- Halloween again! - 27 October 2016
Hi everyone! It's that time of the year again. The pumpkins have been hollowed out and given some extra charisma. All the lights in the house have been set back to a more fiery and primitive state. And you just decide to give candy to the most horrifying creatures you could think of. Only to please them and hope they will not destroy everything you hold dear with bathroom tissues. In these dire times of need we provide some light entertainment, to get you through these dark nights. Just a little chaos to help you shake of the scary things haunting your house at night. Have a spooky Halloween everyone!
- Halloween again! - 27 October 2016
Hi everyone! It's that time of the year again. The pumpkins have been hollowed out and given some extra charisma. All the lights in the house have been set back to a more fiery and primitive state. And you just decide to give candy to the most horrifying creatures you could think of. Only to please them and hope they will not destroy everything you hold dear with bathroom tissues. In these dire times of need we provide some light entertainment, to get you through these dark nights. Just a little chaos to help you shake of the scary things haunting your house at night. Have a spooky Halloween everyone!
- Tic-Toc-Tower 1.1! - 1 July 2016
Hey everyone! We're happy to announce 1.1 heading out to all of you today, it's taken some time and a lot of headbutting but we're finally there! And all the better during the hot Summer Sale! For quite a while we've been debating the feedback and issues you've been running into and we were trying to find the best solution to make this game most enjoyable for everyone. We've narrowed this down to two main issues. _____________________________________________________________ -- Character controls too slippery; The original concept of Tic-Toc-Tower was a slippery controller. Where momentum was everything and that keeping movement going would be rewarded. We've recognized the issues you've been having with these controls and we've reworked every single character to improve traction and to create more control. We hope you will enjoy this change and we appreciate the feedback you all give us…
- Tic-Toc-Tower 1.1! - 1 July 2016
Hey everyone! We're happy to announce 1.1 heading out to all of you today, it's taken some time and a lot of headbutting but we're finally there! And all the better during the hot Summer Sale! For quite a while we've been debating the feedback and issues you've been running into and we were trying to find the best solution to make this game most enjoyable for everyone. We've narrowed this down to two main issues. _____________________________________________________________ -- Character controls too slippery; The original concept of Tic-Toc-Tower was a slippery controller. Where momentum was everything and that keeping movement going would be rewarded. We've recognized the issues you've been having with these controls and we've reworked every single character to improve traction and to create more control. We hope you will enjoy this change and we appreciate the feedback you all give us…
- THE TESLA KID ELECTRIFIES TIC-TOC-TOWER AS NEW CHARACTER - 22 February 2016
FRANTIC INDIE PLATFORMER GETS NEW DLC CHARACTER, FREE FOR ALL TESLAGRAD OWNERS! ROTTERDAM, THE NETHERLANDS(22-2-2016) – An electrifying piece addition to the Tic-Toc-Tower roster will be hitting Steam tomorrow. The main character from Teslagrad can be downloaded tomorrow as a playable character for this frantic platformer. The Tesla-Kid already showed his platforming prowess in Teslagrad, but he will face a whole new set of challenges in Tic-Toc-Tower! Feel like climbing the tower with the help of the Tesla-kid? Power up here: http://store.steampowered.com/app/438810/ BUT WAIT, THERE’S MORE! The foremost reason to add the Tesla-kid to Tic-Toc-Tower is the wish to connect great indie games. Not just the creators but also the characterful universes, and not just to make a quick buck. Because of that, anyone who owns Teslagrad on Steam will receive the Tesla-kid DLC free of charge, if they…
- THE TESLA KID ELECTRIFIES TIC-TOC-TOWER AS NEW CHARACTER - 22 February 2016
FRANTIC INDIE PLATFORMER GETS NEW DLC CHARACTER, FREE FOR ALL TESLAGRAD OWNERS! ROTTERDAM, THE NETHERLANDS(22-2-2016) – An electrifying piece addition to the Tic-Toc-Tower roster will be hitting Steam tomorrow. The main character from Teslagrad can be downloaded tomorrow as a playable character for this frantic platformer. The Tesla-Kid already showed his platforming prowess in Teslagrad, but he will face a whole new set of challenges in Tic-Toc-Tower! Feel like climbing the tower with the help of the Tesla-kid? Power up here: http://store.steampowered.com/app/438810/ BUT WAIT, THERE’S MORE! The foremost reason to add the Tesla-kid to Tic-Toc-Tower is the wish to connect great indie games. Not just the creators but also the characterful universes, and not just to make a quick buck. Because of that, anyone who owns Teslagrad on Steam will receive the Tesla-kid DLC free of charge, if they…
- SOEDESCO Community Roundup - 24 November 2015
