- Last day of the Free Weekend + Introducing Aeon Drive - 6 June 2021
The universe of Dimension Drive continues with Aeon Drive. Go from teleporting between screens to teleporting through time with this lightning-speed action platformer that continues where Dimension Drive left off. You’re back in the boots of Jackelyne, a young space ranger from another dimension. After crash-landing on another planet, it’s now up to Jackelyne to explore the distinctly retro-futuristic city-scapes of Neo Barcelona. It’s up to you to find all the Drive Cores, repair your ship, and go home. The catch? The faulty pieces of your dimension-bending machinery are ready to tear the fabric of spacetime itself any second now, so get on it, and make it snappy! https://media.giphy.com/media/y7Wj7ZXAqrzKaVYSax/giphy.gif Use your trusty Dagger to teleport through space: evade enemies and obstacles, and save precious time in your race to the finish. Run through more than 100 levels acr…
- Dimension Drive FREE this week - 3 June 2021
Dive into the Drive-verse with this mind-bending shoot-em-up! When the warmongering race of Ashajuls set its sights on the whole Universe, it triggered a full-scale war that left no one unscathed. However, even keeping most of the Universe under his thumb couldn't sate the hunger of the supreme leader Nies. Gadgets called Dimension Drives have then been invented to expand into other dimensions and fan the flames of a never-ending multi-dimensional war. As the last survivor of your race, it is your job to master dimension hopping, and put a stop to the bloodshed! https://media.giphy.com/media/tek59k6YHXZnV2K0ib/giphy.gif Blast your enemies, collect power-ups, and master hopping between two dimensions to keep yourself out of trouble. This old-school shoot-em-up with a new gameplay twist will test your body and mind and throw you into a battle of galactic proportions. Get a free taste of t…
- Update #47: Japanese, Korean and Traditional Chinese - 26 July 2018
https://pbs.twimg.com/media/DjEPYRcWsAAvvag.jpg Hi all, We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the second update of 2018. This update does not bring many changes to the game but it bring the game to a wider audience. The game is now localized into Japanese, Korean and Traditional Chinese. So, from here we welcome the new players from these territories! Besides the languages added, here's a list of other changes: Fix bug: Pulse canon evolved not working on final boss Fix bug: Start up stability ( Sometimes not loading game's textures) Fix bug: Languages typos and grammar Added Japanese, Korean and Traditional Chinese localization Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio
- Update #46: Rank system and better graphics - 15 February 2018
https://media.giphy.com/media/3o7WICkTBmkl7BytJ6/giphy.gif Hi all, We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018. So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look: https://pbs.twimg.com/media/DWCJgTNWAAI1LPR.jpg We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it! New features included in this update: New rank system Collision warning improved (see animation at the top) Improved graphics to better separate foreground from background New logo Bug fixing Please share your feedback in…
- Update #46: Rank system and better graphics - 15 February 2018
https://media.giphy.com/media/3o7WICkTBmkl7BytJ6/giphy.gif Hi all, We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018. So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look: https://pbs.twimg.com/media/DWCJgTNWAAI1LPR.jpg We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it! New features included in this update: New rank system Collision warning improved (see animation at the top) Improved graphics to better separate foreground from background New logo Bug fixing Please share your feedback in…
- Update #45: Achievements unlocked + Happy holidays to everyone - 24 December 2017
Dear all, First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode" https://media.giphy.com/media/9w475hDWEPVlu/giphy.gif But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes: We have enabled achievements. You might notice that the first time you open Dimension Drive, some achievements will be unlocked (depending on your progress). Fixed bug of B button on Linux Fixed bug on not saving properly the Datacubes after finishing a level Fixed localization errors Enjoy and happy 2018 to everyone !!!!
- Update #45: Achievements unlocked + Happy holidays to everyone - 24 December 2017
Dear all, First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode" https://media.giphy.com/media/9w475hDWEPVlu/giphy.gif But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes: We have enabled achievements. You might notice that the first time you open Dimension Drive, some achievements will be unlocked (depending on your progress). Fixed bug of B button on Linux Fixed bug on not saving properly the Datacubes after finishing a level Fixed localization errors Enjoy and happy 2018 to everyone !!!!
