SPSTEAMPULSELIVE ANALYTICS
Pocket Rumble

Pocket Rumble Steam metadata

Cardboard Robot Games | Feb 1, 2016 | game

Released

0players observed · 10 October 2026 - 20:33:32 UTC

ActionIndieEarly Access2D FighterFightingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)6,899
  • Revenue (VGI)$54,792
  • Review score76% positive

Pocket Rumble metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)6,899
  • Revenue (VGI)$54,792
  • Review score76% positive
  • Total reviews206
  • Release dateFeb 1, 2016
  • DeveloperCardboard Robot Games
  • PublisherChucklefish Games, DANGEN Entertainment

Genres: Action, Indie, Early Access

Company pages: Developer: Cardboard Robot GamesPublisher: Chucklefish Games, DANGEN Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pocket Rumble Steam metadata

Pocket Rumble metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/389050/metadata
Steam Storehttps://store.steampowered.com/app/389050/
Steam Communityhttps://steamcommunity.com/app/389050
PCGamingWiki search
IGDB searchSearch IGDB for Pocket Rumble

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 157 positive, 49 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

Not available

Platform releases
  • Steam 1 February 2016

Latest Steam announcements

  • v0.4.5.0 Patch Notes - 27 April 2017

    FEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q downForwardB: -6 active, +6 recovery Q downBackB: decreased pushUp lowB: increased attackbox height backthrow: -3 recovery QUINN: -neutralAB: now available -downForwardB: decreased pushUp BUGFIXES: -fixed "two clones with one bar" June bug EDIT: v0.4.5.1 Patch Notes BUGFIXES: -fixed savestate issues in training with Quinn in werewolf mode -fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode) -Q no longer is gone after werewolf activation (buggy location atm, will…

  • v0.4.5.0 Patch Notes - 27 April 2017

    FEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q downForwardB: -6 active, +6 recovery Q downBackB: decreased pushUp lowB: increased attackbox height backthrow: -3 recovery QUINN: -neutralAB: now available -downForwardB: decreased pushUp BUGFIXES: -fixed "two clones with one bar" June bug EDIT: v0.4.5.1 Patch Notes BUGFIXES: -fixed savestate issues in training with Quinn in werewolf mode -fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode) -Q no longer is gone after werewolf activation (buggy location atm, will…

  • v0.4.4.0 Patch Notes - 8 March 2017

    KEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock starts later -standB: increased pushback JUNE: -neutralAB: recovery +2 SUB11: -increased height on crawl -standB: -1 active, +1 recovery, -4 blockstun -downForwardB: +4 recovery -reduced distance thrown after throw forward/back QUINN: -increased hit stuns on all air moves -you can now press forward to jump far off of a wall cling -downForwardA: -2 recovery -minimum height on wallcling increased -maximum wallcling time increased -push-up reduced on downForwardA -push-up reduced on downBackA -increased…

  • v0.4.4.0 Patch Notes - 8 March 2017

    KEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock starts later -standB: increased pushback JUNE: -neutralAB: recovery +2 SUB11: -increased height on crawl -standB: -1 active, +1 recovery, -4 blockstun -downForwardB: +4 recovery -reduced distance thrown after throw forward/back QUINN: -increased hit stuns on all air moves -you can now press forward to jump far off of a wall cling -downForwardA: -2 recovery -minimum height on wallcling increased -maximum wallcling time increased -push-up reduced on downForwardA -push-up reduced on downBackA -increased…

  • v0.4.3.0 Patch Notes - 28 February 2017

    FEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 startup, -1 active -downForwardB: +2 active, -2 recovery -downBackB: +1 recovery -downBackA: jump in startup JUNE: -back throw: throw velocity has changed SUB11: -forward/backward throw: frame data and throw velocity has changed -downForwardA: startup +3 -crawl: +1 startup, reduction in speed, increased width QUINN: -downForwardA: more pushup -downBackA: more pushup -downForwardB: -1 recovery BUGFIXES: -continue after Arcade mode bugs (multiple) fixed -hector SWIPE lesson now properly checks for ba…

