- Version 0.6.0.4 - 15 Sept 2026 - 15 September 2026
Changed entity construction back-end to reduce possible state tearing, suspected to be responsible for sector content sometimes being displaced. Changed engines Queue implementation, impacts DataQueue, typically 3.5x speed improvement and x4.0 reduced memory, now cache friendly. Changed engines Stack implementation typically 12.0x speed improvement and x4.0 reduced memory, now cache friendly. Demodifier Nanites can now pull modifiers off damaged or destroyed items. Demodifier Nanites can now be obtained from mining rogue drone nests. Demodifier Nanites, Modifier Nanites, Neural Nanites, and other Nanites can now be obtained rarely from salvaging. Experience gain is now proportional to player involvement in a kill, such as damage dealt by player assets. Fixed Ancient Debris not stacking. Fixed apply nanite button showing on fleet ship hull information window. Fixed cargo containers not d…
- Version 0.6.0.3 - 5 Sept 2026 - 6 September 2026
Added more strings to localization class. Changed buy-sell function to limit value returns to less than 100%, prevents generating infinite gains from exploiting item price swings. Changed how item stat bonuses and modifiers are displayed on item information windows, bonuses and modifiers are also now displayed separately. Changes to NPC drops 1: Player asset damage ratio scales slot drops from 1 drop roll at 0% to 10 drop rolls at 100% player asset dealt damage. Changes to NPC drops 2: Player assets must deal more than 25% of the damage for unique loot or remains to drop at which point its a 100% drop amount. Changes to NPC drops 3: Entities killed far away from player with no player involvement won't drop items or credits at all anymore. Changes to NPC drops 4: Credit drops now scale with player asset involvement from 10% at no involvement to 100% at full involvement. Changes to NPC dr…
- Version 0.6.0.2 - 3 Sept 2026 - 4 September 2026
Added Alphabetic sorting order by default to the Type & Tier, Unit Volume, and Unit Quantity, sorting filter. Changed "Recycled Items" message to "Disassembled Items" was inconsistent with changes. Engine updated, changes to mouse input polling. Fixed Disassemble All button processing items previously recycled as they were added to the same list it pulls from (unintended shallow recursion). Fixed laser specialization incorrectly giving plasma weapon energy reduction. Fixed disassembly of items using entire stack and not user input amount for reciped items. Spawning of rogue drones, blobs, ancients, brood, wandering shards, now requires source objects nearby to spawn from, e.g. rogue drones need nests. Removed tier 7 loot crates from tier 6 "boss" (elite and hero) drops, they are going to be special (real) boss drops.
- Version 0.6.0.1 - 2 Sept 2026 - 2 September 2026
Hotfix for salvage null crash, was picking random item greater than list size by 1.Hotfix for item list sorting Type & Tier, was sorting by Tier first rather than Type.Hotfix for item list being deselected when favouriting an item.Hotfix for class skills giving boosts not being applied to ships without devices installed.Hotfix for NPC buying selling items showing as player doing said action in event chat.Feature requested temporary implementation, fighter recall button returns fleet fighters too.Changed world version number color ranges, differences in version build number are still "green" aka fully compatible.
- Version 0.6.0.0 - 1 Sept 2026 - 2 September 2026
Added Ancient and Lurker Overclocks, crafted. Added Ancient Phasegate and Ancient Gate Coils, crafted. Added Armatis Freighter, Armatis Carrier, Contego Freighter, and Contego Carrier ship recipes. Added Atmospheric Gas Processors as alternate source of trace gases. Added Ancient Drive line. Added background debris to cull offscreen check. Added Broodling, Brood Crawler, Brood Queen, and Brood Widow. Added Broodling, commodities, items, and recipes. Added buy and sell credit total and percent of market average indicator below buy and sell buttons in market list. Added deployable billboard placeholder, scrolling text editing not yet implemented. Added Energized Shard, added associated gear and recipes. Added fighter printers, Crystal fighters, and associated recipes. Added fighter damage bonus stat and unique fighter device overclocks. Added left or right handed mouse switch to settings.…
- Version 0.5.9.6 - 7 May 2026 - 8 May 2026
Added "mplay" experimental features option to settings menu, on by default. Rolled back modern thread pacing option as it was not compatible with JRE version used to support linux users. It didn't solve peoples issues. Minor internal changes no impact to game features. Fixed recycle button working on favourited items, now gives a message saying why you cannot recycle the item. Fixed issue where entity death animation could get stuck in dieing state. Changed ownership of recycling and supply station in the Mysterious Nebula sector. Changed when jump drive displacement is calculated during jump. Credit drops from NPC's are reduced when not killed by the player.
- Version 0.5.9.5 - 4 May 2026 - Hotfixes - 5 May 2026
Fixed base energy consumption of all weapons. Fixed fleet slots not working after skill reset. Fixed training a new class skill not updating fleet slots immediately. Fixed base firing rate modifier not at 0% on ships with no modifiers. Skill reset now requires you to have all fleet ships docked before proceeding.
