SPSTEAMPULSELIVE ANALYTICS
Wayward Terran Frontier: Zero Falls

Wayward Terran Frontier: Zero Falls Steam metadata

Reason Generator Inc. | Feb 11, 2016 | game

Released

1players observed · 22 September 2026 - 22:53:32 UTC

IndieRPGSimulationEarly AccessOpen WorldSteam Store

  • Latest observed players1 · 22 September 2026 - 22:53:32 UTC
  • SteamPulse tracked peak61
  • Units sold (VGI)21,842
  • Revenue (VGI)$488,000
  • Review score68% positive

Wayward Terran Frontier: Zero Falls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 22:53:32 UTC
  • SteamPulse tracked peak61
  • Units sold (VGI)21,842
  • Revenue (VGI)$488,000
  • Review score68% positive
  • Total reviews536
  • Release dateFeb 11, 2016
  • DeveloperReason Generator Inc.
  • PublisherReason Generator Inc.

Genres: Indie, RPG, Simulation, Early Access

Company pages: Developer: Reason Generator Inc.Publisher: Reason Generator Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wayward Terran Frontier: Zero Falls Steam metadata

Wayward Terran Frontier: Zero Falls metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/392080/metadata
Steam Storehttps://store.steampowered.com/app/392080/
Steam Communityhttps://steamcommunity.com/app/392080
PCGamingWiki search
IGDB searchSearch IGDB for Wayward Terran Frontier: Zero Falls

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 362 positive, 174 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 11 February 2016

Latest Steam announcements

  • Combat stats and abilities - 23 October 2025

    Floaty damage numbersBecause armor, shields, and hull can take such different amounts of damage, and because increased bullet damage is a stat that you can collect, I wanted to be able to see how effective my shots were during combat, so I made a proper system for floating combat text. It adds up all the changes to pixel values from a bullet instance, color codes the number based on what you hit so there are different color numbers for hull, armor, shield, and critical hits, it also tells you when a dodge occurs. The numbers are even sticky and animated to look nice.You can of course toggle these on and off in the settings if you are an aesthetics purist and RPG style combat text ruins your immersion.Defensive stat changesI've done a lot of fiddling with combat stats and RPG elements. First thing I changed was to consolidate some defensive stats and make them more balanced. For instance…

  • Development update - 18 August 2025

    I got really distracted by a series of projects and didn't make a blog post about new upcoming features. I plan more of those in the future because I'm not done talking about new things that are already in the engine. However, the projects that have kept me very distracted for the last few weeks are worthy of their own discussion so here's a breakdown of everything I've been doing recently. It all started with......So I got an art asset for the hangar bay.Remapped every stationIt's nice and big and looks like where you would land your ship in order to have it packed into an item so that you might go and do some shopping. That means I got to spend a good deal of time remapping EVERY SINGLE STATION IN THE ENTIRE GAME. Which was loads of fun. Also created some new stations while I was in there.I've now got all the stations that need to be placed by world generation ready to go. That includ…

  • Crafting professions - 19 July 2025

    In the previous update that came out a long time ago at this point I added affixes to turrets and allowed them to drop as loot. The idea was to increase the amount of cool stuff that could drop as loot, while also broadening the surface for ship customizations. I also added module components and introduced some new tuning kits, all to accomplish the same.Well I've been playing around with crafting for a while, and with the creation of world engine I realized I could do some pretty cool stuff with it. I wanted a system with a lot of depth where maxxing out a trade skill was really worthwhile, and I also wanted to extend the list of cool things I could drop as loot in order to continue the trend of more ship stat customization and more cool stuff to find.How it worksTrade skills are named professions, and you have a level representing your skill at crafting in that trade skill. You level…

  • Status of the Frontier - 11 July 2025

    When I released the last update, I got some direct feedback which was honestly the feedback I was already expecting because I have known this was a problem with the game for a long time and wasn't sure how I wanted to resolve it. The game world was designed from the beginning to lean pretty heavily on procedural generation because I always knew we would have a small team, however I had not initially anticipated it would just be me working on this alone, and the game world doesn't feel sufficiently alive.I want the world to have that "alive and busy" feeling of a space full of neat stuff that is going on all around the player. Without that feeling, exploration isn't interesting and players are trapped in a barren desert of fiddling with ship designs and not experiencing an infinite wayward terran frontier. I have always considered a number of different solutions for the problem, but they…