  • v0.4.3.0 Patch Notes - 28 February 2017

    FEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 startup, -1 active -downForwardB: +2 active, -2 recovery -downBackB: +1 recovery -downBackA: jump in startup JUNE: -back throw: throw velocity has changed SUB11: -forward/backward throw: frame data and throw velocity has changed -downForwardA: startup +3 -crawl: +1 startup, reduction in speed, increased width QUINN: -downForwardA: more pushup -downBackA: more pushup -downForwardB: -1 recovery BUGFIXES: -continue after Arcade mode bugs (multiple) fixed -hector SWIPE lesson now properly checks for ba…

  • v0.4.2.0 Patch Notes - 24 February 2017

    FEATURES: -more career ghosts -all colors available for all characters NAOMI: -neutralAB: 2 frames more startup, 2 frames more recovery KEIKO: -throw animations now in, frame data has changed -Q no longer gets hit by inactive projectiles JUNE: -downBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback SUB11: -downBackB: no longer throw invulnerable indefinitely after move BUGFIXES: -fixed crash with June win animation -character leaderboards for ALL characters should now work properly -SUB11 can no longer exploit A+B to freeze enemy in throw -Q specials come out more consistently (bug made them occasionally delayed up to 6 frames) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • v0.4.2.0 Patch Notes - 24 February 2017

    FEATURES: -more career ghosts -all colors available for all characters NAOMI: -neutralAB: 2 frames more startup, 2 frames more recovery KEIKO: -throw animations now in, frame data has changed -Q no longer gets hit by inactive projectiles JUNE: -downBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback SUB11: -downBackB: no longer throw invulnerable indefinitely after move BUGFIXES: -fixed crash with June win animation -character leaderboards for ALL characters should now work properly -SUB11 can no longer exploit A+B to freeze enemy in throw -Q specials come out more consistently (bug made them occasionally delayed up to 6 frames) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • v0.4.1.0 Patch Notes - 19 February 2017

    KEIKO: -cat can now get hit on it's wakeup -downBackA attackbox is now lower to the ground BUGFIXES: -ranked shouldn't be broken anymore (lol) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • v0.4.1.0 Patch Notes - 19 February 2017

    KEIKO: -cat can now get hit on it's wakeup -downBackA attackbox is now lower to the ground BUGFIXES: -ranked shouldn't be broken anymore (lol) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • Patch Notes 0.4.0 - 19 February 2017

    v0.4.0.0 Patch Notes FEATURES: -all modes playable -all characters available in ranked GENERAL: -all jump moves now have 7 recovery (+1 from last patch) QUINN: -standB: +3 startup, jump arc decreased -only options off wall now: A or B or down(drop off) -you can attack in dash-hop -jumpA: new move -jumpB: new move -lowB: new move -neutral A+B: removed (to be replaced later) JUNE: -jumpA: +1 startup, -1 hitstun -jumpB: +1 startup, -2 hitstun -downBackA: no more homing, more pushUp HECTOR: -Character has been completely reworked SUBJECT11: -meter amount necessary for armor decreased to 5 KEIKO: -now playable BUGFIXES: -bunch of bluescreen fixes KNOWN ISSUES: -Keiko meter is just a picture -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders -Keiko downBackB does not have proper shader support

  • Patch Notes 0.4.0 - 19 February 2017

    v0.4.0.0 Patch Notes FEATURES: -all modes playable -all characters available in ranked GENERAL: -all jump moves now have 7 recovery (+1 from last patch) QUINN: -standB: +3 startup, jump arc decreased -only options off wall now: A or B or down(drop off) -you can attack in dash-hop -jumpA: new move -jumpB: new move -lowB: new move -neutral A+B: removed (to be replaced later) JUNE: -jumpA: +1 startup, -1 hitstun -jumpB: +1 startup, -2 hitstun -downBackA: no more homing, more pushUp HECTOR: -Character has been completely reworked SUBJECT11: -meter amount necessary for armor decreased to 5 KEIKO: -now playable BUGFIXES: -bunch of bluescreen fixes KNOWN ISSUES: -Keiko meter is just a picture -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders -Keiko downBackB does not have proper shader support

