a solo developer I have learned so much during the development and release of FTF - I’m more than excited to apply everything that I’ve learned to my next game. Support for the game will continue but will be mostly foc…
- FTF Version 1.4 - 6 December 2016
New Maps With the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus. The level is also playable as a single player. The additional single player maps range from easy to finish in the “Skirmish” map to much longer experiences in “Desert Oasis” and “Islands in the Sky.” Leaving Early Access No game is ever finished or ever perfect and Fracture the Flag certainly falls into that category, but the time for FTF to leave the nest has come. FTF has come a long way from its first release. The number of bugs, improvements and added features is too hard to count. As a solo developer I have learned so much during the development and release of FTF - I’m more than excited to apply everything that I’ve learned to my next game. Support for the game will continue but will be mostly foc…
- Patch v 1.3.1 - 6 November 2016
A few more changes have been made to FTF for version 1.3.1. An error in physics based explosions has caused some re-rebalancing The option to remove walls has been added Error with the building selection menu changing buildings has been fixed Small changes to remove unneeded physics components - minor performance boost Balloons have a better and more fiery death! There is a known issue with AI buildings burning down before all surrounding flags are gone. A fix to this will hopefully becoming soon.
- Patch v 1.3.1 - 6 November 2016
A few more changes have been made to FTF for version 1.3.1. An error in physics based explosions has caused some re-rebalancing The option to remove walls has been added Error with the building selection menu changing buildings has been fixed Small changes to remove unneeded physics components - minor performance boost Balloons have a better and more fiery death! There is a known issue with AI buildings burning down before all surrounding flags are gone. A fix to this will hopefully becoming soon.
- FTF Version 1.3 - 6 November 2016
New Features With the new version comes two notable new features! Both should add gameplay and make FTF feel more complete. Bomb Balloons are created at the bomb depot and drop 3 powerful bombs on a distant target. They are designed to be single use and will crash after dropping their bombs. Defensive watchtowers fire flaming arrows at enemy workers, swordsman, bombers and siege weapons. Watchtowers are also capable of shooting down bomb balloons. A short teaser of the new features. https://www.youtube.com/watch?v=D-2NoMt4B4c Other Changes A few other changes have been made to FTF. A population cap of 50 workers has been put in place Lumber production has been increased Siege weapon menu has been removed - it was pretty useless When bombers die they now drop their bomb which explodes Ammo Depots now have a max amount of ammo - reduces resource drain by over filling The tech tree has bee…
- FTF Version 1.3 - 6 November 2016
New Features With the new version comes two notable new features! Both should add gameplay and make FTF feel more complete. Bomb Balloons are created at the bomb depot and drop 3 powerful bombs on a distant target. They are designed to be single use and will crash after dropping their bombs. Defensive watchtowers fire flaming arrows at enemy workers, swordsman, bombers and siege weapons. Watchtowers are also capable of shooting down bomb balloons. A short teaser of the new features. https://www.youtube.com/watch?v=D-2NoMt4B4c Other Changes A few other changes have been made to FTF. A population cap of 50 workers has been put in place Lumber production has been increased Siege weapon menu has been removed - it was pretty useless When bombers die they now drop their bomb which explodes Ammo Depots now have a max amount of ammo - reduces resource drain by over filling The tech tree has bee…
- New Beta Build - Higher FPS - 17 October 2016
Better Frame Rate TL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply by upgrading the engine! Furthermore, the precomputed lightmaps have been removed from each level. This cuts the build size of FTF nearly in half. This also seems to have the added benefit of of further reducing the CPU time per frame. You may notice a change in some of the lighting/coloring. The two changes combined showed almost a 60% reduction in CPU time from the previous build. This build needs some more testing especially on a wide range of hardware. Please leave feedback in the comments belo…
- New Beta Build - Higher FPS - 17 October 2016
Better Frame Rate TL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply by upgrading the engine! Furthermore, the precomputed lightmaps have been removed from each level. This cuts the build size of FTF nearly in half. This also seems to have the added benefit of of further reducing the CPU time per frame. You may notice a change in some of the lighting/coloring. The two changes combined showed almost a 60% reduction in CPU time from the previous build. This build needs some more testing especially on a wide range of hardware. Please leave feedback in the comments belo…
- October Update - 16 October 2016