  • 0.9.4.02 bugfix patch - 24 August 2024

    fixed a bug with abandoning quests from the map screen that wasn't fully removing the quest fixed a bug where the gauntlet could recover from lost data by recreating the gauntlet but it wouldn't re-add all of its locations so it would be inaccessible the gauntlet will now generate a crash log if it fails to load correctly so I can hunt down the source of data corruption making gauntlets recover themselves world saving was made more robust with each individual stage being capable of logging exceptions and attempting to move on to the next stage, hopefully allowing me to catch sources of save game data corruption in the future added an extra safety check to world database finalization to make sure any async data items received after a shutdown was called can be collected and written before the database declares itself final and ready to close. fixed a bug with procedural quests that cause…

  • 0.9.4.01 bugfix patch - 16 August 2024

    fixed a bug when loading quests that could cause a crash when loading the game fixed a bug with the crew team that would allow any crew member to join the team widget and accept orders from the player friendly crew will no longer attempt to join the player's team if they are passengers passengers added by the manifest are added with the isPassive flag set to true so they behave like passengers and not crew upgraded procedural quests to include a "pick up" stage as the first stage so if you depart the source station with insufficient cargo/beds you can still return to the station later and complete the quest fixed a bug that was preventing failed procedural missions from being removed from the mission list potentially causing them to lag the game by constantly trying to complete fixed a bug that was causing economic nodes that consume resources over time to load their saved data wrong ca…

  • 0.9.4.00 detailed patch notes - 11 August 2024

    fixed many instances of the word yield being misspelled fixed a bug where picking up the item most recently placed into the trash slot would duplicate the item sped up world generation by skipping many noise samples in black empty space fixed rotation groups for tier 3 hallways tier 3 hallways are now structure adding modules. They add more structure than the default tile replaced when you place them, so they make your ship stronger when added removed duplicate entries for shield emitters in the design screen added a tier 3 shield emitter fixed turret offsets for T3 energy turrets fixed an extra pixel that was sticking out of the side of a T3 engine module tweaked the stats on some pulse beam weapons added many tier 3 bridge modules added missing visual power connection points to the largest size T3 energy turret fixed a bug that would cause AI ships to send repair drones to repair thei…

  • Zero Falls - a huge overhaul - 10 August 2024

    Single Player is receiving a huge overhaul. Big design overhaul The intent was always to make a sandbox game where you could collect cool ships and customize them with deep and interesting ship design features. To that end, we built a dynamic economy with shops and shipyards and venders and trade etc, however we seriously missed the mark because the game's story didn't encourage you to interact with that aspect of the world, and the ship design elements made your interactions with it shallow and in many cases unnecessary. Furthermore, the loop of unlocking hulls and modules so that you could dig deeper into the ship designer and make progressively better ships didn't work at all for the early game. That should have been more of a late game feature, while the early game should have tried to play more like a standard sandbox space RPG. So we are changing all that. So what I'm doing is rew…

  • patch 0.9.3.05 - 16 August 2023

    fixed a couple of screens that were responding to mouse wheel scrolling that had happened on other screens increased the number of system slots on many bridge modules so you can activate more things refactored a context variable in all ship active abilities to make it easier to debug in the future and so that I can make new stuff more easily fixed a bug with calculating the cursor position on the universe map where the outcome of the calculation depended on which quadrant of the map you were in fixed a possible crash related to the chat widget opening fixed a possible crash related to hitting the craft button when no crafting recipe is selected the respawn script has been rewritten to handle the situation where something triggers a screen transition after it sends you to the respawn screen and keys have been excluded from the list of valid keys that can be used in keybinds because some…

  • patch 0.9.3.04 - 1 August 2023

    Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period. your crew will no longer follow you on the in-station fast transport network if they are set to hold position fixed a bug where logistics rooms would not rotate their animation to match the module animation you can no longer collide with asteroids while in travel drive. Realism be damned, I've never seen a new player pick up the game without immediately killing themselves in travel drive somehow. you can now use the scroll wheel to change mini-map scale in ship exterior view added tooltip description for tractor field modules tooltip base elements made to scale properly with UI scale tooltip resource mode made to scale properly with UI scale tooltip small stats made to scale properly with UI scale tooltip r…

  • Finally found the invisible monster bug - 27 December 2022

    Sorry for the rapid series of bug filled updates. Here's what happened: I for the life of me could not figure out why the monsters would sometimes go invisible. So I wrote code that would try really hard to render them even if their animation was in a corrupted state. The new code immediately produced crashes without crash logs in version 0.9.3.01 and so in 0.9.3.02 I updated the code to catch those crashes with a proper crash log and also improved my rendering without art code....which immediately crashed again. Turns out I was looking in the wrong place because the issue wasn't with the artwork or the animations of monsters at all, but with their pathfinding. A very well hidden bug with monster pathfinding was attempting to normalize a zero vector (an impossible mathematical operation) and the result was that monster position data was becoming corrupted with a NaN value (not a number)…

