- Update Sale with massive discounts! - 21 September 2026
Community members! We have organized yet another special sale this week. It’s a one week sale only, so get that discount while you can! Discount This sale for Call to Arms - Gates of Hell is already the 7th this year. Here’s another chance to get a ton of replay value at a super discount, almost everything is 75% off this week! https://store.steampowered.com/bundle/26447/Complete_Edition/ One week We expect many players will be looking to complete their collection. Are you aware that if you buy the bundle, you can get an additional 10% discount? https://store.steampowered.com/bundle/26447/Complete_Edition/ The bundle contains over 1000 tanks and vehicles, plus over 90 single player missions and skirmishes. All of our single player missions can be played in co-op as well, just like the Dynamic Campaign Generator, or “Conquest” as it's officially called. Screenshot by Rendí Game update Af…
- Update 70: V 1.066.0 - 21 September 2026
Change Log Highlights Improved Conquest AI: Defender bot emplacements, coordinated waves, retreating enemies, difficulty scaling and battle force identities (read further below) Optimized netcode bandwidth, for a smoother multiplayer experience Sound optimizations and automatic weapon improvements(read further below) Conquest Added quality-based difficulty scaling - Difficulty now scales the enemy's unit quality, not just how much it buys - Unit grade gated by difficulty: easy leans on obsolete equipment, heroic favors the best available for that nation and operation day - Weight class (Light/Medium/Heavy) gated by difficulty, strongest on tanks, then SPGs, vehicles and towed guns; infantry unaffected - Both are weighted preferences, not hard bans, so any unit remains possible on any difficulty - Rare equipment stays rare regardless of difficulty - Difficulty still adjusts unit counts,…
- Update #70: V. 1.066.0 Open Beta - 18 September 2026
Dear friends, we are happy to announce the next game update! In addition to work on the next faction, we put a lot of effort into update #70. This update brings a long list of improvements to Conquest, our Dynamic Campaign Generator, and many other changes. We have no doubt that many of you will recognize your own requests. You can try the new version as of now - the Open Beta is available! Conquest This open beta is a major rewrite of the AI logic used in Conquest (Dynamic Campaign Generator). These are the main changes: Dynamic Enemies Previously, enemy strength was driven heavily by player army value and operation day, while units were selected relatively randomly from the available roster. The new system gives the enemy commander much more direct control over force quality, composition, and battlefield behavior. Difficulty and Force Composition Difficulty now affects what the enemy…
- Devblog #166: First to Fight - 6 September 2026
Community members! This week, we announced our “First to Fight” DLC. In our announcement, we said we would elaborate further, and in this blog we will do just that. Introduction We are very proud to introduce Poland as the next faction for Call to Arms - Gates of Hell. We choose new factions carefully, and several factors made Poland a strong fit for this release. Today, we will give you an overview of what “First to Fight” will contain and discuss how it fits into our broader plans for the game. The leaps forward Alongside the next faction, we are continuing to improve the game on several fronts. This includes further development of Conquest, our most popular game mode, as well as improvements and optimizations across the game. This work also supports continued improvements and additions to the Eastern and Western Fronts as we prepare to expand into new theaters. Single Player “First t…
- The Next Faction & Content Update 7 - 1 September 2026
Dear Friends! September 1st marks the anniversary of the invasion of Poland and the beginning of the Second World War in Europe. With that in mind, today is a fitting day to reveal the next faction coming to Call to Arms - Gates of Hell. https://youtu.be/MQ6X9poIJig Poland will be our next paid DLC faction. It has been a while since we’ve shared a broader look at what’s coming, so alongside today’s reveal, we also want to give you a high-level overview of some of the major work currently underway. Poland is being developed alongside Content Update 7, a major free update that will bring substantial changes and improvements to the game. Content Update 7 CU7 includes major work in several areas, and we want to introduce two of them today. Ostfront Environments Poland's development has given us an opportunity to revisit parts of the original Ostfront content. Poland makes extensive use of O…
- HOT FIX 1 V1.065.0 - 29 July 2026
Change Log Fixed crash in online play from Update 1.064.0 Fixed for ever growing memory consumption by mp statistics Optimized (small) network traffic bandwidth (message batching)
- Our Special Sale Started! - 27 July 2026
Community members! We are taking part in a very special sale this week. It’s a one week sale only, so get that discount while you can! Discount This sale for Call to Arms - Gates of Hell is already the 6th this year. We’re spreading the word once more - get your dose of replay value here! With this sale we want to provide the opportunity for every community member to either start or complete your own collection. https://store.steampowered.com/bundle/26447/Complete_Edition/ Development Work on the next set of improvements has already started. This is all happening while we are working on the next faction in parallel. Progress is good, and we think we’ll be able to bring more QoL changes later this year. Some of these will be for Conquest, some will be for other parts of the game. We’ll reveal the next set of changes as soon as possible! One week This sale is for exactly one week, in whic…
- Devblog #165: New Conquest Features! - 24 July 2026