- Update #44: Launch update, Ultimate Mega Super Awesome edition (1.0.2.3) - 10 December 2017
Dear all, The day has come, we are official exiting Early access to full release. https://media.giphy.com/media/yoJC2GnSClbPOkV0eA/giphy.gif After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come. https://media.giphy.com/media/D7MPavzY5YsKY/giphy.gif New features included during the Early Access period available today for everyone: Full voice acting on intro and ending cutscenes Full story has been included Several weapons available New mirror mode (once you finish the game once) Improved visuals Keyboard bindings Wolrd 3 levels 4 Da…
- Update #44: Launch update, Ultimate Mega Super Awesome edition (1.0.2.3) - 10 December 2017
Dear all, The day has come, we are official exiting Early access to full release. https://media.giphy.com/media/yoJC2GnSClbPOkV0eA/giphy.gif After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come. https://media.giphy.com/media/D7MPavzY5YsKY/giphy.gif New features included during the Early Access period available today for everyone: Full voice acting on intro and ending cutscenes Full story has been included Several weapons available New mirror mode (once you finish the game once) Improved visuals Keyboard bindings Wolrd 3 levels 4 Da…
- Update #43: Release date: December 7! - 2 December 2017
https://i.imgur.com/3wWnGwi.gif Check out the full launch trailer here: https://www.youtube.com/watch?v=B114iOGn2Qw Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready. Note: On launch day the leaderboards will be reset (your save game will still work).
- Update #43: Release date: December 7! - 2 December 2017
https://i.imgur.com/3wWnGwi.gif Check out the full launch trailer here: https://www.youtube.com/watch?v=B114iOGn2Qw Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready. Note: On launch day the leaderboards will be reset (your save game will still work).
- Update #42: The Answer to the Ultimate Question of Life, the Universe, and Everything - 4 September 2017
Hello everyone ! https://media.giphy.com/media/z5cNqbFbMTDA4/giphy.gif We are back from summer with good news: This is the last update in the public branch before launch. We are launching next month! This update contains all the story for worlds 1 and 2 finalized. We've changed also the movement control. If you play with a joystick now it uses analog movement so you can have a bit more precision. It's subtle but it's there. Finally, this is the most important part, we have unlocked the Mirror Dimension levels. Each level now has the regular version and the mirror variant. Give them a go and let us know what you think. Obviously, there's a new and final biweekly to play. We did 12 biweekly levels during Early Access! That's the same amount of levels the campaign has to give you an idea of how much work went into it. Hope you enjoyed them. Here's version 0.8.4.8 full changelog: Full story…
- Update #42: The Answer to the Ultimate Question of Life, the Universe, and Everything - 4 September 2017
Hello everyone ! https://media.giphy.com/media/z5cNqbFbMTDA4/giphy.gif We are back from summer with good news: This is the last update in the public branch before launch. We are launching next month! This update contains all the story for worlds 1 and 2 finalized. We've changed also the movement control. If you play with a joystick now it uses analog movement so you can have a bit more precision. It's subtle but it's there. Finally, this is the most important part, we have unlocked the Mirror Dimension levels. Each level now has the regular version and the mirror variant. Give them a go and let us know what you think. Obviously, there's a new and final biweekly to play. We did 12 biweekly levels during Early Access! That's the same amount of levels the campaign has to give you an idea of how much work went into it. Hope you enjoyed them. Here's version 0.8.4.8 full changelog: Full story…
- Update #41: We changed a lot of things! - 30 July 2017
Hello everyone ! https://media.giphy.com/media/l1J3KNFmhcLzuDfrO/giphy.gif That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below. As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September. Here's version 0.8.3.0 full changelog: New flow in levels. Delete save slots. New boss world 2 Visual upgrade in world 1 all levels. Visual upgrade in world 2 all levels. Power ups turn into crystals when already powerd up. Obviously, a new biweekly multiverse level. As usual remember that we will be watching all our official chan…