  • v 0.3.8.0 Patch Notes - 1 November 2016

    Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys! FEATURES: -Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority PARKER: -lightning frames now pause on superstop HECTOR: -downBackB (level2/level3): invuln now lost on recovery EDIT: 0.3.8.1: QUINN: -getting hit in recovery of standB now puts you in standing hitstun BUGFIXES: -sub11 no longer invisible when crawling

  • v 0.3.8.0 Patch Notes - 1 November 2016

    Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys! FEATURES: -Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority PARKER: -lightning frames now pause on superstop HECTOR: -downBackB (level2/level3): invuln now lost on recovery EDIT: 0.3.8.1: QUINN: -getting hit in recovery of standB now puts you in standing hitstun BUGFIXES: -sub11 no longer invisible when crawling

  • v0.3.7.0 Patch Notes - 30 September 2016

    TRAINING: -detailed move data option added QUINN: -You can no longer special cancel out of dive attacks -standB: box changed significantly JUNE: -lowA: +1 to startup -jumpA: +1 to startup -downForwardA: +2 to recovery -downBackA: -8 to blockstun, pushUp reduced HECTOR: -now playable outside of ranked (WITH TEMPORARY ART!!!) BUGFIXES: -tap controls while dummy recording now work properly -round1 will not show "again!" incorrectly -LOVE2D framework updated, could fix various graphical errors with certain machines

  • v0.3.7.0 Patch Notes - 30 September 2016

    TRAINING: -detailed move data option added QUINN: -You can no longer special cancel out of dive attacks -standB: box changed significantly JUNE: -lowA: +1 to startup -jumpA: +1 to startup -downForwardA: +2 to recovery -downBackA: -8 to blockstun, pushUp reduced HECTOR: -now playable outside of ranked (WITH TEMPORARY ART!!!) BUGFIXES: -tap controls while dummy recording now work properly -round1 will not show "again!" incorrectly -LOVE2D framework updated, could fix various graphical errors with certain machines

  • v0.3.6.0 Patch Notes - 1 September 2016

    TRAINING: -dummy can no longer block overheads while crouching with block all option enabled -player no longer inherits dummy block options on dummy playback -controllers now appear properly when switching a dummy to a controller BUGFIXES: - throws and throw tech now have true invulnerability - knockdown frames now universal across the cast - you can now block clone projectiles when they are far away (lol) - clone projectiles now collide properly with each other - parker lightning now resolves fairly JUNE: - downbackA added - clone spawn locations die when they go off screen - clones now pushback in the right direction - buffering specials during teleport is now easier SUB11: - meter added - super added - downForwardA is now downBackA - new move on downForwardA - throw direction leniency window decreased - dash option added QUINN: - now playable to everyone (WITH TEMPORARY ART!!!!) EDIT…

  • v0.3.6.0 Patch Notes - 1 September 2016

    TRAINING: -dummy can no longer block overheads while crouching with block all option enabled -player no longer inherits dummy block options on dummy playback -controllers now appear properly when switching a dummy to a controller BUGFIXES: - throws and throw tech now have true invulnerability - knockdown frames now universal across the cast - you can now block clone projectiles when they are far away (lol) - clone projectiles now collide properly with each other - parker lightning now resolves fairly JUNE: - downbackA added - clone spawn locations die when they go off screen - clones now pushback in the right direction - buffering specials during teleport is now easier SUB11: - meter added - super added - downForwardA is now downBackA - new move on downForwardA - throw direction leniency window decreased - dash option added QUINN: - now playable to everyone (WITH TEMPORARY ART!!!!) EDIT…