Community members! Today, our 69th game update goes from Open Beta to the live version. This Open Beta lasted longer than usual to ensure that mod creators would have time to adapt their creations to the latest game version. Conquest The most important changes in this version are for the Conquest/ Dynamic Campaign. Two new buttons have been added for defensive conquest missions. The first one allows players to move the deployment point repeatedly before the battle, saving loads of time in the preparation phase. The second button allows players to skip the preparation phase and begin the battle instantly. We’ve described these two QoL additions in detail in Devblog 164. More new features are in development for the conquest (Dynamic Campaign) game mode; we’ll reveal these later. We will keep updating Conquest in future updates! Game Version 1.064.0 If you last ran the Open Beta, your game…
- Update 69: V 1.064.0 - 24 July 2026
Change Log Conquest Added new feature to Conquest: "Skip Preparation Time" - Preparation time has been completely recoded to run through the conquest game .set file instead of being semi-faked through a delay in Bot's behavior scripts. - This change allows for several new features when the player is defending: - Defense missions now start with an official Preparation Phase. - Preparation Time is now displayed in the UI for users to see how long they have before the enemy attack will naturally start. - A "Skip Preparation Time" button is now available at the top of the list of stages on the right side of the screen. - Once clicked, the timer will reach 0, and the enemy will begin their attack - Preparation Time is set to a default of 20 minutes (previously it was randomized between 6-8min) Added new feature to Conquest: "Move Deployment Point" - When Player is the Defender, you can now c…
- Devblog #164: Sale! - 25 June 2026
Dear Community Members, the Steam Summer Sale has started! Call to Arms - Gates of Hell will be on sale for 2 weeks, so get it while you can! We’ve also been working on a big game update, with Conquest as one of the main subjects. Steam Summer Sale This sale will run for 2 weeks. If ever there was a time to either start or complete your Call to Arms - Gates of Hell collection, this is it! Except the “Jubilee” DLC - which is free, of course - everything is at a discount. As we’ve said before: don’t miss this shot! If you use the bundle for anything, you get an additional 10% off. Click below to check your discount: https://store.steampowered.com/bundle/26447/Complete_Edition/ Game Update Today, we start the Open Beta for game version 1.064.0, which includes significant changes. This beta will run much longer than usual (at least for several weeks) to give modders more time to adapt their…
- The World War II Games Sale Started! - 7 May 2026
Community members! We are taking part in a very special sale this week. It’s a one week sale only, during which a few selected World War 2 Games will be on a discount. This week also marks 81 years since the end of the war. World War 2Whether you like it realistic or not, the World War 2 theme will always be represented in every generation of games. This war will always keep fascinating the world, and gamers are no exception there. It’s only fitting to choose this week, marking 81 years of freedom, to have this themed sale. Original image by \Rizzler In real frontline life, it was more like being dragged to the Gates of Hell - which is exactly why we named our game the way we did. In Call to Arms - Gates of Hell, we have incorporated as much realism as possible. Detailed recreations of the actual battlefields are just one part of that. RememberingThis week it is 81 years since the end o…
- Update 68: V 1.063 - 7 May 2026
Change Log Highlights Added separate pathing profile for prone/crawling humans so they do not vault over objects. Kneeling and standing humans will continue to use vault-able objects automatically. Added per shell penetration and max range data to the weapon sections in the unit info window of Multiplayer modes and to the Library/Conquest viewer Added ability for host to spawn and transfer of entire unit 'stage' to fellow players in Co-op Conquest with one action Optimized supply zones (supply trucks and crates) so they do not cause a reduction in performance when units are inside the supply zones Fixed vehicles with damaged wheels being able to drive too quickly in reverse. It should now be properly limited. Conquest Added ability for host to spawn and transfer of entire unit 'stage' to fellow players in Co-op Conquest with one action Fixed name of next map in Conquest not being update…
- Devblog #163: another Open Beta! - 1 May 2026
Community members! We have been working hard to get more content out for the next DLC, as usual. In this blog, you’ll see some development images of the “other” update we’re working on. Besides that, we’re about to launch an Open Beta for the next game version, which is a follow- up to the “Vaulting” update. What’s next? What if we told you that we’re working on something quite special? What if we told you we are convinced that the next game update will cause some nostalgia to be felt? We’re preparing something extra for everyone, and especially if you have played Gates of Hell from the very first day, you will be able to appreciate what’s going on here. Can you guess what this is for? It’s not for the next DLC, that much we will say. All is to be revealed very soon when we unveil the roadmap for the remainder of the year 2026. Game update In our last update, we introduced automated vau…
- Update 67: V 1.062.0 - 8 April 2026
Change Log Highlights Added new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc) Added new feature 'manual vaulting'. While direct controlling a human, either in classic direct control or 3rd person, you can now hit a keybind when close to and facing a vaultable object and jump over said object. Added new vaulting animations Updated multiplayer Doctrines unit prices or added a 5DP unit to so that players will not have un-spendable remaining DP Removed 'unlimited' operation size option from Conquest creation screen. All other operation sizes are 'infinite' already as of Update 59. Conquest Updated airstrikes to use 'nation specific' bombs Fixed m4a1_75_mid_armor price in Conquest from 540 to 440 Fixed electric poles with actual wires on dcg_sainte_marie_du_mont Fixed small issues on dcg_malschbach F…