- Update #41: We changed a lot of things! - 30 July 2017
Hello everyone ! https://media.giphy.com/media/l1J3KNFmhcLzuDfrO/giphy.gif That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below. As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September. Here's version 0.8.3.0 full changelog: New flow in levels. Delete save slots. New boss world 2 Visual upgrade in world 1 all levels. Visual upgrade in world 2 all levels. Power ups turn into crystals when already powerd up. Obviously, a new biweekly multiverse level. As usual remember that we will be watching all our official chan…
- Update #40: Two more enemies and faster loading! - 11 July 2017
Hello everyone ! https://media.giphy.com/media/3ohryeUcdWL9qEmvKg/giphy.gif We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below: https://media.giphy.com/media/xUOrw7PxQsVNDJnmMg/giphy.gif During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September. Here's version 0.8.2.0 full changelog (in case you really like to read this stuff): Improved gameplay of world 2 levels. Level 1-1 art updated. Improved gameplay o…
- Update #40: Two more enemies and faster loading! - 11 July 2017
Hello everyone ! https://media.giphy.com/media/3ohryeUcdWL9qEmvKg/giphy.gif We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below: https://media.giphy.com/media/xUOrw7PxQsVNDJnmMg/giphy.gif During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September. Here's version 0.8.2.0 full changelog (in case you really like to read this stuff): Improved gameplay of world 2 levels. Level 1-1 art updated. Improved gameplay o…
- Update #39: World 2 (almost) finished and new enemies! - 23 June 2017
Hello everyone ! https://media.giphy.com/media/l0IyeXn5HFsvmtFlK/giphy.gif It's update time! New bi-weekly challenge and some other things thrown into the mix. This one will be quick, I promise. Apparently nobody likes to read long walls of text describing in detail every little thing we have changed or modified in every part of the levels. Like we don't need to explain that we have added cool intros to the bosses in several levels. Also writing about a new boss fight in level 2-1 is probably boring so ... just go play it. It's good (crossing fingers here)! Here's version 0.8.6.0 full changelog (in case you really like to read this stuff): Improved gameplay of world 2 levels. New MK3 laser turrets. New MK3 Tracker enemies. New MK3 Vyper boss fight. New boss intro for levels 1-1, 1-2, 1-3, 2-1, 2-2 and 2-3 Obviously, a new biweekly multiverse level. As usual remember that we will be watc…
- Update #39: World 2 (almost) finished and new enemies! - 23 June 2017
Hello everyone ! https://media.giphy.com/media/l0IyeXn5HFsvmtFlK/giphy.gif It's update time! New bi-weekly challenge and some other things thrown into the mix. This one will be quick, I promise. Apparently nobody likes to read long walls of text describing in detail every little thing we have changed or modified in every part of the levels. Like we don't need to explain that we have added cool intros to the bosses in several levels. Also writing about a new boss fight in level 2-1 is probably boring so ... just go play it. It's good (crossing fingers here)! Here's version 0.8.6.0 full changelog (in case you really like to read this stuff): Improved gameplay of world 2 levels. New MK3 laser turrets. New MK3 Tracker enemies. New MK3 Vyper boss fight. New boss intro for levels 1-1, 1-2, 1-3, 2-1, 2-2 and 2-3 Obviously, a new biweekly multiverse level. As usual remember that we will be watc…
- Update #38: World 1 (almost) finished and new enemies! - 9 June 2017
Hello everyone ! https://media.giphy.com/media/3o7bu8KPP7uLtdHetG/giphy.gif We are here again with a new udpate of Dimension Drive. This time we bring you a version of the game where World 1 levels are almost at 99.9% of where we want them to be when we do the full release. All levels in World 1 have been tweaked to improve the gameplay, we hope you like it. Moreover, some new enemies have been added, including some new laser turrets. Besides this we have done some changes to how the abilities are unlocked and used. Now once you unlock an ability it will become available for all levels (including previous ones). Data cubes have been repositioned taking this into account so you may need some abilities now to pick them up. Finally, that cool image in the top? That's how the entrance for all bosses and minibosses will be done. Here's version 0.8.5.0 full changelog: World 1 levels gameplay…