  • v0.3.5.0 Patch Notes - 4 August 2016

    FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal - solo submenu now has a statistics box like the online submenu - resultscreen now shows other characters you used throughout the match (if you character swapped) - pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus - projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage) - character select time now only starts af…

  • v0.3.5.0 Patch Notes - 4 August 2016

    FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal - solo submenu now has a statistics box like the online submenu - resultscreen now shows other characters you used throughout the match (if you character swapped) - pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus - projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage) - character select time now only starts af…

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2017v0.4.5.0 Patch Notes4249665521683161933
227 April 2017v0.4.5.0 Patch Notes1858142318025931955
38 March 2017v0.4.4.0 Patch Notes75838332251265332
48 March 2017v0.4.4.0 Patch Notes4249665521683162046
528 February 2017v0.4.3.0 Patch Notes75837063488078799
628 February 2017v0.4.3.0 Patch Notes4249665521683162160
724 February 2017v0.4.2.0 Patch Notes75837063473198215
824 February 2017v0.4.2.0 Patch Notes4249665521683162279
919 February 2017v0.4.1.0 Patch Notes75836429553264086
1019 February 2017v0.4.1.0 Patch Notes4249665521683162392
1119 February 2017Patch Notes 0.4.075836429550277896
1219 February 2017Patch Notes 0.4.04249665521683162501
131 November 2016v 0.3.8.0 Patch Notes4249665521683162619
141 November 2016v 0.3.8.0 Patch Notes212060165307845209
1530 September 2016v0.3.7.0 Patch Notes4249665521683162728
1630 September 2016v0.3.7.0 Patch Notes243582826889589081
171 September 2016v0.3.6.0 Patch Notes4249665521683162843
181 September 2016v0.3.6.0 Patch Notes243580289114579661
194 August 2016v0.3.5.0 Patch Notes4249665521683162968
204 August 2016v0.3.5.0 Patch Notes252584970528761476

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID389050
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 1, 2016
DeveloperCardboard Robot Games
PublisherChucklefish Games, DANGEN Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent76%
Positive reviews157
Negative reviews49
Total reviews206
Steam recommendations151
AchievementsNot available
Average playtime forever312 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/389050/

Short description

Pocket Rumble is a streamlined, beginner-friendly 2-button fighting game that retains all the gameplay elements that make traditional 2D fighters great, but reduces the level of execution and memorization necessary to the bare minimum.

About this game

Pocket Rumble is a streamlined, beginner-friendly 2D fighting game inspired by SNK 's classic fighters for the Neo Geo Pocket Color . It retains all the gameplay elements that make traditional Street Fighter -style fighters great, but reduces the level of execution and memorization necessary to the bare minimum. That way experienced players can learn the game fast and be able to focus on deeper elements of strategy and mindgames, new players can learn the ins and outs of fighting games without being overwhelmed, and everyone can get their skills to a competitive level without too much grinding alone in training mode. Features: Simple, 2-button controls and universal, easy special move inputs with no complex joystick motions Short combos with easy timing and a straightforward cancel system On-screen frame data bar and visual indicators for properties like invulnerability help players understand fighting game mechanics and how individual moves work Simple, unambiguous health and damage system: All characters have 12 HP and all hits do 1 damage Diverse cast of characters each with their own unique meter and mechanics Quickly swap characters after a lost round to counterpick, just like between matches in a tournament, without slowing down the pace of the match Near-flawless online multiplayer with GGPO netcode Offline Modes: Arcade: Face off against the rest of the game's cast Versus: Play local matches with friends or the CPU, and get competitive with hidden cursors for double-blind character select at the touch of a button Career: Take part in fictional fighting game tournaments around the globe, playing against AIs based on some of Pocket Rumble's top players from the beta, and eventually facing off against AIs from some familiar faces in the FGC Lessons: tutorials that teach you the fundamentals of the game Training: A fully-featured training mode with a variety of hotkeys and options including viewable hitboxes, save states, dummy recording and more Online Modes: Ranked: Get matched up with players of your skill level online, earn points and rank up with Elo ratings, leaderboards including character-specific rankings, and a rematch button to challeng…