Hey Everyone, At SOEDESCO we think it’s very important to keep our community in the loop about any updates for our games. Starting with this roundup, you can expect regular updates about all the games in our portfolio across multiple places. But that is not all, as a publisher we want to offer gamers an enticing portfolio of games, but if you stick with us not just will you be playing awesome and innovative games, you will also directly profit from it. For more information keep an eye on our hub. ENKI Since releasing ENKI we have received a lot of feedback. About the content, the game, and everything in between. We’ve heard your feedback and take it immensely serious. ENKI is an unique game, in multiple ways. With ENKI, developer Storm in a Teacup, once again tried to push the boundaries of interactive story telling. Horror has been one of the most popular genres of the past couple of y…
- SOEDESCO Community Roundup - 24 November 2015
Hey Everyone, At SOEDESCO we think it’s very important to keep our community in the loop about any updates for our games. Starting with this roundup, you can expect regular updates about all the games in our portfolio across multiple places. But that is not all, as a publisher we want to offer gamers an enticing portfolio of games, but if you stick with us not just will you be playing awesome and innovative games, you will also directly profit from it. For more information keep an eye on our hub. ENKI Since releasing ENKI we have received a lot of feedback. About the content, the game, and everything in between. We’ve heard your feedback and take it immensely serious. ENKI is an unique game, in multiple ways. With ENKI, developer Storm in a Teacup, once again tried to push the boundaries of interactive story telling. Horror has been one of the most popular genres of the past couple of y…
- Tic-Toc-Patchy #2! No more Edgeglue! - 6 October 2015
Hi all! I've got some good news today. No more Edgeglue bug! Hurray! We've got our hands on some new software updates and implemented them right away. This, together with some performance updates, resulted in a lot of major bugfixes! Here's what's been fixed, changed and/or upgraded: - Fixed the Edgeglue bug! No more getting stuck on platforms. - Fixed resolution errors when going from windowed to fullscreen. - Reverted back to our number timer (instead of the shrinking image) - Made several performance updates - Made several minor bugfixes We're working hard on tracking more bugs and errors, and fixing them as much as we can. So let us know if you find anything! Cheers and have fun playing!
- Tic-Toc-Patchy #2! No more Edgeglue! - 6 October 2015
Hi all! I've got some good news today. No more Edgeglue bug! Hurray! We've got our hands on some new software updates and implemented them right away. This, together with some performance updates, resulted in a lot of major bugfixes! Here's what's been fixed, changed and/or upgraded: - Fixed the Edgeglue bug! No more getting stuck on platforms. - Fixed resolution errors when going from windowed to fullscreen. - Reverted back to our number timer (instead of the shrinking image) - Made several performance updates - Made several minor bugfixes We're working hard on tracking more bugs and errors, and fixing them as much as we can. So let us know if you find anything! Cheers and have fun playing!
- Tic-Toc-Patchy #1! - 30 September 2015
Hey everyone! It's been hectic here at Mammoth HQ! It's been just 2 days since our launch. At the moment we have a quick patch for you! Here's what's been fixed/changed. - Decreased loading times up to 8x the speed - More intuitive controller controls in the menus and shop - Fixed a bug that made you unable to select a game mode - Made you able to jump while in teleports - Switched the Home and Retry buttons when game over - Nerfed Boto(His double jumps were OP) - Removed the level counter from Versus and Wipe-Out - Increased the starting level pool slightly for more variation in levels - Fixed several other minor bugs here and there We also added some new sound effects for several small objects. We're working hard on tracking more bugs and errors, and fixing them as much as we can. So let us know if you find anything! Cheers and have fun playing!
- Tic-Toc-Patchy #1! - 30 September 2015
Hey everyone! It's been hectic here at Mammoth HQ! It's been just 2 days since our launch. At the moment we have a quick patch for you! Here's what's been fixed/changed. - Decreased loading times up to 8x the speed - More intuitive controller controls in the menus and shop - Fixed a bug that made you unable to select a game mode - Made you able to jump while in teleports - Switched the Home and Retry buttons when game over - Nerfed Boto(His double jumps were OP) - Removed the level counter from Versus and Wipe-Out - Increased the starting level pool slightly for more variation in levels - Fixed several other minor bugs here and there We also added some new sound effects for several small objects. We're working hard on tracking more bugs and errors, and fixing them as much as we can. So let us know if you find anything! Cheers and have fun playing!