Single Player Combat The latest build on the main branch now includes basic single player combat. At the moment this is limited to one level, but will likely expand with feedback from players. Feedback on difficulty, fun factor and bugs are always helpful for the further development of FTF. Network Disconnects This build also includes the ability to self report on multiplayer disconnects. The game will be gathering data on the number of npcs, number of bricks (walls), and the ip address for location purposes. These three factors are the key suspects in causing the disconnects. Development will now shift to solving or reducing the disconnects. This will be done by attempting to reduce the number of messages sent from player to player. Another option is to allow players to connect to more local servers - getting player locations will help to determine if this is a good solution. Please re…
- October Update - 16 October 2016
Single Player Combat The latest build on the main branch now includes basic single player combat. At the moment this is limited to one level, but will likely expand with feedback from players. Feedback on difficulty, fun factor and bugs are always helpful for the further development of FTF. Network Disconnects This build also includes the ability to self report on multiplayer disconnects. The game will be gathering data on the number of npcs, number of bricks (walls), and the ip address for location purposes. These three factors are the key suspects in causing the disconnects. Development will now shift to solving or reducing the disconnects. This will be done by attempting to reduce the number of messages sent from player to player. Another option is to allow players to connect to more local servers - getting player locations will help to determine if this is a good solution. Please re…
- Single Player Combat - 2 October 2016
Work on the single player combat has been moving along at a slow but steady pace. The basic pieces are in place and are now working well enough that they need more eyes to further refine and balance the game. New Beta Tester Build The latest build of FTF has been pushed up to the “Beta Testers” branch. No password is needed and can be tested by everyone! The build includes one single player combat based challenge. More combat levels will follow once the bugs have been fixed. The new build will also self report statistics for a multiplayer disconnect. Resolving or reducing the disconnects will be the next goal after the combat bits are dialed, but getting more data on the disconnects is crucial to solving the problem How to Switch Branches Switching branches is easy! Right click “Fracture the Flag” in your steam library Click properties Go to the BETAS tab Select "beta_testers” Hit ok an…
- Single Player Combat - 2 October 2016
Work on the single player combat has been moving along at a slow but steady pace. The basic pieces are in place and are now working well enough that they need more eyes to further refine and balance the game. New Beta Tester Build The latest build of FTF has been pushed up to the “Beta Testers” branch. No password is needed and can be tested by everyone! The build includes one single player combat based challenge. More combat levels will follow once the bugs have been fixed. The new build will also self report statistics for a multiplayer disconnect. Resolving or reducing the disconnects will be the next goal after the combat bits are dialed, but getting more data on the disconnects is crucial to solving the problem How to Switch Branches Switching branches is easy! Right click “Fracture the Flag” in your steam library Click properties Go to the BETAS tab Select "beta_testers” Hit ok an…
- September Update - AI is Coming - 7 September 2016
Development on Fracture the Flag has slowed as real life gets hectic, but development does continue! The current project is adding to the single player challenges with the addition of some basic combat oriented levels. The new levels will continue to be time based - how fast can you take out the AI base. It will not be a full blown single player campaign - as a solo dev it’s just not possible to pull that off so I won’t promise what I can’t deliver. AI bases will have a functional economy to support their attacks on the player’s base. If there’s no ammo then the siege weapons will fall silent. If build points run dry the AI can’t recruit more workers or swordsman… The AI will not be capable of adding new building or siege weapons. The AI base is largely static, once a player destroys a building, siege weapon, or flag it’s gone. However, workers and swordsman will be replaced. The AI is…
- September Update - AI is Coming - 7 September 2016
Development on Fracture the Flag has slowed as real life gets hectic, but development does continue! The current project is adding to the single player challenges with the addition of some basic combat oriented levels. The new levels will continue to be time based - how fast can you take out the AI base. It will not be a full blown single player campaign - as a solo dev it’s just not possible to pull that off so I won’t promise what I can’t deliver. AI bases will have a functional economy to support their attacks on the player’s base. If there’s no ammo then the siege weapons will fall silent. If build points run dry the AI can’t recruit more workers or swordsman… The AI will not be capable of adding new building or siege weapons. The AI base is largely static, once a player destroys a building, siege weapon, or flag it’s gone. However, workers and swordsman will be replaced. The AI is…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 December 2016 | Build 1.4.4 - Bugs Getting Fixed | 4249665521683160781 |
| 2 | 6 November 2016 | Patch v 1.3.1 | 4249665521683161125 |
| 3 | 10 April 2016 | April Update: Alpha V 0.6 Build Notes | 4249665521683162880 |
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