Pocket Rumble news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews206
- Release dateFeb 1, 2016
- DeveloperCardboard Robot Games
- PublisherChucklefish Games, DANGEN Entertainment
Genres: Action, Indie, Early Access
Company pages: Developer: Cardboard Robot GamesPublisher: Chucklefish Games, DANGEN Entertainment
Pocket Rumble Steam news
Pocket Rumble news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v0.4.5.0 Patch Notes - 27 April 2017
FEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q downForwardB: -6 active, +6 recovery Q downBackB: decreased pushUp lowB: increased attackbox height backthrow: -3 recovery QUINN: -neutralAB: now available -downForwardB: decreased pushUp BUGFIXES: -fixed "two clones with one bar" June bug EDIT: v0.4.5.1 Patch Notes BUGFIXES: -fixed savestate issues in training with Quinn in werewolf mode -fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode) -Q no longer is gone after werewolf activation (buggy location atm, will…
- v0.4.5.0 Patch Notes - 27 April 2017
FEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q downForwardB: -6 active, +6 recovery Q downBackB: decreased pushUp lowB: increased attackbox height backthrow: -3 recovery QUINN: -neutralAB: now available -downForwardB: decreased pushUp BUGFIXES: -fixed "two clones with one bar" June bug EDIT: v0.4.5.1 Patch Notes BUGFIXES: -fixed savestate issues in training with Quinn in werewolf mode -fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode) -Q no longer is gone after werewolf activation (buggy location atm, will…
- v0.4.4.0 Patch Notes - 8 March 2017
KEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock starts later -standB: increased pushback JUNE: -neutralAB: recovery +2 SUB11: -increased height on crawl -standB: -1 active, +1 recovery, -4 blockstun -downForwardB: +4 recovery -reduced distance thrown after throw forward/back QUINN: -increased hit stuns on all air moves -you can now press forward to jump far off of a wall cling -downForwardA: -2 recovery -minimum height on wallcling increased -maximum wallcling time increased -push-up reduced on downForwardA -push-up reduced on downBackA -increased…
- v0.4.4.0 Patch Notes - 8 March 2017
KEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock starts later -standB: increased pushback JUNE: -neutralAB: recovery +2 SUB11: -increased height on crawl -standB: -1 active, +1 recovery, -4 blockstun -downForwardB: +4 recovery -reduced distance thrown after throw forward/back QUINN: -increased hit stuns on all air moves -you can now press forward to jump far off of a wall cling -downForwardA: -2 recovery -minimum height on wallcling increased -maximum wallcling time increased -push-up reduced on downForwardA -push-up reduced on downBackA -increased…
- v0.4.3.0 Patch Notes - 28 February 2017
FEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 startup, -1 active -downForwardB: +2 active, -2 recovery -downBackB: +1 recovery -downBackA: jump in startup JUNE: -back throw: throw velocity has changed SUB11: -forward/backward throw: frame data and throw velocity has changed -downForwardA: startup +3 -crawl: +1 startup, reduction in speed, increased width QUINN: -downForwardA: more pushup -downBackA: more pushup -downForwardB: -1 recovery BUGFIXES: -continue after Arcade mode bugs (multiple) fixed -hector SWIPE lesson now properly checks for ba…
- v0.4.3.0 Patch Notes - 28 February 2017
FEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 startup, -1 active -downForwardB: +2 active, -2 recovery -downBackB: +1 recovery -downBackA: jump in startup JUNE: -back throw: throw velocity has changed SUB11: -forward/backward throw: frame data and throw velocity has changed -downForwardA: startup +3 -crawl: +1 startup, reduction in speed, increased width QUINN: -downForwardA: more pushup -downBackA: more pushup -downForwardB: -1 recovery BUGFIXES: -continue after Arcade mode bugs (multiple) fixed -hector SWIPE lesson now properly checks for ba…
- v0.4.2.0 Patch Notes - 24 February 2017
FEATURES: -more career ghosts -all colors available for all characters NAOMI: -neutralAB: 2 frames more startup, 2 frames more recovery KEIKO: -throw animations now in, frame data has changed -Q no longer gets hit by inactive projectiles JUNE: -downBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback SUB11: -downBackB: no longer throw invulnerable indefinitely after move BUGFIXES: -fixed crash with June win animation -character leaderboards for ALL characters should now work properly -SUB11 can no longer exploit A+B to freeze enemy in throw -Q specials come out more consistently (bug made them occasionally delayed up to 6 frames) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders
- v0.4.2.0 Patch Notes - 24 February 2017
FEATURES: -more career ghosts -all colors available for all characters NAOMI: -neutralAB: 2 frames more startup, 2 frames more recovery KEIKO: -throw animations now in, frame data has changed -Q no longer gets hit by inactive projectiles JUNE: -downBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback SUB11: -downBackB: no longer throw invulnerable indefinitely after move BUGFIXES: -fixed crash with June win animation -character leaderboards for ALL characters should now work properly -SUB11 can no longer exploit A+B to freeze enemy in throw -Q specials come out more consistently (bug made them occasionally delayed up to 6 frames) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders
- v0.4.1.0 Patch Notes - 19 February 2017
KEIKO: -cat can now get hit on it's wakeup -downBackA attackbox is now lower to the ground BUGFIXES: -ranked shouldn't be broken anymore (lol) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders
- v0.4.1.0 Patch Notes - 19 February 2017
KEIKO: -cat can now get hit on it's wakeup -downBackA attackbox is now lower to the ground BUGFIXES: -ranked shouldn't be broken anymore (lol) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders
- Patch Notes 0.4.0 - 19 February 2017
