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Pocket Rumble

Pocket Rumble Steam news

Cardboard Robot Games | Feb 1, 2016 | game

Released

0players observed · 10 October 2026 - 20:33:19 UTC

ActionIndieEarly Access2D FighterFightingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Pocket Rumble news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews206
  • Release dateFeb 1, 2016
  • DeveloperCardboard Robot Games
  • PublisherChucklefish Games, DANGEN Entertainment

Genres: Action, Indie, Early Access

Company pages: Developer: Cardboard Robot GamesPublisher: Chucklefish Games, DANGEN Entertainment

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Pocket Rumble Steam news

Pocket Rumble news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.4.5.0 Patch Notes - 27 April 2017

    FEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q downForwardB: -6 active, +6 recovery Q downBackB: decreased pushUp lowB: increased attackbox height backthrow: -3 recovery QUINN: -neutralAB: now available -downForwardB: decreased pushUp BUGFIXES: -fixed "two clones with one bar" June bug EDIT: v0.4.5.1 Patch Notes BUGFIXES: -fixed savestate issues in training with Quinn in werewolf mode -fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode) -Q no longer is gone after werewolf activation (buggy location atm, will…

  • v0.4.5.0 Patch Notes - 27 April 2017

    FEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q downForwardB: -6 active, +6 recovery Q downBackB: decreased pushUp lowB: increased attackbox height backthrow: -3 recovery QUINN: -neutralAB: now available -downForwardB: decreased pushUp BUGFIXES: -fixed "two clones with one bar" June bug EDIT: v0.4.5.1 Patch Notes BUGFIXES: -fixed savestate issues in training with Quinn in werewolf mode -fixed bug where werewolf quinn would preblock as normal quinn (no block in werewolf mode) -Q no longer is gone after werewolf activation (buggy location atm, will…

  • v0.4.4.0 Patch Notes - 8 March 2017

    KEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock starts later -standB: increased pushback JUNE: -neutralAB: recovery +2 SUB11: -increased height on crawl -standB: -1 active, +1 recovery, -4 blockstun -downForwardB: +4 recovery -reduced distance thrown after throw forward/back QUINN: -increased hit stuns on all air moves -you can now press forward to jump far off of a wall cling -downForwardA: -2 recovery -minimum height on wallcling increased -maximum wallcling time increased -push-up reduced on downForwardA -push-up reduced on downBackA -increased…

  • v0.4.4.0 Patch Notes - 8 March 2017

    KEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock starts later -standB: increased pushback JUNE: -neutralAB: recovery +2 SUB11: -increased height on crawl -standB: -1 active, +1 recovery, -4 blockstun -downForwardB: +4 recovery -reduced distance thrown after throw forward/back QUINN: -increased hit stuns on all air moves -you can now press forward to jump far off of a wall cling -downForwardA: -2 recovery -minimum height on wallcling increased -maximum wallcling time increased -push-up reduced on downForwardA -push-up reduced on downBackA -increased…

  • v0.4.3.0 Patch Notes - 28 February 2017

    FEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 startup, -1 active -downForwardB: +2 active, -2 recovery -downBackB: +1 recovery -downBackA: jump in startup JUNE: -back throw: throw velocity has changed SUB11: -forward/backward throw: frame data and throw velocity has changed -downForwardA: startup +3 -crawl: +1 startup, reduction in speed, increased width QUINN: -downForwardA: more pushup -downBackA: more pushup -downForwardB: -1 recovery BUGFIXES: -continue after Arcade mode bugs (multiple) fixed -hector SWIPE lesson now properly checks for ba…

  • v0.4.3.0 Patch Notes - 28 February 2017

    FEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 startup, -1 active -downForwardB: +2 active, -2 recovery -downBackB: +1 recovery -downBackA: jump in startup JUNE: -back throw: throw velocity has changed SUB11: -forward/backward throw: frame data and throw velocity has changed -downForwardA: startup +3 -crawl: +1 startup, reduction in speed, increased width QUINN: -downForwardA: more pushup -downBackA: more pushup -downForwardB: -1 recovery BUGFIXES: -continue after Arcade mode bugs (multiple) fixed -hector SWIPE lesson now properly checks for ba…

  • v0.4.2.0 Patch Notes - 24 February 2017

    FEATURES: -more career ghosts -all colors available for all characters NAOMI: -neutralAB: 2 frames more startup, 2 frames more recovery KEIKO: -throw animations now in, frame data has changed -Q no longer gets hit by inactive projectiles JUNE: -downBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback SUB11: -downBackB: no longer throw invulnerable indefinitely after move BUGFIXES: -fixed crash with June win animation -character leaderboards for ALL characters should now work properly -SUB11 can no longer exploit A+B to freeze enemy in throw -Q specials come out more consistently (bug made them occasionally delayed up to 6 frames) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • v0.4.2.0 Patch Notes - 24 February 2017