- The Steam Spring Sale has started! - 19 March 2026
Community Members! It’s time for the Steam Spring Sale, which will offer you a crazy discount for one week only. This is the perfect moment to expand your collection, or - if you’re new to the game - finally get your hands on a WW2 RTS and its DLCs We’re also releasing the quality-of-life changes we have been working on for the game. Discount With the exception of the “Jubilee” DLC - which is free, of course - there is a discount to be found on each of our DLCs during this sale. We recommend having a look at the “Complete Bundle”, even if you’re only missing one of the DLCs, as the bundle gives you an additional 10% discount. Time to get yourself some serious replay value while you can! The sale will run for only 1 week, ending Thursday, March 26th. The Complete Bundle page also describes the total amount of content you have once you own all DLCs, and it’s a long list with big numbers.…
- Game Update & Spring Sale Announcement - 13 March 2026
Community members! Because we’ll be taking part in the Steam Spring Sale, we think today is a really good moment to bring some QoL changes to Call to Arms - Gates of Hell. We have several changes lined up, and now it’s time for you to try them! Of course, and as usual, we have set up an Open Beta for you. The Beta will become the live version when the Spring sale starts. Highlights ‘Auto Vaulting’: Infantry can now jump over fences, low walls, and will do so automatically when following movement orders 'Manual Vaulting': While directly controlling a human, either in classic direct control or 3rd person, you can now use a keybind to jump over fences and small walls In Conquest, operation size ‘unlimited’ has been removed. You can still go unlimited by selecting "next operation” at the end of a campaign in order to keep your assets, veterancy and research. This way, you avoid playing on t…
- The Steam PvP fest is here! - 9 February 2026
Cover art by @Maplee Community members! We have updated the game with a number of changes, to celebrate the fact that we’re taking part in the Steam PvP fest. Last year, Call to Arms - Gates of Hell was on sale no less than 8 times; the PvP fest is our first sale of 2026. Game update In the new year, we’ve continued work on Call to Arms - Gates of Hell as usual, and the resulting update is proof of this ongoing cycle. Once more, our community has tested the changes in the open beta during the past few days and we’re quite happy to announce that our 66th update to the game since release in 2021 has gone live today. There’s quite a number of changes, you can read the details in the changelog. If you prefer the highlights, you could also check the update announcement. community art by @Mochal PvP improvement Since we incorporated a section of ranked PvP functions on our discord, you now ha…
- Update 66: V 1.061.0 - 9 February 2026
Update 66: V 1.061.0 Change Log Highlights Added 'idle' animations for humans while in cover ('idle' is a state that occurs when no enemies are detected after a certain amount of time) Added Ram Kangaroo Mk.I and Mk.II to Finest Hour DLC Added Last Stand Game mode to more maps (see full list below) Added max range to display below primary gun description for vehicles and humans Updated the Multiplayer unit info panel for vehicles and squads to work better and give more information automatically on the soldiers/crews and their weapons Conquest Added Ram Kangaroo Mk1 and Mk2 to British tech tree Replaced M5 Halftrack in Canadian Mechanized Rifle Squad with Ram Kangaroo Mk2 Increased maximum possible bot research stage from 13 to 15 (some late war units would not be spawned by bots in conquest due to low limit) Fixed floating house ruin on DCG and SP Villers Bocage Fixed floating plane on…
- Game update 66: Open Beta - 6 February 2026
Community members! We will kick off the year with our 66th game update. We have a lot of very nice additions and a good number of QoL changes for you, and it’s going in open beta today! This blog is about the changes and how to opt in to the Open Beta. Most of you will already be familiar with this process; however, thanks to the winter sale, the player base has been expanded with many, many new players. Finest Hour The release of our latest DLC happened two months ago, and we’ve updated the game a few times shortly after release. Today’s open beta gives you the last few additions that were planned; we’ve added several marks of the famous Kangaroo APC, allowing us to exchange half-tracks for Canadian mechanized units in Conquest as well. A few slight corrections on some of the maps complete the Finest Hour update. The Kangaroo Mk.I and Mk.II have been added QoL changes Among many other…
- The 2025 Winter Sale is here! - 18 December 2025
Community members! Following the release of the “Finest Hour” DLC it is now time for something else. The Steam winter sale is here, and we’re taking part in it! Finest Hour Release About 2 weeks ago, we announced the release of the “Finest Hour” DLC. We are very happy to see the enthusiasm with which it was received and the subsequent peak in player numbers told its own story. We are very happy with the reception; however, we’re already taking the next step. Community artwork by @Gama Development We’ve continued working in every area of development. Plenty of plans for the future! Even if we might take a break around Christmas, we are not nearly done with the development of Call to Arms - Gates of Hell, as our plans reach beyond 2026. Meanwhile… Call to Arms - Gates of Hell is on sale, starting today! The Winter Sale will run for no less than 3 weeks, the perfect opportunity to complete…