  • Error exceptions for rendering crashes - 27 December 2022

    had a few rendering based crashes, so i've fixed the crashes that came up and also added crash logging for those exceptions so it will be easier to find them in the future

  • Bugfix patch 0.9.3.01 - 26 December 2022

    turrets now remember how much ammo was in them when they are saved and loaded from a save or stored in a packed ship fixed the tooltip for ammo boxes which nobody even uses so who cares? Well they are fixed now, so that's nice. made mod loading more durable so as to prevent the client crashing when attempting to load a mod that is missing files on loading a save game, missing factions which failed to save due to a crash will attempt to re-add themselves to the world identified and fixed a threading issue that could allow the database thread to try and access faction info (for saving) while that data was being modified potentially resulting in data corruption. fixed storage nook rotation mirroring not sure the exact situation that is causing monsters to sometimes be invisible, but I cleaned up their artwork code a lot to get rid of a lot of unknown edge cases that MIGHT be causing that a…

  • 0.9.3.00 Module components - 30 October 2022

    Added a new feature as well as some bug fixes with this one. Module components are an item that you can find and with the new tool you can use them to upgrade existing modules inside of a ship to have better performance. fixed a bug with some new modules in the design screen where their tooltip would display resource costs multiple times. The resource cost was correct only the tooltips were broken fixed a bug where anti-missile lightning charges from tuning kits in the gauntlet would target your own repair drones because repair drones are technically missiles which target your ship while repairing fixed a bug with scrapping ships at your home base where any item inside the ship was placed into storage inside your home station instead of the tabbed storage that you can access by going into the storage inside your home station. This made those items inaccessable to you. The items will now…

  • 0.9.2.03 - 26 August 2022

    fixed the resource cost of some new modules that were added assigned a default resource cost to modules that we have overlooked so that every module at least costs something to construct updated the ship design screen to support the new module types in the power connection overlay station interiors no longer build air maps. the maps are not needed because stations don't update air and the map takes a long time to build fixed magnetic ramscoop not being flagged as active. the module worked but you couldn't open storage to access its contents fixed an issue with some of the new quests not saving and loading correctly added the cargo capcity of ramscoops and algae tanks to cosm data so that their contents would not be lost when leaving and re-entering a ship

  • 0.9.2.02 bugfixes - 24 August 2022

    0.9.2.01 fixed a broken link in one of the new dialogues that caused it to loop 0.9.2.02 fixed module repair allowing tiles to be repaired in empty space upgraded quest diagnostics to at least try to output the name of quests that fail to load and also to produce a crash report when it happens

  • 0.9.2.00 patch - 22 August 2022

    Note: This update changed some late-game quests. It should be compatible with most existing save game files unless you are currently on one of the affected quests. If you happen to be half finished with the changed quests the most likely outcome is that one or more of the new dialogues or quests triggers will not activate for you. In all other cases existing save files should be fine. fixed a bug where the image portion of the tooltip for a packed ship could get unloaded and fail to display rewrote the interior air simulation to use precomputed room geometry. This will slow down significantly the speed of spawning ships, but drastically increase the speed of simulating interior atmosphere which is one of the biggest factors causing large ship interiors to lag the game. Ships no longer reset their airlocks when performing a ship break update that splits the ship into multiple smaller sha…

  • 0.9.1.02 - 28 February 2022

    the game now remembers the last ship you have spawned and allows you to scrap that ship for a 100% return fixed a bug where shield emitters would be created with zero energy in them fixed a bug with AI where ships with beam weapons would fire their beam weapons but they didn't know they had them and so would not attempt any beam based tactics fixed module rotations for bulwark and restorer shields so that they can be mirrored horizontally in the design screen fixed a crash when destroying a reactor that doesn't have its explosion type configured correctly or which uses an explosion that doesn't exist added explosion configuration for some T3 reactors which were missing fixed a bug where gunnery consoles could crash the game instead of logging an error and shutting down AI like navigations consoles do (when encountering an ai bug) nerfed grey goo's ability to repair so that you use grey…

  • 0.9.1.01 - 23 January 2022

    fixed: no longer change the faction of stations when entering them via an airlock. (found another method that was doing this) it is now possible to right click your home station in logistics removed the option to tractor your home station to dock fixed a crash in ship AI caused by a crew team being null zoey agent now correctly references her portrait artwork added a line that was missing from the dialogue code for both new agents fixed some T3 hallway modules which had overlapping module ids and were thus not working