    FEATURES: -more career ghosts -all colors available for all characters NAOMI: -neutralAB: 2 frames more startup, 2 frames more recovery KEIKO: -throw animations now in, frame data has changed -Q no longer gets hit by inactive projectiles JUNE: -downBackA: 1 frame less startup, 3 frames less recovery, 7 frames more blockstun, less pushback SUB11: -downBackB: no longer throw invulnerable indefinitely after move BUGFIXES: -fixed crash with June win animation -character leaderboards for ALL characters should now work properly -SUB11 can no longer exploit A+B to freeze enemy in throw -Q specials come out more consistently (bug made them occasionally delayed up to 6 frames) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • v0.4.1.0 Patch Notes - 19 February 2017

    KEIKO: -cat can now get hit on it's wakeup -downBackA attackbox is now lower to the ground BUGFIXES: -ranked shouldn't be broken anymore (lol) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • v0.4.1.0 Patch Notes - 19 February 2017

    KEIKO: -cat can now get hit on it's wakeup -downBackA attackbox is now lower to the ground BUGFIXES: -ranked shouldn't be broken anymore (lol) KNOWN ISSUES: -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders

  • Patch Notes 0.4.0 - 19 February 2017

    v0.4.0.0 Patch Notes FEATURES: -all modes playable -all characters available in ranked GENERAL: -all jump moves now have 7 recovery (+1 from last patch) QUINN: -standB: +3 startup, jump arc decreased -only options off wall now: A or B or down(drop off) -you can attack in dash-hop -jumpA: new move -jumpB: new move -lowB: new move -neutral A+B: removed (to be replaced later) JUNE: -jumpA: +1 startup, -1 hitstun -jumpB: +1 startup, -2 hitstun -downBackA: no more homing, more pushUp HECTOR: -Character has been completely reworked SUBJECT11: -meter amount necessary for armor decreased to 5 KEIKO: -now playable BUGFIXES: -bunch of bluescreen fixes KNOWN ISSUES: -Keiko meter is just a picture -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders -Keiko downBackB does not have proper shader support

  • Patch Notes 0.4.0 - 19 February 2017

    v0.4.0.0 Patch Notes FEATURES: -all modes playable -all characters available in ranked GENERAL: -all jump moves now have 7 recovery (+1 from last patch) QUINN: -standB: +3 startup, jump arc decreased -only options off wall now: A or B or down(drop off) -you can attack in dash-hop -jumpA: new move -jumpB: new move -lowB: new move -neutral A+B: removed (to be replaced later) JUNE: -jumpA: +1 startup, -1 hitstun -jumpB: +1 startup, -2 hitstun -downBackA: no more homing, more pushUp HECTOR: -Character has been completely reworked SUBJECT11: -meter amount necessary for armor decreased to 5 KEIKO: -now playable BUGFIXES: -bunch of bluescreen fixes KNOWN ISSUES: -Keiko meter is just a picture -Quinn has no meter/super -some moves turn characters into green boxes -some animations are ugly placeholders -Keiko downBackB does not have proper shader support

  • v 0.3.8.0 Patch Notes - 1 November 2016

    Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys! FEATURES: -Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority PARKER: -lightning frames now pause on superstop HECTOR: -downBackB (level2/level3): invuln now lost on recovery EDIT: 0.3.8.1: QUINN: -getting hit in recovery of standB now puts you in standing hitstun BUGFIXES: -sub11 no longer invisible when crawling

  • v 0.3.8.0 Patch Notes - 1 November 2016

    Dev Note: We focused on hiring new people this month so this particular content update is pretty minimal, sorry guys! FEATURES: -Quick taps of upForward/upBack followed by immediate neutral directions now result in jump forward/back rather than neutral jump QUINN: -downBackA: now has proper attackbox collision priority -downForwardA: extremely small pushUp reduction, now has proper attackbox collision priority PARKER: -lightning frames now pause on superstop HECTOR: -downBackB (level2/level3): invuln now lost on recovery EDIT: 0.3.8.1: QUINN: -getting hit in recovery of standB now puts you in standing hitstun BUGFIXES: -sub11 no longer invisible when crawling