v0.4.0.0 Patch Notes FEATURES: -all modes playable -all characters available in ranked GENERAL: -all jump moves now have 7 recovery (+1 from last patch) QUINN: -standB: +3 startup, jump arc decreased -only options off wall now: A or B or down(drop off) -you can attack in dash-hop -jumpA: new move -jumpB: new move -lowB: new move -neutral A+B: removed (to be replaced later) JUNE: -jumpA: +1 startup, -1 hitstun -jumpB: +1 startup, -2 hitstun -downBackA: no more homing, more pushUp HECTOR: -Character has been completely reworked SUBJECT11: -meter amount necessary for armor decreased to 5 KEIKO: -now playable BUGFIXES: -bunch of bluescreen fixes KNOWN ISSUES: -Keiko meter is just a picture -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders -Keiko downBackB does not have proper shader support
- Patch Notes 0.4.0 - 19 February 2017
v0.4.0.0 Patch Notes FEATURES: -all modes playable -all characters available in ranked GENERAL: -all jump moves now have 7 recovery (+1 from last patch) QUINN: -standB: +3 startup, jump arc decreased -only options off wall now: A or B or down(drop off) -you can attack in dash-hop -jumpA: new move -jumpB: new move -lowB: new move -neutral A+B: removed (to be replaced later) JUNE: -jumpA: +1 startup, -1 hitstun -jumpB: +1 startup, -2 hitstun -downBackA: no more homing, more pushUp HECTOR: -Character has been completely reworked SUBJECT11: -meter amount necessary for armor decreased to 5 KEIKO: -now playable BUGFIXES: -bunch of bluescreen fixes KNOWN ISSUES: -Keiko meter is just a picture -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders -Keiko downBackB does not have proper shader support
- v 0.3.8.0 Patch Notes - 1 November 2016
Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys! FEATURES: -Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority PARKER: -lightning frames now pause on superstop HECTOR: -downBackB (level2/level3): invuln now lost on recovery EDIT: 0.3.8.1: QUINN: -getting hit in recovery of standB now puts you in standing hitstun BUGFIXES: -sub11 no longer invisible when crawling
- v 0.3.8.0 Patch Notes - 1 November 2016
Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys! FEATURES: -Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority PARKER: -lightning frames now pause on superstop HECTOR: -downBackB (level2/level3): invuln now lost on recovery EDIT: 0.3.8.1: QUINN: -getting hit in recovery of standB now puts you in standing hitstun BUGFIXES: -sub11 no longer invisible when crawling
- v0.3.7.0 Patch Notes - 30 September 2016
TRAINING: -detailed move data option added QUINN: -You can no longer special cancel out of dive attacks -standB: box changed significantly JUNE: -lowA: +1 to startup -jumpA: +1 to startup -downForwardA: +2 to recovery -downBackA: -8 to blockstun, pushUp reduced HECTOR: -now playable outside of ranked (WITH TEMPORARY ART!!!) BUGFIXES: -tap controls while dummy recording now work properly -round1 will not show "again!" incorrectly -LOVE2D framework updated, could fix various graphical errors with certain machines
- v0.3.7.0 Patch Notes - 30 September 2016
TRAINING: -detailed move data option added QUINN: -You can no longer special cancel out of dive attacks -standB: box changed significantly JUNE: -lowA: +1 to startup -jumpA: +1 to startup -downForwardA: +2 to recovery -downBackA: -8 to blockstun, pushUp reduced HECTOR: -now playable outside of ranked (WITH TEMPORARY ART!!!) BUGFIXES: -tap controls while dummy recording now work properly -round1 will not show "again!" incorrectly -LOVE2D framework updated, could fix various graphical errors with certain machines
- v0.3.6.0 Patch Notes - 1 September 2016
TRAINING: -dummy can no longer block overheads while crouching with block all option enabled -player no longer inherits dummy block options on dummy playback -controllers now appear properly when switching a dummy to a controller BUGFIXES: - throws and throw tech now have true invulnerability - knockdown frames now universal across the cast - you can now block clone projectiles when they are far away (lol) - clone projectiles now collide properly with each other - parker lightning now resolves fairly JUNE: - downbackA added - clone spawn locations die when they go off screen - clones now pushback in the right direction - buffering specials during teleport is now easier SUB11: - meter added - super added - downForwardA is now downBackA - new move on downForwardA - throw direction leniency window decreased - dash option added QUINN: - now playable to everyone (WITH TEMPORARY ART!!!!) EDIT…
- v0.3.6.0 Patch Notes - 1 September 2016
TRAINING: -dummy can no longer block overheads while crouching with block all option enabled -player no longer inherits dummy block options on dummy playback -controllers now appear properly when switching a dummy to a controller BUGFIXES: - throws and throw tech now have true invulnerability - knockdown frames now universal across the cast - you can now block clone projectiles when they are far away (lol) - clone projectiles now collide properly with each other - parker lightning now resolves fairly JUNE: - downbackA added - clone spawn locations die when they go off screen - clones now pushback in the right direction - buffering specials during teleport is now easier SUB11: - meter added - super added - downForwardA is now downBackA - new move on downForwardA - throw direction leniency window decreased - dash option added QUINN: - now playable to everyone (WITH TEMPORARY ART!!!!) EDIT…
- v0.3.5.0 Patch Notes - 4 August 2016
FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal - solo submenu now has a statistics box like the online submenu - resultscreen now shows other characters you used throughout the match (if you character swapped) - pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus - projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage) - character select time now only starts af…
- v0.3.5.0 Patch Notes - 4 August 2016
FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal - solo submenu now has a statistics box like the online submenu - resultscreen now shows other characters you used throughout the match (if you character swapped) - pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus - projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage) - character select time now only starts af…
Patch notes and updates
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