Supported languages

English, Japanese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
13Captions available
15Stats
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Pocket Rumble's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pocket Rumble's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pocket Rumble at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$9.99$9.99No discountSteam Store

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS193,41810 October 2026 - 20:50:53 UTC399,748Not availableBULKHEAD
Valheim161,92710 October 2026 - 21:41:25 UTC498,478533,888Iron Gate AB
Bongo Cat156,17610 October 2026 - 21:09:05 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust115,64510 October 2026 - 21:08:46 UTC259,6461,403,838Facepunch Studios
Geometry Dash75,01410 October 2026 - 21:04:04 UTC108,707646,789RobTop Games
Project Zomboid69,71810 October 2026 - 21:18:34 UTC122,811486,203The Indie Stone
TBH: Task Bar Hero53,83710 October 2026 - 20:30:13 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley52,95710 October 2026 - 19:42:05 UTC236,6141,016,067ConcernedApe
Wallpaper Engine51,59310 October 2026 - 21:34:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 248,18010 October 2026 - 21:36:04 UTC574,638199,438Mega Crit
Palworld47,48710 October 2026 - 21:22:41 UTC2,101,535451,088Pocketpair
Risk of Rain 245,77510 October 2026 - 20:49:05 UTC45,775352,228Hopoo Games

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,006,73810 October 2026 - 21:42:06 UTC1,818,3689,896,033Valve
Dota 2784,87710 October 2026 - 21:42:06 UTC1,291,3282,758,031Valve
AION 2355,37910 October 2026 - 21:31:20 UTC372,8726,962NC
WARDOGS193,41810 October 2026 - 20:50:53 UTC399,748Not availableBULKHEAD
ARC Raiders165,76010 October 2026 - 20:49:41 UTC465,097389,259Embark Studios
Valheim161,92710 October 2026 - 21:41:25 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS154,00510 October 2026 - 21:42:06 UTC3,236,0272,744,193PUBG Corporation
Rust115,64510 October 2026 - 21:08:46 UTC259,6461,403,838Facepunch Studios
Overwatch®87,27410 October 2026 - 20:15:49 UTC164,636420,984Blizzard Entertainment, Inc.
Team Fortress 284,06810 October 2026 - 21:44:32 UTC253,2251,230,475Valve
Tom Clancy's Rainbow Six Siege83,48510 October 2026 - 21:32:36 UTC200,4761,560,066Ubisoft Montreal
Marvel Rivals79,30410 October 2026 - 21:32:54 UTC642,333409,518NetEase Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS193,41810 October 2026 - 20:50:53 UTC399,748Not availableBULKHEAD
Valheim161,92710 October 2026 - 21:41:25 UTC498,478533,888Iron Gate AB
Project Zomboid69,71810 October 2026 - 21:18:34 UTC122,811486,203The Indie Stone
VRChat50,92410 October 2026 - 21:22:07 UTC74,217269,026VRChat Inc.
Slay the Spire 248,18010 October 2026 - 21:36:04 UTC574,638199,438Mega Crit
Palworld47,48710 October 2026 - 21:22:41 UTC2,101,535451,088Pocketpair
R.E.P.O.27,26610 October 2026 - 21:09:01 UTC266,908427,626semiwork
ARK: Survival Ascended25,44610 October 2026 - 21:35:28 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds25,43610 October 2026 - 21:30:54 UTC39,10324,686Jagex Ltd
The Isle25,01310 October 2026 - 16:18:36 UTC27,916121,501Afterthought LLC
Path of Exile 224,94310 October 2026 - 21:30:30 UTC578,562226,998Grinding Gear Games
BeamNG.drive24,59610 October 2026 - 21:38:45 UTC44,232392,944BeamNG

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