- Tic-Toc-Monday: Release Day! - 28 September 2015
Hello everyone! It's Time, Time to start running. The tower is up and ready, and everyone can start playing Tic-Toc-Tower now in it's full glory! After almost 8 weeks in early access. We're hitting the store with a full fledged game that is Tic-Toc-Tower. Here are some of the features which have been greatly improved over Early Access and are now available for play! 3 New Characters have been added to the game, for a total of 8 very different characters! 3 New settings + mechanics: Slime, Sawblades and much more will keep you at bay as you try to reach the exit! Over 200 Levels! We've added a bunch of new levels for all the new playstyles so you can enjoy a wacky variety of levels, and we've added a new "smart-pool" system which'll make you visit new levels more often than you did during early access. 4 New game modes, making a total of now 10 available game modes, 6 single player and 4…
- Tic-Toc-Monday: Release Day! - 28 September 2015
Hello everyone! It's Time, Time to start running. The tower is up and ready, and everyone can start playing Tic-Toc-Tower now in it's full glory! After almost 8 weeks in early access. We're hitting the store with a full fledged game that is Tic-Toc-Tower. Here are some of the features which have been greatly improved over Early Access and are now available for play! 3 New Characters have been added to the game, for a total of 8 very different characters! 3 New settings + mechanics: Slime, Sawblades and much more will keep you at bay as you try to reach the exit! Over 200 Levels! We've added a bunch of new levels for all the new playstyles so you can enjoy a wacky variety of levels, and we've added a new "smart-pool" system which'll make you visit new levels more often than you did during early access. 4 New game modes, making a total of now 10 available game modes, 6 single player and 4…
- Tic-Toc-Thursday #7: Clearing out of Beta. - 24 September 2015
Hey there everyone and welcome to our final Early Access update! This week will be a pretty short update, as we're working at Tic-Toc-Tower like a madman to finish up everything. We'll keep the mainline mostly update free but you might see a few pop in over the next few days. *The main menu needs to be navigated with the mouse.This will be fixed A.S.A.P. We're sorry for any inconvience for the moment.* That said, we'd like to take this opportunity to invite you all into our Public Beta line for the next few days. We're already showcasing some new features in the pipeline which are done, which are currently up for last minute balancing. (Plus, you'll finally see what all the shop fuss is about!) I'll keep our new features and tweaks for next week. Because it's mostly bugfixing that's been going on since last week. But there is one big thing that happened this week. And that's the rebalan…
- Tic-Toc-Thursday #7: Clearing out of Beta. - 24 September 2015
Hey there everyone and welcome to our final Early Access update! This week will be a pretty short update, as we're working at Tic-Toc-Tower like a madman to finish up everything. We'll keep the mainline mostly update free but you might see a few pop in over the next few days. *The main menu needs to be navigated with the mouse.This will be fixed A.S.A.P. We're sorry for any inconvience for the moment.* That said, we'd like to take this opportunity to invite you all into our Public Beta line for the next few days. We're already showcasing some new features in the pipeline which are done, which are currently up for last minute balancing. (Plus, you'll finally see what all the shop fuss is about!) I'll keep our new features and tweaks for next week. Because it's mostly bugfixing that's been going on since last week. But there is one big thing that happened this week. And that's the rebalan…
- Sneaky Hotfix #3 incoming! - 18 September 2015
A small update here! We've received reports of some bugs here and there since our new update. The biggest ones being an occasional lag spike when under 5 seconds on the clock. And some words arent translated properly. Right now we're working hard to find and fix the problems. You can expect an update somewhere later today for fixes and more news on the matter.
- Sneaky Hotfix #3 incoming! - 18 September 2015
A small update here! We've received reports of some bugs here and there since our new update. The biggest ones being an occasional lag spike when under 5 seconds on the clock. And some words arent translated properly. Right now we're working hard to find and fix the problems. You can expect an update somewhere later today for fixes and more news on the matter.
- Tic-Toc-Thursday #6: Time is running out! - 17 September 2015
Oooh boy, this is a big one. Here we go! First off, we've got a big announce, Tic-Toc-Thursday #7 will be our final weekly Early Access update! You ask why? I'll tell you. Tic-Toc-Tower Release Date: 28 September 2015! The game is almost finished! We're busy creating a big update for everyone during Launch. And with weekly updates, it's been brutal. We still want to give you guys some weekly content to play, so here's this weeks breakdown. New Features: Achievements! Added languages, Spanish, French, Dutch. New style with mechanic, Ice. Slippery levels just got faster with our speedup mechanic! Added more levels (new re-balancing will come next week) Minor Tweaks: Improved the toy background (Still wasn't satisfied) Did some minor tweaks to turrets and spikes. Did some minor bugfixing, the works. Achievements. Enough said right? Who doesn't love some crazy achievement hunting? We sure d…
- Tic-Toc-Thursday #6: Time is running out! - 17 September 2015
Oooh boy, this is a big one. Here we go! First off, we've got a big announce, Tic-Toc-Thursday #7 will be our final weekly Early Access update! You ask why? I'll tell you. Tic-Toc-Tower Release Date: 28 September 2015! The game is almost finished! We're busy creating a big update for everyone during Launch. And with weekly updates, it's been brutal. We still want to give you guys some weekly content to play, so here's this weeks breakdown. New Features: Achievements! Added languages, Spanish, French, Dutch. New style with mechanic, Ice. Slippery levels just got faster with our speedup mechanic! Added more levels (new re-balancing will come next week) Minor Tweaks: Improved the toy background (Still wasn't satisfied) Did some minor tweaks to turrets and spikes. Did some minor bugfixing, the works. Achievements. Enough said right? Who doesn't love some crazy achievement hunting? We sure d…