- Version 0.5.9.4 - 4 May 2026 - 4 May 2026
Added Missile Gunner and Fighter Commander secondary skills. Added back sell button when selecting a favourited item but now gives a message saying why you cannot sell the item. Added additional engine thread pacing method (Modern) in attempt to resolve some compatibility issues. Changed range, damage, accuracy, and energy cost of all fighters tubes and bays. Changed names of Drop Ship, Deployer, and Industrial Carrier, to Constructor, Assembler, and Fabricator respectively. Changed stats and crafting recipes of Constructor, Constructor+, Assembler, Aseembler+, Fabricator, and Fabricator+ ships. Changed graphical effect of space blob type ships. Corrupted character save files are now ignored on start rather than crashing the game. Fixed cargo container dropping loot items without the use of a salvager. Fixed player sometimes leaving behind multiple death markers. Fixed character name in…
- Version 0.5.9.3 - 2 May 2026 - 2 May 2026
Added Fighter Bays to T1-T3 military markets. Added some Plasma Shotguns to T3 military markets. Fixed some Plasma Shotguns being named incorrectly. Fixed ship swap, ship deploy, and skill change crash. Fixed crafting item recipe material overflow bug. Fixed crafting source material summation bug. Removed DPS label from Fighter Bay item information display.
- Version 0.5.9.2 - 1 May 2026 - 2 May 2026
Added salvage tier level display in target window. Added asteroid hardness level to display in target window, scanner that reports this value will be reworked later. Changed fighter bay type weapons to show Fighter Bay class rather than Launcher. Changed plasma type weapons to show either Plasma Cannon or Plasma Shotgun class rather than Plasma Weapon. Fixed cargo USE button using repair kit on itself rather than the selected gear item. Fixed damaged equipment indicator on fleet ships not reseting after repairing last damaged gear item. Fixed developer market showing up in supply stations in some systems. Fixed issue where switching out a salvager to another weapon wouldn't fully update the weapon slot. Fixed marking a undiscovered target as friend or enemy using the target window side buttons. Fixed modifier load order. Fixed salvagers being able to be launched automatically on normal…
- Version 0.5.9.1 - 29 April 2026 - 30 April 2026
Added additional stat bonuses to many ships. Added additional hot-key slot mapped to 9 by default. Added back the font smoothing button to settings menu to work with change to font resolution. Added carrier bosses and carrier ship craft recipes. Added covert ship bosses and covert ship craft recipes. Added tag and tag to items. Added description to ram-scoop's hinting at their functionality. Added demodifier quick button to item information windows. Added Fighters, Fighter Bays, and Fighters to loot tables, markets, and crafting recipe list. Added Fighter Specialization secondary skill. Added mining platforms. Added PCU devices, can be used on ships or stations, sold at recycling stations. Added PCU platforms, can vacuum up items at great ranges, sold at recycling stations. Added Reactor Efficiency secondary skill. Added Salvagers to loot tables, markets, and crafting recipe list. Added…
- Version 0.5.8.5 - 11 Feb 2026 - 12 February 2026
Added display VSync option in settings menu, defaults off. Added cargo transfer modules for stations, moves materials from other stations in range. Engine changes, double buffering all entities, optimized object manager, better performance, less memory use, and smaller GC footprint. Fixed purchasing more than one credit voucher item would only cost the price of one voucher. Fixed Tethers and Salvagers would use energy when firing other normal weapons. Fixed possible random hard crash with ships unpacking from sector data during drawing frame. Fixed hover tips drawing under the overlay menu. Refineries now will only convert an ore they are able to process, this avoids wasting high tier ores when low tier refineries are equipped. Windows will now be forced on screen when opened if their previous position is now considered offscreen, such as changing screen or window resolutions.