  • 0.9.1.00 Big bugfixes and some QOL - 12 January 2022

    For this one we have cannibalized the community bugfix patch made by the genius mod makers on our discord (especially one in particular thanks blacktea) in order to make mainstream the fixes that the mod community has enjoyed for a while now. You can visit the modding section of our discord and thank them for their hard work finding issues in my code if you like: https://discord.gg/7N6JR9SaNJ This bug fix patch should open up some new questing content that wasn't available before. I've also done a few changes for quality of life such as making it easier to get experience and level up from activities such as mining and trade. Notable new features in this patch: adopt 3 crew members that you couldn't adopt before 3 new quests that might even work correctly Full list of changes: scrapping a ship now once again stores all items in that ships cargo. The method had to be rewritten to account…

Patch notes and updates

S.noRelease datePatch nameGID number
124 August 20240.9.4.02 bugfix patch5875595438693571792
216 August 20240.9.4.01 bugfix patch6909171012600765725
311 August 20240.9.4.00 detailed patch notes5963414363399415723
416 August 2023patch 0.9.3.055127964289169817555
51 August 2023patch 0.9.3.045124585319843505718
627 December 2022Finally found the invisible monster bug5000716037459036436
727 December 2022Error exceptions for rendering crashes5000716037458895559
826 December 2022Bugfix patch 0.9.3.015000716037455867923
930 October 20220.9.3.00 Module components4706851091182072728
1026 August 20220.9.2.034514316500007820895
1124 August 20220.9.2.02 bugfixes4514316499999682125
1222 August 20220.9.2.00 patch4584122114607362656
1328 February 20220.9.1.024246335832520765817
1423 January 20220.9.1.014237325463680513872
1512 January 20220.9.1.00 Big bugfixes and some QOL4224939931825029035
1631 October 20210.9.0.11 and multiplayer FAQ4186652357035616285
1730 October 20210.9.0.104186652357032607312
1822 October 20210.9.0.094103335143110855639
1915 October 20210.9.0.08 changes4698935641759588849
208 October 20210.9.0.07 bugfix patch4069556867209262243

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID392080
Live current players1
SteamPulse tracked peak61
Live count (today's peak floor)1
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateFeb 11, 2016
DeveloperReason Generator Inc.
PublisherReason Generator Inc.
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMixed
Positive review percent68%
Positive reviews362
Negative reviews174
Total reviews536
Steam recommendations487
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/392080/

Short description

2d space combat like no other. From the perspective of a single crew member, explore the fully destructible interior of any ship in a massive living world. Engage in space combat with no hitpoints where you know your enemy is dead when you see them fall out of their ship into the cold dark of space.

About this game

2d space combat Wayward Terran Frontier aims to create the best real time 2d space combat that has ever existed by simulating the full interior of every single ship in real time during combat. You play from the perspective of a single crew, capable of moving at will between ships and stations, even into empty space via an EVA suit. You can engage in combat directly with the crew members of a ship, however the real focus of Zero Falls is on ship to ship combat. In combat between ships, your health is your crew, and the functionality of your modules that is lost as they are destroyed. Lose life support and your crew will run out of air. Lose sensors and you won't be able to detect or target enemy ships Lose your engines and you may be stranded in space for the rest of your life Best to avoid explosive decompression or you may find yourself suddenly respawning at your home station. You play as a nameless clone created by an ominous artificial intelligence set on accomplishing...something in this star system. Will you follow its orders or go rogue and play by your own rules? That's up to you. The story of Zero Falls takes place in a large star system filled with deep sandbox elements. Multiple factions with their own motivations and allegiances Dynamic economy with NPC trade ships making real trade runs with real cargo for pirates to plunder. Entirely open and free. Every ship, station, and derelict has a fully mapped interior for you to explore. Steal ships and scrap them for resources and to learn how to manufacture them yourself Design the ultimate mining barge to collect the resources needed to manufacture ships or just steal the resources from a friendly NPC mining party Explore progressively more dangerous sectors of space to find better ships and technology for your collection Players can also optionally design their own ships with a built-in ship editor that allows you to control every pixel of your ship's design down to the type of toilets. Alternately import custom ships designed by players and uploaded to our workshop. You will see their ships wandering in the open world and you can attempt to defeat them and, if lucky, board them to steal their…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Atos criminosos Linguagem imprópria Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

Wayward Terran Frontier: Zero Falls's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wayward Terran Frontier: Zero Falls's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wayward Terran Frontier: Zero Falls at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$29.99$29.99No discountSteam Store

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TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games
The Sims™ 423,31722 September 2026 - 20:42:38 UTC96,185193,399Maxis
Garry's Mod22,12422 September 2026 - 21:00:11 UTC73,7501,258,308Facepunch Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,14722 September 2026 - 22:10:33 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS
R.E.P.O.11,08322 September 2026 - 23:21:53 UTC266,908420,693semiwork

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