  • v0.3.7.0 Patch Notes - 30 September 2016

    TRAINING: -detailed move data option added QUINN: -You can no longer special cancel out of dive attacks -standB: box changed significantly JUNE: -lowA: +1 to startup -jumpA: +1 to startup -downForwardA: +2 to recovery -downBackA: -8 to blockstun, pushUp reduced HECTOR: -now playable outside of ranked (WITH TEMPORARY ART!!!) BUGFIXES: -tap controls while dummy recording now work properly -round1 will not show "again!" incorrectly -LOVE2D framework updated, could fix various graphical errors with certain machines

  • v0.3.7.0 Patch Notes - 30 September 2016

    TRAINING: -detailed move data option added QUINN: -You can no longer special cancel out of dive attacks -standB: box changed significantly JUNE: -lowA: +1 to startup -jumpA: +1 to startup -downForwardA: +2 to recovery -downBackA: -8 to blockstun, pushUp reduced HECTOR: -now playable outside of ranked (WITH TEMPORARY ART!!!) BUGFIXES: -tap controls while dummy recording now work properly -round1 will not show "again!" incorrectly -LOVE2D framework updated, could fix various graphical errors with certain machines

  • v0.3.6.0 Patch Notes - 1 September 2016

    TRAINING: -dummy can no longer block overheads while crouching with block all option enabled -player no longer inherits dummy block options on dummy playback -controllers now appear properly when switching a dummy to a controller BUGFIXES: - throws and throw tech now have true invulnerability - knockdown frames now universal across the cast - you can now block clone projectiles when they are far away (lol) - clone projectiles now collide properly with each other - parker lightning now resolves fairly JUNE: - downbackA added - clone spawn locations die when they go off screen - clones now pushback in the right direction - buffering specials during teleport is now easier SUB11: - meter added - super added - downForwardA is now downBackA - new move on downForwardA - throw direction leniency window decreased - dash option added QUINN: - now playable to everyone (WITH TEMPORARY ART!!!!) EDIT…

  • v0.3.6.0 Patch Notes - 1 September 2016

    TRAINING: -dummy can no longer block overheads while crouching with block all option enabled -player no longer inherits dummy block options on dummy playback -controllers now appear properly when switching a dummy to a controller BUGFIXES: - throws and throw tech now have true invulnerability - knockdown frames now universal across the cast - you can now block clone projectiles when they are far away (lol) - clone projectiles now collide properly with each other - parker lightning now resolves fairly JUNE: - downbackA added - clone spawn locations die when they go off screen - clones now pushback in the right direction - buffering specials during teleport is now easier SUB11: - meter added - super added - downForwardA is now downBackA - new move on downForwardA - throw direction leniency window decreased - dash option added QUINN: - now playable to everyone (WITH TEMPORARY ART!!!!) EDIT…

  • v0.3.5.0 Patch Notes - 4 August 2016

    FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal - solo submenu now has a statistics box like the online submenu - resultscreen now shows other characters you used throughout the match (if you character swapped) - pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus - projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage) - character select time now only starts af…

  • v0.3.5.0 Patch Notes - 4 August 2016

    FEATURES: - opening the executable with an invite will now directly connect you to the requested game - character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent) - you can no longer juggle above enemies to cross them up in the corner - you now get kicked out of the online sub-menu if you go offline after opening the executable - the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal - solo submenu now has a statistics box like the online submenu - resultscreen now shows other characters you used throughout the match (if you character swapped) - pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus - projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage) - character select time now only starts af…

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2017v0.4.5.0 Patch Notes4249665521683161933
227 April 2017v0.4.5.0 Patch Notes1858142318025931955
38 March 2017v0.4.4.0 Patch Notes75838332251265332
48 March 2017v0.4.4.0 Patch Notes4249665521683162046
528 February 2017v0.4.3.0 Patch Notes75837063488078799
628 February 2017v0.4.3.0 Patch Notes4249665521683162160
724 February 2017v0.4.2.0 Patch Notes75837063473198215
824 February 2017v0.4.2.0 Patch Notes4249665521683162279
919 February 2017v0.4.1.0 Patch Notes75836429553264086
1019 February 2017v0.4.1.0 Patch Notes4249665521683162392
1119 February 2017Patch Notes 0.4.075836429550277896
1219 February 2017Patch Notes 0.4.04249665521683162501
131 November 2016v 0.3.8.0 Patch Notes4249665521683162619
141 November 2016v 0.3.8.0 Patch Notes212060165307845209
1530 September 2016v0.3.7.0 Patch Notes4249665521683162728
1630 September 2016v0.3.7.0 Patch Notes243582826889589081
171 September 2016v0.3.6.0 Patch Notes4249665521683162843
181 September 2016v0.3.6.0 Patch Notes243580289114579661
194 August 2016v0.3.5.0 Patch Notes4249665521683162968
204 August 2016v0.3.5.0 Patch Notes252584970528761476

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