- Version 0.5.8.4 - 8 Feb 2026 - 8 February 2026
Better error logging and handling, thread label and current date-time of exception is now written to log. Changes to thread pacing to reduce drift and congestion issues experienced by some users, uses significantly less CPU time now. Changed VSync implementation should take over render timing, disabled by default and not recommended for low resource systems! Fixed players spawning at last Derelict station rather than last friendly active station. Fixed Divine modifier jump drive recharge stat not applying. Fixed issue where player derelicts would respawn when self destructed. Fixed general issue with modifiers that don't apply bonuses after the gear stats are applied (out of order modifier). Fixed gate placement logic, had wrong compare value order for min and max gate jump distances. Fixed asteroid and debris textures not loading with correct texture scaling mode. Fixed weapon mounts n…
- Version 0.5.8.3 - 2 Feb 2026 - 3 February 2026
Added Armor Boosters, Shield Boosters, and Hull Repair Kits to crafting recipes. Added another secondary skill slot unlocked at level 60. Added Plasma Shotgun weapon sub-type, higher damage, slightly more energy efficient, slower firing. Added more general purpose early game modules. Crafting now only accepts unmodified and undamaged items as materials. Crafting progress should display 100% only if all material quantities are met. Changed meteor storm damage from purely EM to purely PH damage type. Changed weapon damage now falls off past its range. Fixed parent windows not reaching in-focus opacity when child window is selected and vice-versa. Fixed equip all and un-equipe all buttons not showing on station gear slot menu. Fixed crafting showing squared number of output items, was just getting multiplied by batch size visually. Fixed crafting showing 0 of a material in stock when the r…
- Version 0.5.8.2 - 31 Jan 2026 - 31 January 2026
Auto-collect cycles capped to 24 hours to reduce lag when not collecting resources for very long periods of time. Fixed description of ore types refinable on tier 3 and 4 refineries. Hotfix extractors not resetting when auto-collected. Hotfix colonies not resetting when auto-collected.
- Version 0.5.8.1 - 31 Jan 2026 - 31 January 2026
Added item validation to all slot parsing and display generation, should protect against item corruption causing hard crashes. Added damage over time on Plasma Weapons and extended Plasma Weapon critical hit effect from 4 seconds to 10 seconds. Added damage over time on Mining Beams and extended Mining Beam critical hit effect from 4 seconds to 10 seconds. Hotfix for overlapping text on mission requirement display. Hotfix for planet scanners crashing game. Hotfix for item modifier system potentially overflowing item ID's when saving a world in the new version. Hotfix for random modifier choosing function picking only one of two random mods from each category. Hotfix for planet extraction tick overflow crashing game when collected by station extraction bays. Templar Class now has a 100% combat damage bonus to Mining Beams.
- Version 0.5.8.0 - 30 Jan 2026 - 30 January 2026
Added quick mission to get a cheap Yacht at level 1. Added power cells to crafting recipes. Added planet, sun, and sector renaming permit items to Capital Stations, allows renaming of respective objects. Added some new sectors for easily finding industrial ship bosses, connected to existing jumpgate network. Added safeguard to prevent having negative quantity of credits. Added safeguard to ship respawn timers, resets if value goes past the normal respawn time. Added safeguard to gear slot loading, if ship has more gear installed than slots the excess is deposited to cargo. Added Light Nebula Gas, updated ramscoops and recipes as applicable. Added Police Corvette, changed out Patrollers for Police Corvettes in some systems. Added chat window tabs for future content. Added 4 new Exotic modifiers. Added Plasma type weapon modifier to Sentinel Class. Added new Secondary Skill, Platform Spec…
- Version 0.5.7.2 - 12 Jan 2026 - 13 January 2026
Added GUI window focus opacity to settings menu. Added Homing Warp Device, added to drop tables. Added Malfunctioning Warp Device, added to drop tables. Added Archangel ship and associated recipe. Changed item sorting to factor in tier level. Changed the number-input field to allow insertion of numbers behind the 0. Changed OpenGL thread context ownership, an attempt to fix random GL crashes on systems with strict context references. Changed overflowing cargo check to ignore platforms and station hulls. Fixed Infiltrator class missile consumption bonus, was not using 1 missile per volly (now called a salvo). Fixed possible crash caused by storm event controller. Fixed fleet ships being able to use transfer all cargo to station button while not being docked. Fixed being able to transfer items to a target station while not being docked. Fixed being able to sell items from a ship that is n…
- Version 0.5.7.1 - 11 Jan 2026 (Hotfix) - 12 January 2026
Changed auto-save interval to 15mins. Changed text spacing to 6px on inventories to help with those longer names. Fixed issue where transfer all would not update cargo volume on next item scoop. Fixed crafting items that make more than 1 in the recipe, making just 1 product. Fixed map buttons moving when selecting a sector. Fixed Mining weapons info showing as Mining Laser instead of Mining Beam. Error handling wasn't properly working, should now catch the errors and log to errors.txt. Renamed all drones to platforms.
- Version 0.5.7.0 - 11 Jan 2026 - 11 January 2026
Added transfer all cargo button. Added flashing lights warning and news pane to character selection screen. Added module slot to Skiff spaceship, existing skiff's will have to be re-deployed to notice this change. Added some tier 0 modules to help with early game setups, found in capital stations. Armor and shield soak increased significantly for higher tiers. Blob modules now give Armor Soak stat. Buffed police ships significantly. Changed new character ship load-out, mining laser installed by default, damaged device installed by default, pre-installed module. Changes to engine to fix issues with logic and render threads now being asynchronous. Changes to resource loading, sounds and textures should load a bit faster. Changed item transfer sound effect. Changed character selection screen to show unused character slots. Changed world selection screen, back button moved off of world crea…